Clarify lore articles: accessibility wave 27
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## Design Rule
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Conflict should emerge from incompatible ecological politics, not from generic conquest pasted onto alien nouns.
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Build conflicts from incompatible ways of organizing life: how societies use ecology to govern, preserve memory, reproduce, and negotiate with others. Those differences should explain what each side tries to control and why they clash. Giving familiar conquest stories alien names is not enough.
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## Design Rule
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Technology should change what a civilization notices. The most dangerous tool is the one so effective it becomes a theology.
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A civilization’s technology should shape which problems it notices and which solutions it considers. Its most dangerous tool may be one that works so well that people begin treating it as sacred truth: a way to explain and order the world, whose authority they no longer question.
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## Design Rule
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Themes should generate constraints. If a theme only decorates the prose, it is not pulling its weight.
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Use these themes to set limits on what people and societies can do and how they can solve problems. A theme needs consequences within the setting; mentioning it in the prose is not enough.
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