Thing/docs/eve-migration-roadmap.md
2026-07-10 02:31:25 +01:00

78 KiB

Eve Migration Roadmap

Date: 2026-07-08

The great Eve migration is the move from a useful pile of renderer proofs, fixtures, provider demos, and platform experiments into a kernel-shaped system: Eve core owns contracts, plugins own semantics, runtime repos own native projection, and provider repos own live truth.

This is not a repo cleanup campaign. It is an authority migration. The split is complete only when the old in-repo convenience paths can no longer decide provider truth, plugin semantics, or runtime behavior by accident.

Objective

Make Eve the stable interactive language for CultMesh surfaces without turning E:\Projects\Eve into a permanent warehouse.

The target shape:

  • Eve core: surface contracts, CultUI DSL, command/binding descriptors, provider/plugin advertisement specs, browser reference, and conformance harness incubation.
  • EvePlugins: first-party reusable semantic plugins while young.
  • Owner repos: Sai owns VN/Ink, Norn owns graph semantics, providers such as Aetheria own live state and authored product surfaces.
  • Runtime repos: EveUnity, EveFlutter, EveAndroid, EveIOS, EveGodot, EveElectron, Fensalir/Direct2D, and future bodies own projection, build glue, plugin projection adapters, capture, and runtime tests.
  • EveConformance: fixture corpus, parity runner, capability matrix, screenshot/report artifacts, plugin packs, and CI once the harness is stable enough to leave Eve core.

Current Authority Map

Owner:

  • Eve owns gamecult.eve.surface.v1, gamecult.eve.command.v1, CultUI, provider/plugin advertisement contracts, plugin ABI shape, browser reference behavior, and parity/conformance policy.

Inputs:

  • Local fixtures under web/fixtures.
  • Incubating plugin manifests under plugins/incubating.
  • Runtime claims in tools/parity/parity-manifest.json.
  • Provider advertisements such as Repixelizer's local fixture.
  • Hermodr/Odin/CultMesh live provider surfaces when available.

Outputs:

  • Browser reference lowering.
  • Runtime capability reports.
  • Plugin capability gaps.
  • Parity reports under artifacts/parity.
  • Split targets and graduation triggers in the parity manifest.

Derived state:

  • Local provider lists are fixture advertisements, not discovery truth.
  • Runtime capability status is diagnostic, not provider authority.
  • Screenshot/golden artifacts are evidence, not portable state.
  • In-repo runtime/plugin bodies are incubation, not permanent ownership.

Forbidden writers:

  • Runtime lowerers must not import provider internals to recover missing semantics.
  • Plugins must not mutate provider truth or accept provider commands.
  • Product demos must not become Eve core fixtures once they carry product state, assets, receipts, or deployment assumptions.
  • Compatibility HTTP routes and browser tabs must not replace provider advertisements.
  • Passing parity tests must not preserve a body that cannot name its owner, inputs, outputs, and split trigger.

Shared paths:

  • Every runtime claim flows through tools/parity/parity-manifest.json.
  • Every fixture belongs to a conformance pack: core, plugin, provider, or runtime.
  • Every plugin claim names owner repo, split target, capabilities, required fixtures, and graduation trigger.
  • Every runtime claim names owner repo, repo role, split target, supported features, plugin support, and graduation trigger.

Deletion line:

  • Cut hardcoded provider tabs before adding new live providers.
  • Cut renderer-specific product knowledge before claiming generic Eve support.
  • Cut in-repo runtime/plugin bodies once their contract and release lifecycle stop changing.

Phase 0: Ledger And Contract Grounding

Status: underway.

Purpose: make ownership visible before moving code.

Work:

  • Keep docs/repo-strategy.md as the repo boundary doctrine.
  • Keep this roadmap as the migration sequence.
  • Keep tools/parity/parity-manifest.json as the machine-readable ownership ledger.
  • Keep docs/surface-contract-v1.md, docs/provider-advertisement-contract.md, and docs/plugin-architecture.md as the contract source of truth.
  • Keep browser reference and parity harness green after every migration cut.

Exit criteria:

  • All fixtures declare a conformance pack.
  • All incubating plugins declare owner, split target, capabilities, and required fixtures.
  • All runtimes declare owner, repo role, supported features, plugin claims, and graduation trigger.
  • Harness reports missing ownership metadata and plugin gaps explicitly.

Current proof:

  • node --test web\eve-dsl.test.mjs
  • powershell -ExecutionPolicy Bypass -File .\scripts\run-parity-harness.ps1

Phase 1: Stabilize Core Surface Contract

Purpose: make the surface contract boring enough that runtimes and providers can leave the repo without dragging hidden behavior with them.

Work:

  • Normalize surface.root, surface.styles.tokens, stateBindings, embeddedDocuments, command templates, and operation invocation descriptors.
  • Keep compatibility fields such as nodes, selectedNodeId, raw command, and string payloads as projections only.
  • Add explicit authority/staleness witness UI in the browser reference for stale, missing, predicted, denied, accepted, and reconciled values.
  • Add provider advertisement fixture checks for local and live discovery paths. First cut is in place for Repixelizer and Aetheria provider advertisements.
  • Add plugin advertisement fixture checks before adding more plugin semantics.

Exit criteria:

  • Browser reference can open all local fixtures through advertisement-shaped provider entries.
  • New renderer APIs construct commands from CultMesh operation descriptors, not raw strings.
  • New binding APIs carry CultMesh state binding descriptors, not renderer-local stores.
  • Parity harness fails if embedded slots, required bindings, command descriptors, or provider advertisement fields disappear.

Phase 2: Split Conformance Shape From Runtime Bodies

Purpose: make the evidence path portable before runtime repos leave.

Work:

  • Promote tools/parity from a local script into a conformance pack layout: fixture metadata, expected capability matrix, runtime adapters, plugin packs, and report schema.
  • Separate core fixtures from plugin/provider/runtime fixtures.
  • Add screenshot comparison metrics for structure, token colors, bounding boxes, text presence, and capability-gap overlays without pretending byte-identical pixels are the goal.
  • Keep generated reports under artifacts/parity as evidence only.

Exit criteria:

  • A runtime repo can run conformance against Eve fixtures without importing Eve source internals.
  • Plugin conformance packs can be added without editing core harness logic.
  • EveConformance has a clean split plan, or stays incubating only because the report schema is still changing.

Phase 3: Graduate Plugins

Purpose: move semantic ownership out of Eve core.

Work:

  • Keep plugins/incubating/sai-vn.plugin.json, plugins/incubating/norn-graph.plugin.json, and plugins/incubating/tex-math.plugin.json as temporary manifests.
  • Define gamecult.eve.plugin.v1 and gamecult.eve.plugin_advertisement.v1 as explicit schemas. First-cut JSON schemas live under schemas/ and the parity harness validates incubating plugin manifests and advertisements against them.
  • Add plugin ABI fixtures for describe, validate, project, apply, lower, and measure where relevant.
  • Move sai.vn to Sai when VN/Ink story state, visual manifest, story commands, and projection fixtures are stable.
  • Move norn.graph to Norn when graph layout, interaction, fallback, and conformance fixtures are stable.
  • Move tex.math to EvePlugins when TeX source, macro, baseline, cached render, and fallback fixtures are stable.
  • Treat nested plugin placement as composition, not custody. A Sai surface may deploy with nested Norn or TeX surfaces when those independent plugin sidecars are available, but Sai does not depend on them for VN authority and does not own their graph or math semantics. Norn and TeX keep their own ABI manifests, capability claims, and conformance packs.

Exit criteria:

  • Eve core knows plugin manifests and capability gaps, not plugin internals.
  • Providers invoke plugins through the ABI object model.
  • Runtimes declare plugin support through capability manifests.
  • Unsupported required plugin capabilities appear as visible gaps.
  • Optional nested plugin gaps degrade the nested surface; they do not transfer graph, math, or renderer semantics into the parent plugin.
  • A provider may mark a nested plugin slot as optional or required for a specific surface, but that availability policy is provider composition, not Sai ownership of Norn or TeX.

Phase 4: Graduate Runtime Bodies

Purpose: let runtime repos own native projection without losing conformance.

Work:

  • EveFlutter: provider picker, command transport, plugin projection adapters, Android/iOS/desktop build flow, native capture, and parity reports.
  • EveUnity: UPM package release, plugin projection adapter behavior, resolver-backed embedded documents, Unity test/capture lifecycle, and Aetheria consumption.
  • EveAndroid: Kotlin device edge, generic surface traversal, sensor publishing, Android-specific CI, and explicit discovery input.
  • EveIOS: UIKit renderer, sensor edge release flow, fixed-device and simulator capture, and generic surface lowering.
  • Fensalir/Direct2D: Eve-to-AquariumUiDocument adapter, DirectWrite/Direct2D token lowering, embedded slot preservation, and frame capture.
  • EveWeb: stays in Eve while it is the behavior oracle; splits only if it becomes an independently deployed runtime product.

Exit criteria:

  • Runtime can build, test, capture, and report conformance without sharing Eve's dirty worktree.
  • Runtime consumes surface documents, plugin manifests, and provider advertisements through contracts.
  • Runtime has no provider-specific renderer brain unless it is explicitly a provider-owned app.

Phase 5: Move Product Fixtures To Provider Repos

Purpose: prevent demos from becoming quiet product authority inside Eve.

Work:

  • Repixelizer owns job/session/artifact/operator fixtures once they carry real product state or receipts.
  • Aetheria owns RTS/ARPG world surfaces, daemon-published asset manifest records, generated level state, command receipts, and scenario conformance.
  • Huginn owns .cc and Persona-state inspection fixture packs when they depend on runtime stewardship details.
  • Mimir owns sensor/media/control surfaces that depend on live stream timing or room state.

Exit criteria:

  • Provider repo publishes provider advertisements and fixture/conformance packs.
  • Eve core keeps only minimal generic fixtures and references provider packs by contract.
  • Product assets and receipts are not stored as Eve core truth.

Phase 6: Cut Compatibility Paths

Purpose: make old routes unable to reassert authority.

Work:

  • Remove hardcoded browser provider tabs once live/local advertisements cover the same flows.
  • Remove direct Mimir deck probing from generic Eve paths.
  • Remove renderer-private style shortcuts once token lowering is complete.
  • Remove raw command construction APIs from new public runtime paths.
  • Remove provider-specific renderer fallbacks from generic lowerers.

Exit criteria:

  • The only normal path is provider advertisement -> surface document -> runtime lowering -> command intent -> provider receipt -> republished state.
  • Compatibility routes exist only as named lowerings or debug probes.
  • Parity and runtime diagnostics report the same layer of reality the user sees.

Active Work Queue

  1. Repoint Eve conformance and handoff evidence at the graduated EveUnity owner repo, then delete the duplicate runtimes/incubating/eve-unity-scene body and Eve-local Unity lifecycle scripts. Keep only Eve contracts and cross-repo conformance policy here.
  2. Add a real Unity PlayMode PNG/frame capture in EveUnity for Aetheria's daemon-published game surface and the generic world-smoke provider.
  3. Replace Aetheria's local state-file polling adapter with a generic live CultMesh/CultNet provider transport when that transport contract is ready; Aetheria should then supply only provider advertisement and credentials.

Recently cut:

  • GameCult/EveUnity now exists as the runtime owner repo. It owns packages/org.gamecult.eve.unity-scene, the generic GameObject playable-world host, camera/input components, plugin projection shells, package tests, UPM packing, and its authority map. Commit 9341d44 established the repo and commit 862d2bd made its Aetheria consumer runner resolve the package from the owner path.
  • Aetheria now consumes file:../EveUnity/packages/org.gamecult.eve.unity-scene rather than Eve's incubating runtime directory. Its provider-owned adapter remains under org.gamecult.aetheria.eve-runtime; the generic lowerer no longer arrives from the provider repo or Eve core. A consumer run through the owner path passed all 21 GameCult.Eve.UnityScene.Tests tests, with results under E:\Projects\EveUnity\artifacts\aetheria-consumer\20260710T022930.
  • The runtime split is not yet structurally complete because Eve's parity manifest, handoff ledger, and Unity smokes still inspect the incubating copy. Those references must move to owner-repo evidence before the duplicate body is deleted. Until that deletion, EveUnity is the active package owner and Eve's copy is migration residue, not a second runtime authority.
  • The web reference now has a schema-backed layout probe for the embedded-surface and sai-vn fixtures. scripts/run-web-reference-layout-probe-smoke.ps1 builds the browser lowerer, runs Chrome headless through tools/web-reference/run-layout-probe.mjs, writes gamecult.eve.web_layout_probe.v1 evidence under artifacts/web-reference-layout-probe/latest/, and parity consumes those artifacts so web:embedded-surface:bounding-boxes and web:sai-vn:bounding-boxes are measured runtime evidence instead of pending-runtime-probe. This proves the browser oracle can measure both core embedded slots and a Sai surface that optionally composes independent Norn and TeX plugin surfaces without taking custody of their semantics.
  • The conformance export now carries screenshotComparisonMetrics[] records. Runtime owners get structure, color-token, bounding-box, and text-presence metrics per runtime/fixture pair without relying on byte-identical screenshots or Eve-local prose. Structure and token metrics are surface-contract evidence; text presence is authored text evidence; bounding boxes stay pending-runtime-probe or pending-capture until a runtime-owned capture or layout probe attaches real visual evidence.
  • Runtime capability manifests now declare world-surface lowering targets. web/eve-runtime-capability.json claims web-reference, and packages/org.gamecult.eve.unity-uitoolkit/eve-runtime-capability.json claims unity-uitoolkit, each with supported world surface kinds, projection kinds, support level, evidence paths, and the rule that runtimes lower provider-owned world state without owning it. Parity compares those claims against the ledger, exports them through runtime records and packs/runtime.json, the runtime-owner smoke asserts them, and the generic conformance smoke now treats unity-scene, electron-shell, and tui as narrow runtime-owned command-surface claims while capture and release remain split blockers.
  • Missing provider-advertised world-surface lowering targets are still assigned to their pending runtime owner when one exists. Eve only owns a world-lowering gap when no runtime target has been declared.
  • The conformance export now carries worldSurfaceLoweringGaps[] as typed data in addition to the generic capabilityGaps[] ledger. Runtime owners can consume provider id, surface id, target id, owner repo, runtime id, split target, and runtime status without scraping prose or gap strings.
  • The conformance export also carries worldSurfaceLoweringCoverage[], a full provider-surface-to-target ledger that marks each advertised lowering target as claimed, missing-claim, or missing-runtime. The generic conformance consumer now asserts Aetheria's claimed web, UI Toolkit, Unity scene graph, Electron shell, and TUI terminal-grid targets from the same typed surface.
  • The conformance export carries commandBoundaryCoverage[], joining each provider-owned interactive world surface target to its runtime owner, provider command boundary, receipt schema, and runtime command envelope. Web, Unity UI Toolkit, Unity scene, Electron shell, and TUI are covered because they advertise gamecult.eve.command.v1.
  • The browser reference lowerer now carries the active provider surface's advertised worldInteraction.commandBoundary and worldInteraction.receiptSchema into each gamecult.eve.command.v1 intent. It can use component action metadata as a fallback, but the provider advertisement is the authority when present.
  • The browser lowerer command intent path now passes the active surface id explicitly and tests that a provider with multiple world surfaces uses the active surface advertisement instead of the provider's first advertised surface. This keeps Aetheria game/editor command boundaries from collapsing inside the generic web reference.
  • Unity scene now has a provider-shell contract skeleton under runtimes/incubating/eve-unity-scene. The skeleton consumes an advertised worldInteraction boundary, creates gamecult.eve.command.v1 requests with command boundary and receipt schema fields, builds a provider-agnostic Unity scene graph DTO from the surface tree, and claims only the unity-scene graph command-surface target. It still does not own provider simulation, plugin projection adapters, release, or capture evidence.
  • EveElectron now has a provider-shell contract skeleton under runtimes/incubating/eve-electron. The shell selects advertised provider surfaces, emits gamecult.eve.command.v1 intents with provider command boundary and receipt schema fields, and has a runnable Node smoke without claiming embedded document rendering, packaged Electron lifecycle, or capture.
  • EveTui now has a provider-shell contract skeleton under runtimes/incubating/eve-tui. The shell selects advertised provider surfaces, emits gamecult.eve.command.v1 intents with provider command boundary and receipt schema fields, lowers Eve surface trees into an explicitly lossy gamecult.eve.tui_grid.v1 terminal grid, and claims the tui command-surface target without owning provider truth or transcript capture.
  • The conformance export carries splitHandoffMoveCoverage[], joining runtime split handoff move sets to source path status. EveElectron now exposes the existing Aetheria Aetheria.Rts.Web/Electron and command transport paths as observed-provider sources that must be replaced by a provider-agnostic shell; Unity scene now exposes current incubation paths for its generic scene graph body, world-surface lowering claim, and command transport, while scene capture remains replacement-required.
  • The conformance export schema and consumer smoke now require minimum typed item shapes for plugins, providers, runtimes, and split targets. Owner repos can rely on exported ids, owners, statuses, split targets, manifest or advertisement paths, feature/plugin arrays, and blocker/proof arrays instead of treating those sections as untyped bags.
  • Plugin ABI fixture operations are now exported as plugins[].abiOperationContracts. Sai and Norn can consume operation-level input and expect contracts for describe, validate, project, lower, measure, and apply without reading Eve-local fixture files.
  • Plugin ABI operation coverage is now exported as root pluginAbiOperationCoverage[] records. The plugin-owner smoke asserts Sai Norn, and TeX describe, lower, and apply operations as contracted, so plugin owners can consume the coverage ledger without walking Eve's nested plugin records.
  • Plugin handoff move/source coverage is now exported as root pluginHandoffMoveCoverage[] records. The plugin-owner smoke asserts Sai, Norn, and TeX manifest and ABI-conformance move sets as current existing sources, so owner repos can see what must leave Eve incubation without reading Eve's parity manifest or plugin handoff files directly.
  • Provider/plugin requirement coverage is now exported as root providerPluginRequirementCoverage[] records with availability. The plugin-owner smoke asserts sai.vn as the required VN plugin and norn.graph / tex.math as optional-satisfied nested plugins owned by Norn and EvePlugins. A Sai surface can embed Norn or TeX when those plugins are available, but Sai does not own their graph or math semantics.
  • Runtime/plugin projection claims are now exported as root runtimePluginProjectionCoverage[] records. Runtime-owner smokes assert Unity UI Toolkit support for sai.vn, norn.graph, and tex.math, Unity scene support for the same three plugin capabilities, and Electron shell and TUI support for the same sidecar plugin projection shells without importing plugin semantics.
  • Provider/runtime/plugin projection coverage is now exported as providerRuntimePluginProjectionCoverage[]. The runtime-owner smoke proves the Sai VN provider surface lowers fully in web, lowers in Unity UI Toolkit and Android Flutter with optional independent Norn and TeX nested plugin projection when those plugins are available, and does not let UIKit's generic embedded-document path impersonate required Sai VN, optional Norn graph, or optional TeX math projection.
  • Runtime/plugin projection gaps are now exported as runtimePluginProjectionGaps[]. Device-edge runtimes no longer consume the Sai fixture as failed projection clients; missing Sai, Norn, or TeX support is recorded only on runtimes that actually claim plugin projection work, so plugin semantics do not drift into Eve core or Aetheria product code.
  • Split target blockers are now exported as splitTargetBlockers[] and as per-target blockerRecords[] with blocker kind, subject, owner, and source text. The split-target consumer smoke asserts Unity scene status/plugin blockers, Electron feature blockers, and TUI command-transport blockers without scraping the human blockers[] strings.
  • EveUnity now has a pending Unity scene handoff at runtimes/incubating/eve-unity-scene/eveunity-scene-split-handoff.json. The active unity-uitoolkit runtime remains a semantic UI surface lowerer; it is not treated as full scene/world projection. The pending unity-scene runtime now names current scene graph and command-transport source paths, while release, capture, non-Aetheria provider proof, and runtime graduation remain EveUnity blockers.
  • Unity scene now has a pending runtime capability manifest at runtimes/incubating/eve-unity-scene/eve-runtime-capability.json and a lifecycle smoke at scripts/run-eveunity-scene-lifecycle-smoke.ps1. The manifest claims a provider-agnostic scene graph command surface for unity-scene, types the package release, provider-advertisement scene smoke, command boundary, and scene capture contracts. The release contract now uses the Unity scene package manifest as version source and reuses the shared EveUnity release request builder through scripts/run-eveunity-scene-release-contract-smoke.ps1. It also reuses the shared EveUnity capture request builder through scripts/run-eveunity-scene-capture-contract-smoke.ps1, while the actual Unity scene PNG/frame artifact remains pending. The scene graph now preserves embedded document slot identity for resolver-backed child surfaces without owning the nested plugin semantics. Sai, Norn, and TeX scene projection adapters now exist as runtime-owned shells; TeX parsing, typesetting, baseline metrics, and render-cache semantics remain plugin-owned.
  • Unity scene now has a direct split handoff smoke at scripts/run-eveunity-scene-split-handoff-smoke.ps1. The smoke verifies the scene runtime's current source paths for runtime body, scene graph lowering, Sai/Norn/TeX plugin projection, and command transport, does not treat Aetheria product paths, Sai story state, Norn implementation state, or TeX implementation state as generic runtime source, names the required Eve contracts, and keeps capture as an external proof until EveUnity owns it.
  • Runtime split handoff documents now have a catalog-backed schema, gamecult.eve.runtime_split_handoff.v1. EveConformance exports that schema so runtime owner repos can consume split target, move set, contract input, forbidden import, and external proof shape without trusting only ad hoc smoke script checks.
  • Plugin, provider, and conformance handoff documents are now schema-backed as gamecult.eve.plugin_handoff.v1, gamecult.eve.provider_handoff.v1, and gamecult.eve.conformance_handoff.v1. The parity runner validates the documents, exports the schema catalog entries, and owner-consumer smokes now demand those contracts explicitly, so Sai, Norn, EvePlugins, Aetheria, and EveConformance can consume handoff shape without depending on Eve's local smoke script folklore.
  • Runtime lifecycle shape is now schema-backed as gamecult.eve.runtime_lifecycle.v1. Flutter's standalone eveflutter-lifecycle.json validates against that contract, embedded release/test/capture lifecycle blocks in runtime capability manifests are wrapped and validated through the same schema, and the conformance export carries lifecycleManifestPath plus lifecycleErrors so runtime owners can consume lifecycle status without guessing from prose.
  • Electron and TUI provider-shell outputs are now schema-backed as gamecult.eve.electron_shell_projection.v1 and gamecult.eve.tui_grid.v1. Their runtime tests load the schema documents and validate actual lowered projection objects, so Electron and TUI cannot claim generic provider-shell lowering by string constant alone.
  • EveElectron now has a pending split target and handoff at runtimes/incubating/eve-electron/eveelectron-split-handoff.json. It does claim a provider-agnostic Electron shell surface-tree projection and command surface with Sai, Norn, and TeX sidecar plugin projection shells, but not packaged rendering or captured window artifacts. The handoff draws the line between the generic shell and Aetheria's Starbridge RTS product client, and the split-target consumer smoke keeps release, packaged rendering, and capture artifact proofs visible as blockers.
  • EveElectron now has a direct split handoff smoke at scripts/run-eveelectron-split-handoff-smoke.ps1. The smoke verifies the current generic shell, command, and world-surface lowering paths, the observed Aetheria Electron/client paths that must be replaced, the required Eve contract inputs, and the pending external proofs without treating Aetheria's product client as the generic Electron runtime.
  • EveElectron now has a pending runtime capability manifest at runtimes/incubating/eve-electron/eve-runtime-capability.json and a lifecycle smoke at scripts/run-eveelectron-lifecycle-smoke.ps1. The manifest declares provider advertisement consumption, command transport, and surface-tree/plugin projection, claims electron-shell world/editor lowering, and now carries executable release and capture request contracts. Release uses tools/eveelectron/eveelectron-release-contract.mjs and scripts/run-eveelectron-release-contract-smoke.ps1; capture uses tools/eveelectron/eveelectron-capture-contract.mjs and scripts/run-eveelectron-capture-contract-smoke.ps1, plus a deterministic gamecult.eve.electron_shell_projection.v1 JSON projection artifact through tools/eveelectron/eveelectron-capture-artifact.mjs and scripts/run-eveelectron-capture-smoke.ps1. The packaged Electron app, packaged window rendering, and actual Electron window PNG artifacts remain pending EveElectron work.
  • Electron pending lifecycle details and TUI active-incubation lifecycle details now live in their runtime capability manifests rather than being duplicated in tools/parity/parity-manifest.json. The parity ledger points at the capability documents; the conformance export reads command/lifecycle contracts from those documents for runtime targets.
  • EveTui now has an active incubating runtime target and a split handoff at runtimes/incubating/eve-tui/evetui-split-handoff.json. It claims the advertised tui world-surface lowering target as a lossy terminal-grid command surface and carries compact Sai, Norn, and TeX sidecar plugin fallback shells. The handoff draws the line between the provider-agnostic terminal/grid lowerer, plugin-owned semantics, and provider-owned TUI surfaces, while the split-target consumer smoke keeps package release and owner-repo capture production visible as blockers.
  • EveTui now has a direct split handoff smoke at scripts/run-evetui-split-handoff-smoke.ps1, an active runtime capability manifest at runtimes/incubating/eve-tui/eve-runtime-capability.json, and a lifecycle smoke at scripts/run-evetui-lifecycle-smoke.ps1. The manifest declares provider advertisement consumption, command transport, terminal-grid summary, terminal-grid lowering, sidecar plugin fallback projection, and the tui world/editor lowering claim; it now carries an executable terminal capture request contract through tools/evetui/evetui-capture-contract.mjs and scripts/run-evetui-capture-contract-smoke.ps1, plus a deterministic gamecult.eve.tui_grid.v1 JSON capture artifact through tools/evetui/evetui-capture-artifact.mjs and scripts/run-evetui-capture-smoke.ps1. Terminal package release and owner-repo production of the capture path remain pending.
  • EveTui release lifecycle now carries a structured pending release request contract. The runtime capability manifest reads version truth from runtimes/incubating/eve-tui/package.json, names the gamecult.eve.runtime_release_request.v1 request schema, and proves the evetui-v{version} tag plus terminal runtime artifact path through tools/evetui/evetui-release-contract.mjs and scripts/run-evetui-release-contract-smoke.ps1. This proves the request shape without pretending the EveTui package has been published.
  • Aetheria interactive world surfaces now carry a structured provider-owned worldInteraction contract. The provider advertisement names projection kind, provider state schemas, daemon command boundary, receipt schema, lowering targets, and ownership rules for aetheria.daemon.game and aetheria.daemon.editor. The provider scenario requires the daemon game world-surface contract, parity validates it against the advertisement, and the conformance export carries both provider surfaceContracts and root interactiveWorldSurfaces[] records. The Aetheria consumer smoke asserts the advertised web, Unity UI Toolkit, and Unity scene lowering targets without importing Aetheria or Eve internals.
  • EveUnity test lifecycle now carries structured Unity EditMode runner contracts. packages/org.gamecult.eve.unity-uitoolkit/eve-runtime-capability.json and runtimes/incubating/eve-unity-scene/eve-runtime-capability.json name runner scripts, the Aetheria consumer Unity project, package names, test assemblies, platform, result artifacts, and temporary testables manifest mutation. The shared runner restores Aetheria's Packages/manifest.json after each run, while scripts/run-aetheria-unity-scene-editmode-tests.ps1 selects org.gamecult.eve.unity-scene and GameCult.Eve.UnityScene.Tests. Lifecycle smokes validate the runner scripts and Aetheria project, parity compares the contracts against the ledger, and runtime-owner consumer smoke asserts exported test fields. UI Toolkit still carries the CultLib-managed precompiled assembly dependency proof; Unity Scene now carries a generic playable-world EditMode proof through the real Aetheria consumer project.
  • EveUnity release lifecycle now carries a structured UPM release contract. packages/org.gamecult.eve.unity-uitoolkit/eve-runtime-capability.json names the package root, version source, tag pattern, artifact kind, and owner-side publish proof for org.gamecult.eve.unity-uitoolkit. tools/eveunity/eveunity-release-contract.mjs now builds a gamecult.eve.runtime_release_request.v1 request from the runtime capability manifest and UPM package manifest, deriving the eveunity-uitoolkit-v{version} tag, package dependency set, required package dependency owners, and UPM artifact path. tools/eveunity/eveunity-release-artifact.mjs consumes that request and runs npm pack against the declared package root, producing the declared UPM .tgz artifact as local smoke evidence. The lifecycle smoke validates that contract against the package manifest, parity compares it against the ledger, and the runtime-owner consumer smoke asserts the exported release fields without pretending the tagged EveUnity release already exists.
  • EveUnity capture lifecycle now carries a structured pending capture contract. captureContract names the Unity UI Toolkit runtime, capture kind, PNG artifact pattern, conformance attachment point, required Aetheria provider surface, request schema, request builder, advertisement input, and authority rule. tools/eveunity/eveunity-capture-contract.mjs now builds a gamecult.eve.runtime_capture_request.v1 request from the runtime capability manifest and provider advertisement, and scripts/run-eveunity-capture-contract-smoke.ps1 proves that request path without pretending a Unity PNG has been captured. The actual capture artifact remains a split blocker for EveUnity.
  • Unity UI Toolkit now also has schema-backed semantic projection evidence. tools/eveunity/eveunity-uitoolkit-capture-artifact.mjs lowers web/fixtures/aetheria-world-surface.json into gamecult.eve.unity_uitoolkit_projection.v1, writes artifacts/eveunity-uitoolkit-capture/latest/unity-uitoolkit-projection.json, and exports it as runtime.captureArtifacts[]. The builder also proves Sai, Norn, and TeX stay sidecar plugin projections when a visual-novel surface is lowered through UI Toolkit. The remaining EveUnity capture blocker is an owner-repo Unity editor or batchmode PNG, not absence of a typed projection artifact.
  • Unity scene capture now has the same semantic artifact boundary as Electron without pretending it is a rendered Unity frame. tools/eveunity/eveunity-scene-capture-artifact.mjs lowers web/fixtures/aetheria-world-surface.json into gamecult.eve.unity_scene_projection.v1, writes artifacts/eveunity-scene-capture/latest/unity-scene-projection.json, and exports it as runtime.captureArtifacts[]. The builder also proves Sai, Norn, and TeX remain sidecar plugin projections when a visual-novel surface is lowered. The remaining EveUnity blocker is an owner-repo Unity screenshot or frame-capture PNG, not absence of semantic scene projection evidence.
  • Unity scene lowering now extracts a provider-authored playable ARPG world model from the Aetheria daemon game surface without importing Aetheria runtime types. The Aetheria fixture carries generic world.scene3d, world.entity3d, asset-manifest, input-profile, camera, movement, focus, and target command affordances; EveUnitySceneSurfaceLowerer exposes them as a PlayableWorld projection, and the JSON capture artifact exports the same playableWorld shape under gamecult.eve.unity_scene_projection.v1. EveUnitySceneClientSession now consumes provider surface snapshots and emits movement/focus/target/action intents through the advertised command boundary, while EveUnitySceneProviderConnection defines the generic surface source and command sink ports that a CultMesh/CultNet adapter must implement. IEveUnitySceneProviderSurfaceDocumentSource, EveUnitySceneProviderSurfaceDocument, and EveUnitySceneProviderSurfaceDocumentSource now add the typed provider document boundary in front of those snapshots, so live CultMesh/CultCache readers can publish daemon-owned surface documents without teaching EveUnity Aetheria types. EveUnityPlayableWorldLiveClient now composes the provider connection with the playable-world presenter, so provider snapshots immediately drive scene presentation and Unity input still exits through the provider command sink rather than local simulation. The same live client now observes provider command receipts through IEveUnitySceneCommandReceiptSource: pending receipts remain status only, while accepted or reconciled receipts refresh from the provider surface source instead of moving entities locally. EveUnityPlayableWorldRuntime now owns the generic Unity playable-world composition point: provider surface documents, provider asset manifest documents, command sink, optional receipt source, asset manifest cache, presenter, and scene sink are wired without Aetheria imports. EveUnityPlayableWorldPresenter now maps provider-authored entity rows and asset refs into scene sink operations, including removal of entities absent from later provider snapshots, without importing Aetheria entity/prefab classes. EveUnityGameObjectPlayableWorldSceneSink now provides the first Unity-native sink body: generic GameObject creation/update/removal, transform/radius application, entity markers, and a swappable asset-provider hook. EveUnityPlayableWorldAssetManifest and EveUnityManifestGameObjectAssetProvider map provider-authored asset refs and entity kinds to Unity resource/prefab keys through data, not Aetheria code. IEveUnityPlayableWorldAssetManifestSource and EveUnityPlayableWorldAssetManifestCache key live manifest updates by the playableWorld.AssetManifest pointer, so the future CultMesh/CultCache reader can update Unity asset bindings without changing scene lowering. gamecult.eve.unity_playable_world_asset_manifest.v1 and EveUnityPlayableWorldAssetManifestDocumentSource now define the typed manifest document loading boundary and feed that cache without importing Aetheria asset classes. EveUnityLivePlayableWorldAssetProvider connects that cache to the active world pointer for GameObject scenes. The Unity client boundary is generic before it learns live transport. EveUnityPlayableWorldClientHost, EveUnityPlayableWorldClientBootstrap, EveUnityPlayableWorldInputDriver, and EveUnityPlayableWorldCameraRig now form the first generic Unity client body: a provider component that implements the Eve interfaces can be mounted without Aetheria-specific client code, provider-authored entities are instantiated under a Unity scene root, camera and movement input are runtime-owned, and movement exits through the provider-advertised gamecult.eve.command.v1 boundary. EveUnitySceneLiveProviderBridge now names the runtime-owned live transport port: a CultMesh/CultNet transport supplies provider surface documents, asset manifest documents, command submission, receipts, and refresh requests through IEveUnitySceneLiveProviderTransport, while the bridge exposes the existing scene runtime source/sink/receipt interfaces without importing provider internals. The Unity scene EditMode proof now includes LiveProviderBridgeFeedsPlayableWorldRuntimeThroughTransportPorts, proving the generic playable-world runtime can consume that transport-shaped boundary. Aetheria now provides the owner-repo proof by exposing AetheriaEveUnitySceneProviderBridge as an IEveUnitySceneLiveProviderTransport; the generic Eve live bridge consumes that transport and drives EveUnityPlayableWorldRuntime without the runtime importing Aetheria scene classes. Aetheria's provider advertisement and surface catalog now publish the world interaction metadata the Unity scene document needs: surface kind, projection kind, command boundary, receipt schema, ownership, lowering targets, state schemas, and record pointer. The Aetheria Unity bridge now selects that provider-owned advertisement instead of fabricating the Unity scene metadata locally. The asset manifest leg is now a first-class live transport proof rather than a local catalog projection: Aetheria client state exposes AssetManifest, the provider bridge reads runtimeState.AssetManifest.Latest(), and the Unity manifest document points at AetheriaRuntimeVerseRecordKeys.DaemonAssetManifest. EveUnity still consumes only the generic provider/plugin contracts and sidecar transport ports; Aetheria keeps the gameplay and asset authority. The remaining blocker has narrowed again: Aetheria now mounts AetheriaEveUnitySceneProviderComponent through the generic EveUnityPlayableWorldClientHost, instantiates provider-authored daemon entities under a real Unity GameObject scene root, and drives the generic camera rig from the advertised player entity without Aetheria-specific Unity client code. The remaining blocker is owner-repo PNG/frame capture from the future EveUnity repo, with provider receipts plus daemon snapshots driving frames rather than renderer-local simulation.
  • EveElectron capture lifecycle now carries the same kind of structured pending capture contract. captureContract names the Electron shell runtime, capture kind, PNG artifact pattern, conformance attachment point, required Aetheria provider surface, request schema, request builder, advertisement input, and authority rule. tools/eveelectron/eveelectron-capture-contract.mjs builds a gamecult.eve.runtime_capture_request.v1 request from the runtime capability manifest and provider advertisement, and scripts/run-eveelectron-capture-contract-smoke.ps1 proves that request path. tools/eveelectron/eveelectron-capture-artifact.mjs now also lowers the Aetheria world surface through EveElectronShell, writes artifacts/eveelectron-capture/latest/electron-shell-projection.json, and exports it as runtime.captureArtifacts[]. The actual packaged window PNG remains a split blocker for EveElectron.
  • Runtime capture probe coverage is now exported as runtimeCaptureProbeCoverage[]. It records the lifecycle capture contract, capture owner, requested artifact kind, current semantic/cell-grid artifact, request path, pending proofs, and validation errors for each runtime with capture evidence. The consumer smokes assert that Unity UI Toolkit, Unity scene, and Electron currently have json-projection semantic artifacts while their contracted png captures remain owner-repo work; TUI's current json-grid artifact satisfies its contract but still needs EveTui ownership.
  • EveTui capture lifecycle now attaches a typed terminal-grid artifact instead of stopping at a request contract. tools/evetui/evetui-capture-artifact.mjs lowers web/fixtures/aetheria-world-surface.json through EveTuiShell, writes artifacts/evetui-capture/latest/tui-grid.json, and stores the paired capture request beside it. Parity validates the artifact schema, provider, surface, and linked request path, then exports it as runtime.captureArtifacts[]. The split blocker is no longer "no artifact"; it is "EveTui must own this capture path outside Eve incubation."
  • EveElectron release lifecycle now carries a structured pending release request contract. releaseContract names gamecult.eve.runtime_release_request.v1, the tools/eveelectron/eveelectron-release-contract.mjs request builder, runtimes/incubating/eve-electron/package.json as the version source, and the eveelectron-v{version} tag/artifact pattern. scripts/run-eveelectron-release-contract-smoke.ps1 proves the request without pretending a packaged Electron app has been published.
  • Unity scene capture now uses that same request-contract shape. The unity-scene runtime capability manifest names gamecult.eve.runtime_capture_request.v1, the shared tools/eveunity/eveunity-capture-contract.mjs request builder, the Aetheria provider advertisement input, and the scene PNG artifact pattern. scripts/run-eveunity-scene-capture-contract-smoke.ps1 proves the request without pretending a Unity scene frame has been captured. The actual frame or screenshot artifact remains a split blocker for EveUnity.
  • Unity scene release now uses the same UPM release request contract shape as Unity UI Toolkit. The unity-scene runtime capability manifest names gamecult.eve.runtime_release_request.v1, the shared tools/eveunity/eveunity-release-contract.mjs request builder, tools/eveunity/eveunity-release-artifact.mjs artifact builder, runtimes/incubating/eve-unity-scene/package.json as the version source, and the eveunity-scene-v{version} tag/artifact pattern. scripts/run-eveunity-scene-release-artifact-smoke.ps1 now produces the declared Unity scene UPM .tgz as local smoke evidence without pretending the tagged UPM package has been published from EveUnity.
  • EveTui capture lifecycle now carries a structured terminal cell-grid capture contract and typed artifact. captureContract names the TUI runtime, terminal-cell-grid capture kind, json-grid artifact kind, conformance attachment point, required Aetheria provider surface, request schema, request builder, advertisement input, and authority rule. tools/evetui/evetui-capture-contract.mjs builds a gamecult.eve.runtime_capture_request.v1 request from the runtime capability manifest and provider advertisement, and tools/evetui/evetui-capture-artifact.mjs writes gamecult.eve.tui_grid.v1 evidence. The remaining blocker is owner-repo production of the same capture path, not absence of a cell-grid artifact.
  • Runtime-owner conformance consumption now asserts EveUnity lifecycle stage evidence directly. The generic consumer supports --expect-runtime-lifecycle-status and --expect-runtime-lifecycle-pending; the runtime-owner smoke verifies the Unity UI Toolkit release/test/capture statuses plus the tagged UPM release, batchmode runner, and capture artifact pending proofs from the exported runtime record.
  • Plugin manifests and advertisements now carry a typed runtime-independent sidecar ABI boundary. Sai, Norn, and TeX declare invocationModel: executable-sidecar, gamecult.eve.plugin_abi.v1, CultMesh/stdio transports, renderer independence, no provider-state mutation, provider-owned command acceptance, and runtime.sidecar fields for process kind, protocol, request/response schemas, operations, command envelope, receipt schema, and state authority. The parity harness validates manifest/advertisement agreement, checks sidecar operations against ABI fixture operations, exports the runtime boundary, and the plugin-owner consumer smoke asserts the Sai and Norn sidecar contracts from the conformance pack.
  • The plugin-owner conformance consumer now asserts independent nested plugin composition directly. --expect-independent-nested-plugin verifies that the Sai VN provider surface requires sai.vn while norn.graph and tex.math remain optional-nested, separately owned, sidecar-provided capabilities. That keeps a Sai surface free to deploy with Norn or TeX when available without turning either plugin into a Sai dependency or runtime-hosted semantic authority.
  • The split-target conformance consumer now asserts EveUnity's generic interactive-world capture controls. unity-uitoolkit and unity-scene must export runtime.captureArtifacts[] for both Aetheria and the non-product eve.world-smoke provider, proving the Unity lowerers are generic runtime clients before the remaining blocker narrows to owner-repo PNG/frame capture and release lifecycle.
  • The same split-target consumer now asserts EveElectron's generic interactive-world shell controls. electron-shell must export runtime.captureArtifacts[] for both Aetheria and eve.world-smoke, so the Aetheria RTS web client remains provider pressure while the generic Electron shell proof stays runtime-owned.
  • EveTui split-target consumption now follows the same rule. tui must export runtime.captureArtifacts[] for both Aetheria and eve.world-smoke, proving the compact terminal-grid lowerer is a provider-agnostic runtime client while package release and owner-repo capture production remain explicit blockers.
  • The Aetheria provider consumer now asserts the runtime artifacts it relies on: Unity UI Toolkit, Unity Scene, Electron shell, and TUI must all export Aetheria runtime.captureArtifacts[] for aetheria.daemon.game. That makes the provider-side proof consume generic lowering clients instead of stopping at advertised target coverage.
  • Runtime capture requests now select a declared provider surface, not only a provider id. Unity UI Toolkit, Electron shell, and TUI declare aetheria.daemon.editor as an additional capture surface, while Unity Scene rejects the editor surface because Aetheria does not advertise unity-scene for editor lowering. This keeps game/editor capture authority explicit.
  • Conformance export now carries first-class capabilityGaps[] records derived from plugin errors, provider advertisement/scenario errors, runtime missing evidence, declared unsupported plugin projection, capture gaps, and split blockers. The generic consumer can assert named gaps with --expect-capability-gap; the default smoke now proves Direct2D capture and EveUnity release ownership remain visible blockers instead of hiding in Markdown prose.
  • Conformance export now carries a first-class gamecult.eve.capability_matrix.v1 projection. The matrix summarizes pack health, plugin ABI/capability claims, provider surfaces/commands/receipts, runtime feature/capture/command coverage, split readiness, and handoff counts from the exported evidence. The generic consumer smoke asserts it with --expect-capability-matrix, so owner repos do not need to scrape the Markdown report or rebuild Eve's summary logic to understand coverage.
  • The capability matrix projection now has a catalog-backed schema document at schemas/gamecult.eve.capability_matrix.v1.schema.json, and the generic conformance consumer asserts that schema from the exported pack.
  • Conformance export now copies handoff documents into handoffs/*.json rather than exporting Eve-local source paths only. The export carries handoff export paths for EveConformance, Sai/Norn plugins, Aetheria, and EveUnity; the generic consumer verifies those copied documents for conformance, plugin, provider, and runtime handoff assertions. Owner repos can inspect the boundary map from the exported pack itself.
  • EveConformance now has a machine-readable handoff at tools/conformance/eveconformance-handoff.json and a verifier at scripts/run-eveconformance-handoff-smoke.ps1. The handoff names the conformance runner, schemas, consumer smokes, fixture corpus, contract inputs, forbidden imports, and external proofs that leave Eve when the harness graduates. The conformance export carries conformanceHandoffPath, and the generic consumer smoke asserts it so EveConformance split readiness is not trapped in Eve's parity manifest.
  • Sai, Norn, and TeX now have plugin handoff manifests at plugins/incubating/sai-vn.plugin-handoff.json, plugins/incubating/norn-graph.plugin-handoff.json, and plugins/incubating/tex-math.plugin-handoff.json, plus a shared verifier at scripts/run-plugin-handoff-smoke.ps1. The handoffs name the manifest, advertisement, ABI fixture, move sets, contract inputs, forbidden imports, and external proofs that must move to the owner repos. The conformance export carries plugin handoffPath and pluginHandoffMoveCoverage[], and the plugin-owner smoke asserts them so Sai, Norn, and EvePlugins can consume the plugin boundary without reading Eve's parity manifest.
  • Aetheria now has a provider handoff manifest at web/fixtures/aetheria-provider-handoff.json and a verifier at scripts/run-aetheria-provider-handoff-smoke.ps1. The handoff names the advertisement, interactive world fixture, provider scenario, contract inputs, forbidden imports, and external proofs that must move to Aetheria. The conformance export carries the handoff path and providerHandoffMoveCoverage[], and the Aetheria consumer smoke asserts provider advertisement, interactive world surface, conformance fixture, and scenario move records so provider ownership does not depend on Eve's source layout or parity manifest.
  • EveUnity now has a machine-readable split handoff at packages/org.gamecult.eve.unity-uitoolkit/eveunity-split-handoff.json and a verifier at scripts/run-eveunity-split-handoff-smoke.ps1. The handoff names the UPM package body, Unity test lifecycle, Unity capture lifecycle, contract inputs, forbidden imports, and required external proofs that must move to EveUnity. It is wired into the runtime capability manifest and lifecycle smoke, so the remaining split blockers are release/test/capture ownership rather than an undocumented migration shape.
  • Split-target conformance consumption now verifies graduation state instead of only split-target presence. The generic consumer supports --expect-split-target-status, --expect-split-target-blocker, and --expect-split-target-proof; the parity harness runs scripts/run-split-target-conformance-consumer-smoke.ps1; and EveFlutter / EveUnity consumers can now prove that the targets remain incubating for named blockers while their current split-readiness proofs stay passed.
  • Runtime owner conformance consumption now verifies runtime target health instead of only runtime presence. The generic consumer supports --expect-runtime-status, --expect-runtime-feature, --expect-runtime-command-schema, and --expect-runtime-capture-status; the export carries top-level captureStatus; and the parity harness runs a runtime-owner smoke that proves active Flutter/Unity/web targets while keeping Fensalir Direct2D explicitly demoted as external-adapter-spike with missing capture.
  • Provider owner conformance consumption now verifies the interactive-world contract instead of only provider presence. The generic conformance consumer supports --expect-provider-surface, --expect-provider-surface-kind, --expect-provider-command, and --expect-provider-receipt-state; the export now carries provider receipt states and surface-kind claims; and Aetheria's consumer smoke asserts the daemon game/editor surfaces, interactive world surface roles, daemon command boundary, and accepted/reconciled receipts from the exported provider pack.
  • Plugin owner conformance consumption now has a smoke runner at scripts/run-plugin-owner-conformance-consumer-smoke.ps1. The generic conformance consumer can assert plugin ABI operations and capabilities with --expect-plugin-operation and --expect-plugin-capability, and the export now carries plugin manifest paths, advertisement paths, split targets, graduation triggers, and optional nested composition claims. Sai and Norn can prove the plugin contract from the conformance export without reading Eve's parity manifest.
  • EveUnity now has a split lifecycle smoke at scripts/run-eveunity-lifecycle-smoke.ps1. It validates the existing packages/org.gamecult.eve.unity-uitoolkit/eve-runtime-capability.json lifecycle claims directly instead of duplicating them, checks evidence paths, and runs the Aetheria Unity package consumer-build smoke. -RunUnityEditMode is available for the heavier Unity batchmode path. EveUnity remains incubating until tagged UPM release, batchmode runner ownership, and capture artifacts live under the EveUnity repo.
  • EveFlutter now has explicit lifecycle incubation evidence at flutter/eve_parity/eveflutter-lifecycle.json and a smoke runner at scripts/run-eveflutter-lifecycle-smoke.ps1. The smoke validates the lifecycle document, checks release/test/capture evidence paths, runs Dart analysis from the bundled SDK, and consumes the exported conformance pack from inside flutter/eve_parity. The split-readiness blocker is now narrower: tagged release, test runner ownership, and capture runner ownership must move to EveFlutter, rather than pretending the lifecycle shape is still unknown.
  • EveFlutter now has a provider-catalog picker primitive. EveProviderCatalog parses conformance-export provider entries, including separate Sai, Norn, and TeX plugin requirements, and EveProviderPicker selects those provider ids without reading web fixture paths. The Flutter smoke test proves provider selection from an export-shaped provider list, so the split-readiness report records the provider-picker proof as passed while leaving release/capture lifecycle ownership as the remaining EveFlutter blocker.
  • EveFlutter now has a conformance consumer smoke at scripts/run-eveflutter-conformance-consumer-smoke.ps1. It runs from flutter/eve_parity, consumes the exported conformance pack, and asserts the runtime pack, Sai provider fixture, Flutter runtimes, and EveFlutter split target without reading Eve's parity manifest. The split-readiness report now records that as a passed proof instead of leaving it as a permanent pending blocker.
  • Fensalir now has a recorded runtime-pack gamecult.eve.surface.v1 adapter fixture at web/fixtures/fensalir-direct2d-surface.json. The browser local catalog uses that contract-shaped surface instead of the older dashboard-state sketch, and the parity harness validates embedded-slot preservation, command descriptors, runtime authority witnesses, and style tokens. Direct2D capture and runtime-owned command smoke remain the activation blockers.
  • UIKit and Kotlin device-edge runtimes no longer consume the Sai plugin fixture as projection acceptance targets. They remain generic embedded-document and device-edge proofs; plugin projection authority belongs to EveFlutter, EveUnity, EveElectron, EveTui, or future runtime-specific adapters when those bodies earn the claim.
  • Android Kotlin now maps surface style tokens into its lightweight parity fixture typography path. MainActivity.kt uses token-aware text roles, parses future text-size/scale tokens, and maps fontBody, fontTitle, and fontMono to Android typefaces while keeping Kotlin device-edge scope limited to generic embedded documents, style tokens, and sensor/uplink work. It still does not claim Sai/Norn/TeX plugin projection acceptance.
  • The web reference no longer hardcodes the local provider list in web/surface.js. It loads web/local-provider-catalog.json, then opens advertisement-backed entries for Aetheria, Repixelizer, and Sai through the same loadProviderAdvertisement path used by the provider picker. Fixture-only surfaces remain explicit local catalog entries until they gain provider advertisements or move into their owner packs. The fallback catalog is now schema-backed as gamecult.eve.local_provider_catalog.v1, copied into the conformance export, and indexed as localProviderCatalogs[] so external consumers can verify which provider advertisements the browser reference uses without importing Eve's source layout.
  • Provider advertisements can now name sidecar plugin requirements per surface with surfaces[].requiresPlugins[]. The parity harness validates those requirements against known plugin manifests, exports them in the conformance provider list, and reports missing plugins or capabilities as provider capability gaps. The Sai VN fixture now has an advertisement-shaped provider entry for gamecult.home.vn, so Sai, Norn, and TeX requirements sit at separate provider/plugin boundaries instead of hiding only in fixture metadata.
  • The conformance runtime pack now exports runtimeTargets in artifacts/conformance/latest/packs/runtime.json. Runtime repos can consume runtime status, feature/plugin claims, command schema, lifecycle, capture status, capability manifest path, and missing evidence without depending on Eve's parity manifest layout.
  • Sai, Norn, and TeX plugin ABI fixtures now cover lower and measure in addition to describe, validate, project, and apply. Eve validates the operation shape, preserved component kinds, measurement outputs, and provider authority flag without importing plugin internals or deciding plugin semantics.
  • The web reference now publishes a runtime capability manifest at web/eve-runtime-capability.json, and the parity harness validates it through the same runtime capability path as Unity. Web remains Eve's behavior oracle, not an EveWeb split target, unless it gains independent deployment lifecycle. Its manifest explicitly claims provider advertisement consumption, embedded-document lowering, state bindings, style tokens, authority witnesses, plugin projection support, command intent emission, and Chrome headless capture evidence.
  • Unity UI Toolkit now declares runtime lifecycle evidence in packages/org.gamecult.eve.unity-uitoolkit/eve-runtime-capability.json. The parity harness validates release, test, and capture lifecycle claims against tools/parity/parity-manifest.json, checks declared evidence paths, and exports lifecycle status through the conformance index. Current proof covers incubating UPM package identity, package EditMode tests, Aetheria consumer-build smoke, and an Eve-owned batchmode EditMode run through the Aetheria Unity project; tagged EveUnity release, moving the batchmode runner into EveUnity, and editor or batchmode capture remain explicit split blockers.
  • Aetheria now has repeatable Unity EditMode evidence for the Eve UI Toolkit runtime. scripts/run-aetheria-unity-editmode-tests.ps1 temporarily adds org.gamecult.eve.unity-uitoolkit to Aetheria's Unity testables, runs GameCult.Eve.UnityUIToolkit.Tests in Unity batchmode, writes XML and log artifacts under artifacts/aetheria-unity-editmode, and restores Packages/manifest.json before returning. The Brokkr/CultMesh DLL references in the Unity test asmdef are now mirrored by testContract.managedAssemblyDependencies, with CultLib named as the NuGet/package owner. EveUnity's split blocker is proving how the Unity package resolves those assemblies after it leaves Eve incubation, not inventing a dependency system for CultLib. This proves the incubating test lifecycle; it does not make Eve own Unity's final runtime lifecycle.
  • Aetheria now has the same repeatable Unity EditMode evidence for the EveUnity scene runtime. scripts/run-aetheria-unity-scene-editmode-tests.ps1 temporarily adds org.gamecult.eve.unity-scene to Aetheria's Unity testables, runs GameCult.Eve.UnityScene.Tests, writes XML and log artifacts under artifacts/aetheria-unity-scene-editmode, and restores Packages/manifest.json. This proves the generic playable-world host, bootstrap, input, camera, scene sink, and command-envelope tests compile and run through the Aetheria consumer project without making the Unity client Aetheria-specific.
  • Aetheria now also carries the real provider-side proof for the target shape: a generic EveUnityPlayableWorldRuntime lowers the daemon-published 3D ARPG world surface through the Aetheria Eve provider bridge, resolves provider-owned playable-world asset refs through the daemon-published AetheriaRuntimeVerseRecordKeys.DaemonAssetManifest record, submits movement through the advertised gamecult.eve.command.v1 boundary, observes provider-owned receipts, and refreshes from daemon snapshots without importing Aetheria product authority into EveUnity. The generic Unity document-source wrapper now connects live provider sources through IEveUnitySceneProviderSurfaceDocumentConnection, delegates provider refresh through IEveUnityProviderRefreshSource, Connect() is idempotent for the current snapshot, and EveUnitySceneLiveProviderBridge forwards receipts while EveUnityPlayableWorldLiveClient owns refresh-on-terminal receipt policy. Aetheria also proves the generic Unity scene body, not only a recording sink: GenericEveUnityClientHostInstantiatesAetheriaDaemonWorldThroughProviderComponent mounts the public provider component through EveUnityPlayableWorldClientHost, creates provider-authored EveUnityPlayableWorldEntityMarker GameObjects, and applies EveUnityPlayableWorldCameraRig against the advertised player. Eve records this as the aetheria-playable-world-consumer-proof observed-provider move set in runtimes/incubating/eve-unity-scene/eveunity-scene-split-handoff.json, and the split-target plus Aetheria consumer smokes assert it from the conformance export. The remaining blocker is owner-repo PNG/frame capture from the future EveUnity repo, not whether the Unity client is generic.
  • Aetheria now has repeatable Unity package consumer-build evidence for the Eve UI Toolkit runtime. scripts/run-aetheria-unity-package-smoke.ps1 verifies Aetheria's Unity Packages/manifest.json consumes Eve's surface, Unity scene, and UI Toolkit packages by file reference, checks the generated Unity projects include all current runtime files, asserts the Aetheria Unity bridge reads runtimeState.AssetManifest.Latest() from client state AssetManifest and publishes the AetheriaRuntimeVerseRecordKeys.DaemonAssetManifest pointer, then builds the packages through Aetheria's Unity-generated projects.
  • The EveUnity UI Toolkit split handoff now records Aetheria's Unity consumer boundary as observed-provider evidence. The handoff names Aetheria's package manifest, generated Unity project, assets root, daemon catalog client, and Unity smoke as provider-owned pressure sources that prove a real game consumes EveUnity without making those Aetheria paths EveUnity source. scripts/run-eveunity-split-handoff-smoke.ps1, scripts/run-split-target-conformance-consumer-smoke.ps1, and scripts/run-aetheria-conformance-consumer-smoke.ps1 assert that boundary from the manifest/export.
  • Unity UI Toolkit now attaches a schema-backed semantic projection capture artifact at artifacts/eveunity-uitoolkit-capture/latest/unity-uitoolkit-projection.json. Parity validates it against gamecult.eve.unity_uitoolkit_projection.v1, exports it as runtime.captureArtifacts[], and the runtime-owner consumer smoke asserts it. This proves the UI Toolkit command-surface projection is typed evidence while leaving real Unity editor or batchmode PNG capture as the EveUnity blocker.
  • Unity UI Toolkit now has a first-party norn.graph projection-adapter proof for embed.norn. NornGraphUiToolkitProjectionAdapter owns the native embedded graph shell and graph command emission path, while the Norn sidecar plugin keeps graph layout and graph semantics. UI Toolkit split-readiness is now blocked on runtime-owned release, test, and capture lifecycle evidence rather than missing required Sai VN or optional Norn graph projection support.
  • Unity scene now has the same kind of bounded norn.graph projection proof for embed.norn. NornGraphUnitySceneProjectionAdapter emits a scene-projection shell with the sidecar ABI, command boundary, document id, and Norn semantic owner preserved; it does not calculate graph layout or make graph-state decisions.
  • Unity UI Toolkit now has a first-party sai.vn projection-adapter proof. The runtime owns IEveUiToolkitPluginProjectionAdapter, registers SaiVisualNovelUiToolkitProjectionAdapter through EveUiToolkitSurfaceOptions, and declares support for vn.stage, story.choose, story.continue, and story.jump in its runtime capability manifest. Sai still owns story state and command semantics; Unity only lowers the visual stage/dialogue/action surface and emits Eve command requests.
  • Unity UI Toolkit now publishes a runtime-owned capability manifest at packages/org.gamecult.eve.unity-uitoolkit/eve-runtime-capability.json. The parity harness validates that manifest against gamecult.eve.runtime_capability.v1, cross-checks supported features, supported Sai, Norn, and TeX plugin projection declarations, command transport schema, and incubation metadata, then exports the manifest path and validation errors through the conformance report. Unity owns source-fallback projection shells only; TeX parsing, typesetting, baseline metrics, and cached render semantics remain EvePlugins-owned.
  • Aetheria now consumes the exported conformance pack from its own working directory through scripts/run-aetheria-conformance-consumer-smoke.ps1. The smoke asserts the provider pack, aetheria-world fixture, aetheria provider entry, and aetheria-world-command-replay scenario without reading Eve's parity manifest or dirtying the Aetheria worktree.
  • The Aetheria consumer smoke now also asserts frontend extraction boundaries: web, Unity UI Toolkit, Unity scene, and Electron shell are covered generic lowerings. Observed Aetheria Unity and Electron product paths remain provider-owned split-handoff evidence to replace with provider-agnostic EveUnity/EveElectron bodies where runtime code still lives in the wrong place.
  • The parity harness now runs a conformance consumer smoke against a copied artifacts/conformance/latest layout, proving the export can be consumed through index.json and packs/*.json without reading Eve's parity manifest.
  • The parity harness now emits an EveConformance-shaped export under artifacts/conformance/latest, with a top-level index and per-pack JSON files for core, plugin, provider, and runtime consumers.
  • Unity, Electron, and TUI plugin projection capability gaps are now explicitly demoted. UI Toolkit, Unity scene, Electron, and compact TUI runtimes own generic projection and command requests, while Sai, Norn, and TeX semantics remain sidecar-plugin responsibilities. Runtimes only add projection shells or lossy terminal fallbacks for capabilities a plugin advertises through Eve.
  • Flutter and Unity now have runtime command-transport smoke evidence in the parity report. Flutter emits gamecult.eve.command.v1 intents from lowered controls, and Unity command requests now carry the same command schema.
  • Aetheria now has a provider scenario replay fixture advertised through its provider advertisement. The parity harness validates advertised surfaces, command boundary consumption, command intents, and provider-owned receipt states without importing Aetheria internals into Eve.
  • Aetheria's provider scenario now covers both aetheria.daemon.game and aetheria.daemon.editor as provider-owned interactive world surfaces. The Aetheria consumer smoke asserts editor ownership and the claimed TUI terminal-grid lowering target instead of letting editor support hide behind the game-surface scenario.
  • The surface contract now states nested Norn and TeX placement as optional composition, not Sai custody. The plugin-owner consumer can assert provider-plugin requirement availability, so sai.vn remains required while norn.graph and tex.math stay optional nested sidecar plugins. The browser fallback catalog only advertises the Sai provider surface; independent Norn and TeX availability is discovered through that provider's plugin requirements and the separate plugin advertisements.
  • Electron shell and compact TUI projection artifacts now carry the same availability split as Unity projection artifacts: sai.vn projection is required for the VN surface, while norn.graph and tex.math are optional-nested independent sidecar plugin projections. This keeps runtime projection support from becoming an implied Sai dependency story.
  • Runtime projection schemas now type that boundary. Electron, TUI, Unity scene, and Unity UI Toolkit projection schemas require plugin projections to declare availability, semanticOwner, ABI schema, command boundary, and capability claims; the local schema subset validators now resolve $ref and enforce enum values so missing availability cannot hide in recursive runtime capture trees.
  • Browser reference fallback discovery now merges local catalog transport/URL stubs with provider advertisement surface metadata instead of letting the local stub erase semantics. web/provider-advertisements.mjs preserves advertised worldInteraction and requiresPlugins for Aetheria and Sai while keeping fixture-local loading paths, and both web/surface.js and the layout probe consume that shared merge path.
  • EveUnity's managed dependency story is now explicit machine-readable lifecycle data instead of only prose. Each CultLib-owned Unity precompiled dependency under testContract.managedAssemblyDependencies[] carries a nested dependencyContract naming CultLib as source authority, NuGet as the package source, the package/assembly identity, version policy, Unity incubation resolution, and the EveUnity split handoff requirement. The runtime capability schema, parity comparator, lifecycle smoke, and runtime-owner conformance smoke all verify that boundary.
  • Eve now has a non-Aetheria interactive world control fixture at web/fixtures/eve-world-smoke-surface.json with an advertisement at web/fixtures/eve-world-smoke.provider-advertisement.json. The local provider catalog, web advertisement merge test, web layout probe, generic conformance consumer, and runtime-owner consumer all assert that web-reference, unity-uitoolkit, unity-scene, electron-shell, and tui lower the same provider-owned world/command boundary without importing Aetheria product state.
  • That generic world fixture now has its own provider scenario at web/fixtures/eve-world-smoke-scenario.json. The scenario advertises accepted and denied command receipts through eve.world_smoke.command_receipt.v1, so replay proof is no longer only an Aetheria product concern.
  • Runtime semantic capture now uses the same generic world control. UI Toolkit, Unity scene, Electron shell, and TUI capture contracts keep Aetheria as the primary pressure fixture while declaring eve.world-smoke as an additional accepted provider surface. The parity harness emits separate eve-world-smoke JSON projection/grid artifacts for those runtimes, and the runtime-owner conformance smoke asserts them from the exported pack.
  • Sai, Norn, and TeX now have plugin ABI fixtures for describe, validate, project, lower, measure, and apply behavior. The parity harness validates those fixtures against plugin manifests, so Eve proves the ABI shape without owning plugin semantics.
  • Plugin sidecar request/response schema names are now backed by Eve contract documents. gamecult.eve.plugin_abi.request.v1 and gamecult.eve.plugin_abi.response.v1 live under schemas/; Sai, Norn, and TeX ABI fixtures must name those same schemas, and parity fails if a sidecar advertises a request/response schema that is missing from the contract catalog.
  • Plugin sidecar receipt schema names are now backed by Eve contract documents. gamecult.eve.command_receipt.v1 is the generic command receipt envelope for provider-owned acceptance/reconciliation, while gamecult.eve.plugin_receipt.v1 is the plugin-runtime diagnostic/proposed state receipt envelope. Plugin ABI fixtures must match the sidecar-advertised receipt schema, and parity fails if that schema is missing from the contract catalog.
  • Runtime release/capture request schema names are now backed by Eve contract documents. gamecult.eve.runtime_release_request.v1 and gamecult.eve.runtime_capture_request.v1 live under schemas/; runtime lifecycle manifests must name catalog-backed request schemas, so release and capture status cannot hide a missing wire contract.
  • Conformance export now carries a root schemaCatalog and copies schema documents under schemas/ in the export. Plugin owners can assert gamecult.eve.plugin_abi.request.v1 and gamecult.eve.plugin_abi.response.v1 from the exported pack instead of reading Eve's parity manifest to discover contract paths.
  • EveConformance handoff now treats the exported schema catalog as part of the split boundary. The handoff schema move set includes plugin, provider, runtime, conformance, and ABI wire schemas, and the handoff smoke verifies the latest conformance export copied those schema documents.
  • Split-readiness reporting now exists for EveFlutter and EveUnity. The parity report lists member runtime health, required plugin capability claims, pending proofs, and blockers before either repo can graduate out of Eve incubation.
  • Direct2D is now recorded as an external Fensalir adapter spike, not an active Eve runtime. Activation requires recorded gamecult.eve.surface.v1 fixture replay, command emission through the advertised boundary, and Direct2D frame capture evidence from Fensalir.
  • Fixture conformance metadata now lives beside each fixture and is validated by the parity harness, so the corpus can move toward EveConformance without relying only on Eve's local manifest layout.
  • The browser reference now has an authority/staleness witness fixture. The parity report verifies visible fresh, accepted, stale, missing, pending, denied, predicted, and reconciled states, with provider and renderer ownership kept separate.
  • Command descriptor validation now runs for strict fixtures. Sai proves story.*/style.patch; Aetheria proves the daemon command boundary; the web lowerer resolves authored action.command through the shared Eve command intent path.
  • Provider plugin requirements now distinguish required parent semantics from optional nested sidecar affordances at the contract layer. A Sai surface may require sai.vn, but nested norn.graph and tex.math entries must keep requiredCapabilities empty and advertise their nested affordances through optionalCapabilities, preserving Norn and TeX as independent sidecar plugins.
  • Provider advertisement validation now runs in the parity harness.
  • Repixelizer and Aetheria provider advertisements are checked against gamecult.eve.provider_advertisement.v1.
  • Aetheria has a minimal provider-owned interactive world fixture in Eve so the browser oracle can prove the surface path without owning Aetheria truth.

Stop Conditions

Stop adding features and update the map when:

  • a runtime needs product knowledge to render a generic surface;
  • a plugin fixture needs provider state to prove plugin behavior;
  • a provider fixture becomes necessary for core Eve tests;
  • a compatibility route becomes easier to use than a provider advertisement;
  • a generated report says "active" while listing missing source symbols, features, metadata, or plugin support;
  • a split target exists but the owner, inputs, outputs, and release lifecycle are still awkward to explain.

If the sentence "X owns Y so that Z remains true" cannot be written cleanly, the migration step is not ready. The machine may still be useful. It is not yet coherent.