10 KiB
Repixelizer
Repixelizer is a Python tool for images that are doing a pixel art impression instead of actually respecting the grid.
It is aimed at the annoying middle ground: sprites, emblems, and logos that look locally pixelated but fall apart the second you ask them to commit to one lattice like grown-ups.
Repixelizer treats fake pixel art as lattice inference plus phase-field
reconstruction: infer the ruler, preview the edges, let every output cell
search a tiny local window for quieter paint, relax the whole sheet back into a
coherent lattice, then sample once and go home.
Eve Surface First
The web GUI is the current browser lowering for Repixelizer. The canonical presentation target is an Eve surface: the same upload, comparison, cleanup, queue, and artifact flow should lower to browser, Kotlin Android Eve, native Eve, TUI, or future room clients without becoming five apps in a coat.
The current browser lowering gives you:
- drag-and-drop input
- live phase-field feedback while autocorr inference, rerank, and solving run
- synchronized input/output inspection zoom for close comparison
- a built-in output editor for single-pixel cleanup with eyedropper and pencil tools
Run it from the repo checkout:
.\scripts\run_gui.ps1
If you want to bypass the PowerShell wrapper and call Python directly:
.\.venv\Scripts\python scripts\run_gui.py
If you want to support the official hosted deployment and help us scale the poor little server when people start leaning on it, join the GameCult Patreon. At $10 per subscriber, the math gets a lot less tragic.
Example
This sheet carries two cases: the ugly fake-pixel badge and a dense higher-resolution landscape. The badge row shows the core salvage story. The landscape row shows how the same automatic path handles a much larger source.
Each row carries its own inset, so the tiny details have nowhere to hide.
How It Works
Repixelizer does one thing:
source image -> lattice inference -> diagnostic edge preview -> fixed lattice centers -> hierarchical flatness signal -> explicit local search + lattice relaxation -> nearest source sample -> cleanup / diagnostics
In plainer language:
- infer the target lattice size
- build one diagnostic edge preview over the source
- nail down fixed lattice centers
- run the
phase-fieldsolve by letting each cell search a tiny local window, move toward the flattest nearby source position, and relax back into a coherent lattice - sample the source once from the final cell positions
- clean up the discrete result, optionally fit a palette, and write diagnostics
That is the machine described in docs/lean-optimizer-algorithm-map.md.
Comparison mode just runs that same phase-field result next to the baselines.
For hosted service state, queue visibility, and the future CultCache/CultMesh/Eve
operator surface, see docs/verse-service-contract.md. The read-only Odin
advertisement fixture/export is documented in
docs/repixelizer-witness-contract.md.
Current Status
This repo is past the "pile of hopeful heuristics" stage and into "real machine, still experimental."
What exists now:
- a web GUI with drag-and-drop, live diagnostics, comparison tools, and pixel cleanup
- lattice inference with CUDA support
- the
phase-fieldreconstruction engine insrc/repixelizer/phase_field.py - automatic diagnostics, comparisons, and benchmark runs
- spritesheet CLI mode that detects separated regions, chooses one shared texel density for the sheet, and repixelizes each region independently
- a tuning harness for offline parameter sweeps
source_fidelityandsource_structuremetrics for lattice agreement and visible structure- a shippable explicit local-search solver config, with tuning notes in
docs/solver-tuning-lessons-2026-04-29.md
Current weak spots:
phase-fieldis usable, not final; signal knobs still need a disciplined follow-up pass around the current motion basin- lattice selection is still low-confidence on some ugly generated inputs, so visual inspection and pinned-size iteration remain important workflows
Quickstart
python -m venv .venv
.venv\Scripts\python -m pip install -e .[dev]
Launch the current browser lowering:
.\scripts\run_gui.ps1
Run the optimizer from the CLI:
repixelize input.png --out output.png
repixelize input.png --out output.png --diagnostics-dir diagnostics --device auto
repixelize input.png --out output.png --target-width 126 --target-height 126 --device cuda
Run the optimizer plus baselines:
repixelize compare input.png --out output.png --diagnostics-dir diagnostics
Run a spritesheet as separate sprite regions:
repixelize spritesheet sheet.png --out output.png --sprite-count 6 --target-width 32 --target-height 32
repixelize spritesheet sheet.png --out output.png --sheet-columns 3 --sheet-rows 2 --export-sprites-dir sprites
repixelize spritesheet sheet.png --out output.png --diagnostics-dir diagnostics
When --sprite-count is omitted, Repixelizer detects large separated foreground
regions. By default, automatic spritesheet mode infers each crop once, chooses a
robust shared texel density for the sheet, and pins each crop to that density
before reconstruction. Pinned target dimensions apply per sprite, not to the
whole sheet. Add --strip-background when the sheet has an opaque
edge-connected backdrop that should become transparent before cropping.
Use --sheet-columns and --sheet-rows for fixed-layout character sheets; grid
mode exports full cells and does not let disconnected limbs, weapons, shadows,
or effects become separate sprites.
Corpus And Benchmarks
Prepare a local Creative Commons corpus:
repixelize prepare-corpus --corpus-dir examples/corpus
Run the round-trip benchmark:
repixelize benchmark --corpus-dir examples/corpus --out-dir artifacts/benchmark
Useful benchmark flags:
--profile softor--profile crisp--case <name>repeated for a focused slice--limit <n>for the firstnmatching cases--infer-sizeto test automatic size inference--keep-existingif you explicitly want to preserve an old output directory
By default the benchmark clears its output directory before each run so the artifacts folder stays readable.
Tuning
Repixelizer includes a black-box tuning loop for longer offline searches over solver weights:
repixelize tune --corpus-dir examples/corpus --out-dir artifacts/tuning --profile soft --limit 8
This is intentionally a search-based tuner, not gradient descent. The objective depends on discrete argmins, thresholding, and benchmark comparisons, so it is better treated as a repeatable black-box optimization problem.
Repository Hygiene
This repo is set up to be safe for local experimentation:
- generated outputs under
artifacts/are ignored - local corpus payloads under
examples/corpus/originals/are ignored - archived raw sprite sheets under
examples/corpus/source-sheets/are ignored - generated corpus metadata files are ignored
That keeps benchmark assets, attribution exports, and tuning runs from polluting upstream history while still keeping the code, docs, and corpus layout tracked.
Repo Layout
src/repixelizer: core packagetests: focused regression testsdocs/spec.md: product and technical specdocs/implementation-plan.md: working roadmapdocs/lean-optimizer-algorithm-map.md: map of the live phase-field solverexamples/corpus/README.md: local corpus layout and attribution workflow
Core modules:
inference.py: target size inferencespritesheet.py: spritesheet region detection, shared-density sizing, and per-region pipeline orchestrationphase_field.py: explicit local-search phase-field solvermetrics.py: fidelity, adjacency, and motif metricsbenchmark.py: corpus benchmark runnertuning.py: black-box hyperparameter search harnesssynthetic.py: facsimile generation for tests and benchmarks
Validation
Run the focused test suite with:
.venv\Scripts\python -m pytest -q
Regenerating README Assets
The README images are generated from repo-tracked fixtures, not from random artifacts left lying around:
.venv\Scripts\python scripts\generate_readme_previews.py --out-sheet docs\readme-assets\badge-example-sheet.png --out-guard-crop docs\readme-assets\guard-right-crop-comparison.png --scratch-dir artifacts\readme-build --device auto
That regenerates the main README sheet, the standalone sword-guard closeup
strip, and scratch outputs under artifacts/readme-build/ so you can inspect
the actual low-res results used to build the docs sample.
Diagnostic Closeups
For docs or regression notes, you can generate reproducible source/output closeups from output-grid cell coordinates with:
.venv\Scripts\python scripts\render_focus_crop.py --input tests\fixtures\real\ai-badge-cleaned.png --out docs\readme-assets\guard-right-crop-source-final.png --cell-bbox 73 20 107 44 --panels source,final --scale 16 --steps 48 --device cpu
If you want the full internal state sheet instead of the docs-facing comparison:
.venv\Scripts\python scripts\render_focus_crop.py --input tests\fixtures\real\ai-badge-cleaned.png --out docs\readme-assets\guard-right-crop-states.png --cell-bbox 73 20 107 44 --panels source,initial,final --scale 16 --steps 48 --device cpu
Notes:
--cell-bboxis in output-grid coordinates, not source-image pixels.- The script maps that region back to the matching source crop automatically.
--device cpuis the polite choice for docs generation if you do not want to stress the GPU for a tiny crop.
Notes
- The local corpus is optional; the codebase is still usable without it.
- The benchmark and tuning commands are designed for iterative local work, not for shipping generated artifacts in git.
- Palette enforcement is optional and can be left off for unconstrained recovery runs.