5.7 KiB
Eve Renderer Parity
Parity is currently uneven by design. The shared surface contract is forming, but the browser reference is the first renderer that can be used as a practical comparison oracle.
See runtime-app-parity-roadmap.md for the generic Eve app plan across web, Flutter, Fensalir Direct2D, iOS/UIKit, and the Android Flutter device body. Repixelizer is the first style-parity target.
Pixel parity is not byte-identical screenshot parity. Text rasterization, antialiasing, GPU backends, and device scale will differ. The target is recognizable CultUI fidelity: the same partitions, fonts, colors, panel treatments, spacing, image sampling intent, and control anatomy lower cleanly enough that Repixelizer remains itself across runtimes.
The shared fixture/report path lives in
parity-testing-harness.md. That harness is the
current evidence surface for semantic parity and runtime capture gaps.
The nested CultUI surface feature is tracked as fixture embedded-surface,
loaded from web/fixtures/cultui-embedded-surface.json, and must be understood
by every renderer that claims gamecult.eve.surface.v1 GUI parity.
Runtime discovery for the feature is in tools/parity/parity-manifest.json:
active GUI runtimes advertise supportedFeatures: ["embeddedDocuments"] and
require the embedded-surface fixture. Native Android/Kotlin makes a narrower
active claim: it preserves and displays embedded slot identity in its dashboard
renderer while Android Flutter remains the responsive screenshot target. Rust
proves the same contract at the CultMesh typed document sync layer.
Current State
| Renderer | Status | Proof | Gap |
|---|---|---|---|
| Web reference | Active reference/debug renderer | web/ renders local provider advertisements and fixture surfaces through the provider picker; compiles indentation CultUI; lowers partitions, field rows, slider anatomy, and surface.slot; Chrome headless capture emits phone/tablet/desktop PNGs |
Needs live Odin/CultMesh provider feed and command round-trip tests |
| Windows / Flutter | Active shared graphical smoke target | flutter/eve_parity loads exported gamecult.eve.surface.v1 fixture JSON, including embedded-surface, and emits phone/tablet/desktop golden PNGs through capture-flutter-parity.ps1 |
Needs native window capture and tighter text/style normalization |
| Linux / Flutter | Active shared graphical smoke target | Nightwing runs the Flutter parity goldens, including embedded surface slots, over SSH and returns phone/tablet/desktop PNGs | Needs native window capture and runner health checks |
| Android / Flutter | Active shared graphical smoke target | The same Flutter parity app is built as an APK, installed on Periwinkle, and captured at phone/tablet/desktop plus native physical-panel orientations | Needs live provider picker and command transport beyond fixture assets |
| iOS / UIKit | Active native screenshot target | SSH capture stages selected fixture JSON, EveCanvas renders it, and emits a PNG from /var/mobile/Library/EveCanvas/latest-screenshot.png; embedded-surface is part of the required fixture matrix |
Not a plugin projection acceptance target until EveIOS owns adapters; still needs provider picker and command transport |
| Android / Kotlin device edge | Active lightweight renderer | Native APK consumes CultMesh dashboard/sensor documents and preserves surface.slot / embeddedDocuments identity in the dashboard renderer |
Not a plugin projection acceptance target; Android Flutter owns full graphical/plugin parity unless EveAndroid grows adapters |
| Rust / CultMesh | Document-sync contract runtime | CultLib replicates the gamecult.eve.surface.v1 embedded slot contract through typed document sync |
Not a pixel renderer |
| Fensalir Direct2D | External adapter spike, not active parity runtime | Fensalir has src/Aquarium.EveSurface/EveSurfaceRuntime.cs, reads an Eve broker, lowers into AquariumUiDocument / DirectWriteOverlay, and now has a runtime-pack gamecult.eve.surface.v1 fixture in Eve |
Needs runtime-owned command smoke, DirectWrite/Direct2D frame capture, and a clear reason to stay separate from Flutter for desktop UI |
Spawned Surfaces
The browser reference runner now exposes local advertisements through the provider picker:
Repixelizer: loadsweb/fixtures/repixelizer.provider-advertisement.jsonandweb/fixtures/repixelizer.eve-surface.json.Aetheria: loadsweb/fixtures/aetheria.provider-advertisement.jsonandweb/fixtures/aetheria-world-surface.json.Sai VN Surface: loadsweb/fixtures/sai-vn.provider-advertisement.jsonandweb/fixtures/sai-vn-surface.json.Fensalir Direct2D: loadsweb/fixtures/fensalir-direct2d-surface.json, a recordedgamecult.eve.surface.v1runtime-adapter surface for the Direct2D lowering path.Huginn .cc: compilesweb/fixtures/huginn-cc-surface.eve.Reactive DSL: compilesweb/fixtures/reactive-composition.eve.CultUI Inspector: compilesweb/fixtures/cultui-slider-inspector.eveand proves partition/field-row/slider-anatomy lowering in the web reference.
The local fallback provider list now lives in web/local-provider-catalog.json
instead of renderer code. That catalog is fixture discovery data for the browser
oracle; live discovery still belongs to CultMesh/Odin advertisements. The
runtime app target is the same picker fed by live
gamecult.eve.provider_advertisement.v1 documents through CultMesh/Odin; the
browser reference no longer opens live providers by dialing Mimir's deck broker
directly.
Start it with:
powershell -ExecutionPolicy Bypass -File .\scripts\start-browser-reference.ps1
Then open:
http://127.0.0.1:8891/