Zyphos/notes/current-system-map.md
2026-05-18 04:18:54 +01:00

1.6 KiB

Current System Map

The vault has three working layers.

Lore Layer

Eusocial Interbeing/ contains Obsidian-facing notes. The intended reader starts at Eusocial Interbeing/index.md, then moves through world, species, civilizations, ecology, technologies, conflicts, themes, and inspirations.

Eusocial Interbeing/World/Zyphos Simulation Brief.md is the active bridge to the Aquarium Engine Zyphos demo. It holds demo-facing design inference and open questions while this vault remains the authority for canon.

Eusocial Interbeing/Biosphere/ now expands the organism examples into trophic-role folders. Each species page is written for behavioral modeling: appetite, memory channel, social contract, threat response, bargaining failure, and readable NPC actions.

Eusocial Interbeing/Game Design/ contains Aquarium-facing system plans. The fractal NPC simulation plan mirrors mapped fractal domains: behavioral intent, domain, grammar, ownership tree, conservative summaries, attention cache, simulation packets, and gameplay/render outputs.

Inspiration Layer

Eusocial Interbeing/Inspirations/ records outside source pressure. Avatar is used for living-network contrast. Semiosis is used for nonhuman agency and ecological negotiation. Turtledove is used for technological path dependency.

Persistence Layer

state/map.yaml stores the current project map. state/evidence.jsonl stores durable research and design lessons. state/branches.json stores open design branches. state/scratch.md is disposable. tools/setting_state.py and tools/prepare_compaction.py provide status and compaction hygiene.