README: Eyes in the organ list, the twin's chamber as it now reads

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Meta Vens 2026-10-09 20:56:54 +02:00
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@ -41,7 +41,8 @@ hatch, the route runs:
2. Through a lattice where Soul's probes flip green nodes to orange.
3. Along a gallery of specimen cases: the mutation runner's four false greens, and one empty case.
4. Past an archive where the rules keep their evidence.
5. Into Epiphany's chamber.
5. Into the vanishing twin's chamber, where Epiphany's scaffolding stands mostly
empty.
6. Up a second shaft into the hall, where the monument has now split along its
crack.
@ -75,7 +76,8 @@ and every mesh is built in code.
## The organs
Eureka's faculties come from Epiphany, the larger system it is the sister of.
Eureka's faculties come from Epiphany, the larger system it grew beside and
then absorbed.
[Aquarium](https://github.com/GameCult/Aquarium/blob/main/docs/epiphany-agent-sdf-visual-language.md)
already defines how each organ looks, as raymarched distance fields with PBR
materials. We demade them:
@ -86,13 +88,17 @@ materials. We demade them:
- **Hands** is a dark tool with three enamel jaws and a hot cutting edge.
- **Imagination** is an opal seed wrapped in curling ribbon petals.
- **Life** is a teal nautilus shell carrying an ember and memory beads.
- **Eyes** is a black-glass lens in blue-metal gimbals, behind spiral aperture
petals that narrow as evidence arrives, with cyan evidence sparks.
They sit on Aquarium's own orbit slots, so the camera's circuit around the
chamber is the Aquarium layout. The sixth seat, where Epiphany keeps her Face,
belongs to the viewer: in Eureka, the operator is a human.
chamber is the Aquarium layout. The seat where Epiphany kept her Face belongs
to the viewer: in Eureka, the operator is a human.
Epiphany's chamber has all eight organs, Face, Eyes and Body included, each in
scaffolding. She is still growing bones.
Epiphany's chamber is the vanishing twin: the twin absorbed before birth, whose
cells the survivor carries. All eight cages still stand, mostly empty. Eyes has
already gone to Eureka; Body and Face rise out of their cages and drift toward
her as you pass.
## The thing at the far plane
@ -156,7 +162,7 @@ If you make something with them, we'd love to see it.
| --- | --- |
| `prototype/index.html` | The copy. Each `<section data-stop>` pins a camera stop. |
| `prototype/world.js` | The scene, the aperture, and `ROUTE`. |
| `prototype/organs.js` | The organ demakes and Epiphany's scaffolding. |
| `prototype/organs.js` | The organ demakes and the twin's scaffolding. |
| `prototype/ps1.js` | The PS1 material, the framebuffer and dither, and geometry helpers. |
| `prototype/main.js` | The scroll timeline and the frame loop. |
| `prototype/vendor/` | three.js 0.186.1 (MIT). |