744 B
744 B
Input capabilities
Providers publish semantic actions and suggested profiles. Clients own physical device discovery, user bindings, exposed action-bar controls, gesture timing, and override persistence.
Every binding maps one gesture to one semantic action. Direct controls, keyboard chords, axes, and ordered gamepad D-pad sequences are gesture kinds, not separate execution systems. The action bar is a compact editor over the same binding document; its controls are chosen by the player.
Actions may be derived from live state such as equipped modules, weapon groups, cargo consumables, role, docking state, or mode. A binding whose action is not currently available remains dormant so it can recover when that semantic action returns.