Thing/docs/input-capabilities.md
2026-07-11 03:16:42 +01:00

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Input capabilities

Providers publish semantic actions and suggested profiles. Clients own physical device discovery, user bindings, exposed action-bar controls, gesture timing, and override persistence.

Every binding maps one gesture to one semantic action. Direct controls, keyboard chords, axes, and ordered gamepad D-pad sequences are gesture kinds, not separate execution systems. The action bar is a compact editor over the same binding document; its controls are chosen by the player.

Actions may be derived from live state such as equipped modules, weapon groups, cargo consumables, role, docking state, or mode. A binding whose action is not currently available remains dormant so it can recover when that semantic action returns.