7.6 KiB
Repixelizer
Repixelizer is a standalone Python CLI for images that are doing a pixel art impression instead of actually respecting the grid.
It is aimed at the annoying middle ground: sprites, emblems, and logos that look locally pixelated but fall apart the second you ask them to commit to one lattice like grown-ups.
Instead of pretending this is a resize problem, Repixelizer treats it as lattice inference plus local structure preservation: infer the implied grid, choose real output cells, and snap them back onto a coherent pixel lattice while preserving the source's local adjacency patterns.
Examples
Repixelizer was built to rescue fake pixel art, but it can also be used to generate pixel art directly from non-pixel source art when the shapes are clean and the local structure is doing something useful.
Rows show the source art, a plain Lanczos downscale, and the live phase-field solver. The bottom row also carries the tracked sword-tip closeup, because that tiny patch is one of the more honest tests of whether the machine is preserving structure instead of just faking confidence.
That is the pitch in one image: same mess, same ruler, one machine forced to prove it actually understands the grid.
Current Status
This repo is past the "pile of hopeful heuristics" stage and into "real machine, still experimental."
What exists now:
- lattice inference with CUDA support
- a lean displacement-field optimizer in
src/repixelizer/phase_field.py - automatic diagnostics, comparisons, and benchmark runs
- a tuning harness for offline parameter sweeps
- metrics that finally care about visible structure instead of only pleasing the lattice accountant
What changed recently:
- the old tray-based optimizer is gone
phase-fieldis now the default optimizer pathsource_structureis reported alongsidesource_fidelity, because the old metric was happily calling better-looking images worse- the tracked sword-tip blemish on the AI badge has its own focused fixture in
tests/fixtures/real/ai-badge-tip-focus.json
Current read on the engine:
phase-fieldis the release path. It currently produces the best-looking badge result in the repo, especially on internal linework, even though it still widens the tracked sword-tip stroke a bit too much.
Current weak spots:
phase-fieldstill needs better along-stroke versus across-stroke behavior near tapered contours- lattice selection is still low-confidence on some ugly generated inputs, so pinned-size iteration remains an important workflow
Quickstart
python -m venv .venv
.venv\Scripts\python -m pip install -e .[dev]
Run the optimizer:
repixelize input.png --out output.png
repixelize input.png --out output.png --diagnostics-dir diagnostics --device auto
repixelize input.png --out output.png --target-width 126 --target-height 126 --phase-x 0.0 --phase-y -0.2 --device cuda
Run the optimizer plus baselines:
repixelize compare input.png --out output.png --diagnostics-dir diagnostics
Run the GUI from the repo checkout:
.\scripts\run_gui.ps1
If you want to bypass the PowerShell wrapper and call Python directly:
.\.venv\Scripts\python scripts\run_gui.py
Corpus And Benchmarks
Prepare a local Creative Commons corpus:
repixelize prepare-corpus --corpus-dir examples/corpus
Run the round-trip benchmark:
repixelize benchmark --corpus-dir examples/corpus --out-dir artifacts/benchmark
Useful benchmark flags:
--profile softor--profile crisp--case <name>repeated for a focused slice--limit <n>for the firstnmatching cases--infer-sizeto test automatic size inference--keep-existingif you explicitly want to preserve an old output directory
By default the benchmark clears its output directory before each run so the artifacts folder stays readable.
Tuning
Repixelizer includes a black-box tuning loop for longer offline searches over solver weights:
repixelize tune --corpus-dir examples/corpus --out-dir artifacts/tuning --profile soft --limit 8
This is intentionally a search-based tuner, not gradient descent. The objective depends on discrete argmins, thresholding, and benchmark comparisons, so it is better treated as a repeatable black-box optimization problem.
Repository Hygiene
This repo is set up to be safe for local experimentation:
- generated outputs under
artifacts/are ignored - local corpus payloads under
examples/corpus/originals/are ignored - archived raw sprite sheets under
examples/corpus/source-sheets/are ignored - generated corpus metadata files are ignored
That keeps benchmark assets, attribution exports, and tuning runs from polluting upstream history while still keeping the code, docs, and corpus layout tracked.
Repo Layout
src/repixelizer: core packagetests: focused regression testsdocs/spec.md: product and technical specdocs/implementation-plan.md: working roadmapdocs/lean-optimizer-algorithm-map.md: map of the live displacement-field optimizerexamples/corpus/README.md: local corpus layout and attribution workflow
Core modules:
inference.py: target size and phase inferencephase_field.py: default displacement-field optimizermetrics.py: fidelity, adjacency, and motif metricsbenchmark.py: corpus benchmark runnertuning.py: black-box hyperparameter search harnesssynthetic.py: facsimile generation for tests and benchmarks
Validation
Run the focused test suite with:
.venv\Scripts\python -m pytest -q
Regenerating README Assets
The README images are generated from repo-tracked fixtures, not from random artifacts left lying around:
.venv\Scripts\python scripts\generate_readme_previews.py --vector-input tests\fixtures\real\ai-badge-vector.png --ai-input tests\fixtures\real\ai-badge-cleaned.png --out-sheet docs\readme-assets\badge-example-sheet.png --out-guard-crop docs\readme-assets\guard-right-crop-comparison.png --scratch-dir artifacts\readme-build --device auto
That regenerates the main README sheet, the standalone sword-guard closeup strip, and scratch outputs under artifacts/readme-build/ so you can inspect the actual low-res results used to build the docs sample.
Diagnostic Closeups
For docs or regression notes, you can generate reproducible source/output closeups from output-grid cell coordinates with:
.venv\Scripts\python scripts\render_focus_crop.py --input tests\fixtures\real\ai-badge-cleaned.png --out docs\readme-assets\guard-right-crop-source-final.png --cell-bbox 73 20 107 44 --panels source,final --scale 16 --steps 48 --device cpu
If you want the full internal state sheet instead of the docs-facing comparison:
.venv\Scripts\python scripts\render_focus_crop.py --input tests\fixtures\real\ai-badge-cleaned.png --out docs\readme-assets\guard-right-crop-states.png --cell-bbox 73 20 107 44 --panels source,initial,final --scale 16 --steps 48 --device cpu
Notes:
--cell-bboxis in output-grid coordinates, not source-image pixels.- The script maps that region back to the matching source crop automatically.
--device cpuis the polite choice for docs generation if you do not want to stress the GPU for a tiny crop.
Notes
- The local corpus is optional; the codebase is still usable without it.
- The benchmark and tuning commands are designed for iterative local work, not for shipping generated artifacts in git.
- Palette enforcement is optional and can be left off for unconstrained recovery runs.