1.8 KiB
Fresh Workspace Handoff
Immediate Re-entry Instruction
Do not continue implementation automatically from a rehydrate-only request. First run status, inspect current state, and confirm the user wants edits.
Do not trust this file for the exact live HEAD. Use git commands for volatile truth.
Current Vault Shape
This is a new Obsidian vault under E:\Projects\Eusocial Interbeing.
Core content lives under Eusocial Interbeing/. The baseline setting is an original world loosely inspired by Avatar, Sue Burke's Semiosis, and Turtledove-style technological path dependency.
Eusocial Interbeing/Biosphere/ contains trophic-role folders with one page per expanded biosphere species. These pages are the current organism-level modeling surface for NPC behavior.
Eusocial Interbeing/Game Design/Fractal NPC Simulation Plan.md is the current bridge from Aquarium fractal-domain architecture into crowd/NPC simulation. It defines layered heuristics from continental fields down to full individuals, with conservative summaries and attention-cache refinement.
Core Premise
The Airawa on one continent once depended on mother-tree networks for communal memory. One tribe invented a biological memetic engine to escape that dependency and became a eugenics-obsessed biopunk empire. Disconnected tree networks still resist while the empire denies they exist.
The Sa'auei'a evolved on another continent without Airawa presence. They have an advanced nomadic civilization organized in squad-sized family units, sacred communal breeding grounds, and reciprocal ecological relationships.
Next Useful Action
Use the fractal NPC simulation plan to pressure-test Airawa and Sa'auei'a daily life at multiple scales, then deepen the two sophont species' biology, reproduction, and sensory experience before adding plot-scale characters.