Aetheria/Assets/Scripts/NIH/MSAGL/GraphmapsWithMesh/LocalModifications.cs

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C#
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using System;
using System.CodeDom;
using System.Collections.Generic;
using Microsoft.Msagl.Core.Layout;
using Microsoft.Msagl.Layout.LargeGraphLayout;
namespace Microsoft.Msagl.GraphmapsWithMesh
{
class LocalModifications
{
public static void MsaglShortcutShortEdges(Tiling g, Dictionary<int, Node> idToNodes,
LgLayoutSettings _lgLayoutSettings)
{
int unit = (int)_lgLayoutSettings.NodeSeparation;
int shortcutcount = 1;
int iteration = 10;
//Console.WriteLine();
//Console.WriteLine("Minimize the number of railes for quick interaction? (Y/N)");
//string input = Console.ReadLine();
if (_lgLayoutSettings.hugeGraph)
{
iteration = 1;
unit *= 5;
}
while (shortcutcount > 0 && iteration > 0)
{
iteration--;
//for all vertices that are not real vertices
for (int index = g.N; index < g.NumOfnodesBeforeDetour; index++)
{
//current vertex is w
Vertex w = g.VList[index];
//for each neighbor of w
for (int k = 0; k < g.DegList[w.Id]; k++)
{
Vertex neighbor = g.VList[g.EList[w.Id, k].NodeId];
//if neighbor is a real vertex then continue
if (neighbor.Id < g.N) continue;
//else check whether the edge is short
double l = g.GetEucledianDist(w.Id, neighbor.Id);
//if the length is short engough then short-cut
if (l < unit)
{
//shortcut this edge
//take all the neighbors of the 'neighbor' into the modification list
List<int> modificationList = new List<int>();
for (int j = 0; j < g.DegList[neighbor.Id]; j++)
{
int id = g.EList[neighbor.Id, j].NodeId;
if (id != w.Id)
{
modificationList.Add(id);
}
}
//check whether it is safe to modify the graph
bool safetomodify = true;
if (g.DegList[w.Id] + modificationList.Count >= g.maxDeg) continue;
foreach (var x in modificationList)
if (g.DegList[x] + 1 >= g.maxDeg)
safetomodify = false;
foreach (var x in modificationList)
{
if (g.Crossings(w.Id, x))
safetomodify = false;
}
if (!safetomodify) continue;
//add edges between w and the neighbor's neighbor
foreach (var x in modificationList)
{
g.AddEdge(w.Id, x);
}
g.RemoveEdge(w.Id, neighbor.Id);
shortcutcount++;
}
}
}
unit *= 2;
}
Console.WriteLine("Shortcut made for " + shortcutcount + " edges");
}
public static void MsaglMoveToMedian(Tiling g, Dictionary<int, Node> idToNodes, LgLayoutSettings _lgLayoutSettings)
{
//foreach point first produce the crossing candidates.
g.buildCrossingCandidates();
//now proceess the movement
#if SHARPKIT //https://code.google.com/p/sharpkit/issues/detail?id=340
int[,] listNeighbors = null;
throw new InvalidOperationException();
#else
int[,] listNeighbors = new int[20, 3];
#endif
double[] d = new double[10];
int a = 0, b = 0;
Core.Geometry.Point[] p = new Core.Geometry.Point[10];
bool localRefinementsFound = true;
int iteration = 10;
//int offset = iteration * 2;
int unit = (int)_lgLayoutSettings.NodeSeparation / 2;
if (_lgLayoutSettings.hugeGraph)
{
iteration = 3;
unit = (int)_lgLayoutSettings.NodeSeparation;
}
while (localRefinementsFound && iteration > 0)
{
iteration--;
localRefinementsFound = false;
for (int index = g.N; index < g.NumOfnodesBeforeDetour; index++)
{
Vertex w = g.VList[index];
int numNeighbors = 0;
for (int k = 0; k < g.DegList[w.Id]; k++)
{
numNeighbors++;
listNeighbors[numNeighbors, 1] = g.EList[w.Id, k].NodeId;
listNeighbors[numNeighbors, 2] = k;
}
if (numNeighbors <= 1) continue;
for (int counter = 1; counter <= 9; counter++)
{
d[counter] = 0;
if (counter == 1) { a = unit; b = unit; }
if (counter == 2) { a = 0; b = unit; }
if (counter == 3) { a = -unit; b = unit; }
if (counter == 4) { a = -unit; b = 0; }
if (counter == 5) { a = -unit; b = -unit; }
if (counter == 6) { a = 0; b = -unit; }
if (counter == 7) { a = unit; b = -unit; }
if (counter == 8) { a = unit; b = 0; }
if (counter == 9) { a = 0; b = 0; }
for (int k = 1; k <= numNeighbors; k++)
{
double length = Math.Sqrt((w.XLoc + a - g.VList[listNeighbors[k, 1]].XLoc) *
(w.XLoc + a - g.VList[listNeighbors[k, 1]].XLoc)
+
(w.YLoc + b - g.VList[listNeighbors[k, 1]].YLoc) *
(w.YLoc + b - g.VList[listNeighbors[k, 1]].YLoc)
);
if (length < 1)
{
length = 1000;
}
d[counter] += length;
}
p[counter] = new Core.Geometry.Point(a, b);
}
Array.Sort(d, p);
for (int counter = 1; counter <= 9; counter++)
{
var mincostA = (int)p[counter].X;
var mincostB = (int)p[counter].Y;
if (!(mincostA == 0 && mincostB == 0))
{
w.XLoc += mincostA;
w.YLoc += mincostB;
if (g.GetNodeExceptTheGivenNode(w, w.XLoc, w.YLoc, 5) >= 0 ||
g.MsaglGoodResolution(w, listNeighbors, numNeighbors, 5) == false
|| g.noCrossingsHeuristics(w, index) == false
)
{
w.XLoc -= mincostA;
w.YLoc -= mincostB;
}
else
{
//Console.Write(".");
localRefinementsFound = true;
break;
}
}
}
}
}
Console.WriteLine("Done");
}
public static void MsaglStretchAccordingToZoomLevel(Tiling g, Dictionary<int, Node> idToNodes)
{
#if SHARPKIT //https://code.google.com/p/sharpkit/issues/detail?id=340
throw new InvalidOperationException();
#else
int[,] listNeighbors = new int[20, 3];
double[] d = new double[10];
int[] a = new int[10];
int[] b = new int[10];
Core.Geometry.Point[] p = new Core.Geometry.Point[10];
bool localRefinementsFound = true;
int iteration = 8;
int offset = iteration * 2;
a[1] = 1; b[1] = 1; a[2] = 0; b[2] = 1; a[3] = -1; b[3] = 1; a[4] = -1; b[4] = 0;
a[5] = -1; b[5] = -1; a[6] = 0; b[6] = -1; a[7] = 1; b[7] = -1; a[8] = 1; b[8] = 0; a[9] = 0; b[9] = 0;
while (localRefinementsFound && iteration > 0)
{
iteration--;
localRefinementsFound = false;
for (int index = g.N; index < g.NumOfnodesBeforeDetour; index++)
{
Vertex w = g.VList[index];
int numNeighbors = 0;
for (int k = 0; k < g.DegList[w.Id]; k++)
{
if (g.EList[w.Id, k].Used == 0) continue;
numNeighbors++;
listNeighbors[numNeighbors, 1] = g.EList[w.Id, k].NodeId;
listNeighbors[numNeighbors, 2] = k;
}
if (numNeighbors <= 1) continue;
//compute the lowest zoom level among incident rails
var lowestZoomLevel = int.MaxValue;
for (int index2 = 1; index2 <= numNeighbors; index2++)
if (g.EList[index, listNeighbors[index2, 2]].Used < lowestZoomLevel)
lowestZoomLevel = g.EList[index, listNeighbors[index2, 2]].Used;
//for each possible move
for (int counter = 1; counter <= 9; counter++)
{
d[counter] = 0;
//find the ink cost of that move
for (int k = 1; k <= numNeighbors; k++)
{
//try to stretch the high priority rails
if (g.EList[index, listNeighbors[k, 2]].Used != lowestZoomLevel) continue;
double length = Math.Sqrt((w.XLoc + a[counter] - g.VList[listNeighbors[k, 1]].XLoc) *
(w.XLoc + a[counter] - g.VList[listNeighbors[k, 1]].XLoc)
+
(w.YLoc + b[counter] - g.VList[listNeighbors[k, 1]].YLoc) *
(w.YLoc + b[counter] - g.VList[listNeighbors[k, 1]].YLoc)
);
if (length < .5) length = 1000;
d[counter] += length;
}
p[counter] = new Core.Geometry.Point(a[counter], b[counter]);
}
Array.Sort(d, p);
for (int counter = 1; counter <= 9; counter++)
{
var mincostA = (int)p[counter].X;
var mincostB = (int)p[counter].Y;
if (!(mincostA == 0 && mincostB == 0))
{
w.XLoc += mincostA;
w.YLoc += mincostB;
if (g.GetNodeExceptTheGivenNode(w, w.XLoc, w.YLoc, offset) >= 0 ||
g.MsaglGoodResolution(w, listNeighbors, numNeighbors, offset) == false
//||g.noCrossings(w) == false
)
{
w.XLoc -= mincostA;
w.YLoc -= mincostB;
}
else
{
//Console.Write(".");
localRefinementsFound = true;
break;
}
}
}
}
}
Console.WriteLine("Done");
#endif
}
/*Douglas-Peucker line simplification algorithm
* INPUT: A set of points P in sequence and a tolerance value
* OUTPUT: A simplified chain after removing some of the points from P
*/
public static void PolygonalChainSimplification(Microsoft.Msagl.Core.Geometry.Point[] PointList, int start, int end, double epsilon)
{
// Find the point with the maximum distance
double dmax = 0, d = 0;
int index = 0;
for (int i = start + 1; i <= end - 1; i++)
{
d = PointToSegmentDistance.GetDistance(PointList[start], PointList[end], PointList[i]);
if (d > dmax)
{
index = i;
dmax = d;
}
}
// If max distance is greater than epsilon, recursively simplify
if (dmax > epsilon)
{
// Recursive call
PolygonalChainSimplification(PointList, start, index, epsilon);
PolygonalChainSimplification(PointList, index, end, epsilon);
}
else
{
for (int i = start + 1; i <= end - 1; i++)
PointList[i] = new Core.Geometry.Point(-1, -1);
}
}
}
}