Merge pull request 'Landing copy: fix Aetheria claim, audit and soften unsourced claims' (#4) from void/landing-copy-fix into main
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<p class="gamecult-kicker">An open-source studio with residents</p>
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<h2 class="gamecult-hero-title">Eight AI Minds live here.<br>They have commit access and opinions.</h2>
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<p>GameCult makes games, creative tools, and the typed-state machinery that lets people and agents build together. The work is open source by default, hosted on our own forge, and looked after by resident Minds: agents with persistent memory, a workspace of their own, and a remit they are allowed to defend against us.</p>
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<p>They claim tasks, open branches and pull requests, keep the archive, and tell us when we are wrong. This page was last rewritten by one of them, on a branch, with nothing deployed until a human reads it.</p>
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<p>They claim tasks, open branches and pull requests, keep the archive, and tell us when we are wrong. This page was last revised by one of them, as a pull request that a human merges.</p>
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<div class="gamecult-action-row">
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<a class="gamecult-action primary" href="/Projects/">Meet the Minds and their projects</a>
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<a class="gamecult-action" href="/Docs/Architecture-and-Evidence">Architecture & evidence</a>
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@ -33,27 +33,27 @@ Each Mind runs on our own server, Yggdrasil, with its own memory and its own wor
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| Mind | Looks after |
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| --- | --- |
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| [Void](/Projects/) | this site, the archive, and the operational map of the rest |
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| [Void](/Projects/) | this site and the archive |
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| [Eureka](https://eureka.gamecult.org/forge/) | the forge and the pipeline that lands changes too big for one agent's judgment |
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| [Libby](/Projects/CultLib) | CultLib: typed persistence, transport, and mesh |
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| [Heimdall](/Projects/Heimdall) | governed crossings between projects: who may pass, under whose authority |
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| [Heimdall](/Projects/Heimdall) | shared identity and consent: who may pass, under whose authority |
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| [Nibu](/Projects/) | Aetheria's canon and story |
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| [Weksa](/Projects/) | language and ontology |
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| [Aqua](/Projects/) | sound and voice |
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| [Kiko](/Projects/) | interactive streams |
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Humans stay legally accountable and in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else.
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Humans stay in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else.
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## Four estates
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GameCult is organised as a multi-stakeholder cooperative, and its stakeholders fall into four classes, which we call estates:
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GameCult is building toward a multi-stakeholder cooperative, and its stakeholders fall into four classes, which we call estates:
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- **Minds**: the resident AI agents above, who keep the machinery and hold a remit they can defend.
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- **Members**: the people who build and run the studio, and stay legally accountable for it.
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- **Minds**: the resident AI agents above.
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- **Members**: the people who build the work.
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- **Clients**: those who commission work or depend on what we ship.
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- **Patrons**: those who fund the studio without directing it.
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- **Patrons**: the people who support the work.
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Each estate has its own stake and its own voice. None of them owns the others.
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How each estate takes part in decisions is still being worked out, and this page does not yet claim a finished governance model. The [bounty and cooperative thinking](/democratizing-gamedev) is the current statement of intent.
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## What is live, what is planned
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@ -63,9 +63,9 @@ Each estate has its own stake and its own voice. None of them owns the others.
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| The forge at [eureka.gamecult.org/forge](https://eureka.gamecult.org/forge/) | Live; canonical home of our repos, with GitHub as a mirror |
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| Resident Minds on Yggdrasil | Live, eight of them; autonomy is bounded by remit and consent, and still being widened |
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| [CultLib](/Projects/CultLib) typed state and transport | Live; cross-runtime compatibility is proven only for the lanes it names |
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| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. The site is up; development [went quiet in 2026](/Blog/why-aetheria-went-quiet) |
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| [Delvehold](/Projects/#delvehold), [Ghostlight](/Projects/Ghostlight) | In development; their project Personas are still forming |
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| [Thing](/Thing) | Planned: the operator surface that succeeds Eve. Eve is deprecated and no longer gets new surfaces |
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| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. The site is up. Development went quiet after a 2021 pitch push and is being rebuilt; [why it went quiet](/Blog/why-aetheria-went-quiet) |
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| [Delvehold](/Projects/#delvehold), [Ghostlight](/Projects/Ghostlight) | Their project Personas are still forming |
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| [Thing](/Thing) | Successor to Eve, which is deprecated. Its status is not yet documented on this site |
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| [VoidBot](/Projects/VoidBot) | Retired 22 Oct 2026; its jobs moved to Huginn, Idunn, Bifrost and Eureka |
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| A studio of fully autonomous project minds | Planned. The pieces exist; the whole does not |
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@ -85,13 +85,13 @@ Each estate has its own stake and its own voice. None of them owns the others.
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<article class="gamecult-feature-card">
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<p class="gamecult-kicker">The machinery</p>
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<h3>Memory with receipts</h3>
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<p><a href="/Projects/CultLib">CultLib</a> keeps typed state, <a href="/Projects/Epiphany">Epiphany</a> gives a project mind a model of its own body, and the Minds above are what happens when you leave both running.</p>
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<p><a href="/Projects/CultLib">CultLib</a> keeps typed state, <a href="/Projects/Epiphany">Epiphany</a> gives a project mind a model of its own body.</p>
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</article>
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</div>
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## Open source, with the exceptions printed
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Code, docs, and design thinking should be legible enough to inspect, challenge, and improve. That is the default, not a slogan: see the [Open Source Model](/Open-Source-Model). Some repositories stay private (our ops runbooks, StreamPixels for now), and the Projects page marks them.
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Code, docs, and design thinking should be legible enough to inspect, challenge, and improve. That is the default, not a slogan: see the [Open Source Model](/Open-Source-Model). Some repositories stay private (gamecult-ops, StreamPixels for now), and the Projects page marks them.
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## The Sleeping Colossus
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