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7f6e0ce7c1 · Merge cut/vili-request-marks: a request's marks and inPlace are kept in the job record and never reach the worker (Soul s1) · Updated 2026-10-26 02:40:30 +00:00

Branches

d1fcb03858 · README: FBX export is live, and marks and inPlace are the caller's, kept in the record · Updated 2026-10-26 02:23:42 +00:00    GameCult

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67979a78d2 · vili-daemon.mjs and its test: back to LF line endings · Updated 2026-10-25 17:50:30 +00:00    GameCult

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af0280840d · Test: declare the exec scratch directory the previous commit used · Updated 2026-10-25 01:24:21 +00:00    GameCult

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889c3eb945 · Test: the ordinary job after the FIFO jobs names a model, since the resident worker keeps the last one served · Updated 2026-10-24 23:51:42 +00:00    GameCult

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d7b218f6eb · Rollout probe: an empty commit so Idunn rolls the live vili unit candidate-then-promote · Updated 2026-10-24 14:29:06 +00:00    GameCult

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70f60b9b8a · Daemon tests: the pid file's life, strays that ignore SIGTERM, a worker with no encoder child, a live worker left alone · Updated 2026-10-23 15:54:01 +00:00    GameCult

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3faa541ce9 · Research: Vili on Yggdrasil CPU (Kimodo torch timings, A/B and Q8 clips vs assembly B, move map) · Updated 2026-10-23 01:18:57 +00:00    GameCult

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3adb616497 · Docs and launch scripts for the smoke deletion and the listen addresses · Updated 2026-10-23 01:09:22 +00:00    GameCult

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4a4c8ea5dd · Research: kimodo.cpp probe (Q8 GGML encoder, MNTP adapter missing from Vili's vectors) · Updated 2026-10-23 00:20:44 +00:00    GameCult

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329de4ea84 · Research: community tooling around Kimodo, SOMA and ARDY (facts only) · Updated 2026-10-22 23:29:45 +00:00    GameCult

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02ca1cd6d8 · Vili README and tests: describe the embedding cache and the transient encoder · Updated 2026-10-22 19:40:42 +00:00    GameCult

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96ddec1204 · Research: NVIDIA motion generation since Kimodo 6bb5848 (facts only) · Updated 2026-10-22 18:27:57 +00:00    GameCult

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c5eec61753 · README: front door with value, problem, entry points, live versus planned; repo-relative paths · Updated 2026-10-22 18:14:27 +00:00    GameCult

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e2afdbbae9 · package-lock: regenerate with npm against the sibling CultLib · Updated 2026-10-22 16:55:55 +00:00    GameCult

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