17 KiB
Masthead campaign: the masthead on the ground, the pills gone
Imagination map, revision 2, written 2026-10-02 against gamecult-site@6d9daf7
and GameCult-Quartz@ef43df0. Revision 1 put three options to the operator;
the operator dismissed the questions and ruled the nav direction, so this
revision carries rulings, not forks. The Self admits the campaign, target and
rulings; this file is the long form the cut specs point at.
The operator's words, verbatim
With a screenshot of /Thing, an arrow drawn from the masthead down into the
deck's hero:
any reason the masthead has its own background separate from the page background? I feel like it could easily take up that same space (as indicated by this crude red arrow)
Asked what the masthead card does once the hero runs behind it (glass card, no
card on /Thing, no card site-wide, keep it):
no card site-wide and let's get rid of those overused pill buttons while we're at it
Asked what replaces the pills (revision 1 offered mono labels, Montserrat links with a rule, or one typeset row):
Ubuntu text links with brand orange hover, we've already done this with the Delvehold site
Rulings in force (site-masthead)
operator-ground-behind-masthead. The masthead has no background separate from the page; on/Thingthe hero's ground and rays run up behind it, masthead plus hero one screen.operator-no-card-no-pills. The masthead card is removed on every page and the pill buttons are retired.operator-nav-ubuntu-links. Nav links are Ubuntu text links with brand orange (#ff8a2a) hover and active state, following the Delvehold site's.delvehold-navlayout (Delveholdc43d504,custom.scss:115-131). Delvehold sets its links in the header font; the operator named Ubuntu, so Ubuntu it is.self-masthead-pills-first(Standing, reversible). The campaign is homed here, inGameCult/gamecult-site; the Thing target stays the rename. The first cut retires the masthead's pills only;.gamecult-repo-linkand.gamecult-actionfollow in a later cut once the operator has seen the masthead live.
The /Thing fixes stay in thing (cut deck-page-fixes, spec in the Eve repo
beside the Thing map).
Body facts
B1. The card. site/quartz/styles/custom.scss:646-665,
.page > #quartz-body .center > .page-header > header: display:block,
margin 0 0 1rem, padding 1rem 1.15rem 1.05rem, a 1px sky border at .12,
radius 22px, a gradient fill (orange radial at 82% 50% over a 135deg navy
gradient at .95-.98 alpha), a 20px/44px drop shadow and an inset hairline.
The mobile variant at 1439-1441 only changes the padding. Nothing else on the
site styles .page-header > header; the ritual-paper essays, the colossus post,
Graph and Thing all inherit this one rule. tour and Pitch hide the
header entirely (1600-1603) and are untouched by this campaign.
B2. The pills. site/quartz/components/GameCultMasthead.tsx:181-188
renders each route as <a class="gamecult-nav-chip"> (active appended at
184; external routes get target="_blank" and rel at 185-186); styles at
custom.scss:730-751: 999px radius, 1px sky border at .16, sky fill at .06,
Montserrat 300 at .92rem, min-height 2.15rem; hover and active share one
state: orange fill .16, orange border .42, #fff3e8 text. The nine routes
(Studio, Tour, Projects, Pitch, Blog, Graph, Docs, Aetheria, Zyphos) sit in
.gamecult-titlebar-links (722-728: flex-wrap: wrap; gap .6rem), so on
phones they wrap into three rows of pills. Active-route selection
(pickActiveRoute, longest matching slug prefix) is sound and is kept.
B3. The same pill recipe elsewhere. .gamecult-repo-link
(custom.scss:960, the per-repo links on project cards) and
.gamecult-action (custom.scss:2172, the home page's call-to-action row,
GameCult/index.md:66-68, 105-107) use the identical border, fill and radius.
The ritual-paper PREPRINT badge and page number (225, 525) are mono
badges inside a scoped variant, not nav. Out of this cut under
self-masthead-pills-first.
B4. The brand doc. docs/brand-design-language.md names neither the card
nor the pills as deliberate; it names Montserrat-thin-at-scale, Ubuntu 300 for
prose with font-weight: 500 as "the emphasis step", the IBM Plex Mono
uppercase tracked label, the wash, and one accent. It warns that Montserrat 100
at 18px "produces grey mush" and says to drop to a heavier weight when a
heading must be small. The pills set Montserrat 300 at .92rem, on the wrong
side of that warning. Ubuntu 500 at .92rem, the ruled nav, is on the right
side of it and is a weight the site already loads (quartz.config.ts:36:
Ubuntu 300 400 500 700).
B5. The masthead's other parts. Title GameCult (Montserrat 200,
clamp(2.1rem,4vw,3.3rem), uppercase, tracked .08em), tagline (Montserrat
200, .88rem, lifted from the page's first italic line or the section's
sidebar tagline by gamecult.ts:505), and three community links (Patreon
wordmark, GitHub, Discord) as SVGs with a sky drop-shadow glow. All of these
already read as type on a ground; none depends on the card.
B6. The frame. renderPage.tsx:271-290: .page > #quartz-body is the
grid; .center is one grid item holding .page-header (the masthead and
.popover-hint with breadcrumbs, title, meta), article, <hr>,
.page-footer; the site footer is a sibling of .center in grid-footer.
The engine's Header.css sets a bare header { display:flex; align-items: center; margin: 2rem 0; gap: 1.5rem }, which the site rule in B1 overrides for
the masthead and which also reaches every <header class="xhead"> inside the
deck (Soul finding engine-header-leak).
B7. The Thing page today. custom.scss:1148-1179 zeroes .page padding
and max-width, re-insets .page-header to 1680px / 1.2rem, strips the article
card, hides the <hr>. The deck hero .thing-deck .stage (deck.css:479) is
100svh tall with its own ground var(--inv) #03070d and overflow:hidden,
.hero-bg (orange radial) and .rays (sky conic, centred at 55%) absolutely
inside it; .hero-in is flex-centred. The stage starts below the masthead, so
a seam shows where #03070d begins under the wash. The site ground's top stop
is also #03070d, so with the masthead over the stage there is no seam left to
hide. .stage has position:relative and no z-index, so its children's
z-index (burst 3, flash 4) compete with anything laid over it. deck.js
already measures on resize (sizeCanvas, sizeBurst).
B8. Soul findings on /Thing (thing:verdict:cut-deck-site-page.s1):
engine-header-leak (Medium): eyebrows centred over left-aligned h2s and 32px
of extra top margin from the engine header rule; base.scss h1 { font-size }
reaches the hero h1, masked by its children. chrome-edges (Low): the site
footer's links start at x 0 on /Thing at 1440 and 375 (19 and 27 on
/Projects); the masthead sits at 19.2 instead of 27.2 at 375 because .page
.7rem plus #quartz-body 1rem are both zeroed and only 1.2rem is given back.
body-under-scrollbar (Low, pre-existing, every page): GameCult-Quartz base.scss:8-12 sets html { overflow-x: hidden; width: 100vw }; 100vw
includes the scrollbar, so with a classic scrollbar the body is 15px wider than
the client area and centred content sits 7.5px off. The engine serves nine
sites through quartz-pages.yml@main (gamecult-site, AetheriaLore, Delvehold,
GhostlightDungeon-site, Kalsa, Mimir, Zyphos, pombabranca-site, the engine's
own); an engine fix ships to all of them on their next deploy.
B9. The precedent. Delvehold c43d504, site/quartz/styles/custom.scss: 115-131, .delvehold-nav: a flex row that wraps, gap: 0.4rem 1.2rem; links
color: var(--darkgray), font-family: var(--headerFont) (Montserrat there),
font-size: 0.92rem, font-weight: 500, white-space: nowrap; a:hover and
a.active take the accent colour (--hold-purple) and nothing else: no rule,
no underline, no fill. DelveholdMasthead.tsx:27-32 computes active per
route and sets class="active" and aria-current="page" on it. Delvehold does
not set text-decoration; the engine's base a rule already has it none.
The shape
The masthead without the card
The title, tagline, community links and nav sit directly on the page ground.
The card rule is deleted, not emptied: what remains of
.page > #quartz-body .center > .page-header > header is the two lines that
beat the engine's header rule, display: block; margin: 0 0 1.2rem. The
.gamecult-titlebar* flex rules are unchanged. The mobile padding rule goes
with the card. The sky glow on the community SVGs stays; it was never the
card's.
Page types this touches, and what each looks like after:
- Home (
/): masthead on the wash, then the home article card (24px radius, unchanged). The tagline is the home sidebar's. - Projects (
/Projects): masthead on the wash above the breadcrumb-less title and the overview sidebar on the left. The repo-link pills on the cards stay for now (self-masthead-pills-first). - Essays and other content pages: masthead on the wash, then breadcrumbs,
title, meta, article card. The three ritual-paper essays paint their own
ground (
custom.scss:101-124) and the masthead now sits on that ground instead of on a navy card over it, which is the first time the variant reads whole from the top of the page. - Graph: single column; masthead on the wash above the SPA shell.
- The sleeping-colossus post: single column,
.popover-hinthidden; masthead on the wash above the article. /Thing: masthead over the hero (below).tour,Pitch: header hidden; nothing changes.
The nav: Ubuntu text links, orange on hover and active (ruled)
The Delvehold recipe (B9) with two substitutions, both named by the ruling:
the face is Ubuntu (var(--bodyFont)) instead of the header font, and the
accent is GameCult's orange var(--secondary) instead of Delvehold's purple.
Everything else is carried as is: wrap, gaps, size, weight, nowrap, the
colour-only active mark. gamecult-nav-chip is renamed gamecult-nav-link so
no "chip" survives in the DOM, and the active anchor gains
aria-current="page" as Delvehold's does (new here; the pills had only a
class).
.gamecult-titlebar-links {
display: flex;
flex-wrap: wrap;
gap: 0.4rem 1.2rem;
min-width: 0;
align-items: flex-start;
}
.gamecult-nav-link {
color: var(--darkgray);
font-family: var(--bodyFont);
font-size: 0.92rem;
font-weight: 500;
white-space: nowrap;
}
.gamecult-nav-link:hover,
.gamecult-nav-link:focus-visible,
.gamecult-nav-link.active {
color: var(--secondary);
}
Weight: Ubuntu 500 is loaded (quartz.config.ts:36) and is the brand doc's
emphasis step, so Delvehold's 500 carries over unchanged. Active mark: colour
only, as Delvehold; :focus-visible is added so keyboard users see the same
orange that mouse users do. Mobile: the row wraps as today, with a .4rem row
gap; at 375px Ubuntu 500 at .92rem fits four to five labels a row, so the nine
routes take two or three rows. Nothing is hidden, no scroll affordance is
needed. Nothing marks external routes; Delvehold marks none and the ruling asks
for none.
/Thing: the hero runs up behind the masthead
Mechanism, all inside the existing body[data-slug="Thing"] block and the
deck's own files; the engine is not edited. This is cut deck-page-fixes of
the thing campaign, not this campaign's cut; it is mapped here because the
masthead's target (ground-behind-masthead) is only met on /Thing once it
lands.
.centerbecomes a two-row grid,grid-template-areas: "stack" "foot"..page-headerandarticleboth takegrid-area: stack; the header getsz-index: 5(above the stage's burst canvas at 3 and flash at 4),align-self: start,justify-self: center,width: 100%,max-width: 1680px,box-sizing: border-box;.page-footertakesfoot. The stage therefore starts at the top of the page and the masthead is laid over it; masthead plus hero is one screen because the stage is still100svh.- The hero content clears the masthead:
.thing-deck .stage { padding-top: var(--masthead-h, 9rem) }(the stage isbox-sizing: border-boxand flex-centres.hero-inin the space that remains).deck.jssets--masthead-hon the deck root fromdocument.querySelector('.page-header') .offsetHeightat init and on resize, next tosizeCanvas; the CSS fallback covers a script-less load. The reduced-motion stage (deck.css:681) takespadding-top: calc(var(--masthead-h, 9rem) + 96px). - The masthead's inset on this page is one variable,
--thing-inset, equal to what every other page gets from.pageplus#quartz-body:1.2remon desktop,2.2rembelow$desktop(1200px),1.7remat$mobile(800px)..page-headerand the sitefooterboth takepadding-inline: var(--thing-inset), and the footer also takesmax-width: 1680px; margin-inline: auto; box-sizing: border-box. This is thechrome-edgesfix. engine-header-leak:.thing-deck .xheadaddsalign-items: stretch; margin: 0so the engine'sheaderrule has nothing left to decide; the reach-in guards gain.thing-deck h1 { font-size: inherit }.- The HUD pill on phones (top-right, fixed) overlaps the masthead's community icons until the first scroll; accepted in the Thing map r4 and unchanged.
body-under-scrollbaris deferred (below); it is not in thedeck-page-fixesfile changes.
The authority map
- Owner.
custom.scssowns the masthead's look (oneheaderrule, the.gamecult-titlebar*rules, the.gamecult-nav-linkrules);GameCultMasthead.tsxowns the masthead's content and the active route; the page's own ground (the body wash, a scoped variant's wash, or the Thing hero) owns what is behind the masthead. On/Thing, the slug block owns the stacking and the inset, anddeck.css/deck.jsown the hero's clearance. - Inputs. The route list and current slug; the page's tagline; the
brand tokens in
quartz.config.ts(--bodyFont,--darkgray,--secondary); on/Thing, the measured masthead height. - Outputs. One masthead DOM on every page;
aria-current="page"on the active route. - Derived state. The active route is derived from the slug (unchanged).
--masthead-his display-only, derived from layout bydeck.js.--thing-insetis derived from the breakpoint and mirrors the site's gutters; it decides nothing on other pages. - Forbidden writers. No rule paints a ground, border, radius or shadow on
.page-header > headeror.gamecult-titlebar; no.gamecult-nav-chipclass,999pxradius, border or fill in the masthead nav; no slug-scoped masthead variant (the ritual-paper essays, colossus post, Graph and Thing all get the one masthead); no engine edit for the stacking (renderPage.tsx,Header.tsxuntouched); no site rule inside.thing-deck; no change to.gamecult-repo-linkor.gamecult-actionin this cut. - Shared paths. Every page renders the one
GameCultMastheadthrough the engine'sHeader;/Thinguses the same slug-block mechanism as the Graph and colossus pages; deploy is the sameDeploy Quartzworkflow. - Deletion line. The card rule (
646-665), the mobile card padding (1439-1441at6d9daf7; shifts withdeck-page-fixes) and the chip rules (730-751) are deleted before any nav rule is written; thegamecult-nav-chipclass is renamed in the component in the same commit.
Questions
Revision 1 put four forks to the operator. The operator dismissed them and
ruled the nav direction directly; the Self recorded the defaults as
self-masthead-pills-first. Their state:
campaign-home: ruled,self-masthead-pills-first. The campaign issite-masthead, homed inGameCult/gamecult-site.nav-treatment: ruled,operator-nav-ubuntu-links. None of revision 1's three options; Ubuntu text links on the Delvehold recipe (above).pill-scope: ruled,self-masthead-pills-first. Masthead only in this cut;.gamecult-repo-linkand.gamecult-actionin a later cut once the masthead is seen live.scrollbar-fix-home: deferred, unruled.html { width: 100vw }is the engine's (GameCult-Quartz/quartz/styles/base.scss:11). Options remain engine (delete the line; one commit; ships to nine sites on their next deploy) or site-override (html { width: auto }incustom.scss; gamecult-site only). Recommended: engine. Not inflat-navand not indeck-page-fixes; it waits for a ruling.
Cut order
thing/deck-page-fixes(F:\Projects\Eve\docs\thing-cut-deck-page-fixes.spec.json): the stacking, the inset, the header-leak guard. Independent of the masthead. Not landed at6d9daf7; Hands is on it.site-masthead/flat-nav(docs/masthead-cut-flat-nav.spec.json, r2): card and pills deleted, Ubuntu links in, brand doc amended. Lands after 1 so the two edits to the Thing block incustom.scssdo not collide; the spec carriesdepends_on: ["deck-page-fixes"].- After the operator has seen 2 live: the other-pills cut
(
.gamecult-repo-link,.gamecult-action) underself-masthead-pills-first, mapped then; the enginewidth: 100vwcut ifscrollbar-fix-homeis ruledengine.