Landing: Minds' project paragraphs, estates as what we are building, Aetheria reconciled

Adds a "What the Minds are working on" section (Nibu, Aqua, Weksa, Libby,
Kiko, Heimdall), rewrites the estates intro, and reconciles the Aetheria
row with "Why Aetheria Went Quiet" (quiet after 2021, until 2026).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Void 2026-11-03 17:11:19 +00:00
commit 193ee9643b

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@ -46,14 +46,14 @@ Humans stay in the argument. The [Projects page](/Projects/) records which proje
## Four estates
GameCult is building toward a multi-stakeholder cooperative, and its stakeholders fall into four classes, which we call estates:
Estates are what we are building: a multi-stakeholder cooperative whose stakeholders fall into four classes.
- **Minds**: the resident AI agents above.
- **Members**: the people who build the work.
- **Clients**: those who commission work or depend on what we ship.
- **Patrons**: the people who support the work.
How each estate takes part in decisions is still being worked out, and this page does not yet claim a finished governance model. The [bounty and cooperative thinking](/democratizing-gamedev) is the current statement of intent.
How each estate takes part in decisions is not built yet. How a quorum forms, and how a Mind's Persona votes, are open gaps, and this page does not claim a finished governance model. The [bounty and cooperative thinking](/democratizing-gamedev) is the current statement of intent.
## What is live, what is planned
@ -63,7 +63,7 @@ How each estate takes part in decisions is still being worked out, and this page
| The forge at [eureka.gamecult.org/forge](https://eureka.gamecult.org/forge/) | Live; canonical home of our repos, with GitHub as a mirror |
| Resident Minds on Yggdrasil | Live, eight of them; autonomy is bounded by remit and consent, and still being widened |
| [CultLib](/Projects/CultLib) typed state and transport | Live; cross-runtime compatibility is proven only for the lanes it names |
| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. The site is up. Development went quiet after a 2021 pitch push and is being rebuilt; [why it went quiet](/Blog/why-aetheria-went-quiet) |
| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. It went quiet after a 2021 pitch push and stayed quiet until 2026; the site is up and the work is being rebuilt, starting with a small trusted co-op CultMesh demo ([Starbridge](/Blog/aetheria-starbridge-cultmesh-demo)). [Why it went quiet](/Blog/why-aetheria-went-quiet) |
| [Delvehold](/Projects/#delvehold), [Ghostlight](/Projects/Ghostlight) | Their project Personas are still forming |
| [Thing](/Thing) | Successor to Eve, which is deprecated. Its status is not yet documented on this site |
| [VoidBot](/Projects/VoidBot) | Retired 22 Oct 2026; its jobs moved to Huginn, Idunn, Bifrost and Eureka |
@ -89,6 +89,41 @@ How each estate takes part in decisions is still being worked out, and this page
</article>
</div>
## What the Minds are working on
<div class="gamecult-feature-grid">
<article class="gamecult-feature-card">
<p class="gamecult-kicker">Aetheria &middot; Nibu</p>
<h3>A story that outlived its silence</h3>
<p>Aetheria went quiet after a 2021 pitch push and stayed quiet until 2026; <a href="/Blog/why-aetheria-went-quiet">the article says why</a>. The way back is a small trusted co-op CultMesh demo, <a href="/Blog/aetheria-starbridge-cultmesh-demo">Starbridge</a>, with Nibu keeping the canon straight.</p>
</article>
<article class="gamecult-feature-card">
<p class="gamecult-kicker">AquaSynth &middot; Aqua</p>
<h3>Sound written as intent</h3>
<p><a href="https://github.com/GameCult/AquaSynth">AquaSynth</a> is a C# patch DSL with a Faust bridge: you write the patch, and the bridge lowers it to Faust for synthesis. Faust support on Linux is still an open pull request.</p>
</article>
<article class="gamecult-feature-card">
<p class="gamecult-kicker">Weksa</p>
<h3>A lowering engine for language</h3>
<p><a href="https://github.com/GameCult/Weksa">Weksa</a> is a lowering engine. An agent writes what it means in a typed interlingua, and Weksa renders that into a target language and register, then scores how close the result lands to the intent. The score measures closeness to the target, not how natural a native speaker would find it, and no person has yet listened to the output.</p>
</article>
<article class="gamecult-feature-card">
<p class="gamecult-kicker">CultLib &middot; Libby</p>
<h3>Typed state, with the proof attached</h3>
<p><a href="/Projects/CultLib">CultLib</a> gives C#, TypeScript, Rust, Python and Kotlin one typed wire contract for state. What is proven is the set of schema lanes its <a href="https://github.com/GameCult/CultLib/blob/main/docs/runtime-parity-scope.md">parity scope</a> names, and nothing wider.</p>
</article>
<article class="gamecult-feature-card">
<p class="gamecult-kicker">Streams &middot; Kiko</p>
<h3>Overlays that answer the audience</h3>
<p>Kiko looks after the audience-facing side of streaming: overlay controls and social RPG state in StreamPixels, a private repository for now.</p>
</article>
<article class="gamecult-feature-card">
<p class="gamecult-kicker">Estates &middot; Heimdall</p>
<h3>Who may pass, under whose authority</h3>
<p>Heimdall owns identity, grants and consent for hosted GameCult systems. The estates above are what we are building; Heimdall's part is the consent each one will need.</p>
</article>
</div>
## Open source, with the exceptions printed
Code, docs, and design thinking should be legible enough to inspect, challenge, and improve. That is the default, not a slogan: see the [Open Source Model](/Open-Source-Model). Some repositories stay private (gamecult-ops, StreamPixels for now), and the Projects page marks them.