254 lines
10 KiB
Markdown
254 lines
10 KiB
Markdown
# Repixelizer
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Repixelizer is a Python tool for images that are doing a pixel art impression instead of actually respecting the grid.
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It is aimed at the annoying middle ground: sprites, emblems, and logos that
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look locally pixelated but fall apart the second you ask them to commit to one
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lattice like grown-ups.
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Repixelizer treats fake pixel art as lattice inference plus `phase-field`
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reconstruction: infer the ruler, preview the edges, let every output cell
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search a tiny local window for quieter paint, relax the whole sheet back into a
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coherent lattice, then sample once and go home.
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## Eve Surface First
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The web GUI is the current browser lowering for Repixelizer. The canonical
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presentation target is an Eve surface: the same upload, comparison, cleanup,
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queue, and artifact flow should lower to browser, Kotlin Android Eve, native
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Eve, TUI, or future room clients without becoming five apps in a coat.
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The current browser lowering gives you:
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- drag-and-drop input
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- live phase-field feedback while autocorr inference, rerank, and solving run
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- synchronized input/output inspection zoom for close comparison
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- a built-in output editor for single-pixel cleanup with eyedropper and pencil tools
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Run it from the repo checkout:
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```powershell
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.\scripts\run_gui.ps1
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```
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If you want to bypass the PowerShell wrapper and call Python directly:
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```powershell
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.\.venv\Scripts\python scripts\run_gui.py
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```
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If you want to support the official hosted deployment and help us scale the poor little server when people start leaning on it, join the [GameCult Patreon](https://www.patreon.com/GameCult). At `$10` per subscriber, the math gets a lot less tragic.
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## Example
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This sheet carries two cases: the ugly fake-pixel badge and a dense
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higher-resolution landscape. The badge row shows the core salvage story. The
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landscape row shows how the same automatic path handles a much larger source.
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Each row carries its own inset, so the tiny details have nowhere to hide.
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## How It Works
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Repixelizer does one thing:
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`source image -> lattice inference -> diagnostic edge preview -> fixed lattice centers ->
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hierarchical flatness signal -> explicit local search + lattice relaxation ->
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nearest source sample -> cleanup / diagnostics`
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In plainer language:
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1. infer the target lattice size
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2. build one diagnostic edge preview over the source
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3. nail down fixed lattice centers
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4. run the `phase-field` solve by letting each cell search a tiny local window,
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move toward the flattest nearby source position, and relax back into a
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coherent lattice
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5. sample the source once from the final cell positions
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6. clean up the discrete result, optionally fit a palette, and write
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diagnostics
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That is the machine described in `docs/lean-optimizer-algorithm-map.md`.
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Comparison mode just runs that same `phase-field` result next to the baselines.
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For hosted service state, queue visibility, and the future CultCache/CultMesh/Eve
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operator surface, see `docs/verse-service-contract.md`. The read-only Odin
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advertisement fixture/export is documented in
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`docs/repixelizer-witness-contract.md`.
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## Current Status
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This repo is past the "pile of hopeful heuristics" stage and into "real
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machine, still experimental."
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What exists now:
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- a web GUI with drag-and-drop, live diagnostics, comparison tools, and pixel cleanup
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- lattice inference with CUDA support
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- the `phase-field` reconstruction engine in `src/repixelizer/phase_field.py`
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- automatic diagnostics, comparisons, and benchmark runs
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- spritesheet CLI mode that detects separated regions, chooses one shared texel density for the sheet, and repixelizes each region independently
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- a tuning harness for offline parameter sweeps
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- `source_fidelity` and `source_structure` metrics for lattice agreement and visible structure
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- a shippable explicit local-search solver config, with tuning notes in `docs/solver-tuning-lessons-2026-04-29.md`
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Current weak spots:
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- `phase-field` is usable, not final; signal knobs still need a disciplined follow-up pass around the current motion basin
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- lattice selection is still low-confidence on some ugly generated inputs, so visual inspection and pinned-size iteration remain important workflows
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## Quickstart
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```powershell
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python -m venv .venv
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.venv\Scripts\python -m pip install -e .[dev]
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```
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Launch the current browser lowering:
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```powershell
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.\scripts\run_gui.ps1
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```
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Run the optimizer from the CLI:
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```powershell
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repixelize input.png --out output.png
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repixelize input.png --out output.png --diagnostics-dir diagnostics --device auto
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repixelize input.png --out output.png --target-width 126 --target-height 126 --device cuda
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```
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Run the optimizer plus baselines:
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```powershell
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repixelize compare input.png --out output.png --diagnostics-dir diagnostics
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```
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Run a spritesheet as separate sprite regions:
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```powershell
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repixelize spritesheet sheet.png --out output.png --sprite-count 6 --target-width 32 --target-height 32
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repixelize spritesheet sheet.png --out output.png --sheet-columns 3 --sheet-rows 2 --export-sprites-dir sprites
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repixelize spritesheet sheet.png --out output.png --diagnostics-dir diagnostics
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```
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When `--sprite-count` is omitted, Repixelizer detects large separated foreground
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regions. By default, automatic spritesheet mode infers each crop once, chooses a
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robust shared texel density for the sheet, and pins each crop to that density
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before reconstruction. Pinned target dimensions apply per sprite, not to the
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whole sheet. Add `--strip-background` when the sheet has an opaque
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edge-connected backdrop that should become transparent before cropping.
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Use `--sheet-columns` and `--sheet-rows` for fixed-layout character sheets; grid
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mode exports full cells and does not let disconnected limbs, weapons, shadows,
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or effects become separate sprites.
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## Corpus And Benchmarks
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Prepare a local Creative Commons corpus:
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```powershell
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repixelize prepare-corpus --corpus-dir examples/corpus
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```
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Run the round-trip benchmark:
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```powershell
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repixelize benchmark --corpus-dir examples/corpus --out-dir artifacts/benchmark
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```
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Useful benchmark flags:
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- `--profile soft` or `--profile crisp`
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- `--case <name>` repeated for a focused slice
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- `--limit <n>` for the first `n` matching cases
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- `--infer-size` to test automatic size inference
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- `--keep-existing` if you explicitly want to preserve an old output directory
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By default the benchmark clears its output directory before each run so the artifacts folder stays readable.
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## Tuning
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Repixelizer includes a black-box tuning loop for longer offline searches over solver weights:
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```powershell
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repixelize tune --corpus-dir examples/corpus --out-dir artifacts/tuning --profile soft --limit 8
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```
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This is intentionally a search-based tuner, not gradient descent. The objective depends on discrete argmins, thresholding, and benchmark comparisons, so it is better treated as a repeatable black-box optimization problem.
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## Repository Hygiene
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This repo is set up to be safe for local experimentation:
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- generated outputs under `artifacts/` are ignored
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- local corpus payloads under `examples/corpus/originals/` are ignored
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- archived raw sprite sheets under `examples/corpus/source-sheets/` are ignored
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- generated corpus metadata files are ignored
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That keeps benchmark assets, attribution exports, and tuning runs from polluting upstream history while still keeping the code, docs, and corpus layout tracked.
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## Repo Layout
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- `src/repixelizer`: core package
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- `tests`: focused regression tests
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- `docs/spec.md`: product and technical spec
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- `docs/implementation-plan.md`: working roadmap
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- `docs/lean-optimizer-algorithm-map.md`: map of the live phase-field solver
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- `examples/corpus/README.md`: local corpus layout and attribution workflow
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Core modules:
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- `inference.py`: target size inference
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- `spritesheet.py`: spritesheet region detection, shared-density sizing, and per-region pipeline orchestration
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- `phase_field.py`: explicit local-search phase-field solver
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- `metrics.py`: fidelity, adjacency, and motif metrics
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- `benchmark.py`: corpus benchmark runner
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- `tuning.py`: black-box hyperparameter search harness
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- `synthetic.py`: facsimile generation for tests and benchmarks
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## Validation
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Run the focused test suite with:
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```powershell
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.venv\Scripts\python -m pytest -q
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```
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## Regenerating README Assets
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The README images are generated from repo-tracked fixtures, not from random
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artifacts left lying around:
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```powershell
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.venv\Scripts\python scripts\generate_readme_previews.py --out-sheet docs\readme-assets\badge-example-sheet.png --out-guard-crop docs\readme-assets\guard-right-crop-comparison.png --scratch-dir artifacts\readme-build --device auto
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```
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That regenerates the main README sheet, the standalone sword-guard closeup
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strip, and scratch outputs under `artifacts/readme-build/` so you can inspect
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the actual low-res results used to build the docs sample.
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## Diagnostic Closeups
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For docs or regression notes, you can generate reproducible source/output closeups from output-grid cell coordinates with:
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```powershell
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.venv\Scripts\python scripts\render_focus_crop.py --input tests\fixtures\real\ai-badge-cleaned.png --out docs\readme-assets\guard-right-crop-source-final.png --cell-bbox 73 20 107 44 --panels source,final --scale 16 --steps 48 --device cpu
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```
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If you want the full internal state sheet instead of the docs-facing comparison:
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```powershell
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.venv\Scripts\python scripts\render_focus_crop.py --input tests\fixtures\real\ai-badge-cleaned.png --out docs\readme-assets\guard-right-crop-states.png --cell-bbox 73 20 107 44 --panels source,initial,final --scale 16 --steps 48 --device cpu
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```
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Notes:
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- `--cell-bbox` is in output-grid coordinates, not source-image pixels.
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- The script maps that region back to the matching source crop automatically.
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- `--device cpu` is the polite choice for docs generation if you do not want to stress the GPU for a tiny crop.
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## Notes
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- The local corpus is optional; the codebase is still usable without it.
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- The benchmark and tuning commands are designed for iterative local work, not for shipping generated artifacts in git.
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- Palette enforcement is optional and can be left off for unconstrained recovery runs.
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