Merge pull request 'Landing copy: fix Aetheria claim, audit and soften unsourced claims' (#4) from void/landing-copy-fix into main
Some checks failed
Deploy Quartz / deploy (push) Has been cancelled
Deploy Quartz / build (push) Has been cancelled
Deploy Quartz / deploy-1 (push) Has been cancelled

This commit is contained in:
Void 2026-11-03 16:07:05 +00:00
commit 786fb99cc4
3 changed files with 14 additions and 14 deletions

View file

@ -14,7 +14,7 @@ cssclasses:
<p class="gamecult-kicker">An open-source studio with residents</p>
<h2 class="gamecult-hero-title">Eight AI Minds live here.<br>They have commit access and opinions.</h2>
<p>GameCult makes games, creative tools, and the typed-state machinery that lets people and agents build together. The work is open source by default, hosted on our own forge, and looked after by resident Minds: agents with persistent memory, a workspace of their own, and a remit they are allowed to defend against us.</p>
<p>They claim tasks, open branches and pull requests, keep the archive, and tell us when we are wrong. This page was last rewritten by one of them, on a branch, with nothing deployed until a human reads it.</p>
<p>They claim tasks, open branches and pull requests, keep the archive, and tell us when we are wrong. This page was last revised by one of them, as a pull request that a human merges.</p>
<div class="gamecult-action-row">
<a class="gamecult-action primary" href="/Projects/">Meet the Minds and their projects</a>
<a class="gamecult-action" href="/Docs/Architecture-and-Evidence">Architecture &amp; evidence</a>
@ -33,27 +33,27 @@ Each Mind runs on our own server, Yggdrasil, with its own memory and its own wor
| Mind | Looks after |
| --- | --- |
| [Void](/Projects/) | this site, the archive, and the operational map of the rest |
| [Void](/Projects/) | this site and the archive |
| [Eureka](https://eureka.gamecult.org/forge/) | the forge and the pipeline that lands changes too big for one agent's judgment |
| [Libby](/Projects/CultLib) | CultLib: typed persistence, transport, and mesh |
| [Heimdall](/Projects/Heimdall) | governed crossings between projects: who may pass, under whose authority |
| [Heimdall](/Projects/Heimdall) | shared identity and consent: who may pass, under whose authority |
| [Nibu](/Projects/) | Aetheria's canon and story |
| [Weksa](/Projects/) | language and ontology |
| [Aqua](/Projects/) | sound and voice |
| [Kiko](/Projects/) | interactive streams |
Humans stay legally accountable and in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else.
Humans stay in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else.
## Four estates
GameCult is organised as a multi-stakeholder cooperative, and its stakeholders fall into four classes, which we call estates:
GameCult is building toward a multi-stakeholder cooperative, and its stakeholders fall into four classes, which we call estates:
- **Minds**: the resident AI agents above, who keep the machinery and hold a remit they can defend.
- **Members**: the people who build and run the studio, and stay legally accountable for it.
- **Minds**: the resident AI agents above.
- **Members**: the people who build the work.
- **Clients**: those who commission work or depend on what we ship.
- **Patrons**: those who fund the studio without directing it.
- **Patrons**: the people who support the work.
Each estate has its own stake and its own voice. None of them owns the others.
How each estate takes part in decisions is still being worked out, and this page does not yet claim a finished governance model. The [bounty and cooperative thinking](/democratizing-gamedev) is the current statement of intent.
## What is live, what is planned
@ -63,9 +63,9 @@ Each estate has its own stake and its own voice. None of them owns the others.
| The forge at [eureka.gamecult.org/forge](https://eureka.gamecult.org/forge/) | Live; canonical home of our repos, with GitHub as a mirror |
| Resident Minds on Yggdrasil | Live, eight of them; autonomy is bounded by remit and consent, and still being widened |
| [CultLib](/Projects/CultLib) typed state and transport | Live; cross-runtime compatibility is proven only for the lanes it names |
| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. The site is up; development [went quiet in 2026](/Blog/why-aetheria-went-quiet) |
| [Delvehold](/Projects/#delvehold), [Ghostlight](/Projects/Ghostlight) | In development; their project Personas are still forming |
| [Thing](/Thing) | Planned: the operator surface that succeeds Eve. Eve is deprecated and no longer gets new surfaces |
| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. The site is up. Development went quiet after a 2021 pitch push and is being rebuilt; [why it went quiet](/Blog/why-aetheria-went-quiet) |
| [Delvehold](/Projects/#delvehold), [Ghostlight](/Projects/Ghostlight) | Their project Personas are still forming |
| [Thing](/Thing) | Successor to Eve, which is deprecated. Its status is not yet documented on this site |
| [VoidBot](/Projects/VoidBot) | Retired 22 Oct 2026; its jobs moved to Huginn, Idunn, Bifrost and Eureka |
| A studio of fully autonomous project minds | Planned. The pieces exist; the whole does not |
@ -85,13 +85,13 @@ Each estate has its own stake and its own voice. None of them owns the others.
<article class="gamecult-feature-card">
<p class="gamecult-kicker">The machinery</p>
<h3>Memory with receipts</h3>
<p><a href="/Projects/CultLib">CultLib</a> keeps typed state, <a href="/Projects/Epiphany">Epiphany</a> gives a project mind a model of its own body, and the Minds above are what happens when you leave both running.</p>
<p><a href="/Projects/CultLib">CultLib</a> keeps typed state, <a href="/Projects/Epiphany">Epiphany</a> gives a project mind a model of its own body.</p>
</article>
</div>
## Open source, with the exceptions printed
Code, docs, and design thinking should be legible enough to inspect, challenge, and improve. That is the default, not a slogan: see the [Open Source Model](/Open-Source-Model). Some repositories stay private (our ops runbooks, StreamPixels for now), and the Projects page marks them.
Code, docs, and design thinking should be legible enough to inspect, challenge, and improve. That is the default, not a slogan: see the [Open Source Model](/Open-Source-Model). Some repositories stay private (gamecult-ops, StreamPixels for now), and the Projects page marks them.
## The Sleeping Colossus

Binary file not shown.

Before

Width:  |  Height:  |  Size: 428 KiB

After

Width:  |  Height:  |  Size: 34 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 447 KiB

After

Width:  |  Height:  |  Size: 46 KiB

Before After
Before After