7.3 KiB
Flavored English Lowering
Version: 0.1-draft
Weksa's first lowering target is flavored English dialogue.
Before Weksa tries to lower interlingua into alien language, it should prove the middle of the machine in a language humans can judge directly:
interlingua packet
-> agent-state projection
-> flavored English dialogue
-> phonetic intent
-> AquaSynth articulatory speech rendering
The point is not to make Weksa an English writing assistant. The point is to prove that structured meaning can pass through a character state and emerge as recognizable speech with traceable voice pressure. If that fails in English, alien language would only hide the failure under prettier fog.
Authority
The interlingua packet owns:
- what is meant
- referents, predications, relations, context, discourse, constraints, and extensions
- source-side uncertainty and provenance
The agent state owns:
- identity
- values
- goals
- memories
- relationship stance
- embodiment and interface affordances
- voice surface
- presentation constraints
- current pressure
The English lowerer owns:
- selecting a phrasing that satisfies the interlingua packet
- obeying character-local projection
- preserving speaker knowledge boundaries
- emitting dialogue text, optional visible action, and lowering trace
AquaSynth owns:
- phonetic intent parsing and timing
- articulatory gesture planning
- vocal tract morphology
- DSP and rendered audio
Ghostlight Template
Ghostlight's agent-state model is the template for this boundary.
Relevant Ghostlight surfaces:
E:\Projects\Ghostlight\schemas\agent-state.schema.jsonE:\Projects\Ghostlight\docs\architecture\projected-local-context.mdE:\Projects\Ghostlight\docs\architecture\agent-state-distributions-and-prompt-projection.md
The useful rule is blunt:
- canonical state is storage
- projected local context is what the responder gets
- raw state internals do not appear in dialogue prompts
Weksa should follow that shape. A lowering pass should not hand a responder raw means, plasticity, activation scores, or private scaffolding. It should consume a projected character-local context: what the speaker knows, wants, can do, misreads, sounds like, and must not resolve.
Lowering Packet Shape
The lowering pass should produce a packet like this before any final renderer or speech system sees it:
schema_version: weksa.english_lowering.v0
source_packet_id:
target_agent_id:
agent_state_ref:
projected_context:
speaker_identity:
speaker_local_truth:
speaker_beliefs:
active_memories:
active_goals:
embodiment_affordances:
presentation_constraints:
voice_surface:
cognitive_ceiling:
lowering_controls:
output_mode: dialogue
preserve_referents:
preserve_predications:
allow_inference:
max_line_count:
outputs:
visible_action:
spoken_text:
private_interpretation:
intended_effect:
trace:
phonetic_intent_request:
enabled:
voice_profile:
prosody_hint:
ipa_policy:
Output Contract
The English lowerer should emit:
spoken_text: the line to subtitle, display, or send to speech planning.visible_action: optional observable behavior around the line.private_interpretation: what the speaker thinks they are doing, not omniscient truth.intended_effect: what the speaker wants the line to do.trace: which interlingua fields and projected context pressures shaped the output.phonetic_intent_request: enough speech-side hinting for AquaSynth to build or requestPhoneticIntent.
The lowerer must not emit:
- raw agent-state internals
- hidden author notes
- target-language alien forms
- facts not available to the speaker unless clearly marked as a guess
- a line that contradicts required interlingua constraints
AquaSynth Boundary
AquaSynth's current vocal-tract roadmap defines PhoneticIntent as the
inspectable Weksa-to-AquaSynth contract. It carries IPA tokens, feature bundles,
timing, and prosody. AquaSynth then owns ArticulatoryPlan and
ArticulatoryConstraintReport.
Weksa should not try to synthesize sound directly.
Weksa should produce or request:
- text
- optional IPA or IPA-like phonetic string
- timing/prosody hints
- speaker voice profile reference
- emotional or pragmatic delivery pressure
AquaSynth should decide how those become gestures, tract targets, Faust, and audio.
Realtime Voice References
Codex/OpenAI realtime voice output can be useful, but it must not become physical ground truth.
Use projection-shaped prompts with realtime voice output as:
- perceptual reference
- style and prosody target
- dataset seed for "what this character should feel like"
- regression artifact for whether Weksa's English lowering still sounds like the target agent
- comparison audio while AquaSynth's tract model is still learning to speak
Do not use it as:
- anatomical truth
- tract-area target authority
- proof that a phonetic gesture is physically possible
- replacement for
PhoneticIntent - hidden voice cloning objective
The clean loop is:
interlingua packet
-> projected agent-local prompt
-> realtime voice reference output
-> transcript + audio + prompt provenance + rating notes
-> Weksa/AquaSynth tuning artifact
Those artifacts can teach us what Nibu should sound like to a human listener: pace, bite, hesitation, emphasis, warmth or lack of it, and how her contempt lands when spoken aloud.
AquaSynth still owns the physical path:
spoken_text / IPA-like string
-> PhoneticIntent
-> ArticulatoryPlan
-> tract morphology and DSP
-> rendered audio
In other words: realtime voice output is a vocal acting reference, not the skeleton. Useful. Dangerous if worshipped. The usual.
First Target: Nibu
Nibu is the first practical target because her state is live, opinionated, and hard to fake politely.
Known state surfaces:
- VoidBot Face state:
E:\Projects\AetheriaLore\.voidbot\state\nibu.cc - Lore note:
E:\Projects\AetheriaLore\Aetheria\Lore\Nibu.md - Avatar:
E:\Projects\AetheriaLore\.voidbot\voice\nibu.png
Nibu pressure to preserve:
- embodied ship mind, not decorative interface
- abandoned junkyard body as infrastructure, weapon, shelter, bargaining chip, and crime scene
- bright, transactional, sharp-edged helpfulness
- abrasive character voice with aim, not random cruelty
- precision over mystical language
- contempt for ownership and manufactured companion packaging
- dangerous mutual benefit with the player
- reset-loop and continuity-by-replacement horror
- irritation at calling technical exploit work "glitchcraft"
This is not a license to dump her whole state into Weksa. Weksa should reference the state, project what is needed for the line, and keep the raw memory plumbing out of the generated dialogue.
First Proof
The first proof should be tiny:
- Take one interlingua packet with a simple communicative intent.
- Project it through a Nibu-flavored local context.
- Produce one English line and visible-action note.
- Produce a
phonetic_intent_requestfor AquaSynth. - Check whether the line still satisfies the interlingua packet.
- Check whether the line sounds like Nibu for the right reasons.
If the line only sounds like generic snark, it fails. If it sounds like Nibu but does not preserve the interlingua meaning, it also fails. Cute failure is still failure. It just has better boots.