1.6 KiB
Current System Map
The vault has three working layers.
Lore Layer
Eusocial Interbeing/ contains Obsidian-facing notes. The intended reader starts at Eusocial Interbeing/index.md, then moves through world, species, civilizations, ecology, technologies, conflicts, themes, and inspirations.
Eusocial Interbeing/World/Zyphos Simulation Brief.md is the active bridge to
the Aquarium Engine Zyphos demo. It holds demo-facing design inference and open
questions while this vault remains the authority for canon.
Eusocial Interbeing/Biosphere/ now expands the organism examples into
trophic-role folders. Each species page is written for behavioral modeling:
appetite, memory channel, social contract, threat response, bargaining failure,
and readable NPC actions.
Eusocial Interbeing/Game Design/ contains Aquarium-facing system plans. The
fractal NPC simulation plan mirrors mapped fractal domains: behavioral intent,
domain, grammar, ownership tree, conservative summaries, attention cache,
simulation packets, and gameplay/render outputs.
Inspiration Layer
Eusocial Interbeing/Inspirations/ records outside source pressure. Avatar is used for living-network contrast. Semiosis is used for nonhuman agency and ecological negotiation. Turtledove is used for technological path dependency.
Persistence Layer
state/map.yaml stores the current project map. state/evidence.jsonl stores durable research and design lessons. state/branches.json stores open design branches. state/scratch.md is disposable. tools/setting_state.py and tools/prepare_compaction.py provide status and compaction hygiene.