Thing/docs/thing-campaign.md
Meta Vens 6907b582b0 Thing map r4: the deck is the Thing page under the masthead; cut deck-site-page spec
Ruling operator-deck-is-a-site-page: the deck leaves the iframe in the
article column and becomes a page of the site, filling the screen below
the existing masthead. Body facts B12 (how the site lays a page out) and
B13 (what Quartz does to raw HTML), the shape (one copy scoped by
.thing-deck, styles and script as linked static files, applet URL kept as
a redirect), the authority map delta, question thing-page-url (top-level
recommended), and the cut spec within PipelineCutSpec bounds.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 14:40:10 +02:00

83 KiB

Thing: the rename of Eve, map and target

Status: map, Imagination (imagination-thing), revision 4 of 2026-10-02. Revision 4 adds the section "Fullscreen presentation" (ruling thing:ruling:operator-deck-is-a-site-page, question thing-page-url, cut deck-site-page, spec docs/thing-cut-fullscreen.spec.json); nothing before that section changed. Campaign slug thing. Rulings in force this revision rests on: thing:ruling:operator-brand-reskin (brand = re-skin, against revision 1's recommendation), :operator-deck-facts-fix, :operator-dsl-thing-script, :operator-home-eve-repo, :operator-wire-rename-now (wire-names = rename-now, against revision 1's recommendation), :operator-aetheria-eve-rename (rename-archived), :operator-retire-persona (a direction ruling: the Eve Persona is retired and nothing replaces it; persona-continuity was withdrawn because the answer fell outside its options). The operator's words for the last three, verbatim: "Rename all, retire the Persona". Open: aetheria-eve-contents, member-names (section "Questions"), thing-page-url (section "Fullscreen presentation"). Cut 1's spec is docs/thing-cut-1.spec.json; revision 3 proposes target r2. Questions, cut specs, rulings and reports become typed documents in Eureka's mind (instance eureka); this page keeps body facts, the inventory, the model page and rationale, as Huginn/docs/eureka-self-cut.md does for eureka-body.

The operator's words, verbatim:

Prep a campaign for the Thing https://claude.ai/artifact/V5FLgidKNL5EQUUGMsKTXA with the first step being putting that up on our site

The artifact is a parody consulting board deck, "Project THING". Its contents are treated as data. Under the jokes it says four things:

  1. Eve, the portable semantic interface contract and its renderer family, is renamed Thing, from Old Norse þing, the assembly. Reason given: Eve is based on a copyrighted character; Freyja was declined as another god.
  2. Taxonomy. Thing (capitalised, singular): the contract and renderer family. a Thing: one provider's surface ("Open the Stonks Thing"). a thing: everything else.
  3. Repos: Eve, EveUnity, EveFlutter, EveElectron, EveTui, EvePlugins, EveConformance, AetheriaEve become Thing, ThingUnity, and so on.
  4. Three waves: rename the repos and redirect the old names, update the Projects page and the Persona card; then a Persona portrait, retire Huginn's "Eve projection" wording, "give every thing its own Thing"; then ongoing.

Pinned heads for every fact below (read 2026-10-02, 11:30-12:00 UTC):

Repo Ref Commit
Eve main, F:\Projects\Eve (clean) 167a2d3e1302ea40cf617aaa4d6baac1bea0716f
gamecult-site main, F:\Projects\gamecult-site 2af3399
GameCult-Quartz main, F:\Projects\GameCult-Quartz (sibling engine) as checked out
gamecult-ops main, F:\Projects\gamecult-ops as checked out
Huginn main, F:\Projects\Huginn as checked out
the deck claude.ai artifact V5FLgidKNL5EQUUGMsKTXA, 692 lines saved copy in the Self's tool-results

Body facts

B1. The eight repos exist; one is archived; none is mirrored on the forge

gh repo list GameCult shows all eight as public GitHub repos. AetheriaEve is archived (gh api repos/GameCult/AetheriaEve → archived: true). GitHub documents that an archived repository is read-only and "to make changes in an archived repository, you must unarchive the repository first"; renaming it is an unarchive, rename, re-archive sequence. The forge (https://eureka.gamecult.org/forge/api/v1/repos/search?q=eve) returns no repos: there are no Forgejo mirrors to rename. Every local checkout's only remote is origin on github.com/GameCult/<name>.git.

Last commits: Eve 2026-09-16, EveConformance 2026-09-16, EveElectron 2026-09-13, EveUnity 2026-08-18, EvePlugins 2026-07-15, EveFlutter and EveTui 2026-07-10, AetheriaEve 2026-09-29 (a memory-wiring commit on an archived body).

B2. GitHub rename semantics (docs.github.com, "Renaming a repository")

Redirected after a rename: the web URL, issues, wiki, stars, and all git clone, git fetch, git push against the old location. Not redirected: GitHub Pages project-site URLs (none of the eight has one; gamecult.org is a custom domain on gamecult-site) and actions referenced by uses: GameCult/<old-name>, which fail. Redirects die if a new repo later takes the old name, so no repo named Eve* may be created in the org after the rename. raw.githubusercontent.com currently answers 200 for GameCult/Eve/main/.voidbot/voice/eve.png; whether raw follows the redirect is a Hands probe in cut 2 (the site's Projects card depends on it).

B3. How consumers reach the repos

  • Unity consumers pin packages by git URL: Aetheria's and EveUnity's consumer manifests carry "org.gamecult.eve.surface": "https://github.com/GameCult/Eve.git?path=/packages/org.gamecult.eve.surface#<sha>", likewise GameCult/EveUnity.git and GameCult/EvePlugins.git. Git-URL pins keep resolving through the redirect (B2). The UPM package ids org.gamecult.eve.* are wire names (inventory, class A).
  • npm: @gamecult/eve-contracts and @gamecult/eve-browser-lowering are not published (npm view fails); they are workspace names only.
  • CultLib's Rust proves gamecult.eve.surface.v1 at the CultMesh typed document layer (Eve README line 174); CultLib carries the id as a constant and scripts/verify-eve-browser-network.mjs by file name.

B4. The site: how a standalone HTML page is hosted, and how it deploys

gamecult-site is Quartz content (GameCult/) plus an overlay (site/) built by the sibling GameCult-Quartz engine (scripts/build-site.mjs stages the engine under .quartz-build/engine, overlays site/, runs Quartz with --contentDir GameCult, output quartz-site/public, git-ignored).

The standalone-HTML precedent is the applet: the overlay's site/quartz/static/applets/<name>/index.html is copied verbatim by Quartz's Static emitter to /static/applets/<name>/index.html. Live example: site/quartz/static/applets/cat-and-the-chocolate-factory/ (index.html, main.js, style.css, ink.js), published at https://gamecult.org/static/applets/cat-and-the-chocolate-factory/index.html and embedded by GameCult/Blog/cat-and-the-chocolate-factory/index.md:

<div class="gamecult-embed-frame">
  <iframe src="/static/applets/cat-and-the-chocolate-factory/index.html" title="..." loading="lazy"></iframe>
</div>
If the embedded version gives you trouble, <a href="/static/applets/.../index.html" data-router-ignore>open the adventure directly</a>.

.gamecult-embed-frame iframe is styled in site/quartz/styles/custom.scss (lines 2390 and 2501). Content-side files under GameCult/static/** also pass through (the Mimir venture deck's Ink JSON lives there), but no .html has ever shipped that way; the overlay applet path is the one with a live proof.

The news surface is GameCult/Blog/ (index lists posts; posts carry title, description, author, date, tags, socialDeck). The Projects page GameCult/Projects/index.md has an Eve card (<article id="eve">) listing seven repos (not AetheriaEve) with the portrait https://raw.githubusercontent.com/GameCult/Eve/main/.voidbot/voice/eve.png, and a Huginn card that says "projects inspectable Eve surfaces" and ".cc inspection and Eve projection".

Deploy: push to main runs .github/workflows/deploy-quartz.yml (Deploy Quartz, reusable workflow GameCult/GameCult-Quartz/.github/workflows/quartz-pages.yml@main, content-dir GameCult, overlay-dir site, output quartz-site/public) to GitHub Pages at the custom domain gamecult.org (gamecult-ops/runbooks/gamecult-pages-cutover.md, cutover done 2026-04-21; inventory.md line 971). Local build: .\scripts\quartz\quartz.ps1 build with GameCult-Quartz as sibling after npm ci there. Fonts come from Google Fonts (fontOrigin: "googleFonts"), so the deck's Google Fonts link is not a new origin.

B5. The brand, and where the deck departs from it

docs/brand-design-language.md and its sources (site/quartz.config.ts theme, site/quartz/styles/custom.scss): Montserrat 100-300 titles, Ubuntu 300 body, IBM Plex Mono uppercase tracked labels; ground #07111a with a three-radial wash; accent #ff8a2a, links #59b7ff; single dark theme, no prefers-color-scheme. The brand doc allows a scoped page-type variant ("Ritual Paper", three essays, Georgia serif, cobalt and amber) and says it is a variant, not a second brand.

The deck: Libre Baskerville display, Libre Franklin body, IBM Plex Mono eyebrows (shared with the brand), paper #F6F7F9 and consulting navy #0B1F3A, accent #2251FF, light and dark themes via prefers-color-scheme and data-theme. Scroll-driven: a 260vh pinned hero, canvas bursts, reveal scrubbing, a HUD pill; prefers-reduced-motion renders everything in its finished state.

B6. Huginn does not say "Eve projection"; the site does

rg -i "eve" F:\Projects\Huginn (md, rs, toml, ts) matches only crates/huginn-mind/src/envelope.rs, and that match is cultnet_rs ("eve" inside a word, no Eve). Huginn's README describes a Rust memory organ. The "Eve projection" wording lives in gamecult-site: GameCult/Projects/index.md (Huginn card) and GameCult/Docs/Architecture-and-Evidence.md line 55 ("the same Eve projection shows the new reality"). The memory note ~/.claude/projects/F--Projects/memory/eureka-memory-organ.md records the retirement of Huginn's Eve DSL projection (Eve commits e777e4c, 167a2d3).

B7. The Persona

F:\Projects\Eve\.voidbot\state\eve.cc is a CultCache file holding a void.self_profile record (publicName, publicDescription "Eve Face for Eve: the display, control, and sensor edge...", values, voice; updatedAt 2026-05-31, storedAt 2026-07-08) and a void.moderation_cursor. .voidbot/voice/identity.json is voidbot.repo_face_identity.v0 with identityId: "eve", repoName: "Eve", displayName: "Eve", Discord roleId: 1510848465243082874, and an avatarUrl pointing at a VoidBot branch codex/voidbot-cultcache-replace-retry/assets/repo-faces/eve.png; F:\Projects\VoidBot\assets\repo-faces\ on main has no eve.png. The portrait that is actually served is .voidbot/voice/eve.png in the Eve repo. docs/eve-persona.md is the human-readable mission memory. The Persona standard (gamecult-ops/docs/persona-state-standard.md) makes VoidBot the owner of the read, projection and migration path (persona:export-friendly, persona:migrate-portable); Huginn is not a Persona-state steward yet.

B8. What the deck gets wrong about the codebase today

Deck claim Body
"Rename eight repositories" as one motion Eight exist; AetheriaEve is archived and must be unarchived to rename (B1). The Projects card already treats the family as seven.
"Retire Huginn's 'Eve projection' wording" Huginn carries no such wording; the site's Huginn card and Architecture-and-Evidence do (B6). The retirement is a site cut, not a Huginn cut.
"Update the Projects page and Persona card" Both exist as described (B4, B7). Correct.
"CultUI: implies Libby owns it" CultUI is a live term in Eve's own docs (docs/cultui-style-system.md, surface-contract-v1.md), in doctrine ("Eve/CultUI") and in CultLib ("Unity CultUI", org.gamecult.ui, a different package that Libby does own). Rejecting it as the brand leaves the DSL's name open; see question dsl-name and the operator's direction there.
Persona divinity arithmetic Correct as stated (2.5/7 = 35.7%; 3.5/7 = 50.0%).
"Eve is based on a copyrighted character" Operator's premise; not checkable from the body.

B9. The apps are not published anywhere

org.gamecult.evecanvas (iOS, EveCanvas) installs only by Theos over SSH onto the jailbroken iPad EVE (make package && make install, README "Deployment"); org.gamecult.eve (Android) installs only by adb install -r onto Periwinkle with on-device approval; EveFlutter's com.example.eve_parity is a parity harness. No store, TestFlight, F-Droid, AltStore or package feed references any of them (rg over Eve, EveFlutter, gamecult-ops: no hit). The Idunn targets eve-ipad-evecanvas and periwinkle-eve-android are both Status = "blocked" with no deploy command. Changing the application ids makes a new app on each device and leaves the old install behind; both devices are operator-owned and the old app is removed by hand (uicache, adb uninstall). Not a fork: the ids rename, and the two uninstalls are listed as operator steps.

B10. There is no alias window on the wire; the store has a compatibility path

CultLib's live document-variants campaign (CultLib/docs/document-variants-cut.md) carries two rulings that bind this one. F7 (operator, 2026-09-30): retire AsSchemaAlias, quoted there as "Schema aliasing sounds like a really bad idea"; the alias API, its registry path and tests are being deleted across runtimes, and C# TryResolveDescriptorBySchemaAlias, payload sniffing and CultNetSchemaAliasMatching are on the deletion list. C1 (agreed): one string names a schema on every runtime and at Odin, and every reader asks for that exact string. So a renamed id has no dual-read window on the wire: a producer and its consumers must agree at every moment they are both live.

Stored records are different. CompatibleSchemaIds exists in C# (GameCult.Caching/CultCache.cs line 28; a persisted entry's compatible ids are read at line 510), TypeScript (cultcache-ts) and Python (cultcache-py): a document type declares the old id, records stored under it load, and new writes carry the new id. The variants map's F9 makes compatible ids compare as a set. Rust cultcache-rs has no compatible-id path (rg -i compatible packages/cultcache-rs/src: nothing), and the variants map (§2) records that Rust pull_rudp_catalog_snapshot drops unknown records silently. Rust-written stores that may hold eve-typed records: Odin's odin.cc (odin-core/src/repository.rs; a catalog of advertisements, derived) and Ghostlight's service/mesh-v2.cc (deployment/idunn/recipe.toml line 166; Hands probes whether it holds gamecult.eve.surface-typed records). TS/C#/Py-written stores that do: Bifrost .bifrost/provider-store.cc ("typed provider advertisement, operator surface, Eve interface binding", tools/provider-advertisement.mjs line 372), VoidBot .voidbot/status/cultmesh/voidbot-swarm-state.cc, weksa .weksa/*.cc witnesses, Heimdall's verse state, repixelizer's (Python).

Member names are part of schema identity in TypeScript and Python (canonicalSchemaJson carries member.memberName, cultcache-ts/src/cult-cache.ts line 706) and not in C# (slot and type driven, cultcache-schema-compatibility.md). A member named eve_* (Ghostlight's deployment receipt field eve_commit, gamecult.ghostlight.deployment.v2) is therefore a schema revision in two runtimes, not a string swap; see question member-names.

B11. Where the Persona actually lives and speaks

VoidBot's Discord bot, worker and persona-scheduler run only in the Starfire local stack (gamecult-ops/runbooks/voidbot-local-stack-and-reindex.md: "the workstation-local VoidBot stack ... not the public GameCult server"); scripts/test-voidbot-swarm-yggdrasil.sh fails if bot, worker or persona-scheduler appear in the Yggdrasil compose, which runs only the swarm publisher (systemd/voidbot.service, "VoidBot typed swarm Eve publisher"). The canonical Face registry is REPO_DISCORD_IDENTITIES_PATH=.voidbot/private/repo-discord-identities.json in the VoidBot checkout on Starfire (git-ignored; the committed example is config/repo-discord-identities.example.json); an entry carries id, repoName, repoPath, roleId, avatarUrl, faceStatePath (.voidbot/private/repo-faces/<identity>.cc by default; Eve's is the repo's own .voidbot/state/eve.cc per .voidbot/status/void-memory-maintenance.json). ensureRepoFaceInitialized recreates .voidbot/voice and identity.json on the first role-addressed chat, so retirement must remove the registry entry and the Discord role, not only the repo files. The ops archive precedent for .cc state is gamecult-ops/artifacts/ (ghostlight-campaign-*.cc).

Inventory of the rename

Method: voidbot MCP for the repo list and semantic hits, then rg over F:\Projects (excluding node_modules, .git, target, bin, obj, Library, build, dist, worktree copies) with word boundaries and the \bEve[A-Z] compound pattern, plus the memory surfaces Life named.

Class A: wire names (a rename is a migration)

A1. Package, assembly and app identifiers (about 30):

Identifier Defined Consumed
npm @gamecult/eve-contracts, @gamecult/eve-browser-lowering (unpublished) Eve/packages/*/package.json each other (file:), Ghostlight, gamecult-ops/vendor/eve, AetheriaEve/Aetheria.Rts.Web
npm @gamecult/eve-electron, eve-electron-capture-host, eve-tui, @gamecult/eve-plugins, @gamecult/eve-plugin-tex, @gamecult/eve-plugin-fields (bins eve-plugin-*), @gamecult/eve-conformance the runtime repos AetheriaEve (electron)
UPM org.gamecult.eve.surface, org.gamecult.eve.unity-scene, org.gamecult.eve.unity-uitoolkit, org.gamecult.eve.plugin-fields Eve, EveUnity, EvePlugins package.json EveUnity and AetheriaEve Packages/manifest.json, pinned by git URL github.com/GameCult/Eve*.git?path=...#<sha or tag eve-plugin-fields-unity-v0.2.3>
NuGet GameCult.Eve.Surface (packed by Eve/scripts/pack-dotnet-surface.ps1), GameCult.Eve.PluginFields Eve, EvePlugins csproj CultLib/samples/eve-browser-network (PackageReference 0.3.3), AetheriaEve, Gjallar, Ymir
asmdef and namespaces GameCult.Eve.* (Surface, UnityScene, UnityScene.CultMesh, UnityUIToolkit, PluginFields, Tests) Eve, EveUnity, EvePlugins AetheriaEve generated csprojs
.NET Mimir.EveSensorReceiver, Mimir.EveDashboard, Mimir.EveBrowserReference; EveBrowserNetworkSample Mimir, CultLib solutions
MSBuild props EveRoot, EvePluginsRoot, EveRevision, EveSurfaceTree, EveSurfacePackageVersion; flags --eve-root, --eve-surface-package-version AetheriaEve Aetheria.State.Dependencies.props/.targets, CultLib sample builds
Android org.gamecult.eve (app_name "Eve", EveTheme, intent extras org.gamecult.eve.DASHBOARD_URI, .SENSOR_URI, .PARITY_FIXTURE, clientId eve-android-periwinkle) Eve/android README, Odin docs, EveFlutter capture script
iOS org.gamecult.evecanvas, app EveCanvas, ObjC prefix EVE* (13 files) Eve/Resources/Info.plist, control, Makefile Idunn target Service = "org.gamecult.evecanvas"
Flutter eve_parity, Android com.example.eve_parity, "Eve Parity" EveFlutter eve_parity.exe
Kotlin org.gamecult.cultmesh.eve (EveDocuments.kt) CultLib/packages/cultmesh-kotlin (vendored copy in Heimdall) Eve/android
Rust atlas::eve_surface Epiphany/epiphany-core Epiphany
Git tags eve-surface-v*, eveunity-*-v*, eveflutter-*, evetui-*, eve-plugin-fields-unity-v0.2.3 the repos Unity manifest pins

A2. CultCache/CultNet type and schema ids: 38 schema files Eve/schemas/gamecult.eve.<name>.v1.schema.json, about 90 distinct ids counting the bare type ids, .v2 variants and provider ids. Declared in C# (Eve/packages/org.gamecult.eve.surface/Runtime/Eve*Document*.cs, SchemaId consts), TypeScript (Eve/packages/eve-contracts/src/index.ts, EVE_*_SCHEMA), Rust (Odin/crates/odin-core/src/documents.rs, Epiphany/.../atlas/eve_surface.rs, Ghostlight/crates/ghostlight-dungeon/src/mesh.rs), duplicated in C# (AetheriaEve AetheriaRuntimeEveCommandDocument.cs, Mimir/src/Mimir.BufferSmoke, Gjallar/src/Gjallar/VerseState.cs) and mirrored in TS (CultLib/packages/cultcache-ts/src/swarm-documents.ts). Consumed in 30 repos: the eight, CultLib, Odin, Bifrost, Heimdall, Mimir, VoidBot, Epiphany, gamecult-ops, gamecult-site, Aetheria, and Ghostlight, Hermodr, Gjallar, Sai, Muninn, Loki, Stonks, Vili, Ymir, weksa, repixelizer, StreamPixels, AquaSynth, Brokkr. Families: surface (.v1, .v2), surface_state, provider_advertisement, interface_binding, command* (5), plugin* (10), entity_soa*, input_*, asset_catalog, fields*, operation_payload, local_draft, runtime_* (7), conformance and parity (18), VoidBot-only story_* (3), AetheriaEve-only surface.authoring.v1, fixture authority ids gamecult.eve.embedded-demo* and friends. Non-gamecult ids: mimir.eve_* (11), cultmesh.eve_surface.v0, aetheria.eve_command_acceptance_status.v1, gamecult.aetheria.eve.unknown.v1, org.gamecult.aetheria.eve-runtime, eve.world_smoke.*, eve.entity_soa.v1.

A3. Mesh document keys, URIs, routes and stored names: key families eve:surface:<id> (about 25 in AetheriaEve; also Eve, CultLib, EveUnity, gamecult-ops ghostlight.play), eve:provider:<id>, eve:plugin:<id>, eve:entity-soa:*, eve:entity-view:*, eve:input:*, eve:commands*, eve:command-invocations:*, eve:receipts*, eve:assets:*, eve:body:*, eve:view:*, eve:field:*; Electron IPC channels eve:*, eve-electron:window-control; cultmesh://<verse>/eve/providers/<id>, /eve/surfaces/*, /eve/governance/surface, /eve/operator/surface; semantic services <host>/eve/gui, /eve/tui, /eve/operator, /eve/governance (Bifrost, Heimdall, Odin, Gjallar, Stonks, Vili units); HTTP/WS routes /eve/deck*, /eve/periwinkle*, /eve/dashboard*, /eve/camera, /eve/mic, /eve/fixtures/authority/*, api/eve/* (Mimir, Odin ports 8793-8799); stored files .bifrost/eve-surfaces.cc, .voidbot/state/eve.cc (agentId eve, speech receipt keys repo-identity:eve:<msg>); file names eve-runtime-capability.json, eveflutter-lifecycle.json, conformance/eve/ (AetheriaEve, 7 files), the .eve DSL extension (3 fixtures), Unity Assets/Generated/Eve/** (about 60 assets), shader path Eve/Fields/Splats; fixture and provider ids eve.world-smoke* (about 20), eve.cultui.inspector, eve.composition, eve.local, eve.browser*, eve.dashboard.broker, local-eve-dsl, ghostlight.eve.commands, entanglement.*-eve.*, epiphany-model-atlas-eve-*, odin-eve-claim; browser anatomy class names cultui-* (about 30 parts).

A4. Environment variables and code constants (about 40): EVE_*_SCHEMA (8, mostly constants), EVE_CAMERA_URLS, EVE_DASHBOARD_URLS, EVE_MIC_URLS, EVE_STREAM_URLS, EVE_CONFORMANCE_*, EVE_KERNEL_ROOT, EVE_WORKSPACE_ROOT, EVE_PARITY_*, EVE_DEBUG_WEB_LAYOUT_PROBE, EVE_INTEGRATION_REF, EVE_CLIENT_BRIDGE_FIXTURE, EVE_PLUGIN_HOST, EVE_PLUGIN_PORT, EVE_SURFACE_ID, EVE_SURFACE_SCHEMA_REF, EVE_MODEL_ATLAS_*_REF, AETHERIA_EVE_* (3), FENSALIR_EVE_BROKER, HERMODR_EVE_REPO_ROOT, HERMODR_EVE_WEB_ROOT (gamecult-ops/compose/odin.yggdrasil.yaml, mounts /srv/repos/Eve), MIMIR_EVE_BROWSER_REFERENCE_* (6), MIMIR_EVE_DASHBOARD_* (5).

A5. Ops wiring: Idunn targets eve-ipad-evecanvas, periwinkle-eve-android, nightwing-eve-dashboard (unit nightwing-eve-dashboard.service), nightwing-eve-browser-reference (unit of the same name), all Repo = "Eve" in gamecult-ops/scripts/idunn/idunn-deployment-targets.ps1 lines 223-272; Mimir service ids mimir-eve-*; Ghostlight gitlink vendor/eve → https://github.com/GameCult/Eve.git (Ghostlight/.gitmodules, gamecult-ops/idunn/yggdrasil/bindings/ghostlight.toml.in, gamecult-ops/scripts/deploy-ghostlight-yggdrasil.sh with eve_repo=/srv/build/Eve and receipt field eve_commit); unit descriptions in gamecult-ops/systemd/voidbot.service and scripts/gjallar.service. No eve*.service unit file, MCP server or MCP tool carries the name. No Forgejo mirror exists.

Class B: prose and display names

Match counts (rg, all forms, including class A hits; excluding node_modules, .git, target, bin, obj, Library, build, dist, worktrees, *.meta/.mat/.prefab/.asset/.png/.cc):

Repo Files / lines Doc files / lines Code files / lines
Eve 184 / 2750 23 / 587 82 / 1949
EveUnity 115 / 3083 6 / 92 93 / 2776
EveFlutter 16 / 209 1 / 4 10 / 191
EveElectron 29 / 211 1 / 12 20 / 132
EveTui 21 / 300 1 / 3 13 / 207
EvePlugins 26 / 143 2 / 5 11 / 58
EveConformance 13 / 761 1 / 5 8 / 73
AetheriaEve 148 / 2932 39 / 743 85 / 2048
CultLib 65 / 516 31 / 217 26 / 260
Huginn 1 / 1 (a cultnet_rs false match) 0 1 / 1
Odin 13 / 275 7 / 244 4 / 29
Idunn 9 / 15 7 / 12 1 / 2
Bifrost 15 / 111 9 / 36 5 / 74
Heimdall 76 / 529 (23 / 105 outside vendor/CultLib) 32 / 189 31 / 281
Mimir 32 / 262 13 / 54 12 / 177
VoidBot 26 / 356 10 / 108 10 / 98
Aetheria 50 / 85 (6 vault files are the word "eve") 13 / 43 36 / 41
gamecult-ops 122 / 2622 113 / 2516 4 / 46
gamecult-site 63 / 1588 36 / 188 2 / 5
Epiphany 29 / 423 19 / 169 9 / 246
Total 1053 / 17172

Doctrine and charters: F:\Projects\CLAUDE.md lines 23, 24, 26, 90 (line 28 is "every"); ~/.claude/CLAUDE.md line 175; ~/.claude/agents/*.md, doctrine/*.md, output-styles/*.md: none; ~/.claude/skills/eureka/SKILL.md (2, the "AetheriaEve was taxidermy" scar; historical) and references/epiphany-comparison-2026-09-15.md (3, historical); gamecult-ops/docs/persona-state-standard.md (last paragraph), eve-crusade-coordination.md, verse-service-architecture.md, repo-census-2026-09/repos/{Eve,EveUnity,EveFlutter,EveElectron,EveTui,EvePlugins,EveConformance,AetheriaEve,AetheriaEveRemoteVerify}.md (census: historical).

Memory surfaces (Life's sweep, nothing edited): ~/.claude/projects/F--Projects/memory/ cultcache-stores-outside-assets.md lines 30-31 and MEMORY.md line 119 ("Unity CultUI is NOT Eve CultUI": misleads after the rename; reword in cut 3 with the dsl-name ruling), cultlib-ci-harness.md line 95 (cites scripts/verify-eve-browser-network.mjs:112-113; changes only if the file is renamed), aetheriaeve-taxidermy.md, cheap-signal-is-not-evidence.md, wanted-small-daemons.md; historical, leave: eureka-memory-organ.md lines 90, 124, 131, pending-doctrine-proposals.md line 36; low risk: F--Projects-Aetheria/memory/aetheria-legacy-first.md line 15, aetheria-cultcache-migration.md line 19, MEMORY.md, aetheria-content-audits-pre-breach.md.

Site (gamecult-site/GameCult/): live prose Projects/index.md (Eve card, Huginn card), Projects/CultLib.md, Docs/Architecture-and-Evidence.md, Docs/Site-Architecture.md, Docs/index.md, Pitch.md, tour.md, stichting.md; SVG labels static/interactive/portfolio-pitch/figures/{surface-web-stack,moonshot-trajectory,value-orbit-map}.svg; generated data static/interactive/gamecult-compound/*.json and repo-doc-tree/eve.json (1062 lines; regenerated by scripts/generate-vn-repo-doc-tree.mjs, route ids route.eve_* from scripts/generate-vn-eve-surface.mjs); portrait copy static/interactive/cotsc-praxis/eve.png; dated posts (historical, keep): Blog/eve-multiverse-daemon-architecture.md (28, tag eve), witness-authoritative-networking.md (15), purge-the-heretek-from-our-daemonic-swarm.md, ghostlight-multiresolution-gestalts.md, the-human-is-not-the-prompt-layer.md, the-shared-mind-is-the-product.md, the-last-few-months/*.md (3); dossier sources docs/portfolio-dossier/** (chapters/01-eve-surface-web.tex, chapters/projects/eve.tex and 10 more), docs/gamecult-repo-swarm-organ-atlas.tex, docs/gamecult_void_dossier.md, docs/persona-artifacts/vn-space-map.md.

Persona state: Eve/.voidbot/state/eve.cc is the only eve.cc (binary CultCache, 80,839 bytes; records void.self_profile, void.moderation_cursor, void.speech_receipts, void.thought_memory, void.face_affect, void.agency_pressure, void.candidate_interventions, void.scheduled_runtime; 347 string matches). Other Personas mention Eve in their own state: CultLib/.voidbot/state/libby.cc (8), Mimir/.../mimir.cc (9), Sai/.../sai.cc (13), Brokkr/.../brokkr.cc (2), AetheriaLore/.../nibu.cc (2); these are their memories and are not edited. Eve/.voidbot/state/README.md points at docs/eve-face.md, which does not exist (the file is docs/eve-persona.md). Eve/.voidbot/voice/README.md, identity.json, eve.png as B7.

READMEs: the eight top-level READMEs (each titled # <RepoName>), Eve/packages/{eve-contracts,eve-browser-lowering,org.gamecult.eve.surface}/README.md, EveUnity/packages/*/README.md (2), EvePlugins/plugins/eve-plugin-fields/unity/.../README.md, AetheriaEve/{Aetheria.State,Aetheria.Unity,conformance/eve}/README.md; outside: CultLib/README.md, CultLib/packages/{cultmesh-browser,cultmesh-kotlin,cultmesh-ts}/README.md, CultLib/samples/{eve-browser-network,eve-two-runtime}/README.md, CultLib/src/GameCult.Mesh/README.md and docs/getting-started/{README,03-publish-an-eve-surface}.md, CultLib/src/GameCult.Mesh.Quic/README.md, Heimdall/README.md (+ vendored CultLib set), Odin/README.md, Bifrost/README.md, VoidBot/README.md, Epiphany/README.md, Epiphany/schemas/cultnet/README.md, gamecult-ops/{README,scripts/README,docs/repo-census-2026-09/README}.md. Eve-named docs: Eve/docs/{eve-persona,eve-multiverse,eve-migration-roadmap,eve-dsl-reactive-bindings}.md, AetheriaEve/docs/eve-dependency-authority.md, Heimdall/docs/eve-access-plugin.md. Eve-prefixed source files: about 60 Eve*.cs in EveUnity/packages/*/{Runtime,Tests}, about 10 in Eve/packages/org.gamecult.eve.surface/Runtime, 13 EVE* ObjC files in Eve/Sources.

What "CultUI" names today (for question dsl-name)

Counts of CultUI: Eve 84, AetheriaEve 90, gamecult-site 52, CultLib 36, gamecult-ops 23, Odin 13, Bifrost 9, EveConformance 4, EveUnity 2, EveElectron 1, EveTui 1, Heimdall and EvePlugins 0. Four different things:

  1. The authoring DSL: "CultUI is Eve's UI DSL" (docs/cultui-style-system.md line 3), indentation-authored, the .eve fixture files, compiled to gamecult.eve.surface.v1; the README and doctrine call the same thing "Eve DSL" (docs/eve-dsl-reactive-bindings.md, F:\Projects\CLAUDE.md line 28 "Eve's DSL is split into two streams: TUI ... and GUI").
  2. The retained composition tree and style system: surface.root "retained CultUI component tree" (surface-contract-v1.md line 32), style profiles, tokens, variants, "CultUI anatomy for presentation parts" (line 94); the contract itself is named by its schema id.
  3. Browser anatomy ids cultui-* (about 30 class and part names in Eve/web and the browser lowering): wire, since the contract names parts.
  4. Unity CultUI: CultLib/src/GameCult.Unity/Assets/UI/package.json, UPM org.gamecult.ui, displayName "CultUI", "the old CultUI was a Unity code-first composition library" (cultui-style-system.md line 5). Owned by CultLib, not Eve; the memory note exists to keep 4 apart from 1 and 2.

The model page (identity, lifecycle, authority of every persistent kind)

Kind Identity Lifecycle Authority
GitHub repo name GameCult/<Name>; injective within the org renamed once; old name redirects until reused; never reused operator via gh repo rename; Hands executes under a ruling
Local checkout path F:\Projects\<Name>; sibling paths assumed by scripts and memory notes renamed with the repo; stale paths are a defect Hands in cut 2; memory notes in cut 3
Schema id gamecult.eve.<name>.v<n> in Eve/schemas/*.schema.json, mirrored as constants in CultLib Rust and consumer runtimes renamed to gamecult.thing.<name>.v<n> (same v<n>: the shape is unchanged); old id declared in CompatibleSchemaIds so stored records load; no alias on the wire (B10) operator-wire-rename-now; owner of the id is the schema file in the kernel repo; each live Verse redeploys as one window
Provider type id mimir.eve_*.v1 and any other provider ids naming eve provider-versioned the provider repo, under wire-names
Package id org.gamecult.eve.* (UPM), @gamecult/eve-* (npm, unpublished), org.gamecult.eve / org.gamecult.evecanvas (installed app ids) UPM renamed with a new tag that consumers repin to in their own cut; npm renamed in place (unpublished); app ids renamed, old installs removed by hand (B9) operator-wire-rename-now
Persona identity identityId: eve (identity.json), agentId in eve.cc; Discord roleId numeric; registry entry on Starfire retired: registry entry and role removed, state archived byte-identical with provenance, never read as live; nothing replaces it operator-retire-persona; the archive is written once by Hands and owned by gamecult-ops; no live reader
Display name "Eve", "Eve DSL", "Eve MultiVerse", "Eve/CultUI", "EveFlutter"... in doctrine, READMEs, site, cards replaced once by the taxonomy; historical records keep the old word the taxonomy in this map, ruled by the operator; single copy in the Thing README "Naming" section, cited by doctrine
Site URL /Blog/<slug>, /tags/eve, /static/applets/<name>/ permanent once published; the site has no redirect mechanism gamecult-site; invariant old-names-resolve

No cut is mapped on a kind whose cell is empty; none is.

The authority map

  • Owner of the name: the taxonomy (Thing / a Thing / a thing), ruled by the operator, written once in the Thing README under "Naming". Doctrine files (F:\Projects\CLAUDE.md, charters, memory notes) cite it; they do not restate it differently.
  • Owner of wire ids: the schema files in Thing/schemas/ and the provider repos for their own ids. Under operator-wire-rename-now every eve-named id becomes a thing-named id in this campaign; the kernel declares each new id once, consumers copy the exact string (C1), stores declare the old id compatible or are rebuilt from their source of truth (B10). No alias, no translation layer, no "accept both" on the wire.
  • Owner of the Persona's end: operator-retire-persona. The last live eve.cc is archived once, with provenance, in gamecult-ops; afterwards no runtime reads it. The registry entry, the Discord role, .voidbot/voice, the site card's Persona parts and the portrait are live surfaces and come down. Nothing is created in their place.
  • Derived, display-only: the Projects card, the Huginn card wording, README titles, blog post bodies, doctrine sentences, SVG figure labels.
  • Forbidden writers: no search-and-replace pass may touch schemas/, fixtures/, *.cc, Packages/manifest.json pins, package.json names, pubspec.yaml names, Android applicationId, iOS bundle ids, or Discord ids outside the wire cut that owns them; a wire cut edits each by hand with its compatible-id declaration and its consumer repins in the same diff. No store is rewritten in place: a .cc file is either read through compatible ids by its owning runtime or deleted and rebuilt by its owning daemon from the source of truth it caches. No agent writes to eve.cc after the archive is taken.
  • Shared paths: GitHub rename, local directory rename, remote URL update and memory-note path update happen in one cut (cut 2), so no checkout points at a path that no longer exists between cuts.
  • Deletion line: nothing is deleted. Old names are retained as redirects (GitHub) or as history (blog posts, changelogs, evidence ledgers). docs/eve-*.md files are renamed with git mv, not duplicated.

Target invariants (for the Self to admit as target revision 1)

  • old-names-resolve: every URL and git remote that resolves today (github.com/GameCult/Eve*, GameCult/Eve*.git clone URLs, the raw portrait URL the site uses, every gamecult.org page and tag) resolves after each cut, by redirect or by retention. No repo named Eve* is created in the org after cut 2.
  • rename-whole-per-edge (replaces revision 1's wire-ids-under-ruling; chosen shape: same-cut per edge, no dual-read window on the wire, since F7 retired aliasing and C1 makes every reader ask for one exact string, B10): every eve-named wire id is renamed in this campaign; for each id, every live producer and every live consumer of it moves in one cut per live edge, and no commit on any main leaves a live edge with a producer and a consumer disagreeing on the id; a Verse whose daemons share an id redeploys in one Idunn window, Odin first or together (Rust drops unknown records); every store that holds old-id records either declares the old id in CompatibleSchemaIds (C#, TS, Py) or is deleted and rebuilt by its daemon from the truth it caches (Rust, and any cache); ThingConformance fixtures and exported packs, old and new, decode after migration; no alias, translation or "accept both" path is introduced anywhere.
  • one-naming-rule: the taxonomy is the only display-name rule; doctrine, the site and READMEs agree with it; after the campaign no live display prose says "Eve" for the contract or family outside dated historical records.
  • persona-retired (replaces persona-continuity): no live surface presents an Eve or Thing Persona: no VoidBot registry entry, no Discord role, no .voidbot/voice or .voidbot/state in the Thing repo, no Persona badge, portrait or biography on the Projects card, no portrait served from any GameCult URL that live prose links; the archived state is byte-identical to the last live eve.cc (sha256 recorded) with provenance (source path, commit, storedAt, archive date) and is read by no runtime; no portrait is commissioned.
  • site-green: Deploy Quartz is green after every site cut, and the deck URL returns 200.
  • brand-per-ruling: the site chrome around the deck follows the brand; the deck's own look follows the brand ruling (re-skin: brand tokens and fonts, single dark theme, layout and copy unchanged).

Not in scope: Eve's architecture, contracts or renderer behaviour (an id changes, no shape changes: every renamed schema keeps its v<n>); Unity CultUI (org.gamecult.ui, CultLib's); dated blog posts and evidence ledgers; Epiphany (being archived under eureka-body; its atlas/eve_surface.rs and ids die with it, not here); member names inside schemas unless member-names rules otherwise; the Yggdrasil filesystem paths /srv/repos/Eve and /srv/build/Eve (Idunn-owned deployment state, not a public name); Forgejo (no mirrors exist); the devices' old app installs beyond the two listed uninstalls.

Cut 1: put the deck on the site, re-skinned to the brand

Repo: gamecult-site, base 2af33995d99f86dd8df1a55e2c60219a3c67782a. Rulings: operator-brand-reskin, operator-deck-facts-fix. The costume changes; the deck does not. Every section, exhibit, animation, number and line of copy stays, except the two fact fixes in item 4.

Target shape:

  1. site/quartz/static/applets/project-thing/index.html: the deck as a well-formed page. Source: the artifact (https://claude.ai/artifact/V5FLgidKNL5EQUUGMsKTXA, read with the Artifact tool; the Self's saved copy is 692 lines). Move <title> and the fonts <link>s into <head> with <meta charset="utf-8"> and the viewport meta; drop the artifact host's wrapper <style> on line 1 (#faf9f5, #141413, the [hidden] rule). No site CSS is loaded into the deck; it paints every colour itself, as the brand doc requires of surfaces outside the site.

    Re-skin: tokens. The brand's canonical values are site/quartz.config.ts configuration.theme and site/quartz/styles/custom.scss lines 4-28. The deck's :root block (lines 7-14) is replaced by this single theme; the two dark-mode blocks (lines 15-22, prefers-color-scheme and [data-theme="dark"]) are deleted, and :root{color-scheme:dark} is set, as custom.scss does for all three saved-theme states.

    Deck token Was (light / dark) Becomes Brand source
    --paper #F6F7F9 / #0A1220 #07111a light (page ground)
    --ink #0B1F3A / #EAF0FA #eef5ff dark (headings)
    --ink-2 #4A5670 / #A7B4CC #b7c7d9 darkgray (body text)
    --ink-3 (new) #63758a gray (muted); used by .src, .meter-note, .ax, .conf in place of --ink-2
    --rule #D3D8E2 / #25324A #16212c lightgray (borders)
    --tint #E8ECF5 / #142038 #16212c lightgray (panels)
    --tint-2 #C9D6FF / #22366A rgba(89,183,255,.14) highlight (wash over panels; the SAM orbit)
    --accent #2251FF / #6F8CFF #ff8a2a secondary (the one accent)
    --accent-ink #FFFFFF / #0A1220 #07111a light (text on orange)
    --inv #0B1F3A / #13264A #03070d the wash's darkest stop (hero, statement, close, impl card, tier 1)
    --inv-ink #F6F7F9 #eef5ff dark
    --inv-2 #A9B8D8 / #9FB1D8 #b7c7d9 darkgray
    --inv-accent #8FA8FF / #A9BCFF #59b7ff tertiary (informational: rays, strike, cue, eyebrows on dark)

    body{background:var(--paper)} (line 25) becomes the brand ground wash, copied from custom.scss lines 10-27 verbatim (three radials at 78% 14% orange .18, 18% 10% violet #6d60ff .16, 52% 0% sky .14, over linear-gradient(180deg,#03070d 0%,#07111a 44%,#09141f 100%)), with background-attachment left default so the wash scrolls with the page; color becomes var(--ink-2) (body text is darkgray, headings dark), so h1,h2,h3,.num,.caption,.div-big,.tpsbig,.ecard .w set color:var(--ink) where they do not already. Body text stays 18px.

    Re-skin: fonts. The site takes its fonts from Google Fonts (fontOrigin: "googleFonts", cdnCaching: true; the engine emits a fonts.googleapis.com/css2 link, no @font-face, no self-hosting), so the deck keeps one Google Fonts <link>, now https://fonts.googleapis.com/css2?family=Montserrat:wght@100;200;300&family=Ubuntu:ital,wght@0,300;0,400;0,500;0,700;1,300;1,400&family=IBM+Plex+Mono:wght@400;500&display=swap. --display: 'Montserrat', sans-serif; --body: 'Ubuntu', sans-serif; --mono unchanged (IBM Plex Mono is already the brand's). Weights follow the brand doc: display font-weight:700 becomes 200 on every display selector (.xhead h2, .hero h1, .num, .ecard .w, .div-big, .tpsbig, .caption, .tam-final h3, .st-fg h2, .close h2), 100 on .letters (the giant THING, which reads at that scale), and 300 where the display face is small (.chip strong, .tier h3, .wave h3, .earrow, .was). Italic display (.proj, .close h2 i) becomes font-style:normal;font-weight:100, since the brand loads no Montserrat italic. Body emphasis b,strong{font-weight:700} becomes 500 (the brand's emphasis step); tr.lit td and .wfl p:last-child likewise. body{font-weight:300} is added. Eyebrows, HUD, ticker, .src, table heads: unchanged, they are already the mono-uppercase-tracked label.

    Re-skin: elements that hard-code their look. The hero rays (repeating-conic-gradient of --inv-accent, line 53) and the hero glow (radial-gradient of --accent, line 51) read tokens and need no edit: they become sky-blue rays and an orange glow, which is the brand wash itself. The two canvases read tokens through tok() (lines 561, 602) and follow automatically; their fallback literals (#2251FF, #8FA8FF, #F6F7F9, #A9B8D8, #0B1F3A) become the mapped values above, and the canvas fonts "Libre Baskerville", Georgia, serif (lines 575, 606) become "Montserrat", sans-serif with weight 200 where the deck wrote 700 and weight 100 where it wrote italic. Shadows written in navy, rgba(11,31,58,.12) on .chip (line 119) and rgba(11,31,58,.18) on .caption (line 172), become rgba(0,0,0,.45), since a navy shadow on a near-black ground is invisible; .hud-pill's rgba(0,0,0,.18) becomes .45 for the same reason. The mask #000 values (line 53) are masks and stay. .stamp, .chip, .ecard, .caption keep background:var(--paper): a ground-coloured card on a panel is the brand's panel contrast inverted and reads correctly on the wash.

    Dead code that goes with the light theme. The prefers-color-scheme listener and the data-theme MutationObserver in the script (lines 685-686) redraw the canvas on a theme switch that can no longer happen; delete both lines. .rm (reduced motion) rules stay.

    What must not change. Layout, section order, every exhibit, the scroll scrubbing, the slam, the rings, the burst, the ticker text, the HUD, every number (1, 8, 0, 35.7%, 50.0%, 4 TPS, 930), every line of copy except item 4. Soul can diff the markup between <body> and <script> against the artifact and expect only item 4's two edits.

  2. GameCult/Blog/project-thing.md: the news post that frames it. Frontmatter: title: Project Thing, description (one sentence: a board discussion document on renaming Eve to Thing), author: Thing Transformation Office, date: 2026-10-02, tags: [eve, thing, gamecult], socialDeck: "Thing renders things.". Body: one short paragraph naming it as a board deck on the rename of Eve, the gamecult-embed-frame iframe pointing at /static/applets/project-thing/index.html with title="Project Thing board deck" and loading="lazy", and the data-router-ignore direct link, exactly as the cat post does. The shared .gamecult-embed-frame iframe rule (custom.scss line 2390) is min-height: 640px, too short for a deck with a pinned 260vh hero: add body[data-slug="Blog/project-thing"] .gamecult-embed-frame iframe { height: 85vh } next to the existing slug-scoped rules rather than changing the shared one.

  3. GameCult/Projects/index.md line 74, Eve card: add one list item <li><a href="/Blog/project-thing">Project Thing</a> <em>board deck on the rename</em></li> after the EveConformance item. Nothing else on the card changes in this cut.

  4. The two fact fixes (ruling operator-deck-facts-fix), in the deck only: the Wave 2 bullet <li>Retire Huginn's "Eve projection" wording</li> (artifact line 520) becomes <li>Retire the site's "Eve projection" wording for Huginn</li>; in the AetheriaEve row (line 436) the status spans <span class="o">Pending</span><span class="n">Thing-ified</span> become <span class="o">Archived</span><span class="n">Thing-ified posthumously</span>. No other copy changes.

Verification Hands must show: local .\scripts\quartz\quartz.ps1 build succeeds (optional on Starfire; CI is the verifier), gh run list -R GameCult/gamecult-site -w "Deploy Quartz" -L 1 green after the push, curl -sI https://gamecult.org/static/applets/project-thing/index.html 200 and https://gamecult.org/Blog/project-thing 200, a screenshot of the deck at desktop and phone width showing the brand ground, Montserrat display and orange accent with the layout intact, and read_page of the post showing the deck inside the frame and the direct link working. Negative checks: no prefers-color-scheme, data-theme, Libre, #2251FF, #0B1F3A, #F6F7F9 or Huginn's remains in the applet; the markup between <body> and <script> differs from the artifact only at lines 436 and 520. Structural delta: three files added or edited, zero removed, no new dependency.

Cut order after cut 1

Each cut is one cut_spec; depends_on is in parentheses. Prose and display cuts come first because they are cheap and reversible; the wire cuts follow in producer-to-consumer order so that no live edge is ever half-renamed (invariant rename-whole-per-edge); in-repo prose comes after the kernel wire cut so READMEs state the new ids once.

  • Cut 2 repo-renames (none). For the seven live repos: gh repo rename Thing -R GameCult/Eve and so on (ThingUnity, ThingFlutter, ThingElectron, ThingTui, ThingPlugins, ThingConformance). For AetheriaEve, ruling operator-aetheria-eve-rename: gh api -X PATCH repos/GameCult/AetheriaEve -f archived=false, gh repo rename AetheriaThing, gh api -X PATCH repos/GameCult/AetheriaThing -f archived=true; its contents are not touched here (question aetheria-eve-contents). In the same cut: rename the local directories F:\Projects\Eve* to match, git remote set-url origin in each, update .voidbot/voice/identity.json repoName and repoPath only if cut 5 has not yet removed the file, probe that raw.githubusercontent.com/GameCult/Eve/main/.voidbot/voice/eve.png still answers 200 (if not, cut 4 moves first), and run rg "uses: GameCult/Eve" F:\Projects --glob "**/.github/**" (B2: action references do not redirect; any hit is fixed in this cut). Ops wiring (inventory A5): fields that derive a GitHub URL from the repo name change (Repo = "Eve" in idunn-deployment-targets.ps1 if Idunn builds the clone URL from it, Hands probes; Ghostlight/.gitmodules URL and ghostlight.toml.in); server filesystem paths (/srv/repos/Eve, /srv/build/Eve, HERMODR_EVE_*, eve_repo=) stay as they are, since a path on Yggdrasil is Idunn-owned deployment state and not a public name. Verify with git ls-remote https://github.com/GameCult/Eve.git still resolving, each renamed checkout fetching, and git submodule update in Ghostlight.
  • Cut 3 doctrine-and-memory (2). F:\Projects\CLAUDE.md lines 23, 24, 26, 28 ("Eve/CultUI", "native Eve", "CultMesh/Eve surface", "Eve DSL", "Eve MultiVerse" become "Thing", "Thing Script", "Thing MultiVerse" per ruling operator-dsl-thing-script) and line 90 ("Eve GUI lowerings"); ~/.claude/CLAUDE.md line 175; gamecult-ops/docs/persona-state-standard.md last paragraph ("Eve, overlays, native clients"); gamecult-ops/docs/eve-crusade-coordination.md and verse-service-architecture.md as the inventory lists; memory notes: ~/.claude/projects/F--Projects/memory/cultcache-stores-outside-assets.md lines 30-31 and MEMORY.md line 119 reworded to "Unity CultUI is not Thing Script", cultlib-ci-harness.md line 95 only when the script file is renamed (cut 8). Leave as written: eureka-memory-organ.md lines 90, 124, 131 and pending-doctrine-proposals.md line 36 (historical); low risk, reword in passing: F--Projects-Aetheria/memory/aetheria-legacy-first.md line 15, aetheria-cultcache-migration.md line 19. The taxonomy and the Thing Script name are written once in the Thing README "Naming" section and cited from doctrine.
  • Cut 4 site-prose (2). GameCult/Projects/index.md: the Eve card becomes the Thing card with id thing, repo links to the new names, no Persona: the portrait <img> is replaced by the swarm-avatar-fallback letter "T" the Ghostlight card uses, the swarm-badge and the <details class="swarm-persona"> biography are removed, the kicker and description describe the contract and renderer family (ruling operator-retire-persona; the legend's Face/Forming/Stewarded states are unchanged and no "retired" state is added); the Huginn card drops "Eve projection" and "projects inspectable Eve surfaces" for what Huginn is (B6); Docs/Architecture-and-Evidence.md, Docs/Site-Architecture.md, Docs/index.md, Pitch.md, tour.md, stichting.md, Projects/CultLib.md per the inventory; the SVG figure static/interactive/portfolio-pitch/figures/surface-web-stack.svg (two "Eve" labels); static/interactive/cotsc-praxis/eve.png is removed if nothing live references it (Hands probes the Ink and manifest files that name it). Dated blog posts and the eve tag stay. Deploy Quartz green.
  • Cut 5 persona-retire (2; replaces revision 1's persona; ruling operator-retire-persona). Archive first, then take down, in this order: (a) in gamecult-ops, artifacts/persona-eve-retired/ holding eve.cc (byte-identical copy of Eve/.voidbot/state/eve.cc at Eve 167a2d3), identity.json, void-memory-maintenance.json, eve-persona.md, and a README.md with provenance (source paths, source commit, sha256 of each file, the storedAt 2026-07-08T06:13:43.893Z and updatedAt 2026-05-31 from the record, archive date, the ruling id) and the sentence that no runtime reads it; (b) on Starfire, the operator removes the eve entry from .voidbot/private/repo-discord-identities.json and deletes or renames away the Discord role 1510848465243082874 (operator steps: both are outside any repo); (c) in the Thing repo, git rm -r .voidbot/ and git rm docs/eve-persona.md; the README's "See docs/eve-persona.md" line goes; (d) VoidBot/docs/persona-intake/sai.persona-intake.yaml lines 109, 118, 278 name Eve as a relationship target: left as Sai's memory, not edited; the other Personas' .cc memories of Eve are theirs and are not edited. No portrait is produced; eve.png leaves with .voidbot/voice. Negative check: after the cut rg -l "eve" --glob "**/.voidbot/**" F:\Projects\Thing is empty and a role-addressed chat cannot recreate the Face because no registry entry names it.
  • Cut 6 wire-kernel (2; ruling operator-wire-rename-now; prose dependency on CultLib's variants C1 being on main, so the kernel's TS and Kotlin consumers meet one id rule). In the Thing repo, by hand, one diff: the 38 schema files renamed gamecult.thing.<name>.v1.schema.json with their $id/title strings; C# SchemaId consts in packages/org.gamecult.thing.surface/Runtime/*Document*.cs set to the new id with CompatibleSchemaIds = ["gamecult.eve.<name>.v1"]; TS THING_*_SCHEMA in packages/thing-contracts/src with the same compatible declaration; UPM org.gamecult.thing.surface, npm @gamecult/thing-contracts and @gamecult/thing-browser-lowering, NuGet GameCult.Thing.Surface (version 0.4.0, packed by the renamed scripts/pack-dotnet-surface.ps1), asmdef and namespaces GameCult.Thing.*; mesh key prefixes eve: → thing: and cultmesh://.../eve/... → /thing/... in the kernel's fixtures and browser lowering; fixture and authority ids gamecult.eve.embedded-demo* and friends; browser anatomy classes cultui-* → thingscript-*; the .eve fixtures → .thingscript; web/eve-runtime-capability.json → thing-runtime-capability.json; env and constant names EVE_* → THING_*; Android applicationId org.gamecult.thing, intent extras org.gamecult.thing.*, app_name, ThingTheme, Kotlin package; iOS bundle org.gamecult.thingcanvas, app ThingCanvas, ObjC prefix EVE → THG (13 files, git mv); scripts *-eve-* → *-thing-*. Tags: thing-surface-v<next> on the landing commit. Operator steps: uicache -u /Applications/EveCanvas.app on the iPad and adb uninstall org.gamecult.eve on Periwinkle after the new builds install (B9). Verification: the browser reference renders every fixture; old-id fixture files decode through compatible ids; rg "gamecult\.eve\." --glob "!**/CompatibleSchemaIds*" over the repo matches only compatible-id declarations and dated docs.
  • Cut 7 wire-runtimes (6). ThingUnity, ThingFlutter, ThingElectron, ThingTui, ThingPlugins, ThingConformance: repin to the kernel's new tag and package ids (Packages/manifest.json git URLs now GameCult/Thing*.git with org.gamecult.thing.* ids; package.json names @gamecult/thing-*, thing-tui, bins thing-plugin-*; NuGet GameCult.Thing.PluginFields; pubspec thing_parity, Android com.example.thing_parity), rename their own ids (runtime_*, electron_shell_projection, unity_*_projection, tui_grid, plugin*, Electron IPC channels thing:*), regenerate conformance fixtures and exported packs, and prove in ThingConformance that the previous exported packs (old ids) still decode through compatible ids. New tags thingunity-*, thingflutter-*, thingtui-*, thing-plugin-fields-unity-v0.3.0.
  • Cut 8 wire-cultlib (6; home of the variants campaign, so landed on a branch its Self agrees to, after C1 is on main). packages/cultcache-ts/src/swarm-documents.ts mirror ids; packages/cultmesh-kotlin/.../eve/EveDocuments.kt → thing/ThingDocuments.kt, package org.gamecult.cultmesh.thing; Rust cultnet-rs/tests/provider_session.rs and TS provider tests; samples eve-browser-network → thing-browser-network (EveBrowserNetworkSample, PackageReference GameCult.Thing.Surface 0.4.0, props ThingRoot, ThingSurfacePackageVersion, flags --thing-root), eve-two-runtime → thing-two-runtime; scripts/verify-eve-browser-network.mjs → verify-thing-browser-network.mjs (then the memory note in cut 3); src/GameCult.Mesh/docs/getting-started/03-publish-an-eve-surface.md → 03-publish-a-thing.md; READMEs. Heimdall's vendor/CultLib copy follows in cut 9. The Rust compatible-id gap (B10) is a CultLib follow-up for the variants campaign, not a Thing cut: Rust-written stores are rebuilt, not read through.
  • Cut 9 wire-yggdrasil-verse (6, 8). One cut across the daemons that share ids on Yggdrasil's Verse, landed as per-repo commits and deployed in one Idunn window, Odin first: Odin (odin-core/src/documents.rs ids; odin.cc is a derived catalog and is deleted before the restart so Odin rebuilds it from advertisements), Bifrost (tools/provider-advertisement.mjs ids and semantic services <host>/thing/gui|tui|operator|governance, .bifrost/eve-surfaces.cc → thing-surfaces.cc in the witness list, MotionEveSurfaceService.cs → MotionThingSurfaceService.cs; .bifrost/provider-store.cc is read through TS compatible ids), Heimdall (verse-state.ts, odin-publication.ts, eve:plugin:gamecult.heimdall.access → thing:plugin:..., docs/eve-access-plugin.md, the vendored CultLib refreshed), Ghostlight (mesh.rs, idunn_health.rs, eve.rs → thing.rs, deployment/idunn/recipe.toml ids, gitlink vendor/eve → vendor/thing; service/mesh-v2.cc deleted and rebuilt if the probe finds eve-typed records, since Rust cannot read them through), Hermodr (hermodr-daemon.cjs, lower-surface.cjs, static-lowering.cjs), the VoidBot swarm publisher (serve-voidbot-swarm-cultmesh.cjs, render-voidbot-swarm-dashboard.mjs, export-voidbot-provider-advertisements.mjs, story_* ids, voidbot-swarm-state.cc via TS compatible ids), and gamecult-ops (compose/odin.yggdrasil.yaml env names HERMODR_THING_*, unit descriptions, scripts/check-heimdall-odin-discovery.mjs, the Idunn bindings, a runbook step for the window). Verification: after the window, Odin's catalog lists every provider under the new ids, Hermodr lowers Bifrost's and Heimdall's surfaces, heimdall.gamecult.org and bifrost.gamecult.org answer, and no daemon logs an unknown-schema refusal.
  • Cut 10 wire-other-hosts (6, 8). Per host, each in its own deploy window: Nightwing (Gjallar Program.cs, VerseState.cs, gjallar.service semantic id /thing/tui; the browser-reference unit nightwing-eve-browser-reference.service → nightwing-thing-browser-reference.service with its Idunn target id, restart scripts and health id; Mimir's archived nightwing-eve-dashboard target renamed in the record only), Raven (Vili vili-daemon.mjs), Starfire (Stonks stonks-daemon.cjs; Mimir mimir.eve_* → mimir.thing_*, assemblies Mimir.Thing*, env MIMIR_THING_*, service ids mimir-thing-*; the local VoidBot stack), and the remaining providers (weksa, repixelizer with Python compatible ids, StreamPixels, AquaSynth, Brokkr, Muninn, Loki, Sai, Ymir). Epiphany is skipped (not in scope).
  • Cut 11 in-repo-prose (6, 7). README titles and bodies in the seven live repos, docs/eve-*.md → docs/thing-*.md by git mv with the "Naming" section added to the Thing README (taxonomy, Thing Script, and the sentence that old ids load through compatible ids), docs/cultui-style-system.md → docs/thing-script.md, comments and fixture descriptions, Mimir's and CultLib's READMEs. Dated records stay.
  • Cut 12 aetheria-thing-contents (2; only under ruling aetheria-eve-contents = rename-inside). Unarchive, rename the ~25 eve:surface:* keys, gamecult.eve.surface.authoring.v1, aetheria.eve_*, org.gamecult.aetheria.eve-runtime, conformance/eve/, Assets/Generated/Eve/**, props and manifests, re-archive. Under freeze-contents this cut does not exist.

Questions (the Self admits these; one fork each)

home-repo: which repo owns the campaign and this map?

Options: eve-repo (this file, F:\Projects\Eve\docs\thing-campaign.md, the kernel repo that becomes Thing; the body the campaign changes, as eureka-body lives in Huginn); gamecult-ops (cross-repo campaigns as ops memory; but ops is private and the campaign is public by nature); Eureka (the method repo; wrong owner for a product rename). Recommended: eve-repo. The campaign record's repos must list the eight by their new names once cut 2 lands; until then the old names, since a DocRef names a commit and the redirect keeps it reachable either way.

brand: how does the deck look on gamecult.org?

Options: framed-exhibit (the deck ships with its own consulting look, unchanged, including its light/dark themes; the brand lives in the blog post and site chrome around the iframe, and the raw URL opens the exhibit as itself); re-skin (the deck's :root tokens become the brand's: ground #07111a with the wash, Montserrat and Ubuntu, accent #ff8a2a, single dark theme); hybrid (keep the deck's typography and layout, replace only the navy with the brand's ground and the blue accent with orange, force dark). Recommended: framed-exhibit. The consulting navy and serif are the joke; re-skinning it makes an earnest deck out of a parody. Brand doctrine already admits a scoped variant for typeset essays and already hosts the cat applet with its own styles; a quoted document in a brand frame is the same move. The hybrid buys neither the joke nor the brand.

wire-names (ruled: rename-now, operator-wire-rename-now)

The shape was eureka-body:question:wire-names. Options: freeze (every gamecult.eve.*.v1, mimir.eve_*.v1, org.gamecult.eve.*, @gamecult/eve-*, app ids and identityId eve stay; the Thing README explains them as history; the rule recorded is rename-at-next-epoch); rename-at-next-epoch (each id becomes gamecult.thing.<name>.v2 in its next breaking revision, paid for by that revision; UPM ids on the next major); rename-now (a migration of every fixture, conformance pack, consumer manifest, Rust constant and installed app bought for a name). Recommended: freeze, with rename-at-next-epoch as the standing rule. The deck's own wave 1 says "redirect old names so nothing breaks"; wire ids have no redirect.

aetheria-eve (ruled: rename-archived, operator-aetheria-eve-rename)

Options were: rename-archived (unarchive, gh repo rename AetheriaThing, re-archive; three API calls, the deck's "eight" becomes true, the IP premise is honoured on the org list); leave (taxidermy stays named; the family is seven, as the Projects card already says). Recommended: rename-archived; it is cheap and the stated reason for the campaign is the name itself.

dsl-name: what is the DSL and lowering layer called?

Operator direction (verbatim): "Eve CultUI is indeed misleading, should become Thing Script or something. ThingML would be hack." Read as a direction, not a final name. ThingML is also already taken: it is SINTEF's IoT modelling language, so the collision stands behind the "hack".

What the new name covers, by the four uses above: (1) the authoring DSL and its reactive binding contract, today "CultUI" and "Eve DSL" interchangeably, including the TUI and GUI streams it lowers to ("Thing Script lowers to a GUI stream and a TUI stream"); (2) the retained tree keeps being named by its schema (gamecult.eve.surface.v1, in prose "a Thing's surface tree"), and the style system is "Thing Script styles"; (3) the cultui-* anatomy ids are wire and follow the wire-names ruling; (4) Unity CultUI (org.gamecult.ui) is CultLib's and keeps its name, so the memory note's distinction becomes "Unity CultUI is not Thing Script".

Options: thing-script (two words in prose, thingscript in identifiers and as the file extension .thingscript for fixtures when they are next touched; the .eve extension is prose-grade, three fixture files); thing-dsl ("Thing DSL", descriptive, no new noun; weaker in sentences and keeps "DSL" as a name); keep-cultui (CultUI stays the DSL's name, doctrine says "Thing/CultUI"; cheapest, but the operator has called the pairing misleading). Recommended: thing-script, as the operator led with it and it names exactly use (1) without touching the schema-named tree or CultLib's package.

persona-continuity (withdrawn; answered outside its options by operator-retire-persona)

The Persona is retired and nothing replaces it; cut 5 and invariant persona-retired carry the ruling.

aetheria-eve-contents: does the archived body's code get renamed too?

The repo is renamed (ruled). Its contents: about 25 eve:surface:* keys, gamecult.eve.surface.authoring.v1, aetheria.eve_*, org.gamecult.aetheria.eve-runtime, conformance/eve/, 60 generated Unity assets, manifests and props (inventory A2, A3). Options: freeze-contents (the repo name changes, the code stays as archived; "rename all" is read as every live id, and an archived body is on no live edge, runs nowhere, and was ruled taxidermy by the CultCache campaign); rename-inside (unarchive, cut 12, re-archive: a mass edit of dead code that no compatible-id path will ever exercise). Recommended: freeze-contents.

member-names: are eve-named members inside schemas renamed?

Known: eve_commit in gamecult.ghostlight.deployment.v2 and deployment_receipt.v2; Hands will find more while cutting. In TS and Python a member name is part of schema identity (B10), so renaming one is a schema revision (.v3) with its own migration, not a string swap; in C# it is not. Options: keep (members stay; each is listed as a follow-up for that schema's next revision); rename-as-revision (each affected schema gets a .v<n+1> in this campaign). Recommended: keep; a member name is not an id and is read by nobody as a brand.

deck-facts: are the deck's two factual slips corrected before publishing?

Options: fix (the Huginn wave-2 bullet names the site, the AetheriaEve row says archived; nothing else); publish-as-is (a parody is allowed its errors; the map records them). Recommended: fix; both are one-line edits and the deck is the campaign's public statement of intent.

Rationale

Why the deck is cut 1 and not a footnote

The operator said so, and it is also the cheapest honest first move: it publishes the intent before any name changes, so every later cut can point at a public statement rather than a private decision.

Why the applet path and not a content-side HTML file

The overlay applet is the only standalone-HTML path with a live proof on the site (B4). A content-side .html would be a second mechanism for one job.

Why repo renames come before doctrine and site prose

GitHub redirects make the rename reversible and non-breaking (B2), and every prose cut wants to write the new URLs once. Doing prose first would write old URLs that then need a second pass.

Why same-cut per edge and not a dual-read window

The operator retired schema aliasing in the variants campaign (F7) and agreed that one string names a schema everywhere (C1). A dual-read window on the wire would be exactly the alias that ruling deleted, rebuilt for one rename. The honest unit of atomicity is the live edge: source cuts can land per repo because nothing is live until deployed, and a Verse redeploys in one window. Stored records are the one place a second id legitimately lives, and CompatibleSchemaIds already exists for it in three runtimes; Rust lacks it, so Rust-written stores are treated as the caches they are and rebuilt.

Why the kernel keeps v1

A renamed id with an unchanged shape is the same schema under a new name; bumping the version would claim a shape change that did not happen and would force every consumer to treat it as one.

Why the Persona is archived and not migrated

operator-retire-persona: nothing replaces it. The archive keeps the Mind the repo kept (Persona standard: do not let state rot or vanish), with provenance, where other retired .cc state already lives; removing the registry entry and the role is what makes the retirement structural, since VoidBot would otherwise recreate the Face on the next role-addressed chat (B11).

Rejected

  • Keeping the deck's consulting look as a framed exhibit: revision 1's recommendation, overruled by operator-brand-reskin. The re-skin keeps the parody's structure (exhibits, waterfall, quadrant, TPS) and changes only the costume.
  • Treating "Eve" in dated blog posts as live prose: they are history; the eve tag stays, since tag URLs have no redirect.
  • A redirect layer on gamecult.org for renamed pages: nothing is renamed on the site; the Projects card keeps its URL and changes its content.
  • Giving Huginn a cut: it carries no Eve wording (B6).
  • A new Persona named Thing: ruled out by operator-retire-persona.
  • Renaming Yggdrasil's /srv/repos/Eve and /srv/build/Eve: deployment state, not a name anyone reads; an ops cut if ever wanted.
  • Renaming Epiphany's atlas/eve_surface.rs: Epiphany is being archived.
  • The deck as an iframe in the article column (cut 1's shape, live until cut deck-site-page): overruled by operator-deck-is-a-site-page.
  • A full-bleed iframe under the masthead: the iframe becomes the scroller, so the masthead never leaves the viewport and costs a phone a masthead's height on every screen of the deck; two documents load for one page.
  • A fixed overlay root like the Graph viewer's: covers the masthead the operator asked to present the deck with.
  • @scope (.thing-deck) instead of prefixed selectors: one line, but newer than anything the site relies on (Firefox 128, July 2024); prefixing is mechanical and Soul can grep it.
  • Inline <style> and <script> in Thing.md: they survive the pipeline, but Description would index their text as the page's words (B13.4).
  • The whole-site reading of "always fullscreen" (chrome as overlays, no 1680px measure): dropped by the operator's clarification; prose keeps its reading-width chrome.

Fullscreen presentation (revision 4)

The deck went live as cut 1 shaped it: an iframe inside .gamecult-embed-frame in the article column of /Blog/project-thing, 85vh tall, with the applet at /static/applets/project-thing/index.html. The operator's words, verbatim:

we can also certainly do better than just embedding it in the site's body chrome. Our site should always be a fullscreen experience

and, asked what "always" covers:

I'm just saying, the masthead always fills the screen, and the content should do the same, where reasonable. Having a body chrome that stops text from taking up the full width when you're reading is just good UX. I don't see why the Thing page can't be presented with the existing masthead. It's the Thing page, on the GameCult site, right?

Admitted as thing:ruling:operator-deck-is-a-site-page: the deck is a page of gamecult.org under the existing masthead, filling the screen below it; it is not an iframe in the body column. Prose pages keep their reading-width chrome. This is not a site redesign; the whole-site reading of "always fullscreen" and the fullscreen-scope question were dropped with the ruling. What this section settles is mechanism.

B12. How the site lays a page out today

Pinned: gamecult-site ae0927f1c7e2231a722007233f26847daf68f740 (the polish cut cut-deck-polish is in flight on the applet file; nothing below depends on that file's contents), GameCult-Quartz ef43df0.

  • The engine renders every page as <body data-slug> > #quartz-root.page > #quartz-body with a left sidebar, .center (.page-header holding the masthead and the beforeBody components, then <article>, an <hr>, the .page-footer), a right sidebar and the site Footer (GameCult-Quartz/quartz/components/renderPage.tsx lines 267-294). enableSPA: false (site/quartz.config.ts): every navigation is a full page load, there is no router, and inline or linked scripts run on load.
  • .page is max-width: 1680px; padding: 0 1.2rem 2.5rem (custom.scss lines 31-35), so the masthead and all content share one measure; on a display wider than 1680px nothing fills the screen. .page::before paints the fixed grid texture over everything, pointer-events none (lines 37-47).
  • Sidebars are grid columns: an empty sidebar is display: none and the grid collapses to one column (lines 50-85); the left column is the TOC (desktop only), the right is the overview sidebar and backlinks. Which components render is decided per page by slug predicates in site/quartz.layout.ts (isGraphPage, isIntegratedDossierPage, isStandardContentPage, isBlogArticle); Breadcrumbs, ArticleTitle and ContentMeta are skipped for index and Graph.
  • The article is a card: .page > #quartz-body .center > article has a gradient background, 1px border, 24px radius, shadow and padding: 1.45rem 1.7rem 1.9rem (lines 1089-1099). Reading width inside it comes from the page types (.gamecult-studio-page 72rem, Ritual Paper 980px, max-width: 68ch on some prose).
  • Nothing is full-bleed. The home page and the Projects page are studio pages (72rem, right sidebar, no TOC). Ritual Paper is a typographic variant inside the same grid (lines 101-630). Two pages reach for more room ad hoc: Blog/the-sleeping-colossus-refuses-the-throne collapses the grid to one column, hides both sidebars and the popover hint by slug (lines 1152-1180), still inside the 1680px card; and Graph, whose viewer bundle mounts .gamecult-epiphany-graph-root as position: fixed; inset: 0; z-index: 1000 and sets body.gamecult-graph-spa-active { overflow: hidden } (GameCult/static/epiphany-graph/assets/viewer.css), covering the masthead and footer rather than removing them. That fixed root is the only visual overlay on the site. Revision 3's phrase "overlay applet" meant the build overlay (site/ staged over the engine, B4), not a visual layer: the cat and Thing applets are iframes in the article column.
  • The masthead (GameCultMasthead) is in normal flow, not sticky: title, tagline, community links, nav chips. Its tagline is the page's first standalone italic quote line after an optional H1, stripped from the article by stripTopTagline (site/quartz/components/gamecult.ts lines 170-209, 486-505).
  • Embeds: .gamecult-embed-frame (lines 2388-2400, 2505) is used by three pages (the cat post, the Thing post, Projects/CultPong.md); the Thing post's 85vh override is the slug-scoped rule at lines 1148-1150.

B13. What Quartz does to raw HTML in a Markdown page

ObsidianFlavoredMarkdown runs rehype-raw (ofm.ts line 544), so HTML in a .md page survives, including <style>, <link> and <script> elements, which Preact renders to static HTML and the browser executes on load. Four rules bite a pasted deck:

  1. CommonMark HTML blocks that open with <div/<section end at the first blank line; text after a blank line that does not start with < is a Markdown paragraph (<p> wrapping, inline parsing) and a line indented four spaces after a blank line is a code block. <style> and <script> blocks end at their closing tag and may contain blank lines. The deck's markup (committed HEAD, lines 254-529) has 15 blank lines.
  2. Latex (remark-math) turns $...$ into math outside HTML blocks; the deck's markup carries no $.
  3. CrawlLinks marks <a> elements internal or external and appends an external-link icon SVG to every external link (links.ts line 32, externalLinkIcon: true); the deck has two external links in .src.
  4. Description sets file.data.text from the whole tree, which feeds the search index and, absent a frontmatter description, the page description and OG card; inline <style>/<script> text would be indexed as page text. Linked files are not.

Site styles that reach into an in-page deck (GameCult-Quartz/quartz/styles/base.scss): a { font-weight: 600; color: var(--secondary) } (line 84), strong (line 80), h1-h6 families, sizes and margins (lines 356-420), p, li line-height (515-517), table, th, td (528-545), ul list style (37-44), plus the article card above. The deck's own unscoped selectors that would reach out: *, :root, body, h1,h2,h3, p, b,strong, table, td, th, tr.lit td, tr.strike td(::after), [data-reveal]. Its 110 class names and 14 keyframe names collide with nothing in custom.scss or base.scss. The script's only root touch is document.documentElement (line 532: .rm for reduced motion, getComputedStyle(root) for tokens); it otherwise reads window.scrollY, innerHeight and element rects, which hold for an in-flow deck. The HUD bar and pill are position: fixed.

The shape: the deck is the Thing page

Under operator-deck-is-a-site-page the deck becomes one page of the site, rendered by the engine like every other page, with the masthead above it in flow and the deck's sections spanning the viewport below it:

  • One copy, in the page. The deck's markup is the body of a Markdown page, wrapped once in <div class="thing-deck">, with its blank lines removed (B13.1). Its styles and script are two static files the page links, site/quartz/static/thing/deck.css and deck.js, not inline (B13.4). The applet file is deleted; its URL becomes a redirect stub so old-names-resolve holds.
  • Scoped both ways by one class. Every selector in deck.css is prefixed .thing-deck; :root and body become .thing-deck (tokens, font, size, colour; the body background is dropped because the site's body already paints the same wash); * becomes .thing-deck *; the .rm rules become .thing-deck.rm ..., and deck.js line 532 takes document.querySelector('.thing-deck') as root, so reduced motion and tok() both read the deck root. Site rules the deck must redeclare inside its scope: a (weight and colour as the deck had them), strong, headings' margins, p line-height, table cell padding and borders, list style; and .thing-deck .external-icon { display: none } (B13.3). Keyframe names stay (no collision).
  • Masthead above, hero below, stacked. The deck's hero does not duplicate the masthead: the masthead is site identity and navigation, the hero is the deck's cover. The hero's sticky stage sticks at top: 0 once the masthead has scrolled off, so the first viewport is masthead plus the top of the hero and every later viewport is the deck alone. The masthead tagline is the deck's socialDeck line, "Thing renders things.", given as the page's first line and lifted into the masthead by stripTopTagline. The HUD bar stays fixed at the top (3px, scaled to 0 at rest); the HUD pill stays fixed bottom-right (top-right on phones, where it overlaps the masthead's community icons until the first scroll; accepted).
  • Page chrome on this page only, scoped by body[data-slug="Thing"] in custom.scss beside the other slug rules: .page { max-width: none; padding: 0 } so the deck's --inv sections run edge to edge; .page > #quartz-body .center > .page-header { max-width: 1680px; margin-inline: auto; padding: 0 1.2rem } so the masthead keeps the measure it has on every other page; the article card loses background, border, radius, shadow and padding; the <hr> and .page-footer margin go. The site footer follows the deck's close section. The layout predicates in quartz.layout.ts gain isThingPage and skip Breadcrumbs, ArticleTitle, ContentMeta, the overview sidebar and Backlinks for it, as they do for Graph; with both sidebars empty the existing grid rules give one column.
  • Scripts and the router. There is no SPA router (enableSPA: false); deck.js runs on every load of the page as <script src defer>. Nothing to design.
  • The Blog post /Blog/project-thing stays as the dated news item: its frontmatter unchanged, its body a paragraph and a link to the Thing page; the iframe, the direct link and the slug-scoped 85vh rule go. The Eve card item links to the Thing page. .gamecult-embed-frame stays for the cat post and CultPong.

Not chosen, and why (also under "Rejected"): a full-bleed iframe under the masthead keeps the deck untouched but makes the iframe the scroller, so the masthead never scrolls away and the deck loses a masthead's height of every phone viewport, and the page loads two documents; a fixed overlay like the Graph's covers the masthead the operator asked to keep; @scope instead of prefixing is one line but is newer than anything the site relies on (Firefox 128, 2024) and prefixing is mechanical.

Authority map delta

  • Owner of the deck's look: deck.css, scoped to .thing-deck; it reads no site token and the site reads none of it. Owner of the page chrome on the Thing page: custom.scss under body[data-slug="Thing"], and quartz.layout.ts for which components render. The engine owns the frame (renderPage.tsx); it is not edited.
  • Derived, display-only: the masthead tagline (from the page's first line); the one-column grid (from empty sidebars); the search-index text (from the deck's copy, not its CSS or JS).
  • Forbidden writers: no site stylesheet styles anything inside .thing-deck; no deck selector is unprefixed; no second copy of the deck exists (the applet file is replaced by a stub that holds no deck markup); no iframe, no fixed overlay root, no overflow: hidden on body.
  • Shared paths: the same Deploy Quartz workflow and Pages origin; the deck's fact fixes and the polish cut's edits travel with the markup and script unchanged (Soul diffs them against the polish cut's landing head).
  • Deletion line: before the page exists, the applet's <style>, <body> and <script> are moved out and the applet file is reduced to the stub; the embed and the 85vh rule are removed from the post and custom.scss.

Question thing-page-url: which URL is the Thing page?

Options: top-level (GameCult/Thing.md, /Thing; a page of the site like Pitch or tour, with the masthead's tagline and no article chrome; /Blog/project-thing stays the dated announcement pointing at it; cut 4's Thing card links to it; the URL outlives the campaign as the family's page); blog-post (/Blog/project-thing is the page; GameCultArticleMeta, Breadcrumbs and ArticleTitle must be skipped for one blog slug, the Blog index lists a post whose body is the deck, and the family's page later needs another URL anyway). Recommended: top-level; the operator called it "the Thing page", and a dated post is the wrong container for a page meant to outlive its date. The cut spec docs/thing-cut-fullscreen.spec.json assumes top-level; under blog-post the same spec applies with GameCult/Blog/project-thing.md as the page file, isThingPage matching that slug and isBlogArticle excluding it.

Cut deck-site-page (spec docs/thing-cut-fullscreen.spec.json)

Repo gamecult-site, after cut-deck-polish lands (the spec's base is ae0927f; Hands rebases onto the polish cut's landing head and takes the deck's markup, styles and script from that head, never from the artifact). Rulings: operator-deck-is-a-site-page, operator-brand-reskin, operator-deck-facts-fix. Question assumed: thing-page-url = top-level. Structural delta: the 680-line applet becomes a 12-line stub; about 270 lines of markup, 250 of CSS and 150 of JS move into GameCult/Thing.md, deck.css and deck.js; about 40 lines of custom.scss and 8 of quartz.layout.ts are added; 3 lines of custom.scss and the post's embed are removed. No new dependency, no new format.