From b08896c2a40b60c1af1fc5d4bbf68abd3a7be69f Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Fri, 2 Oct 2026 15:32:04 +0200 Subject: [PATCH] Masthead map r2: line numbers and cut order read from 90c2d94, after deck-page-fixes landed Co-Authored-By: Claude Fable 5.1 --- docs/masthead-campaign.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/docs/masthead-campaign.md b/docs/masthead-campaign.md index 6aa9fb6..709bb51 100644 --- a/docs/masthead-campaign.md +++ b/docs/masthead-campaign.md @@ -1,6 +1,6 @@ # Masthead campaign: the masthead on the ground, the pills gone -Imagination map, revision 2, written 2026-10-02 against `gamecult-site@6d9daf7` +Imagination map, revision 2, written 2026-10-02 against `gamecult-site@90c2d94` and `GameCult-Quartz@ef43df0`. Revision 1 put three options to the operator; the operator dismissed the questions and ruled the nav direction, so this revision carries rulings, not forks. The Self admits the campaign, target and @@ -55,7 +55,7 @@ beside the Thing map). `margin 0 0 1rem`, padding `1rem 1.15rem 1.05rem`, a 1px sky border at .12, radius 22px, a gradient fill (orange radial at 82% 50% over a 135deg navy gradient at .95-.98 alpha), a 20px/44px drop shadow and an inset hairline. -The mobile variant at `1439-1441` only changes the padding. Nothing else on the +The mobile variant at `1473-1475` only changes the padding. Nothing else on the site styles `.page-header > header`; the ritual-paper essays, the colossus post, `Graph` and `Thing` all inherit this one rule. `tour` and `Pitch` hide the header entirely (`1600-1603`) and are untouched by this campaign. @@ -73,7 +73,7 @@ phones they wrap into three rows of pills. Active-route selection **B3. The same pill recipe elsewhere.** `.gamecult-repo-link` (`custom.scss:960`, the per-repo links on project cards) and -`.gamecult-action` (`custom.scss:2172`, the home page's call-to-action row, +`.gamecult-action` (`custom.scss:2206`, the home page's call-to-action row, `GameCult/index.md:66-68, 105-107`) use the identical border, fill and radius. The ritual-paper `PREPRINT` badge and page number (`225`, `525`) are mono badges inside a scoped variant, not nav. Out of this cut under @@ -281,7 +281,7 @@ lands. the engine's `Header`; `/Thing` uses the same slug-block mechanism as the Graph and colossus pages; deploy is the same `Deploy Quartz` workflow. - **Deletion line.** The card rule (`646-665`), the mobile card padding - (`1439-1441` at `6d9daf7`; shifts with `deck-page-fixes`) and the chip rules + (`1473-1475`) and the chip rules (`730-751`) are deleted before any nav rule is written; the `gamecult-nav-chip` class is renamed in the component in the same commit. @@ -309,11 +309,11 @@ ruled the nav direction directly; the Self recorded the defaults as 1. `thing` / `deck-page-fixes` (`F:\Projects\Eve\docs\thing-cut-deck-page-fixes.spec.json`): the stacking, the inset, the header-leak guard. Independent of the masthead. - Not landed at `6d9daf7`; Hands is on it. + Landed: `8fb3dff` and `90c2d94`. 2. `site-masthead` / `flat-nav` (`docs/masthead-cut-flat-nav.spec.json`, r2): - card and pills deleted, Ubuntu links in, brand doc amended. Lands after 1 so - the two edits to the Thing block in `custom.scss` do not collide; the spec - carries `depends_on: ["deck-page-fixes"]`. + card and pills deleted, Ubuntu links in, brand doc amended. Spec r2 is based on + `90c2d94`, after 1, so the two edits to the Thing block in `custom.scss` + do not collide; no dependency remains. 3. After the operator has seen 2 live: the other-pills cut (`.gamecult-repo-link`, `.gamecult-action`) under `self-masthead-pills-first`, mapped then; the engine `width: 100vw` cut if `scrollbar-fix-home` is ruled