README: Eyes in the organ list, the twin's chamber as it now reads
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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README.md
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README.md
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@ -41,7 +41,8 @@ hatch, the route runs:
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2. Through a lattice where Soul's probes flip green nodes to orange.
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3. Along a gallery of specimen cases: the mutation runner's four false greens, and one empty case.
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4. Past an archive where the rules keep their evidence.
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5. Into Epiphany's chamber.
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5. Into the vanishing twin's chamber, where Epiphany's scaffolding stands mostly
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empty.
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6. Up a second shaft into the hall, where the monument has now split along its
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crack.
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@ -75,7 +76,8 @@ and every mesh is built in code.
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## The organs
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Eureka's faculties come from Epiphany, the larger system it is the sister of.
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Eureka's faculties come from Epiphany, the larger system it grew beside and
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then absorbed.
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[Aquarium](https://github.com/GameCult/Aquarium/blob/main/docs/epiphany-agent-sdf-visual-language.md)
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already defines how each organ looks, as raymarched distance fields with PBR
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materials. We demade them:
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@ -86,13 +88,17 @@ materials. We demade them:
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- **Hands** is a dark tool with three enamel jaws and a hot cutting edge.
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- **Imagination** is an opal seed wrapped in curling ribbon petals.
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- **Life** is a teal nautilus shell carrying an ember and memory beads.
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- **Eyes** is a black-glass lens in blue-metal gimbals, behind spiral aperture
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petals that narrow as evidence arrives, with cyan evidence sparks.
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They sit on Aquarium's own orbit slots, so the camera's circuit around the
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chamber is the Aquarium layout. The sixth seat, where Epiphany keeps her Face,
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belongs to the viewer: in Eureka, the operator is a human.
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chamber is the Aquarium layout. The seat where Epiphany kept her Face belongs
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to the viewer: in Eureka, the operator is a human.
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Epiphany's chamber has all eight organs, Face, Eyes and Body included, each in
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scaffolding. She is still growing bones.
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Epiphany's chamber is the vanishing twin: the twin absorbed before birth, whose
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cells the survivor carries. All eight cages still stand, mostly empty. Eyes has
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already gone to Eureka; Body and Face rise out of their cages and drift toward
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her as you pass.
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## The thing at the far plane
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@ -156,7 +162,7 @@ If you make something with them, we'd love to see it.
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| --- | --- |
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| `prototype/index.html` | The copy. Each `<section data-stop>` pins a camera stop. |
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| `prototype/world.js` | The scene, the aperture, and `ROUTE`. |
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| `prototype/organs.js` | The organ demakes and Epiphany's scaffolding. |
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| `prototype/organs.js` | The organ demakes and the twin's scaffolding. |
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| `prototype/ps1.js` | The PS1 material, the framebuffer and dither, and geometry helpers. |
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| `prototype/main.js` | The scroll timeline and the frame loop. |
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| `prototype/vendor/` | three.js 0.186.1 (MIT). |
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