Body facts B25-B28: which repos carry each kernel schema id, CultLib on the live discovery edge through Heimdall's deploy, the held providers live in Idunn's inventory, no wire branch landed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
113 KiB
Thing: the rename of Eve, map and target
Status: map, Imagination (imagination-thing), revision 5 of 2026-10-10.
Revision 5 maps the code rename (section "Revision 5: the code rename"): it
re-pins every repo, corrects the model page's schema-id row, supersedes the
section "Cut order after cut 1" with a new cut order, and records the
campaign split the 8-repo bound forces. Revision 4 of 2026-10-02 follows.
Revision 4 adds the section "Fullscreen presentation" (ruling
thing:ruling:operator-deck-is-a-site-page, question thing-page-url, cut
deck-site-page, spec docs/thing-cut-fullscreen.spec.json); nothing before
that section changed.
Campaign slug thing. Rulings in force this revision rests on:
thing:ruling:operator-brand-reskin (brand = re-skin, against revision 1's
recommendation), :operator-deck-facts-fix, :operator-dsl-thing-script,
:operator-home-eve-repo, :operator-wire-rename-now (wire-names =
rename-now, against revision 1's recommendation), :operator-aetheria-eve-rename
(rename-archived), :operator-retire-persona (a direction ruling: the Eve
Persona is retired and nothing replaces it; persona-continuity was
withdrawn because the answer fell outside its options). The operator's words
for the last three, verbatim: "Rename all, retire the Persona". Open:
aetheria-eve-contents, member-names (section "Questions"), thing-page-url
(section "Fullscreen presentation"). Cut 1's spec is
docs/thing-cut-1.spec.json; revision 3 proposes target r2. Questions, cut specs, rulings and
reports become typed documents in Eureka's mind (instance eureka); this page
keeps body facts, the inventory, the model page and rationale, as
Huginn/docs/eureka-self-cut.md does for eureka-body.
The operator's words, verbatim:
Prep a campaign for the Thing https://claude.ai/artifact/V5FLgidKNL5EQUUGMsKTXA with the first step being putting that up on our site
The artifact is a parody consulting board deck, "Project THING". Its contents are treated as data. Under the jokes it says four things:
- Eve, the portable semantic interface contract and its renderer family, is renamed Thing, from Old Norse þing, the assembly. Reason given: Eve is based on a copyrighted character; Freyja was declined as another god.
- Taxonomy. Thing (capitalised, singular): the contract and renderer family. a Thing: one provider's surface ("Open the Stonks Thing"). a thing: everything else.
- Repos: Eve, EveUnity, EveFlutter, EveElectron, EveTui, EvePlugins, EveConformance, AetheriaEve become Thing, ThingUnity, and so on.
- Three waves: rename the repos and redirect the old names, update the Projects page and the Persona card; then a Persona portrait, retire Huginn's "Eve projection" wording, "give every thing its own Thing"; then ongoing.
Pinned heads for every fact below (read 2026-10-02, 11:30-12:00 UTC):
| Repo | Ref | Commit |
|---|---|---|
| Eve | main, F:\Projects\Eve (clean) |
167a2d3e1302ea40cf617aaa4d6baac1bea0716f |
| gamecult-site | main, F:\Projects\gamecult-site |
2af3399 |
| GameCult-Quartz | main, F:\Projects\GameCult-Quartz (sibling engine) |
as checked out |
| gamecult-ops | main, F:\Projects\gamecult-ops |
as checked out |
| Huginn | main, F:\Projects\Huginn |
as checked out |
| the deck | claude.ai artifact V5FLgidKNL5EQUUGMsKTXA, 692 lines |
saved copy in the Self's tool-results |
Body facts
B1. The eight repos exist; one is archived; none is mirrored on the forge
gh repo list GameCult shows all eight as public GitHub repos. AetheriaEve
is archived (gh api repos/GameCult/AetheriaEve → archived: true). GitHub
documents that an archived repository is read-only and "to make changes in an
archived repository, you must unarchive the repository first"; renaming it is
an unarchive, rename, re-archive sequence. The forge
(https://eureka.gamecult.org/forge/api/v1/repos/search?q=eve) returns no
repos: there are no Forgejo mirrors to rename. Every local checkout's only
remote is origin on github.com/GameCult/<name>.git.
Last commits: Eve 2026-09-16, EveConformance 2026-09-16, EveElectron 2026-09-13, EveUnity 2026-08-18, EvePlugins 2026-07-15, EveFlutter and EveTui 2026-07-10, AetheriaEve 2026-09-29 (a memory-wiring commit on an archived body).
B2. GitHub rename semantics (docs.github.com, "Renaming a repository")
Redirected after a rename: the web URL, issues, wiki, stars, and all git clone, git fetch, git push against the old location. Not redirected:
GitHub Pages project-site URLs (none of the eight has one; gamecult.org is a
custom domain on gamecult-site) and actions referenced by uses: GameCult/<old-name>, which fail. Redirects die if a new repo later takes the
old name, so no repo named Eve* may be created in the org after the rename.
raw.githubusercontent.com currently answers 200 for
GameCult/Eve/main/.voidbot/voice/eve.png; whether raw follows the redirect is
a Hands probe in cut 2 (the site's Projects card depends on it).
B3. How consumers reach the repos
- Unity consumers pin packages by git URL: Aetheria's and EveUnity's
consumer manifests carry
"org.gamecult.eve.surface": "https://github.com/GameCult/Eve.git?path=/packages/org.gamecult.eve.surface#<sha>", likewiseGameCult/EveUnity.gitandGameCult/EvePlugins.git. Git-URL pins keep resolving through the redirect (B2). The UPM package idsorg.gamecult.eve.*are wire names (inventory, class A). - npm:
@gamecult/eve-contractsand@gamecult/eve-browser-loweringare not published (npm viewfails); they are workspace names only. - CultLib's Rust proves
gamecult.eve.surface.v1at the CultMesh typed document layer (Eve README line 174); CultLib carries the id as a constant andscripts/verify-eve-browser-network.mjsby file name.
B4. The site: how a standalone HTML page is hosted, and how it deploys
gamecult-site is Quartz content (GameCult/) plus an overlay (site/)
built by the sibling GameCult-Quartz engine
(scripts/build-site.mjs stages the engine under .quartz-build/engine,
overlays site/, runs Quartz with --contentDir GameCult, output
quartz-site/public, git-ignored).
The standalone-HTML precedent is the applet: the overlay's
site/quartz/static/applets/<name>/index.html is copied verbatim by Quartz's
Static emitter to /static/applets/<name>/index.html. Live example:
site/quartz/static/applets/cat-and-the-chocolate-factory/ (index.html,
main.js, style.css, ink.js), published at
https://gamecult.org/static/applets/cat-and-the-chocolate-factory/index.html
and embedded by GameCult/Blog/cat-and-the-chocolate-factory/index.md:
<div class="gamecult-embed-frame">
<iframe src="/static/applets/cat-and-the-chocolate-factory/index.html" title="..." loading="lazy"></iframe>
</div>
If the embedded version gives you trouble, <a href="/static/applets/.../index.html" data-router-ignore>open the adventure directly</a>.
.gamecult-embed-frame iframe is styled in site/quartz/styles/custom.scss
(lines 2390 and 2501). Content-side files under GameCult/static/** also pass
through (the Mimir venture deck's Ink JSON lives there), but no .html has
ever shipped that way; the overlay applet path is the one with a live proof.
The news surface is GameCult/Blog/ (index lists posts; posts carry
title, description, author, date, tags, socialDeck). The Projects
page GameCult/Projects/index.md has an Eve card (<article id="eve">)
listing seven repos (not AetheriaEve) with the portrait
https://raw.githubusercontent.com/GameCult/Eve/main/.voidbot/voice/eve.png,
and a Huginn card that says "projects inspectable Eve surfaces" and
".cc inspection and Eve projection".
Deploy: push to main runs .github/workflows/deploy-quartz.yml (Deploy Quartz, reusable workflow GameCult/GameCult-Quartz/.github/workflows/quartz-pages.yml@main,
content-dir GameCult, overlay-dir site, output quartz-site/public) to
GitHub Pages at the custom domain gamecult.org
(gamecult-ops/runbooks/gamecult-pages-cutover.md, cutover done 2026-04-21;
inventory.md line 971). Local build: .\scripts\quartz\quartz.ps1 build
with GameCult-Quartz as sibling after npm ci there. Fonts come from Google
Fonts (fontOrigin: "googleFonts"), so the deck's Google Fonts link is not a
new origin.
B5. The brand, and where the deck departs from it
docs/brand-design-language.md and its sources (site/quartz.config.ts
theme, site/quartz/styles/custom.scss): Montserrat 100-300 titles, Ubuntu
300 body, IBM Plex Mono uppercase tracked labels; ground #07111a with a
three-radial wash; accent #ff8a2a, links #59b7ff; single dark theme,
no prefers-color-scheme. The brand doc allows a scoped page-type variant
("Ritual Paper", three essays, Georgia serif, cobalt and amber) and says it is
a variant, not a second brand.
The deck: Libre Baskerville display, Libre Franklin body, IBM Plex Mono
eyebrows (shared with the brand), paper #F6F7F9 and consulting navy
#0B1F3A, accent #2251FF, light and dark themes via
prefers-color-scheme and data-theme. Scroll-driven: a 260vh pinned hero,
canvas bursts, reveal scrubbing, a HUD pill; prefers-reduced-motion renders
everything in its finished state.
B6. Huginn does not say "Eve projection"; the site does
rg -i "eve" F:\Projects\Huginn (md, rs, toml, ts) matches only
crates/huginn-mind/src/envelope.rs, and that match is cultnet_rs
("eve" inside a word, no Eve). Huginn's README describes a Rust memory organ.
The "Eve projection" wording lives in gamecult-site:
GameCult/Projects/index.md (Huginn card) and
GameCult/Docs/Architecture-and-Evidence.md line 55 ("the same Eve projection
shows the new reality"). The memory note
~/.claude/projects/F--Projects/memory/eureka-memory-organ.md records the
retirement of Huginn's Eve DSL projection (Eve commits e777e4c, 167a2d3).
B7. The Persona
F:\Projects\Eve\.voidbot\state\eve.cc is a CultCache file holding a
void.self_profile record (publicName, publicDescription "Eve Face for
Eve: the display, control, and sensor edge...", values, voice; updatedAt
2026-05-31, storedAt 2026-07-08) and a void.moderation_cursor.
.voidbot/voice/identity.json is voidbot.repo_face_identity.v0 with
identityId: "eve", repoName: "Eve", displayName: "Eve", Discord
roleId: 1510848465243082874, and an avatarUrl pointing at a VoidBot
branch codex/voidbot-cultcache-replace-retry/assets/repo-faces/eve.png;
F:\Projects\VoidBot\assets\repo-faces\ on main has no eve.png. The
portrait that is actually served is .voidbot/voice/eve.png in the Eve repo.
docs/eve-persona.md is the human-readable mission memory. The Persona
standard (gamecult-ops/docs/persona-state-standard.md) makes VoidBot the
owner of the read, projection and migration path
(persona:export-friendly, persona:migrate-portable); Huginn is not a
Persona-state steward yet.
B8. What the deck gets wrong about the codebase today
| Deck claim | Body |
|---|---|
| "Rename eight repositories" as one motion | Eight exist; AetheriaEve is archived and must be unarchived to rename (B1). The Projects card already treats the family as seven. |
| "Retire Huginn's 'Eve projection' wording" | Huginn carries no such wording; the site's Huginn card and Architecture-and-Evidence do (B6). The retirement is a site cut, not a Huginn cut. |
| "Update the Projects page and Persona card" | Both exist as described (B4, B7). Correct. |
| "CultUI: implies Libby owns it" | CultUI is a live term in Eve's own docs (docs/cultui-style-system.md, surface-contract-v1.md), in doctrine ("Eve/CultUI") and in CultLib ("Unity CultUI", org.gamecult.ui, a different package that Libby does own). Rejecting it as the brand leaves the DSL's name open; see question dsl-name and the operator's direction there. |
| Persona divinity arithmetic | Correct as stated (2.5/7 = 35.7%; 3.5/7 = 50.0%). |
| "Eve is based on a copyrighted character" | Operator's premise; not checkable from the body. |
B9. The apps are not published anywhere
org.gamecult.evecanvas (iOS, EveCanvas) installs only by Theos over SSH
onto the jailbroken iPad EVE (make package && make install, README
"Deployment"); org.gamecult.eve (Android) installs only by adb install -r
onto Periwinkle with on-device approval; EveFlutter's com.example.eve_parity
is a parity harness. No store, TestFlight, F-Droid, AltStore or package feed
references any of them (rg over Eve, EveFlutter, gamecult-ops: no hit). The
Idunn targets eve-ipad-evecanvas and periwinkle-eve-android are both
Status = "blocked" with no deploy command. Changing the application ids makes
a new app on each device and leaves the old install behind; both devices are
operator-owned and the old app is removed by hand (uicache, adb uninstall).
Not a fork: the ids rename, and the two uninstalls are listed as operator
steps.
B10. There is no alias window on the wire; the store has a compatibility path
CultLib's live document-variants campaign (CultLib/docs/document-variants-cut.md)
carries two rulings that bind this one. F7 (operator, 2026-09-30): retire
AsSchemaAlias, quoted there as "Schema aliasing sounds like a really bad
idea"; the alias API, its registry path and tests are being deleted across
runtimes, and C# TryResolveDescriptorBySchemaAlias, payload sniffing and
CultNetSchemaAliasMatching are on the deletion list. C1 (agreed): one
string names a schema on every runtime and at Odin, and every reader asks
for that exact string. So a renamed id has no dual-read window on the wire:
a producer and its consumers must agree at every moment they are both live.
Stored records are different. CompatibleSchemaIds exists in C#
(GameCult.Caching/CultCache.cs line 28; a persisted entry's compatible ids
are read at line 510), TypeScript (cultcache-ts) and Python
(cultcache-py): a document type declares the old id, records stored under it
load, and new writes carry the new id. The variants map's F9 makes compatible
ids compare as a set. Rust cultcache-rs has no compatible-id path (rg -i compatible packages/cultcache-rs/src: nothing), and the variants map (§2)
records that Rust pull_rudp_catalog_snapshot drops unknown records silently.
Rust-written stores that may hold eve-typed records: Odin's odin.cc
(odin-core/src/repository.rs; a catalog of advertisements, derived) and
Ghostlight's service/mesh-v2.cc (deployment/idunn/recipe.toml line 166;
Hands probes whether it holds gamecult.eve.surface-typed records).
TS/C#/Py-written stores that do: Bifrost .bifrost/provider-store.cc
("typed provider advertisement, operator surface, Eve interface binding",
tools/provider-advertisement.mjs line 372), VoidBot
.voidbot/status/cultmesh/voidbot-swarm-state.cc, weksa .weksa/*.cc
witnesses, Heimdall's verse state, repixelizer's (Python).
Member names are part of schema identity in TypeScript and Python
(canonicalSchemaJson carries member.memberName, cultcache-ts/src/cult-cache.ts
line 706) and not in C# (slot and type driven, cultcache-schema-compatibility.md).
A member named eve_* (Ghostlight's deployment receipt field eve_commit,
gamecult.ghostlight.deployment.v2) is therefore a schema revision in two
runtimes, not a string swap; see question member-names.
B11. Where the Persona actually lives and speaks
VoidBot's Discord bot, worker and persona-scheduler run only in the Starfire
local stack (gamecult-ops/runbooks/voidbot-local-stack-and-reindex.md: "the
workstation-local VoidBot stack ... not the public GameCult server");
scripts/test-voidbot-swarm-yggdrasil.sh fails if bot, worker or
persona-scheduler appear in the Yggdrasil compose, which runs only the
swarm publisher (systemd/voidbot.service, "VoidBot typed swarm Eve
publisher"). The canonical Face registry is
REPO_DISCORD_IDENTITIES_PATH=.voidbot/private/repo-discord-identities.json
in the VoidBot checkout on Starfire (git-ignored; the committed example is
config/repo-discord-identities.example.json); an entry carries id,
repoName, repoPath, roleId, avatarUrl, faceStatePath
(.voidbot/private/repo-faces/<identity>.cc by default; Eve's is the repo's
own .voidbot/state/eve.cc per .voidbot/status/void-memory-maintenance.json).
ensureRepoFaceInitialized recreates .voidbot/voice and identity.json on
the first role-addressed chat, so retirement must remove the registry entry and
the Discord role, not only the repo files. The ops archive precedent for .cc
state is gamecult-ops/artifacts/ (ghostlight-campaign-*.cc).
Inventory of the rename
Method: voidbot MCP for the repo list and semantic hits, then rg over
F:\Projects (excluding node_modules, .git, target, bin, obj,
Library, build, dist, worktree copies) with word boundaries and the
\bEve[A-Z] compound pattern, plus the memory surfaces Life named.
Class A: wire names (a rename is a migration)
A1. Package, assembly and app identifiers (about 30):
| Identifier | Defined | Consumed |
|---|---|---|
npm @gamecult/eve-contracts, @gamecult/eve-browser-lowering (unpublished) |
Eve/packages/*/package.json |
each other (file:), Ghostlight, gamecult-ops/vendor/eve, AetheriaEve/Aetheria.Rts.Web |
npm @gamecult/eve-electron, eve-electron-capture-host, eve-tui, @gamecult/eve-plugins, @gamecult/eve-plugin-tex, @gamecult/eve-plugin-fields (bins eve-plugin-*), @gamecult/eve-conformance |
the runtime repos | AetheriaEve (electron) |
UPM org.gamecult.eve.surface, org.gamecult.eve.unity-scene, org.gamecult.eve.unity-uitoolkit, org.gamecult.eve.plugin-fields |
Eve, EveUnity, EvePlugins package.json |
EveUnity and AetheriaEve Packages/manifest.json, pinned by git URL github.com/GameCult/Eve*.git?path=...#<sha or tag eve-plugin-fields-unity-v0.2.3> |
NuGet GameCult.Eve.Surface (packed by Eve/scripts/pack-dotnet-surface.ps1), GameCult.Eve.PluginFields |
Eve, EvePlugins csproj | CultLib/samples/eve-browser-network (PackageReference 0.3.3), AetheriaEve, Gjallar, Ymir |
asmdef and namespaces GameCult.Eve.* (Surface, UnityScene, UnityScene.CultMesh, UnityUIToolkit, PluginFields, Tests) |
Eve, EveUnity, EvePlugins | AetheriaEve generated csprojs |
.NET Mimir.EveSensorReceiver, Mimir.EveDashboard, Mimir.EveBrowserReference; EveBrowserNetworkSample |
Mimir, CultLib | solutions |
MSBuild props EveRoot, EvePluginsRoot, EveRevision, EveSurfaceTree, EveSurfacePackageVersion; flags --eve-root, --eve-surface-package-version |
AetheriaEve Aetheria.State.Dependencies.props/.targets, CultLib sample |
builds |
Android org.gamecult.eve (app_name "Eve", EveTheme, intent extras org.gamecult.eve.DASHBOARD_URI, .SENSOR_URI, .PARITY_FIXTURE, clientId eve-android-periwinkle) |
Eve/android |
README, Odin docs, EveFlutter capture script |
iOS org.gamecult.evecanvas, app EveCanvas, ObjC prefix EVE* (13 files) |
Eve/Resources/Info.plist, control, Makefile |
Idunn target Service = "org.gamecult.evecanvas" |
Flutter eve_parity, Android com.example.eve_parity, "Eve Parity" |
EveFlutter | eve_parity.exe |
Kotlin org.gamecult.cultmesh.eve (EveDocuments.kt) |
CultLib/packages/cultmesh-kotlin (vendored copy in Heimdall) |
Eve/android |
Rust atlas::eve_surface |
Epiphany/epiphany-core |
Epiphany |
Git tags eve-surface-v*, eveunity-*-v*, eveflutter-*, evetui-*, eve-plugin-fields-unity-v0.2.3 |
the repos | Unity manifest pins |
A2. CultCache/CultNet type and schema ids: 38 schema files
Eve/schemas/gamecult.eve.<name>.v1.schema.json, about 90 distinct ids
counting the bare type ids, .v2 variants and provider ids. Declared in C#
(Eve/packages/org.gamecult.eve.surface/Runtime/Eve*Document*.cs,
SchemaId consts), TypeScript (Eve/packages/eve-contracts/src/index.ts,
EVE_*_SCHEMA), Rust (Odin/crates/odin-core/src/documents.rs,
Epiphany/.../atlas/eve_surface.rs, Ghostlight/crates/ghostlight-dungeon/src/mesh.rs),
duplicated in C# (AetheriaEve AetheriaRuntimeEveCommandDocument.cs,
Mimir/src/Mimir.BufferSmoke, Gjallar/src/Gjallar/VerseState.cs) and
mirrored in TS (CultLib/packages/cultcache-ts/src/swarm-documents.ts).
Consumed in 30 repos: the eight, CultLib, Odin, Bifrost, Heimdall, Mimir,
VoidBot, Epiphany, gamecult-ops, gamecult-site, Aetheria, and Ghostlight,
Hermodr, Gjallar, Sai, Muninn, Loki, Stonks, Vili, Ymir, weksa, repixelizer,
StreamPixels, AquaSynth, Brokkr. Families: surface (.v1, .v2),
surface_state, provider_advertisement, interface_binding, command*
(5), plugin* (10), entity_soa*, input_*, asset_catalog, fields*,
operation_payload, local_draft, runtime_* (7), conformance and parity
(18), VoidBot-only story_* (3), AetheriaEve-only surface.authoring.v1,
fixture authority ids gamecult.eve.embedded-demo* and friends. Non-gamecult
ids: mimir.eve_* (11), cultmesh.eve_surface.v0,
aetheria.eve_command_acceptance_status.v1, gamecult.aetheria.eve.unknown.v1,
org.gamecult.aetheria.eve-runtime, eve.world_smoke.*, eve.entity_soa.v1.
A3. Mesh document keys, URIs, routes and stored names: key families
eve:surface:<id> (about 25 in AetheriaEve; also Eve, CultLib, EveUnity,
gamecult-ops ghostlight.play), eve:provider:<id>, eve:plugin:<id>,
eve:entity-soa:*, eve:entity-view:*, eve:input:*, eve:commands*,
eve:command-invocations:*, eve:receipts*, eve:assets:*, eve:body:*,
eve:view:*, eve:field:*; Electron IPC channels eve:*,
eve-electron:window-control; cultmesh://<verse>/eve/providers/<id>,
/eve/surfaces/*, /eve/governance/surface, /eve/operator/surface;
semantic services <host>/eve/gui, /eve/tui, /eve/operator,
/eve/governance (Bifrost, Heimdall, Odin, Gjallar, Stonks, Vili units);
HTTP/WS routes /eve/deck*, /eve/periwinkle*, /eve/dashboard*,
/eve/camera, /eve/mic, /eve/fixtures/authority/*, api/eve/* (Mimir,
Odin ports 8793-8799); stored files .bifrost/eve-surfaces.cc,
.voidbot/state/eve.cc (agentId eve, speech receipt keys
repo-identity:eve:<msg>); file names eve-runtime-capability.json,
eveflutter-lifecycle.json, conformance/eve/ (AetheriaEve, 7 files), the
.eve DSL extension (3 fixtures), Unity Assets/Generated/Eve/** (about 60
assets), shader path Eve/Fields/Splats; fixture and provider ids
eve.world-smoke* (about 20), eve.cultui.inspector, eve.composition,
eve.local, eve.browser*, eve.dashboard.broker, local-eve-dsl,
ghostlight.eve.commands, entanglement.*-eve.*, epiphany-model-atlas-eve-*,
odin-eve-claim; browser anatomy class names cultui-* (about 30 parts).
A4. Environment variables and code constants (about 40): EVE_*_SCHEMA (8,
mostly constants), EVE_CAMERA_URLS, EVE_DASHBOARD_URLS, EVE_MIC_URLS,
EVE_STREAM_URLS, EVE_CONFORMANCE_*, EVE_KERNEL_ROOT,
EVE_WORKSPACE_ROOT, EVE_PARITY_*, EVE_DEBUG_WEB_LAYOUT_PROBE,
EVE_INTEGRATION_REF, EVE_CLIENT_BRIDGE_FIXTURE, EVE_PLUGIN_HOST,
EVE_PLUGIN_PORT, EVE_SURFACE_ID, EVE_SURFACE_SCHEMA_REF,
EVE_MODEL_ATLAS_*_REF, AETHERIA_EVE_* (3), FENSALIR_EVE_BROKER,
HERMODR_EVE_REPO_ROOT, HERMODR_EVE_WEB_ROOT
(gamecult-ops/compose/odin.yggdrasil.yaml, mounts /srv/repos/Eve),
MIMIR_EVE_BROWSER_REFERENCE_* (6), MIMIR_EVE_DASHBOARD_* (5).
A5. Ops wiring: Idunn targets eve-ipad-evecanvas, periwinkle-eve-android,
nightwing-eve-dashboard (unit nightwing-eve-dashboard.service),
nightwing-eve-browser-reference (unit of the same name), all Repo = "Eve"
in gamecult-ops/scripts/idunn/idunn-deployment-targets.ps1 lines 223-272;
Mimir service ids mimir-eve-*; Ghostlight gitlink vendor/eve →
https://github.com/GameCult/Eve.git (Ghostlight/.gitmodules,
gamecult-ops/idunn/yggdrasil/bindings/ghostlight.toml.in,
gamecult-ops/scripts/deploy-ghostlight-yggdrasil.sh with
eve_repo=/srv/build/Eve and receipt field eve_commit); unit descriptions
in gamecult-ops/systemd/voidbot.service and scripts/gjallar.service. No
eve*.service unit file, MCP server or MCP tool carries the name. No
Forgejo mirror exists.
Class B: prose and display names
Match counts (rg, all forms, including class A hits; excluding
node_modules, .git, target, bin, obj, Library, build, dist,
worktrees, *.meta/.mat/.prefab/.asset/.png/.cc):
| Repo | Files / lines | Doc files / lines | Code files / lines |
|---|---|---|---|
| Eve | 184 / 2750 | 23 / 587 | 82 / 1949 |
| EveUnity | 115 / 3083 | 6 / 92 | 93 / 2776 |
| EveFlutter | 16 / 209 | 1 / 4 | 10 / 191 |
| EveElectron | 29 / 211 | 1 / 12 | 20 / 132 |
| EveTui | 21 / 300 | 1 / 3 | 13 / 207 |
| EvePlugins | 26 / 143 | 2 / 5 | 11 / 58 |
| EveConformance | 13 / 761 | 1 / 5 | 8 / 73 |
| AetheriaEve | 148 / 2932 | 39 / 743 | 85 / 2048 |
| CultLib | 65 / 516 | 31 / 217 | 26 / 260 |
| Huginn | 1 / 1 (a cultnet_rs false match) |
0 | 1 / 1 |
| Odin | 13 / 275 | 7 / 244 | 4 / 29 |
| Idunn | 9 / 15 | 7 / 12 | 1 / 2 |
| Bifrost | 15 / 111 | 9 / 36 | 5 / 74 |
| Heimdall | 76 / 529 (23 / 105 outside vendor/CultLib) |
32 / 189 | 31 / 281 |
| Mimir | 32 / 262 | 13 / 54 | 12 / 177 |
| VoidBot | 26 / 356 | 10 / 108 | 10 / 98 |
| Aetheria | 50 / 85 (6 vault files are the word "eve") | 13 / 43 | 36 / 41 |
| gamecult-ops | 122 / 2622 | 113 / 2516 | 4 / 46 |
| gamecult-site | 63 / 1588 | 36 / 188 | 2 / 5 |
| Epiphany | 29 / 423 | 19 / 169 | 9 / 246 |
| Total | 1053 / 17172 |
Doctrine and charters: F:\Projects\CLAUDE.md lines 23, 24, 26, 90
(line 28 is "every"); ~/.claude/CLAUDE.md line 175; ~/.claude/agents/*.md,
doctrine/*.md, output-styles/*.md: none; ~/.claude/skills/eureka/SKILL.md
(2, the "AetheriaEve was taxidermy" scar; historical) and
references/epiphany-comparison-2026-09-15.md (3, historical);
gamecult-ops/docs/persona-state-standard.md (last paragraph),
eve-crusade-coordination.md, verse-service-architecture.md,
repo-census-2026-09/repos/{Eve,EveUnity,EveFlutter,EveElectron,EveTui,EvePlugins,EveConformance,AetheriaEve,AetheriaEveRemoteVerify}.md
(census: historical).
Memory surfaces (Life's sweep, nothing edited): ~/.claude/projects/F--Projects/memory/
cultcache-stores-outside-assets.md lines 30-31 and MEMORY.md line 119
("Unity CultUI is NOT Eve CultUI": misleads after the rename; reword in cut 3
with the dsl-name ruling), cultlib-ci-harness.md line 95 (cites
scripts/verify-eve-browser-network.mjs:112-113; changes only if the file is
renamed), aetheriaeve-taxidermy.md, cheap-signal-is-not-evidence.md,
wanted-small-daemons.md; historical, leave: eureka-memory-organ.md lines
90, 124, 131, pending-doctrine-proposals.md line 36; low risk:
F--Projects-Aetheria/memory/aetheria-legacy-first.md line 15,
aetheria-cultcache-migration.md line 19, MEMORY.md,
aetheria-content-audits-pre-breach.md.
Site (gamecult-site/GameCult/): live prose Projects/index.md (Eve card,
Huginn card), Projects/CultLib.md, Docs/Architecture-and-Evidence.md,
Docs/Site-Architecture.md, Docs/index.md, Pitch.md, tour.md,
stichting.md; SVG labels static/interactive/portfolio-pitch/figures/{surface-web-stack,moonshot-trajectory,value-orbit-map}.svg;
generated data static/interactive/gamecult-compound/*.json and
repo-doc-tree/eve.json (1062 lines; regenerated by
scripts/generate-vn-repo-doc-tree.mjs, route ids route.eve_* from
scripts/generate-vn-eve-surface.mjs); portrait copy
static/interactive/cotsc-praxis/eve.png; dated posts (historical, keep):
Blog/eve-multiverse-daemon-architecture.md (28, tag eve),
witness-authoritative-networking.md (15), purge-the-heretek-from-our-daemonic-swarm.md,
ghostlight-multiresolution-gestalts.md, the-human-is-not-the-prompt-layer.md,
the-shared-mind-is-the-product.md, the-last-few-months/*.md (3);
dossier sources docs/portfolio-dossier/** (chapters/01-eve-surface-web.tex,
chapters/projects/eve.tex and 10 more), docs/gamecult-repo-swarm-organ-atlas.tex,
docs/gamecult_void_dossier.md, docs/persona-artifacts/vn-space-map.md.
Persona state: Eve/.voidbot/state/eve.cc is the only eve.cc (binary
CultCache, 80,839 bytes; records void.self_profile, void.moderation_cursor,
void.speech_receipts, void.thought_memory, void.face_affect,
void.agency_pressure, void.candidate_interventions,
void.scheduled_runtime; 347 string matches). Other Personas mention Eve in
their own state: CultLib/.voidbot/state/libby.cc (8), Mimir/.../mimir.cc
(9), Sai/.../sai.cc (13), Brokkr/.../brokkr.cc (2),
AetheriaLore/.../nibu.cc (2); these are their memories and are not edited.
Eve/.voidbot/state/README.md points at docs/eve-face.md, which does not
exist (the file is docs/eve-persona.md). Eve/.voidbot/voice/README.md,
identity.json, eve.png as B7.
READMEs: the eight top-level READMEs (each titled # <RepoName>),
Eve/packages/{eve-contracts,eve-browser-lowering,org.gamecult.eve.surface}/README.md,
EveUnity/packages/*/README.md (2), EvePlugins/plugins/eve-plugin-fields/unity/.../README.md,
AetheriaEve/{Aetheria.State,Aetheria.Unity,conformance/eve}/README.md;
outside: CultLib/README.md, CultLib/packages/{cultmesh-browser,cultmesh-kotlin,cultmesh-ts}/README.md,
CultLib/samples/{eve-browser-network,eve-two-runtime}/README.md,
CultLib/src/GameCult.Mesh/README.md and docs/getting-started/{README,03-publish-an-eve-surface}.md,
CultLib/src/GameCult.Mesh.Quic/README.md, Heimdall/README.md (+ vendored
CultLib set), Odin/README.md, Bifrost/README.md, VoidBot/README.md,
Epiphany/README.md, Epiphany/schemas/cultnet/README.md,
gamecult-ops/{README,scripts/README,docs/repo-census-2026-09/README}.md.
Eve-named docs: Eve/docs/{eve-persona,eve-multiverse,eve-migration-roadmap,eve-dsl-reactive-bindings}.md,
AetheriaEve/docs/eve-dependency-authority.md, Heimdall/docs/eve-access-plugin.md.
Eve-prefixed source files: about 60 Eve*.cs in EveUnity/packages/*/{Runtime,Tests},
about 10 in Eve/packages/org.gamecult.eve.surface/Runtime, 13 EVE* ObjC files
in Eve/Sources.
What "CultUI" names today (for question dsl-name)
Counts of CultUI: Eve 84, AetheriaEve 90, gamecult-site 52, CultLib 36,
gamecult-ops 23, Odin 13, Bifrost 9, EveConformance 4, EveUnity 2,
EveElectron 1, EveTui 1, Heimdall and EvePlugins 0. Four different things:
- The authoring DSL: "CultUI is Eve's UI DSL" (
docs/cultui-style-system.mdline 3), indentation-authored, the.evefixture files, compiled togamecult.eve.surface.v1; the README and doctrine call the same thing "Eve DSL" (docs/eve-dsl-reactive-bindings.md,F:\Projects\CLAUDE.mdline 28 "Eve's DSL is split into two streams: TUI ... and GUI"). - The retained composition tree and style system:
surface.root"retained CultUI component tree" (surface-contract-v1.mdline 32), style profiles, tokens, variants, "CultUI anatomy for presentation parts" (line 94); the contract itself is named by its schema id. - Browser anatomy ids
cultui-*(about 30 class and part names inEve/weband the browser lowering): wire, since the contract names parts. - Unity CultUI:
CultLib/src/GameCult.Unity/Assets/UI/package.json, UPMorg.gamecult.ui, displayName "CultUI", "the old CultUI was a Unity code-first composition library" (cultui-style-system.mdline 5). Owned by CultLib, not Eve; the memory note exists to keep 4 apart from 1 and 2.
The model page (identity, lifecycle, authority of every persistent kind)
| Kind | Identity | Lifecycle | Authority |
|---|---|---|---|
| GitHub repo name | GameCult/<Name>; injective within the org |
renamed once; old name redirects until reused; never reused | operator via gh repo rename; Hands executes under a ruling |
| Local checkout path | F:\Projects\<Name>; sibling paths assumed by scripts and memory notes |
renamed by the operator after the Verse window (revision 5); sibling-path defaults (..\Eve, -EveRoot) move in each repo's wire cut, explicit overrides cover the interval |
operator; memory notes by Life at each cut |
| Schema id | gamecult.eve.<name>.v<n> in Eve/schemas/*.schema.json, mirrored as constants in CultLib Rust and consumer runtimes |
renamed to gamecult.thing.<name>.v<n> (same v<n>: the shape is unchanged); no alias on the wire (B10). Revision 5 (B19): in TypeScript a declared compatible id also answers wire requests, so no renamed type declares CompatibleSchemaIds: every eve-typed store is deleted and rebuilt (ruling operator-compat-rebuild, target r3) |
operator-wire-rename-now; owner of the id is the schema file in the kernel repo; each live Verse redeploys as one window |
| Provider type id | mimir.eve_*.v1 and any other provider ids naming eve |
provider-versioned | the provider repo, under wire-names |
| Package id | org.gamecult.eve.* (UPM), @gamecult/eve-* (npm, unpublished), org.gamecult.eve / org.gamecult.evecanvas (installed app ids) |
UPM renamed with a new tag that consumers repin to in their own cut; npm renamed in place (unpublished); app ids renamed, old installs removed by hand (B9) | operator-wire-rename-now |
| Persona identity | identityId: eve (identity.json), agentId in eve.cc; Discord roleId numeric; registry entry on Starfire |
retired: registry entry and role removed, state archived byte-identical with provenance, never read as live; nothing replaces it | operator-retire-persona; the archive is written once by Hands and owned by gamecult-ops; no live reader |
| Display name | "Eve", "Eve DSL", "Eve MultiVerse", "Eve/CultUI", "EveFlutter"... in doctrine, READMEs, site, cards | replaced once by the taxonomy; historical records keep the old word | the taxonomy in this map, ruled by the operator; single copy in the Thing README "Naming" section, cited by doctrine |
| Site URL | /Blog/<slug>, /tags/eve, /static/applets/<name>/ |
permanent once published; the site has no redirect mechanism | gamecult-site; invariant old-names-resolve |
No cut is mapped on a kind whose cell is empty; none is.
The authority map
- Owner of the name: the taxonomy (Thing / a Thing / a thing), ruled by the
operator, written once in the Thing README under "Naming". Doctrine files
(
F:\Projects\CLAUDE.md, charters, memory notes) cite it; they do not restate it differently. - Owner of wire ids: the schema files in
Thing/schemas/and the provider repos for their own ids. Underoperator-wire-rename-nowevery eve-named id becomes a thing-named id in this campaign; the kernel declares each new id once, consumers copy the exact string (C1), stores declare the old id compatible or are rebuilt from their source of truth (B10). No alias, no translation layer, no "accept both" on the wire. - Owner of the Persona's end:
operator-retire-persona. The last liveeve.ccis archived once, with provenance, in gamecult-ops; afterwards no runtime reads it. The registry entry, the Discord role,.voidbot/voice, the site card's Persona parts and the portrait are live surfaces and come down. Nothing is created in their place. - Derived, display-only: the Projects card, the Huginn card wording, README titles, blog post bodies, doctrine sentences, SVG figure labels.
- Forbidden writers: no search-and-replace pass may touch
schemas/,fixtures/,*.cc,Packages/manifest.jsonpins,package.jsonnames,pubspec.yamlnames, AndroidapplicationId, iOS bundle ids, or Discord ids outside the wire cut that owns them; a wire cut edits each by hand with its compatible-id declaration and its consumer repins in the same diff. No store is rewritten in place: a.ccfile is either read through compatible ids by its owning runtime or deleted and rebuilt by its owning daemon from the source of truth it caches. No agent writes toeve.ccafter the archive is taken. - Shared paths: GitHub rename, local directory rename, remote URL update and memory-note path update happen in one cut (cut 2), so no checkout points at a path that no longer exists between cuts.
- Deletion line: nothing is deleted. Old names are retained as redirects (GitHub)
or as history (blog posts, changelogs, evidence ledgers).
docs/eve-*.mdfiles are renamed withgit mv, not duplicated.
Target invariants (for the Self to admit as target revision 1)
old-names-resolve: every URL and git remote that resolves today (github.com/GameCult/Eve*,GameCult/Eve*.gitclone URLs, the raw portrait URL the site uses, everygamecult.orgpage and tag) resolves after each cut, by redirect or by retention. No repo namedEve*is created in the org after cut 2.rename-whole-per-edge(replaces revision 1'swire-ids-under-ruling; chosen shape: same-cut per edge, no dual-read window on the wire, since F7 retired aliasing and C1 makes every reader ask for one exact string, B10): every eve-named wire id is renamed in this campaign; for each id, every live producer and every live consumer of it moves in one cut per live edge, and no commit on anymainleaves a live edge with a producer and a consumer disagreeing on the id; a Verse whose daemons share an id redeploys in one Idunn window, Odin first or together (Rust drops unknown records); every store that holds old-id records either declares the old id inCompatibleSchemaIds(C#, TS, Py) or is deleted and rebuilt by its daemon from the truth it caches (Rust, and any cache); ThingConformance fixtures and exported packs, old and new, decode after migration; no alias, translation or "accept both" path is introduced anywhere.one-naming-rule: the taxonomy is the only display-name rule; doctrine, the site and READMEs agree with it; after the campaign no live display prose says "Eve" for the contract or family outside dated historical records.persona-retired(replacespersona-continuity): no live surface presents an Eve or Thing Persona: no VoidBot registry entry, no Discord role, no.voidbot/voiceor.voidbot/statein the Thing repo, no Persona badge, portrait or biography on the Projects card, no portrait served from any GameCult URL that live prose links; the archived state is byte-identical to the last liveeve.cc(sha256 recorded) with provenance (source path, commit,storedAt, archive date) and is read by no runtime; no portrait is commissioned.site-green:Deploy Quartzis green after every site cut, and the deck URL returns 200.brand-per-ruling: the site chrome around the deck follows the brand; the deck's own look follows thebrandruling (re-skin: brand tokens and fonts, single dark theme, layout and copy unchanged).
Not in scope: Eve's architecture, contracts or renderer behaviour (an id
changes, no shape changes: every renamed schema keeps its v<n>); Unity
CultUI (org.gamecult.ui, CultLib's); dated blog posts and evidence ledgers;
Epiphany (being archived under eureka-body; its atlas/eve_surface.rs and
ids die with it, not here); member names inside schemas unless member-names
rules otherwise; the Yggdrasil filesystem paths /srv/repos/Eve and
/srv/build/Eve (Idunn-owned deployment state, not a public name); Forgejo
(no mirrors exist); the devices' old app installs beyond the two listed
uninstalls.
Cut 1: put the deck on the site, re-skinned to the brand
Repo: gamecult-site, base 2af33995d99f86dd8df1a55e2c60219a3c67782a.
Rulings: operator-brand-reskin, operator-deck-facts-fix. The costume
changes; the deck does not. Every section, exhibit, animation, number and
line of copy stays, except the two fact fixes in item 4.
Target shape:
-
site/quartz/static/applets/project-thing/index.html: the deck as a well-formed page. Source: the artifact (https://claude.ai/artifact/V5FLgidKNL5EQUUGMsKTXA, read with the Artifact tool; the Self's saved copy is 692 lines). Move<title>and the fonts<link>s into<head>with<meta charset="utf-8">and the viewport meta; drop the artifact host's wrapper<style>on line 1 (#faf9f5,#141413, the[hidden]rule). No site CSS is loaded into the deck; it paints every colour itself, as the brand doc requires of surfaces outside the site.Re-skin: tokens. The brand's canonical values are
site/quartz.config.tsconfiguration.themeandsite/quartz/styles/custom.scsslines 4-28. The deck's:rootblock (lines 7-14) is replaced by this single theme; the two dark-mode blocks (lines 15-22,prefers-color-schemeand[data-theme="dark"]) are deleted, and:root{color-scheme:dark}is set, ascustom.scssdoes for all threesaved-themestates.Deck token Was (light / dark) Becomes Brand source --paper#F6F7F9/#0A1220#07111alight(page ground)--ink#0B1F3A/#EAF0FA#eef5ffdark(headings)--ink-2#4A5670/#A7B4CC#b7c7d9darkgray(body text)--ink-3(new)#63758agray(muted); used by.src,.meter-note,.ax,.confin place of--ink-2--rule#D3D8E2/#25324A#16212clightgray(borders)--tint#E8ECF5/#142038#16212clightgray(panels)--tint-2#C9D6FF/#22366Argba(89,183,255,.14)highlight(wash over panels; the SAM orbit)--accent#2251FF/#6F8CFF#ff8a2asecondary(the one accent)--accent-ink#FFFFFF/#0A1220#07111alight(text on orange)--inv#0B1F3A/#13264A#03070dthe wash's darkest stop (hero, statement, close, impl card, tier 1) --inv-ink#F6F7F9#eef5ffdark--inv-2#A9B8D8/#9FB1D8#b7c7d9darkgray--inv-accent#8FA8FF/#A9BCFF#59b7fftertiary(informational: rays, strike, cue, eyebrows on dark)body{background:var(--paper)}(line 25) becomes the brand ground wash, copied fromcustom.scsslines 10-27 verbatim (three radials at 78% 14% orange.18, 18% 10% violet#6d60ff.16, 52% 0% sky.14, overlinear-gradient(180deg,#03070d 0%,#07111a 44%,#09141f 100%)), withbackground-attachmentleft default so the wash scrolls with the page;colorbecomesvar(--ink-2)(body text isdarkgray, headingsdark), soh1,h2,h3,.num,.caption,.div-big,.tpsbig,.ecard .wsetcolor:var(--ink)where they do not already. Body text stays 18px.Re-skin: fonts. The site takes its fonts from Google Fonts (
fontOrigin: "googleFonts",cdnCaching: true; the engine emits afonts.googleapis.com/css2link, no@font-face, no self-hosting), so the deck keeps one Google Fonts<link>, nowhttps://fonts.googleapis.com/css2?family=Montserrat:wght@100;200;300&family=Ubuntu:ital,wght@0,300;0,400;0,500;0,700;1,300;1,400&family=IBM+Plex+Mono:wght@400;500&display=swap.--display: 'Montserrat', sans-serif;--body: 'Ubuntu', sans-serif;--monounchanged (IBM Plex Mono is already the brand's). Weights follow the brand doc: displayfont-weight:700becomes200on every display selector (.xhead h2,.hero h1,.num,.ecard .w,.div-big,.tpsbig,.caption,.tam-final h3,.st-fg h2,.close h2),100on.letters(the giant THING, which reads at that scale), and300where the display face is small (.chip strong,.tier h3,.wave h3,.earrow,.was). Italic display (.proj,.close h2 i) becomesfont-style:normal;font-weight:100, since the brand loads no Montserrat italic. Body emphasisb,strong{font-weight:700}becomes500(the brand's emphasis step);tr.lit tdand.wfl p:last-childlikewise.body{font-weight:300}is added. Eyebrows, HUD, ticker,.src, table heads: unchanged, they are already the mono-uppercase-tracked label.Re-skin: elements that hard-code their look. The hero rays (
repeating-conic-gradientof--inv-accent, line 53) and the hero glow (radial-gradientof--accent, line 51) read tokens and need no edit: they become sky-blue rays and an orange glow, which is the brand wash itself. The two canvases read tokens throughtok()(lines 561, 602) and follow automatically; their fallback literals (#2251FF,#8FA8FF,#F6F7F9,#A9B8D8,#0B1F3A) become the mapped values above, and the canvas fonts"Libre Baskerville", Georgia, serif(lines 575, 606) become"Montserrat", sans-serifwith weight200where the deck wrote700and weight100where it wroteitalic. Shadows written in navy,rgba(11,31,58,.12)on.chip(line 119) andrgba(11,31,58,.18)on.caption(line 172), becomergba(0,0,0,.45), since a navy shadow on a near-black ground is invisible;.hud-pill'srgba(0,0,0,.18)becomes.45for the same reason. The mask#000values (line 53) are masks and stay..stamp,.chip,.ecard,.captionkeepbackground:var(--paper): a ground-coloured card on a panel is the brand's panel contrast inverted and reads correctly on the wash.Dead code that goes with the light theme. The
prefers-color-schemelistener and thedata-themeMutationObserverin the script (lines 685-686) redraw the canvas on a theme switch that can no longer happen; delete both lines..rm(reduced motion) rules stay.What must not change. Layout, section order, every exhibit, the scroll scrubbing, the slam, the rings, the burst, the ticker text, the HUD, every number (1, 8, 0, 35.7%, 50.0%, 4 TPS, 930), every line of copy except item 4. Soul can diff the markup between
<body>and<script>against the artifact and expect only item 4's two edits. -
GameCult/Blog/project-thing.md: the news post that frames it. Frontmatter:title: Project Thing,description(one sentence: a board discussion document on renaming Eve to Thing),author: Thing Transformation Office,date: 2026-10-02,tags: [eve, thing, gamecult],socialDeck: "Thing renders things.". Body: one short paragraph naming it as a board deck on the rename of Eve, thegamecult-embed-frameiframe pointing at/static/applets/project-thing/index.htmlwithtitle="Project Thing board deck"andloading="lazy", and thedata-router-ignoredirect link, exactly as the cat post does. The shared.gamecult-embed-frame iframerule (custom.scss line 2390) ismin-height: 640px, too short for a deck with a pinned 260vh hero: addbody[data-slug="Blog/project-thing"] .gamecult-embed-frame iframe { height: 85vh }next to the existing slug-scoped rules rather than changing the shared one. -
GameCult/Projects/index.mdline 74, Eve card: add one list item<li><a href="/Blog/project-thing">Project Thing</a> <em>board deck on the rename</em></li>after the EveConformance item. Nothing else on the card changes in this cut. -
The two fact fixes (ruling
operator-deck-facts-fix), in the deck only: the Wave 2 bullet<li>Retire Huginn's "Eve projection" wording</li>(artifact line 520) becomes<li>Retire the site's "Eve projection" wording for Huginn</li>; in the AetheriaEve row (line 436) the status spans<span class="o">Pending</span><span class="n">Thing-ified</span>become<span class="o">Archived</span><span class="n">Thing-ified posthumously</span>. No other copy changes.
Verification Hands must show: local .\scripts\quartz\quartz.ps1 build
succeeds (optional on Starfire; CI is the verifier), gh run list -R GameCult/gamecult-site -w "Deploy Quartz" -L 1 green after the push, curl -sI https://gamecult.org/static/applets/project-thing/index.html 200 and
https://gamecult.org/Blog/project-thing 200, a screenshot of the deck at
desktop and phone width showing the brand ground, Montserrat display and
orange accent with the layout intact, and read_page of the post showing the
deck inside the frame and the direct link working. Negative checks: no
prefers-color-scheme, data-theme, Libre, #2251FF, #0B1F3A,
#F6F7F9 or Huginn's remains in the applet; the markup between <body>
and <script> differs from the artifact only at lines 436 and 520.
Structural delta: three files added or edited, zero removed, no new
dependency.
Cut order after cut 1
Superseded by "Revision 5: the code rename" below (2026-10-10): cuts 2-12
here were never specified; their content is re-mapped there against current
heads, and cut 10's per-host windows violate rename-whole-per-edge (B16).
Each cut is one cut_spec; depends_on is in parentheses. Prose and
display cuts come first because they are cheap and reversible; the wire cuts
follow in producer-to-consumer order so that no live edge is ever
half-renamed (invariant rename-whole-per-edge); in-repo prose comes after
the kernel wire cut so READMEs state the new ids once.
- Cut 2
repo-renames(none). For the seven live repos:gh repo rename Thing -R GameCult/Eveand so on (ThingUnity,ThingFlutter,ThingElectron,ThingTui,ThingPlugins,ThingConformance). For AetheriaEve, rulingoperator-aetheria-eve-rename:gh api -X PATCH repos/GameCult/AetheriaEve -f archived=false,gh repo rename AetheriaThing,gh api -X PATCH repos/GameCult/AetheriaThing -f archived=true; its contents are not touched here (questionaetheria-eve-contents). In the same cut: rename the local directoriesF:\Projects\Eve*to match,git remote set-url originin each, update.voidbot/voice/identity.jsonrepoNameandrepoPathonly if cut 5 has not yet removed the file, probe thatraw.githubusercontent.com/GameCult/Eve/main/.voidbot/voice/eve.pngstill answers 200 (if not, cut 4 moves first), and runrg "uses: GameCult/Eve" F:\Projects --glob "**/.github/**"(B2: action references do not redirect; any hit is fixed in this cut). Ops wiring (inventory A5): fields that derive a GitHub URL from the repo name change (Repo = "Eve"inidunn-deployment-targets.ps1if Idunn builds the clone URL from it, Hands probes;Ghostlight/.gitmodulesURL andghostlight.toml.in); server filesystem paths (/srv/repos/Eve,/srv/build/Eve,HERMODR_EVE_*,eve_repo=) stay as they are, since a path on Yggdrasil is Idunn-owned deployment state and not a public name. Verify withgit ls-remote https://github.com/GameCult/Eve.gitstill resolving, each renamed checkout fetching, andgit submodule updatein Ghostlight. - Cut 3
doctrine-and-memory(2).F:\Projects\CLAUDE.mdlines 23, 24, 26, 28 ("Eve/CultUI", "native Eve", "CultMesh/Eve surface", "Eve DSL", "Eve MultiVerse" become "Thing", "Thing Script", "Thing MultiVerse" per rulingoperator-dsl-thing-script) and line 90 ("Eve GUI lowerings");~/.claude/CLAUDE.mdline 175;gamecult-ops/docs/persona-state-standard.mdlast paragraph ("Eve, overlays, native clients");gamecult-ops/docs/eve-crusade-coordination.mdandverse-service-architecture.mdas the inventory lists; memory notes:~/.claude/projects/F--Projects/memory/cultcache-stores-outside-assets.mdlines 30-31 andMEMORY.mdline 119 reworded to "Unity CultUI is not Thing Script",cultlib-ci-harness.mdline 95 only when the script file is renamed (cut 8). Leave as written:eureka-memory-organ.mdlines 90, 124, 131 andpending-doctrine-proposals.mdline 36 (historical); low risk, reword in passing:F--Projects-Aetheria/memory/aetheria-legacy-first.mdline 15,aetheria-cultcache-migration.mdline 19. The taxonomy and the Thing Script name are written once in the Thing README "Naming" section and cited from doctrine. - Cut 4
site-prose(2).GameCult/Projects/index.md: the Eve card becomes the Thing card with idthing, repo links to the new names, no Persona: the portrait<img>is replaced by theswarm-avatar-fallbackletter "T" the Ghostlight card uses, theswarm-badgeand the<details class="swarm-persona">biography are removed, the kicker and description describe the contract and renderer family (rulingoperator-retire-persona; the legend's Face/Forming/Stewarded states are unchanged and no "retired" state is added); the Huginn card drops "Eve projection" and "projects inspectable Eve surfaces" for what Huginn is (B6);Docs/Architecture-and-Evidence.md,Docs/Site-Architecture.md,Docs/index.md,Pitch.md,tour.md,stichting.md,Projects/CultLib.mdper the inventory; the SVG figurestatic/interactive/portfolio-pitch/figures/surface-web-stack.svg(two "Eve" labels);static/interactive/cotsc-praxis/eve.pngis removed if nothing live references it (Hands probes the Ink and manifest files that name it). Dated blog posts and theevetag stay.Deploy Quartzgreen. - Cut 5
persona-retire(2; replaces revision 1'spersona; rulingoperator-retire-persona). Archive first, then take down, in this order: (a) in gamecult-ops,artifacts/persona-eve-retired/holdingeve.cc(byte-identical copy ofEve/.voidbot/state/eve.ccat Eve167a2d3),identity.json,void-memory-maintenance.json,eve-persona.md, and aREADME.mdwith provenance (source paths, source commit, sha256 of each file, thestoredAt2026-07-08T06:13:43.893Z andupdatedAt2026-05-31 from the record, archive date, the ruling id) and the sentence that no runtime reads it; (b) on Starfire, the operator removes theeveentry from.voidbot/private/repo-discord-identities.jsonand deletes or renames away the Discord role1510848465243082874(operator steps: both are outside any repo); (c) in the Thing repo,git rm -r .voidbot/andgit rm docs/eve-persona.md; the README's "Seedocs/eve-persona.md" line goes; (d)VoidBot/docs/persona-intake/sai.persona-intake.yamllines 109, 118, 278 name Eve as a relationship target: left as Sai's memory, not edited; the other Personas'.ccmemories of Eve are theirs and are not edited. No portrait is produced;eve.pngleaves with.voidbot/voice. Negative check: after the cutrg -l "eve" --glob "**/.voidbot/**" F:\Projects\Thingis empty and a role-addressed chat cannot recreate the Face because no registry entry names it. - Cut 6
wire-kernel(2; rulingoperator-wire-rename-now; prose dependency on CultLib's variants C1 being onmain, so the kernel's TS and Kotlin consumers meet one id rule). In the Thing repo, by hand, one diff: the 38 schema files renamedgamecult.thing.<name>.v1.schema.jsonwith their$id/title strings; C#SchemaIdconsts inpackages/org.gamecult.thing.surface/Runtime/*Document*.csset to the new id withCompatibleSchemaIds = ["gamecult.eve.<name>.v1"]; TSTHING_*_SCHEMAinpackages/thing-contracts/srcwith the same compatible declaration; UPMorg.gamecult.thing.surface, npm@gamecult/thing-contractsand@gamecult/thing-browser-lowering, NuGetGameCult.Thing.Surface(version 0.4.0, packed by the renamedscripts/pack-dotnet-surface.ps1), asmdef and namespacesGameCult.Thing.*; mesh key prefixeseve:→thing:andcultmesh://.../eve/...→/thing/...in the kernel's fixtures and browser lowering; fixture and authority idsgamecult.eve.embedded-demo*and friends; browser anatomy classescultui-*→thingscript-*; the.evefixtures →.thingscript;web/eve-runtime-capability.json→thing-runtime-capability.json; env and constant namesEVE_*→THING_*; AndroidapplicationId org.gamecult.thing, intent extrasorg.gamecult.thing.*,app_name,ThingTheme, Kotlin package; iOS bundleorg.gamecult.thingcanvas, appThingCanvas, ObjC prefixEVE→THG(13 files,git mv); scripts*-eve-*→*-thing-*. Tags:thing-surface-v<next>on the landing commit. Operator steps:uicache -u /Applications/EveCanvas.appon the iPad andadb uninstall org.gamecult.eveon Periwinkle after the new builds install (B9). Verification: the browser reference renders every fixture; old-id fixture files decode through compatible ids;rg "gamecult\.eve\." --glob "!**/CompatibleSchemaIds*"over the repo matches only compatible-id declarations and dated docs. - Cut 7
wire-runtimes(6). ThingUnity, ThingFlutter, ThingElectron, ThingTui, ThingPlugins, ThingConformance: repin to the kernel's new tag and package ids (Packages/manifest.jsongit URLs nowGameCult/Thing*.gitwithorg.gamecult.thing.*ids;package.jsonnames@gamecult/thing-*,thing-tui, binsthing-plugin-*; NuGetGameCult.Thing.PluginFields; pubspecthing_parity, Androidcom.example.thing_parity), rename their own ids (runtime_*,electron_shell_projection,unity_*_projection,tui_grid,plugin*, Electron IPC channelsthing:*), regenerate conformance fixtures and exported packs, and prove in ThingConformance that the previous exported packs (old ids) still decode through compatible ids. New tagsthingunity-*,thingflutter-*,thingtui-*,thing-plugin-fields-unity-v0.3.0. - Cut 8
wire-cultlib(6; home of the variants campaign, so landed on a branch its Self agrees to, after C1 is onmain).packages/cultcache-ts/src/swarm-documents.tsmirror ids;packages/cultmesh-kotlin/.../eve/EveDocuments.kt→thing/ThingDocuments.kt, packageorg.gamecult.cultmesh.thing; Rustcultnet-rs/tests/provider_session.rsand TS provider tests; sampleseve-browser-network→thing-browser-network(EveBrowserNetworkSample, PackageReferenceGameCult.Thing.Surface0.4.0, propsThingRoot,ThingSurfacePackageVersion, flags--thing-root),eve-two-runtime→thing-two-runtime;scripts/verify-eve-browser-network.mjs→verify-thing-browser-network.mjs(then the memory note in cut 3);src/GameCult.Mesh/docs/getting-started/03-publish-an-eve-surface.md→03-publish-a-thing.md; READMEs. Heimdall'svendor/CultLibcopy follows in cut 9. The Rust compatible-id gap (B10) is a CultLib follow-up for the variants campaign, not a Thing cut: Rust-written stores are rebuilt, not read through. - Cut 9
wire-yggdrasil-verse(6, 8). One cut across the daemons that share ids on Yggdrasil's Verse, landed as per-repo commits and deployed in one Idunn window, Odin first: Odin (odin-core/src/documents.rsids;odin.ccis a derived catalog and is deleted before the restart so Odin rebuilds it from advertisements), Bifrost (tools/provider-advertisement.mjsids and semantic services<host>/thing/gui|tui|operator|governance,.bifrost/eve-surfaces.cc→thing-surfaces.ccin the witness list,MotionEveSurfaceService.cs→MotionThingSurfaceService.cs;.bifrost/provider-store.ccis read through TS compatible ids), Heimdall (verse-state.ts,odin-publication.ts,eve:plugin:gamecult.heimdall.access→thing:plugin:...,docs/eve-access-plugin.md, the vendored CultLib refreshed), Ghostlight (mesh.rs,idunn_health.rs,eve.rs→thing.rs,deployment/idunn/recipe.tomlids, gitlinkvendor/eve→vendor/thing;service/mesh-v2.ccdeleted and rebuilt if the probe finds eve-typed records, since Rust cannot read them through), Hermodr (hermodr-daemon.cjs,lower-surface.cjs,static-lowering.cjs), the VoidBot swarm publisher (serve-voidbot-swarm-cultmesh.cjs,render-voidbot-swarm-dashboard.mjs,export-voidbot-provider-advertisements.mjs,story_*ids,voidbot-swarm-state.ccvia TS compatible ids), and gamecult-ops (compose/odin.yggdrasil.yamlenv namesHERMODR_THING_*, unit descriptions,scripts/check-heimdall-odin-discovery.mjs, the Idunn bindings, a runbook step for the window). Verification: after the window, Odin's catalog lists every provider under the new ids, Hermodr lowers Bifrost's and Heimdall's surfaces,heimdall.gamecult.organdbifrost.gamecult.organswer, and no daemon logs an unknown-schema refusal. - Cut 10
wire-other-hosts(6, 8). Per host, each in its own deploy window: Nightwing (GjallarProgram.cs,VerseState.cs,gjallar.servicesemantic id/thing/tui; the browser-reference unitnightwing-eve-browser-reference.service→nightwing-thing-browser-reference.servicewith its Idunn target id, restart scripts and health id; Mimir's archivednightwing-eve-dashboardtarget renamed in the record only), Raven (Vilivili-daemon.mjs), Starfire (Stonksstonks-daemon.cjs; Mimirmimir.eve_*→mimir.thing_*, assembliesMimir.Thing*, envMIMIR_THING_*, service idsmimir-thing-*; the local VoidBot stack), and the remaining providers (weksa, repixelizer with Python compatible ids, StreamPixels, AquaSynth, Brokkr, Muninn, Loki, Sai, Ymir). Epiphany is skipped (not in scope). - Cut 11
in-repo-prose(6, 7). README titles and bodies in the seven live repos,docs/eve-*.md→docs/thing-*.mdbygit mvwith the "Naming" section added to the Thing README (taxonomy, Thing Script, and the sentence that old ids load through compatible ids),docs/cultui-style-system.md→docs/thing-script.md, comments and fixture descriptions, Mimir's and CultLib's READMEs. Dated records stay. - Cut 12
aetheria-thing-contents(2; only under rulingaetheria-eve-contents = rename-inside). Unarchive, rename the ~25eve:surface:*keys,gamecult.eve.surface.authoring.v1,aetheria.eve_*,org.gamecult.aetheria.eve-runtime,conformance/eve/,Assets/Generated/Eve/**, props and manifests, re-archive. Underfreeze-contentsthis cut does not exist.
Questions (the Self admits these; one fork each)
home-repo: which repo owns the campaign and this map?
Options: eve-repo (this file, F:\Projects\Eve\docs\thing-campaign.md,
the kernel repo that becomes Thing; the body the campaign changes, as
eureka-body lives in Huginn); gamecult-ops (cross-repo campaigns as ops
memory; but ops is private and the campaign is public by nature);
Eureka (the method repo; wrong owner for a product rename). Recommended:
eve-repo. The campaign record's repos must list the eight by their
new names once cut 2 lands; until then the old names, since a DocRef
names a commit and the redirect keeps it reachable either way.
brand: how does the deck look on gamecult.org?
Options: framed-exhibit (the deck ships with its own consulting look,
unchanged, including its light/dark themes; the brand lives in the blog post
and site chrome around the iframe, and the raw URL opens the exhibit as
itself); re-skin (the deck's :root tokens become the brand's: ground
#07111a with the wash, Montserrat and Ubuntu, accent #ff8a2a, single dark
theme); hybrid (keep the deck's typography and layout, replace only the
navy with the brand's ground and the blue accent with orange, force dark).
Recommended: framed-exhibit. The consulting navy and serif are the joke;
re-skinning it makes an earnest deck out of a parody. Brand doctrine already
admits a scoped variant for typeset essays and already hosts the cat applet
with its own styles; a quoted document in a brand frame is the same move. The
hybrid buys neither the joke nor the brand.
wire-names (ruled: rename-now, operator-wire-rename-now)
The shape was eureka-body:question:wire-names. Options: freeze (every
gamecult.eve.*.v1, mimir.eve_*.v1, org.gamecult.eve.*,
@gamecult/eve-*, app ids and identityId eve stay; the Thing README
explains them as history; the rule recorded is rename-at-next-epoch);
rename-at-next-epoch (each id becomes gamecult.thing.<name>.v2 in its
next breaking revision, paid for by that revision; UPM ids on the next major);
rename-now (a migration of every fixture, conformance pack, consumer
manifest, Rust constant and installed app bought for a name). Recommended:
freeze, with rename-at-next-epoch as the standing rule. The deck's own
wave 1 says "redirect old names so nothing breaks"; wire ids have no redirect.
aetheria-eve (ruled: rename-archived, operator-aetheria-eve-rename)
Options were: rename-archived (unarchive, gh repo rename AetheriaThing,
re-archive; three API calls, the deck's "eight" becomes true, the IP premise
is honoured on the org list); leave (taxidermy stays named; the family is
seven, as the Projects card already says). Recommended: rename-archived;
it is cheap and the stated reason for the campaign is the name itself.
dsl-name: what is the DSL and lowering layer called?
Operator direction (verbatim): "Eve CultUI is indeed misleading, should become Thing Script or something. ThingML would be hack." Read as a direction, not a final name. ThingML is also already taken: it is SINTEF's IoT modelling language, so the collision stands behind the "hack".
What the new name covers, by the four uses above: (1) the authoring DSL
and its reactive binding contract, today "CultUI" and "Eve DSL"
interchangeably, including the TUI and GUI streams it lowers to ("Thing
Script lowers to a GUI stream and a TUI stream"); (2) the retained tree
keeps being named by its schema (gamecult.eve.surface.v1, in prose "a
Thing's surface tree"), and the style system is "Thing Script styles";
(3) the cultui-* anatomy ids are wire and follow the wire-names
ruling; (4) Unity CultUI (org.gamecult.ui) is CultLib's and keeps its
name, so the memory note's distinction becomes "Unity CultUI is not Thing
Script".
Options: thing-script (two words in prose, thingscript in identifiers
and as the file extension .thingscript for fixtures when they are next
touched; the .eve extension is prose-grade, three fixture files);
thing-dsl ("Thing DSL", descriptive, no new noun; weaker in sentences
and keeps "DSL" as a name); keep-cultui (CultUI stays the DSL's name,
doctrine says "Thing/CultUI"; cheapest, but the operator has called the
pairing misleading). Recommended: thing-script, as the operator led
with it and it names exactly use (1) without touching the schema-named tree
or CultLib's package.
persona-continuity (withdrawn; answered outside its options by operator-retire-persona)
The Persona is retired and nothing replaces it; cut 5 and invariant
persona-retired carry the ruling.
aetheria-eve-contents: does the archived body's code get renamed too?
The repo is renamed (ruled). Its contents: about 25 eve:surface:* keys,
gamecult.eve.surface.authoring.v1, aetheria.eve_*,
org.gamecult.aetheria.eve-runtime, conformance/eve/, 60 generated Unity
assets, manifests and props (inventory A2, A3). Options: freeze-contents
(the repo name changes, the code stays as archived; "rename all" is read as
every live id, and an archived body is on no live edge, runs nowhere, and
was ruled taxidermy by the CultCache campaign); rename-inside (unarchive,
cut 12, re-archive: a mass edit of dead code that no compatible-id path will
ever exercise). Recommended: freeze-contents.
member-names: are eve-named members inside schemas renamed?
Known: eve_commit in gamecult.ghostlight.deployment.v2 and
deployment_receipt.v2; Hands will find more while cutting. In TS and
Python a member name is part of schema identity (B10), so renaming one is a
schema revision (.v3) with its own migration, not a string swap; in C# it
is not. Options: keep (members stay; each is listed as a follow-up for
that schema's next revision); rename-as-revision (each affected schema
gets a .v<n+1> in this campaign). Recommended: keep; a member name is
not an id and is read by nobody as a brand.
deck-facts: are the deck's two factual slips corrected before publishing?
Options: fix (the Huginn wave-2 bullet names the site, the AetheriaEve row says archived; nothing else); publish-as-is (a parody is allowed its errors; the map records them). Recommended: fix; both are one-line edits and the deck is the campaign's public statement of intent.
Rationale
Why the deck is cut 1 and not a footnote
The operator said so, and it is also the cheapest honest first move: it publishes the intent before any name changes, so every later cut can point at a public statement rather than a private decision.
Why the applet path and not a content-side HTML file
The overlay applet is the only standalone-HTML path with a live proof on the
site (B4). A content-side .html would be a second mechanism for one job.
Why repo renames come before doctrine and site prose
GitHub redirects make the rename reversible and non-breaking (B2), and every prose cut wants to write the new URLs once. Doing prose first would write old URLs that then need a second pass.
Why same-cut per edge and not a dual-read window
The operator retired schema aliasing in the variants campaign (F7) and agreed
that one string names a schema everywhere (C1). A dual-read window on the
wire would be exactly the alias that ruling deleted, rebuilt for one rename.
The honest unit of atomicity is the live edge: source cuts can land per repo
because nothing is live until deployed, and a Verse redeploys in one window.
Stored records are the one place a second id legitimately lives, and
CompatibleSchemaIds already exists for it in three runtimes; Rust lacks it,
so Rust-written stores are treated as the caches they are and rebuilt.
Why the kernel keeps v1
A renamed id with an unchanged shape is the same schema under a new name; bumping the version would claim a shape change that did not happen and would force every consumer to treat it as one.
Why the Persona is archived and not migrated
operator-retire-persona: nothing replaces it. The archive keeps the Mind
the repo kept (Persona standard: do not let state rot or vanish), with
provenance, where other retired .cc state already lives; removing the
registry entry and the role is what makes the retirement structural, since
VoidBot would otherwise recreate the Face on the next role-addressed chat
(B11).
Rejected
- Keeping the deck's consulting look as a framed exhibit: revision 1's
recommendation, overruled by
operator-brand-reskin. The re-skin keeps the parody's structure (exhibits, waterfall, quadrant, TPS) and changes only the costume. - Treating "Eve" in dated blog posts as live prose: they are history; the
evetag stays, since tag URLs have no redirect. - A redirect layer on gamecult.org for renamed pages: nothing is renamed on the site; the Projects card keeps its URL and changes its content.
- Giving Huginn a cut: it carries no Eve wording (B6).
- A new Persona named Thing: ruled out by
operator-retire-persona. - Renaming Yggdrasil's
/srv/repos/Eveand/srv/build/Eve: deployment state, not a name anyone reads; an ops cut if ever wanted. - Renaming Epiphany's
atlas/eve_surface.rs: Epiphany is being archived. - The deck as an iframe in the article column (cut 1's shape, live until cut
deck-site-page): overruled byoperator-deck-is-a-site-page. - A full-bleed iframe under the masthead: the iframe becomes the scroller, so the masthead never leaves the viewport and costs a phone a masthead's height on every screen of the deck; two documents load for one page.
- A fixed overlay root like the Graph viewer's: covers the masthead the operator asked to present the deck with.
@scope (.thing-deck)instead of prefixed selectors: one line, but newer than anything the site relies on (Firefox 128, July 2024); prefixing is mechanical and Soul can grep it.- Inline
<style>and<script>inThing.md: they survive the pipeline, butDescriptionwould index their text as the page's words (B13.4). - The whole-site reading of "always fullscreen" (chrome as overlays, no 1680px measure): dropped by the operator's clarification; prose keeps its reading-width chrome.
Fullscreen presentation (revision 4)
The deck went live as cut 1 shaped it: an iframe inside .gamecult-embed-frame
in the article column of /Blog/project-thing, 85vh tall, with the applet at
/static/applets/project-thing/index.html. The operator's words, verbatim:
we can also certainly do better than just embedding it in the site's body chrome. Our site should always be a fullscreen experience
and, asked what "always" covers:
I'm just saying, the masthead always fills the screen, and the content should do the same, where reasonable. Having a body chrome that stops text from taking up the full width when you're reading is just good UX. I don't see why the Thing page can't be presented with the existing masthead. It's the Thing page, on the GameCult site, right?
Admitted as thing:ruling:operator-deck-is-a-site-page: the deck is a page
of gamecult.org under the existing masthead, filling the screen below it; it
is not an iframe in the body column. Prose pages keep their reading-width
chrome. This is not a site redesign; the whole-site reading of "always
fullscreen" and the fullscreen-scope question were dropped with the ruling.
What this section settles is mechanism.
B12. How the site lays a page out today
Pinned: gamecult-site ae0927f1c7e2231a722007233f26847daf68f740 (the polish
cut cut-deck-polish is in flight on the applet file; nothing below depends
on that file's contents), GameCult-Quartz ef43df0.
- The engine renders every page as
<body data-slug>>#quartz-root.page>#quartz-bodywith a left sidebar,.center(.page-headerholding the masthead and thebeforeBodycomponents, then<article>, an<hr>, the.page-footer), a right sidebar and the siteFooter(GameCult-Quartz/quartz/components/renderPage.tsxlines 267-294).enableSPA: false(site/quartz.config.ts): every navigation is a full page load, there is no router, and inline or linked scripts run on load. .pageismax-width: 1680px; padding: 0 1.2rem 2.5rem(custom.scsslines 31-35), so the masthead and all content share one measure; on a display wider than 1680px nothing fills the screen..page::beforepaints the fixed grid texture over everything, pointer-events none (lines 37-47).- Sidebars are grid columns: an empty sidebar is
display: noneand the grid collapses to one column (lines 50-85); the left column is the TOC (desktop only), the right is the overview sidebar and backlinks. Which components render is decided per page by slug predicates insite/quartz.layout.ts(isGraphPage,isIntegratedDossierPage,isStandardContentPage,isBlogArticle); Breadcrumbs, ArticleTitle and ContentMeta are skipped forindexandGraph. - The article is a card:
.page > #quartz-body .center > articlehas a gradient background, 1px border, 24px radius, shadow andpadding: 1.45rem 1.7rem 1.9rem(lines 1089-1099). Reading width inside it comes from the page types (.gamecult-studio-page72rem, Ritual Paper 980px,max-width: 68chon some prose). - Nothing is full-bleed. The home page and the Projects page are studio
pages (72rem, right sidebar, no TOC). Ritual Paper is a typographic
variant inside the same grid (lines 101-630). Two pages reach for more
room ad hoc:
Blog/the-sleeping-colossus-refuses-the-thronecollapses the grid to one column, hides both sidebars and the popover hint by slug (lines 1152-1180), still inside the 1680px card; andGraph, whose viewer bundle mounts.gamecult-epiphany-graph-rootasposition: fixed; inset: 0; z-index: 1000and setsbody.gamecult-graph-spa-active { overflow: hidden }(GameCult/static/epiphany-graph/assets/viewer.css), covering the masthead and footer rather than removing them. That fixed root is the only visual overlay on the site. Revision 3's phrase "overlay applet" meant the build overlay (site/staged over the engine, B4), not a visual layer: the cat and Thing applets are iframes in the article column. - The masthead (
GameCultMasthead) is in normal flow, not sticky: title, tagline, community links, nav chips. Its tagline is the page's first standalone italic quote line after an optional H1, stripped from the article bystripTopTagline(site/quartz/components/gamecult.tslines 170-209, 486-505). - Embeds:
.gamecult-embed-frame(lines 2388-2400, 2505) is used by three pages (the cat post, the Thing post,Projects/CultPong.md); the Thing post's 85vh override is the slug-scoped rule at lines 1148-1150.
B13. What Quartz does to raw HTML in a Markdown page
ObsidianFlavoredMarkdown runs rehype-raw (ofm.ts line 544), so HTML in
a .md page survives, including <style>, <link> and <script>
elements, which Preact renders to static HTML and the browser executes on
load. Four rules bite a pasted deck:
- CommonMark HTML blocks that open with
<div/<sectionend at the first blank line; text after a blank line that does not start with<is a Markdown paragraph (<p>wrapping, inline parsing) and a line indented four spaces after a blank line is a code block.<style>and<script>blocks end at their closing tag and may contain blank lines. The deck's markup (committed HEAD, lines 254-529) has 15 blank lines. Latex(remark-math) turns$...$into math outside HTML blocks; the deck's markup carries no$.CrawlLinksmarks<a>elementsinternalorexternaland appends an external-link icon SVG to every external link (links.tsline 32,externalLinkIcon: true); the deck has two external links in.src.Descriptionsetsfile.data.textfrom the whole tree, which feeds the search index and, absent a frontmatterdescription, the page description and OG card; inline<style>/<script>text would be indexed as page text. Linked files are not.
Site styles that reach into an in-page deck (GameCult-Quartz/quartz/styles/base.scss):
a { font-weight: 600; color: var(--secondary) } (line 84), strong
(line 80), h1-h6 families, sizes and margins (lines 356-420), p, li
line-height (515-517), table, th, td (528-545), ul list style (37-44),
plus the article card above. The deck's own unscoped selectors that would
reach out: *, :root, body, h1,h2,h3, p, b,strong, table,
td, th, tr.lit td, tr.strike td(::after), [data-reveal]. Its 110
class names and 14 keyframe names collide with nothing in custom.scss or
base.scss. The script's only root touch is document.documentElement
(line 532: .rm for reduced motion, getComputedStyle(root) for tokens);
it otherwise reads window.scrollY, innerHeight and element rects, which
hold for an in-flow deck. The HUD bar and pill are position: fixed.
The shape: the deck is the Thing page
Under operator-deck-is-a-site-page the deck becomes one page of the site,
rendered by the engine like every other page, with the masthead above it in
flow and the deck's sections spanning the viewport below it:
- One copy, in the page. The deck's markup is the body of a Markdown
page, wrapped once in
<div class="thing-deck">, with its blank lines removed (B13.1). Its styles and script are two static files the page links,site/quartz/static/thing/deck.cssanddeck.js, not inline (B13.4). The applet file is deleted; its URL becomes a redirect stub soold-names-resolveholds. - Scoped both ways by one class. Every selector in
deck.cssis prefixed.thing-deck;:rootandbodybecome.thing-deck(tokens, font, size, colour; the bodybackgroundis dropped because the site's body already paints the same wash);*becomes.thing-deck *; the.rmrules become.thing-deck.rm ..., anddeck.jsline 532 takesdocument.querySelector('.thing-deck')asroot, so reduced motion andtok()both read the deck root. Site rules the deck must redeclare inside its scope:a(weight and colour as the deck had them),strong, headings' margins,pline-height, table cell padding and borders, list style; and.thing-deck .external-icon { display: none }(B13.3). Keyframe names stay (no collision). - Masthead above, hero below, stacked. The deck's hero does not
duplicate the masthead: the masthead is site identity and navigation, the
hero is the deck's cover. The hero's sticky stage sticks at
top: 0once the masthead has scrolled off, so the first viewport is masthead plus the top of the hero and every later viewport is the deck alone. The masthead tagline is the deck'ssocialDeckline, "Thing renders things.", given as the page's first line and lifted into the masthead bystripTopTagline. The HUD bar stays fixed at the top (3px, scaled to 0 at rest); the HUD pill stays fixed bottom-right (top-right on phones, where it overlaps the masthead's community icons until the first scroll; accepted). - Page chrome on this page only, scoped by
body[data-slug="Thing"]incustom.scssbeside the other slug rules:.page { max-width: none; padding: 0 }so the deck's--invsections run edge to edge;.page > #quartz-body .center > .page-header { max-width: 1680px; margin-inline: auto; padding: 0 1.2rem }so the masthead keeps the measure it has on every other page; the article card loses background, border, radius, shadow and padding; the<hr>and.page-footermargin go. The site footer follows the deck's close section. The layout predicates inquartz.layout.tsgainisThingPageand skip Breadcrumbs, ArticleTitle, ContentMeta, the overview sidebar and Backlinks for it, as they do forGraph; with both sidebars empty the existing grid rules give one column. - Scripts and the router. There is no SPA router (
enableSPA: false);deck.jsruns on every load of the page as<script src defer>. Nothing to design. - The Blog post
/Blog/project-thingstays as the dated news item: its frontmatter unchanged, its body a paragraph and a link to the Thing page; the iframe, the direct link and the slug-scoped 85vh rule go. The Eve card item links to the Thing page..gamecult-embed-framestays for the cat post and CultPong.
Not chosen, and why (also under "Rejected"): a full-bleed iframe under the
masthead keeps the deck untouched but makes the iframe the scroller, so the
masthead never scrolls away and the deck loses a masthead's height of every
phone viewport, and the page loads two documents; a fixed overlay like the
Graph's covers the masthead the operator asked to keep; @scope instead of
prefixing is one line but is newer than anything the site relies on
(Firefox 128, 2024) and prefixing is mechanical.
Authority map delta
- Owner of the deck's look:
deck.css, scoped to.thing-deck; it reads no site token and the site reads none of it. Owner of the page chrome on the Thing page:custom.scssunderbody[data-slug="Thing"], andquartz.layout.tsfor which components render. The engine owns the frame (renderPage.tsx); it is not edited. - Derived, display-only: the masthead tagline (from the page's first line); the one-column grid (from empty sidebars); the search-index text (from the deck's copy, not its CSS or JS).
- Forbidden writers: no site stylesheet styles anything inside
.thing-deck; no deck selector is unprefixed; no second copy of the deck exists (the applet file is replaced by a stub that holds no deck markup); no iframe, no fixed overlay root, nooverflow: hiddenon body. - Shared paths: the same Deploy Quartz workflow and Pages origin; the deck's fact fixes and the polish cut's edits travel with the markup and script unchanged (Soul diffs them against the polish cut's landing head).
- Deletion line: before the page exists, the applet's
<style>,<body>and<script>are moved out and the applet file is reduced to the stub; the embed and the 85vh rule are removed from the post andcustom.scss.
Question thing-page-url: which URL is the Thing page?
Options: top-level (GameCult/Thing.md, /Thing; a page of the site
like Pitch or tour, with the masthead's tagline and no article chrome;
/Blog/project-thing stays the dated announcement pointing at it; cut 4's
Thing card links to it; the URL outlives the campaign as the family's page);
blog-post (/Blog/project-thing is the page; GameCultArticleMeta,
Breadcrumbs and ArticleTitle must be skipped for one blog slug, the Blog
index lists a post whose body is the deck, and the family's page later
needs another URL anyway). Recommended: top-level; the operator called
it "the Thing page", and a dated post is the wrong container for a page
meant to outlive its date. The cut spec docs/thing-cut-fullscreen.spec.json
assumes top-level; under blog-post the same spec applies with
GameCult/Blog/project-thing.md as the page file, isThingPage matching
that slug and isBlogArticle excluding it.
Cut deck-site-page (spec docs/thing-cut-fullscreen.spec.json)
Repo gamecult-site, after cut-deck-polish lands (the spec's base is
ae0927f; Hands rebases onto the polish cut's landing head and takes the
deck's markup, styles and script from that head, never from the artifact).
Rulings: operator-deck-is-a-site-page, operator-brand-reskin,
operator-deck-facts-fix. Question assumed: thing-page-url = top-level.
Structural delta: the 680-line applet becomes a 12-line stub; about 270
lines of markup, 250 of CSS and 150 of JS move into GameCult/Thing.md,
deck.css and deck.js; about 40 lines of custom.scss and 8 of
quartz.layout.ts are added; 3 lines of custom.scss and the post's embed
are removed. No new dependency, no new format.
Cut deck-page-fixes (spec docs/thing-cut-deck-page-fixes.spec.json)
Written 2026-10-02 against gamecult-site e906f04, after Soul's pass on
deck-site-page (thing:verdict:cut-deck-site-page.s1). It resolves
engine-header-leak and chrome-edges and makes the hero run up behind the
masthead as one screen, per the operator's words on the /Thing screenshot
("any reason the masthead has its own background separate from the page
background? I feel like it could easily take up that same space"). The long
form, body facts B6-B8 and the mechanism are in the site-wide masthead map,
gamecult-site docs/masthead-campaign.md; the masthead card's removal is that
campaign's cut, not this one's. body-under-scrollbar is the engine's
html { width: 100vw } and is question scrollbar-fix-home there.
Cut deck-page-edges (spec gamecult-site docs/thing-cut-deck-page-edges.spec.json)
Written 2026-10-02 against gamecult-site 87f2942, after Soul's pass on
deck-page-fixes (thing:verdict:cut-deck-page-fixes.s1). It resolves
chrome-edges-wide (the Thing masthead and footer boxes become the same box
.page is on every other page, through one variable --thing-frame, and the
footer neuters the engine's min-width: 100%) and phone-ticker-short (the
ticker band and the confidentiality line leave absolute positioning and become
flow siblings after the hero content; the stage is min-height one screen, so
it grows on 375x667 and 360x740 instead of laying the band over the subtitle).
The measurements, the mechanism and the authority map are in the site-wide
masthead map, gamecult-site docs/masthead-campaign.md, section "Soul's
findings after flat-nav". Allowed by thing:ruling:operator-deck-polish; no
question is open.
Revision 5: the code rename (2026-10-10)
Imagination (imagination-thing-rename, session self-thing-2026-10-10).
Rulings this section rests on: thing:ruling:operator-wire-rename-now,
:operator-member-names-keep, :operator-dsl-thing-script,
:operator-retire-persona, :operator-aetheria-eve-rename,
:operator-aetheria-freeze-contents, :operator-epiphany-out-of-scope,
:operator-home-eve-repo. Target in force: thing:target:r2. The probe
scripts are in the Self's scratchpad imagination/ (p1_heads.sh to
p6_members.py, gen_windows.py, gen_specs.py); every anchor in every
spec was generated by gen_windows.py from git grep at the pinned head.
Pinned heads (read 2026-10-10 by git fetch, then the origin default branch)
| Repo | Head | Last commit |
|---|---|---|
| Eve | 8e270d6dc0199eb0708d570e4f7d2de03d13578a |
2026-10-02 |
| EveTui | 01ea52f50d6ffcae290bbda8959e2ef73571d2cf |
2026-07-10 |
| EveUnity | 92f0dbbc9bf77c232f0c6cf733f48af64c8ed6b6 |
2026-08-26 |
| EveFlutter | 3511e5c8f1ecd8e9ff119f3292afce84fa85a15d |
2026-07-10 |
| EveElectron | cba684c118fe99ce1ba9c110449d696e54f1eb7f |
2026-09-13 |
| EvePlugins | c5a4a75c1b727499b16c2dae1895f29e2a9f72f0 |
2026-07-15 |
| EveConformance | 048ea2f9fa502cf919730f446282ba2ded06d398 |
2026-09-16 |
| AetheriaEve | 6ecf25526d60aa7eb07c4dd716b83a6d411ae1d5 |
2026-09-29 |
| Ghostlight | 327cbe3c5e49fdfdce5898b1f01d3c3fe0936597 |
2026-10-10 |
| Odin | 8e1de662c75e09e5b93005b600ccdad1cc0e8387 |
2026-10-01 |
| VoidBot | 46d891b8410324aa30c86bedb3720d9cb8d511fa |
2026-09-13 |
| gamecult-ops | e4042ee3b83678c0b6f9b2a41088b4d9edea217e |
2026-10-10 |
| gamecult-site | 8169ee5cd6f061f2ee40333a7ca0f492cc0cb498 |
2026-10-03 |
| CultLib | dbcb2a8ea8084b3ade14482b57969e922fc0bc9e |
2026-10-10 |
| Idunn | 6667f0f9a66f7c71446fcae15e0713127978a394 |
2026-10-01 |
| Mimir | d88f2e6dc197b0e0292540c3ee38764b84a596d0 |
2026-09-14 |
| Bifrost | 67072b28923017f93f484d901c7a6d31e3678d88 |
2026-10-10 |
| Heimdall | 7904e17cd267c046e2fa08119f7ea310cbf68a83 |
2026-09-30 |
| Hermodr | f8e6e8454ebe3f7760bd16795b92be89ae24dd7b |
2026-09-06 |
| Gjallar | 6a9297642598b34bfbd2ca7b54af2d04df7bfa0c |
2026-09-29 |
| Muninn | 1d0ea0b112d9f1d19e4dac745f5f6e6ccd6487c7 |
2026-09-30 |
| Stonks | 3f6e91c9628642eedb0a234c54ad03650f21d91e (origin default is codex/stonks-market-daemon) |
2026-09-30 |
| Vili, Weksa, repixelizer, StreamPixels, AquaSynth, Brokkr, Loki, Sai, Ymir, Epiphany | 8773c15, d16cff5, 06c1cf4, 8d40541, aed6525, f97d4dc, b20fb98, 2e7be7e, f8c0e39, ef95686 |
2026-06-13 to 2026-10-10 |
Body facts, revision 5
B14. The eve wire ids reach 25 repositories outside Epiphany. p5_ids.py
(code files only, docs and dist/ excluded) finds 102 distinct eve-named ids;
50 of them leave the renderer family. gamecult.eve.provider_advertisement.v1
is carried by 24 repos, gamecult.eve.surface.v1 by 24,
gamecult.eve.surface_state.v1 by 13. mimir.eve_* (16 ids) sits in Mimir,
CultLib, Eve, Odin, VoidBot and gamecult-ops. Anchor windows per repo
(gen_windows.py, wire pattern only): Eve 282, EveUnity 163, EveConformance
104, Ghostlight 60, CultLib 48, EveTui 48, Mimir 41, EveFlutter 32,
EveElectron 31, VoidBot 29, EvePlugins 29, repixelizer 22, Heimdall 20,
Hermodr 17, Gjallar 15, Muninn 14, Sai 14, Bifrost 11, weksa 11, Odin 9,
gamecult-ops 9, Vili 10, Stonks 10, StreamPixels 7, gamecult-site 7, Loki 6,
AquaSynth 6, Ymir 4, Brokkr 1. Huginn and Aetheria carry the ids only in docs.
B15. What is live, from Idunn's own inventory
(gamecult-ops/scripts/idunn/idunn-deployment-targets.ps1 at e4042ee, and
idunn/yggdrasil/bindings/*.toml.in, compose/odin.yggdrasil.yaml):
Yggdrasil runs Odin, Ghostlight (own binding), Heimdall, the VoidBot swarm
publisher, StreamPixels, and a hermodr compose service whose Idunn target
says archived; Starfire runs Stonks, weksa, Muninn and the Idunn swarm
supervisor; Raven runs Muninn, Vili and sleipnir; Nightwing runs Muninn,
gjallar.service and nightwing-eve-browser-reference (Repo Eve). Blocked
or archived: Bifrost, repixelizer, eve-ipad-evecanvas,
periwinkle-eve-android, nightwing-eve-dashboard. Not deployed by any
target: Sai, Loki, AquaSynth, Brokkr, Ymir, Epiphany.
B16. The discovery ids are one Verse-wide edge. Every live provider in B15
publishes gamecult.eve.provider_advertisement.v1 and surface* documents
that Odin aggregates (Odin/crates/odin-core/src/documents.rs), and Rust
readers drop unknown records (B10). A provider on old ids after Odin flips is
invisible, and so is a provider on new ids before. So the provider, surface,
surface_state, interface_binding, command, plugin_advertisement and
mimir.eve_sensor_observation ids form one live edge across four hosts,
and the map's old cut 10 ("per host, each in its own deploy window") would
break it. The window is Verse-wide.
B17. Ghostlight vendors a kernel commit that is not on Eve's main.
Ghostlight at 327cbe3: gitlink vendor/eve = 672c0c1 (2026-08-25),
reachable only from origin/codex/eve-browser-host-isolation (7 commits ahead
of Eve main, 18 behind). git merge-tree --write-tree origin/main origin/codex/eve-browser-host-isolation is clean; the branch touches
Sources/, README.md, control, Makefile, two docs and
packages/eve-browser-lowering/{src,dist,test,docs}. Ghostlight's routes
/api/eve/{provider,surfaces/{id},commands,events} (runtime.rs:655-658) are
called by its own web client; its four #[ignore] client-bridge tests
(runtime.rs:3140, 3834, 3948, 4054) need a built vendor/eve lowering and
run on no automated path (ghostlight-verse:follow_up:gate-runs-eve-bridge-tests).
B18. Idunn reads the gitlink origin from the binding, and pins the key.
Idunn at 6667f0f: deployment_plan.rs:118-131 requires the binding's
gitlink keys to equal the observed gitlinks and each origin to equal the
binding's; deployment.rs:1440-1443 requires the binding keys to equal the
recipe's required_gitlinks; drivers.rs:1544 clones the gitlink from the
binding's origin. So the binding's origin URL can move to Thing.git any time
after the GitHub rename (the old URL also redirects), but renaming the key
vendor/eve to vendor/thing must land with Ghostlight's recipe in the same
deploy. scripts/deploy-ghostlight-yggdrasil.sh also reads the vendor/eve
path (lines 887, 957, 1269) and writes receipt member eve_commit.
B19. In TypeScript a compatible schema id is a wire path, not only a store
path. CultLib at dbcb2a8: packages/cultnet-ts/src/replication.ts:399
answers a replication request when any of a definition's
compatibleSchemaIds is requested, and packages/cultmesh-ts/src/index.ts:6625
matches catalog entries the same way. Declaring the old id compatible on a
TypeScript type therefore answers old-id requests on the wire: the accept-both
path target r2 forbids. Rust cultcache-rs still has no compatible-id path,
and 52 non-test references to the alias API remain in CultLib. Hence question
compat-ids-reach-wire.
B20. Nothing is published to a registry. registry.npmjs.org answers 404
for @gamecult/eve-{contracts,browser-lowering,tui,plugins,conformance,electron};
api.nuget.org 404 for gamecult.eve.surface and gamecult.eve.pluginfields;
pub.dev 404 for eve_parity. No family workflow publishes (Eve's one
workflow, portable-contracts.yml, runs npm ci and npm test). Every
package rename is in place; no deprecation of a published name is owed. No
workflow anywhere uses uses: GameCult/Eve* (B2's failure mode is absent).
CultLib's cultmesh-portability.yml:48 runs verify-eve-getting-started.ps1 -EveRoot ./Eve against a checkout of the Eve repo.
B20a. Still no forge mirror. 2026-10-10:
https://eureka.gamecult.org/forge/api/v1/repos/search?q=eve returns no
repos, and an unfiltered search lists only GameCult/Eureka. Target r2's
"Forgejo (no mirrors exist)" holds; no cut renames anything on the forge.
B21. Git-URL pins to the family (p4_pins.py): Unity manifests in
AetheriaEve (frozen) and EveUnity's ReleaseConsumerProject pin
GameCult/Eve.git, EveUnity.git, EvePlugins.git by sha or tag;
EveConformance/conformance-workspace.lock.json pins six family repos by
commit; Ghostlight/.gitmodules; Gjallar/deploy/bootstrap-yggdrasil.sh:22;
gamecult-ops ghostlight.toml.in:14 and deploy-ghostlight-yggdrasil.sh:20.
All resolve through GitHub's redirect after the rename (B2), so no pin breaks
at rename time; each moves in its repo's wire cut.
B22. Doctrine surfaces. F:\Projects\CLAUDE.md is in no repository
(git rev-parse fails there); it names Eve at lines 23, 24, 26, 28 (Eve's
DSL, Eve MultiVerse) and 90. The global doctrine is
~/.claude/skills/eureka/doctrine/CLAUDE.md, a checkout of
eureka.gamecult.org/forge/GameCult/Eureka at 278b881; it names Eve at line
186. SKILL.md:82 (the AetheriaEve taxidermy scar) is historical. Agents,
output styles and ~/.claude/doctrine/* other than the doctrine CLAUDE.md
carry no Eve. Memory files naming the family: F--Projects/memory/
{aetheriaeve-taxidermy, cheap-signal-is-not-evidence, cultcache-stores-outside-assets, eureka-memory-organ, MEMORY, pending-doctrine-proposals}.md, F--Projects-CultLib/memory/MEMORY.md,
F--Projects-Aetheria/memory/{aetheria-content-audits-pre-breach, aetheria-cultcache-migration, aetheria-ship-the-game, MEMORY}.md.
B23. Epiphany's exclusion. Epiphany at ef95686 produces
gamecult.eve.surface.v1 and provider advertisements in
epiphany-core/src/atlas/eve_surface.rs (also repo_model_documents.rs,
atlas/tests.rs, epiphany-openai-runtime/src/lib.rs). No Idunn target runs
it, and outside Epiphany the atlas ids appear only in the dated census under
gamecult-ops/docs/repo-census-2026-09/. So no live consumer depends on
Epiphany's eve ids; ruling operator-epiphany-out-of-scope excludes those
four files, its docs and its schema mirrors, and after the window an Epiphany
run would publish ids nothing reads.
B24. Eve-named members. p6_members.py finds 42 identifiers matching
eve_*/eve[A-Z]* followed by : or =; nearly all are locals or option
names, which rename freely. The schema members the ruling keeps are the ones
inside a typed document: confirmed is Ghostlight's deployment receipt
eve_commit (gamecult.ghostlight.deployment.v2, written by
deploy-ghostlight-yggdrasil.sh); each wire cut's Hands checks any other
candidate against its schema before renaming (follow-up member-names-next-revision).
Model page, revision 5 additions
| Kind | Identity | Lifecycle | Authority |
|---|---|---|---|
| Gitlink path | vendor/eve in Ghostlight's tree and .gitmodules; key of the Idunn binding and of the recipe's required_gitlinks |
moved once to vendor/thing in the Verse window; the binding key, recipe and tree move in one deploy (B18) |
Ghostlight owns the tree path; gamecult-ops owns the installed binding; Idunn only checks they agree |
| Idunn target and unit id | eve-ipad-evecanvas, periwinkle-eve-android, nightwing-eve-browser-reference, nightwing-eve-dashboard (archived) |
renamed thing-* in the window; the archived one renamed in the record only |
gamecult-ops inventory; Idunn reads it |
Stored document (.cc holding eve-typed records) |
the store file plus the schema id of each record | derived stores (Odin odin.cc, VoidBot swarm state, weksa witnesses, Ghostlight mesh-v2.cc, Bifrost surfaces) are deleted and rebuilt by their daemon in the window; a store found to be truth stops its cut as a fork (ruling operator-compat-rebuild) |
the owning daemon; no agent rewrites a store in place |
| Campaign repo list | OrgRepo strings fixed at campaign admission |
cannot follow a GitHub rename: thing keeps GameCult/Eve, which then names GameCult/Thing by redirect |
Self admits campaigns; gap eureka-substrate:follow_up:gap-campaign-repos-fixed (recurrence recorded here) |
Every row has all three cells; no cut below is mapped on an empty cell.
Rename table T (the single copy every spec cites)
| Old | New |
|---|---|
gamecult.eve.<x> |
gamecult.thing.<x> (same v<n>) |
mimir.eve_<x>, cultmesh.eve_surface.v0 |
mimir.thing_<x>, cultmesh.thing_surface.v0 |
org.gamecult.eve.<x> (UPM), org.gamecult.eve (Android), org.gamecult.evecanvas (iOS) |
org.gamecult.thing.<x>, org.gamecult.thing, org.gamecult.thingcanvas |
@gamecult/eve-<x>, bins eve-plugin-*, eve-tui |
@gamecult/thing-<x>, thing-plugin-*, thing-tui |
GameCult.Eve.<X> (NuGet, asmdef, namespace), Mimir.Eve<X> |
GameCult.Thing.<X>, Mimir.Thing<X> |
mesh keys eve:<family>:<id>, IPC eve:* |
thing:<family>:<id>, thing:* |
URI and route segment /eve/ (cultmesh://<verse>/eve/..., <host>/eve/gui, /api/eve/*) |
/thing/ |
env and constants EVE_<X>, <SVC>_EVE_<X> |
THING_<X>, <SVC>_THING_<X> |
browser anatomy cultui-*; fixture extension .eve |
thingscript-*; .thingscript (ruling operator-dsl-thing-script) |
type and file names Eve<X>, ObjC prefix EVE |
Thing<X>, THG |
gitlink vendor/eve |
vendor/thing |
schema members eve_* (e.g. eve_commit) |
unchanged (ruling operator-member-names-keep) |
filesystem paths on Yggdrasil /srv/repos/Eve, /srv/build/Eve |
unchanged (target r2 not in scope) |
Edges: lockstep or not
| Edge | Producers and consumers | Kind | Order |
|---|---|---|---|
E1 discovery: provider_advertisement, surface, surface_state, interface_binding, command*, plugin_advertisement, plugin_abi*, /eve/ semantic services, mimir.eve_sensor_observation |
Odin; live providers Ghostlight, Heimdall, VoidBot, StreamPixels, Muninn (3 hosts), sleipnir, Vili, Stonks, weksa, Gjallar, the nightwing browser reference, Hermodr if running; the kernel browser lowering in their clients | lockstep: one Idunn window over yggdrasil, starfire, raven, nightwing | merge Thing first; Odin deployed first with odin.cc deleted; then every provider in the same window. Odin's catalog is short of not-yet-flipped providers for the window's length |
E2 Ghostlight internal: /api/eve/*, local_draft, command_invocation, vendored lowering |
Ghostlight server, its web client, vendor/eve |
lockstep inside one commit of Ghostlight | deploys inside the E1 window |
E3 binding key vendor/eve |
gamecult-ops ghostlight.toml.in, Ghostlight recipe.toml, Idunn's check |
lockstep (Idunn refuses a mismatch, B18) | binding installed with the Ghostlight deploy in the window |
E4 env names HERMODR_EVE_*, MIMIR_EVE_*, unit names |
each compose or unit file with its daemon | lockstep per service | inside the window |
E5 build-time pins: UPM git URLs, conformance lock, file: npm deps, NuGet GameCult.Eve.Surface ProjectReferences, Kotlin org.gamecult.cultmesh.eve |
family runtimes, CultLib, Ymir, AetheriaThing (frozen) | compat: a pin is immutable and resolves through the redirect | each consumer repins in its own cut after the kernel merge |
| E6 stores | odin.cc, VoidBot swarm state, weksa, Ghostlight mesh-v2.cc, Bifrost provider-store.cc and eve-surfaces.cc, Heimdall verse state, repixelizer |
derived: delete and rebuild at the owning daemon's restart in the window; truth: stops its cut as a fork (operator-compat-rebuild) |
with E1 |
| E7 app ids | Android and iOS builds | no live edge (both targets blocked) | with kernel-dotnet-apps; two operator uninstalls |
| Not live | Bifrost, repixelizer, Sai, Loki, AquaSynth, Brokkr, Ymir | none | any time after the kernel merge |
| Excluded | Epiphany (B23), AetheriaThing contents (ruling freeze) | none | never |
Authority map, revision 5
- Owner of each wire id: the schema file in
Thing/schemas/, or the provider repo for its own ids (mimir.*). Every consumer copies the exact string (C1). The old id is no longer an owner of anything: after the window no reader asks for it and no writer emits it. - Owner of the flip: cut
verse-windowalone schedules and accepts the change of every live edge. Athing/wirebranch is no longer a deploy input until the window merges it. Every window cut lands onthing/wire, Soul holds it there, and the window merges and deploys them together. - Derived state:
dist/andsrc/generated/are build output; Odin's catalog and every derived.ccstore are rebuilt from their sources; the site'sgamecult-compounddata is regenerated. - Forbidden writers: any alias,
AsSchemaAlias,CompatibleSchemaIdson any renamed type (rulingoperator-compat-rebuild), or "accept both" reader; athing/wirebranch merged outside the window; a hand edit ofdist/, generated data or a.ccstore; any repo namedEve*created after the rename; an agent editing doctrine before the window (doctrine naming ids that do not exist yet would be false). - Shared paths: one rename table (T) for every runtime; Idunn deploys every host from merged default branches.
- Deletion line: every eve declaration is replaced in place; nothing is kept beside its new name. The Persona's live surfaces are deleted after the archive is taken.
Cut order, revision 5
Under campaign thing (admitted, depends_on by cut label):
persona-archive(gamecult-ops, none): the byte-identical archive. The two operator steps (registry entry, Discord role) follow it.persona-takedown(Eve,persona-archive):.voidbot/and the persona doc leave the kernel repo before it is renamed, so the repo never carries a live Persona under the name Thing.repo-renames(gamecult-ops,persona-takedown): the eight GitHub renames and the ops URLs. Repos before ids: every later cut writesGameCult/Thing*.gitURLs, which must exist.kernel-schemas-contracts(Eve,repo-renames), with the host-isolation merge as its first commit (B17); then 5.kernel-lowering-scripts, then 6.kernel-dotnet-apps. Split three ways because 282 windows exceed one spec and one Hands pass; all three land onthing/wire.voidbot-wire(VoidBot,kernel-schemas-contracts), onthing/wire.verse-window(gamecult-ops,repo-renames,kernel-dotnet-apps,voidbot-wire; and in itsfirst, every held window cut below).site-prose(gamecult-site,repo-renames,persona-takedown): any time after the rename; the card names the contract, not ids.kernel-proseand 11.ops-prose(verse-window): READMEs and docs state the new ids once they exist.- Doctrine (follow-up
doctrine-in-step): after the window, Self editsF:\Projects\CLAUDE.mdlines 23, 24, 26, 28, 90 and Eurekadoctrine/CLAUDE.md:186, citing the Thing README "Naming" section.
Admitted 2026-10-10 as thing:cut_spec:cut-<label>.r1, except
kernel-schemas-contracts, whose r1 was superseded the same day by .r2
(r1 listed edit windows in generator-owned src/generated/ files).
context-pack.py read every anchor of every admitted spec SAME at its base
(kernel specs in this worktree at 8e270d6; ops, VoidBot and site in detached
worktrees at their pinned heads). Question compat-ids-reach-wire names r1 in
raised_in, so the blocked-check recipe does not flag r2: a recurrence of
gap-blocked-check-reads-raised-in-only; r2 cites the question in questions.
Held specs (scratchpad imagination/specs/<campaign>__<cut>.json, complete
cut_spec values; repo names are post-rename, bases are the pinned heads):
thing-family:thingunity-wire,thingflutter-wire,thingelectron-wire,thingtui-wire,thingplugins-wire,thingconformance-wire,cultlib-wire,ymir-wire. Build-time edges (E5): any time after the kernel merge.thing-verse:odin-wire,ghostlight-wire,heimdall-wire,muninn-wire,mimir-wire,gjallar-wire,hermodr-wire(window), andbifrost-wire(blocked target, not window-bound).thing-providers:streampixels-wire,vili-wire,stonks-wire,weksa-wire(window),repixelizer-wire,sai-wire,loki-wire,aquasynth-wire(not live).- Brokkr (two lines, not deployed) fits no campaign: follow-up
brokkr-wire-unhomed.
Rationale: why the code rename needs three more campaigns
Campaign thing lists Eve, gamecult-site, gamecult-ops and VoidBot, its repo
list cannot grow, and a campaign holds at most 8 repos
(gap-campaign-repos-fixed). The rename touches 29 repos. Admitting the other
cuts under the campaigns that already own those repos was rejected: only
Ghostlight (ghostlight-verse, the other Self's area), CultLib (cultlib-gaps,
asura, variants) and Odin-adjacent repos have owners at all, so most repos
would still need a home, and the window's dependencies would be spread over
campaigns whose Selves do not run the window. The chosen shape: the kernel,
VoidBot, ops and site cuts stay in thing (where depends_on works), and the
Self admits three campaigns after repo-renames lands, so their repo lists
carry the new names:
thing-family: GameCult/ThingUnity, ThingFlutter, ThingElectron, ThingTui, ThingPlugins, ThingConformance, CultLib, Ymir. Title "Thing: the renderer family and build-time consumers on thing ids". Working branchthing/wire.thing-verse: GameCult/Odin, Ghostlight, Heimdall, Muninn, Mimir, Gjallar, Hermodr, Bifrost. Title "Thing: the Verse daemons on thing ids".thing-providers: GameCult/StreamPixels, Vili, Stonks, Weksa, repixelizer, Sai, Loki, AquaSynth. Title "Thing: the provider daemons on thing ids".
Each takes thing:target:r2 as its target document (a target per campaign
citing this section: invariants copied from r2, doc = this file at the
commit that lands revision 5). Cross-campaign dependencies are prose in
first, the workaround the gap names. The Ghostlight cut rides in
thing-verse, a campaign disjoint from ghostlight-verse; its first tells
Hands to rebase at window time and to coordinate with that Self. The kernel
specs name GameCult/Eve because thing cannot list GameCult/Thing; after
cut 3 that name resolves by redirect (model page, campaign repo list row).
Rationale: why the Verse window and not per-host windows
B16: a provider and Odin disagreeing on the advertisement id is a provider
missing from discovery. Per-host windows would leave whole hosts invisible
between windows, which rename-whole-per-edge forbids. One window with Odin
first bounds the gap to the window's length, and lets every derived store be
deleted at the same restart. Window cuts land on thing/wire and wait there
for Soul; nothing reaches a default branch outside the window.
Rationale: eve-roadmap-remaining-work
Its items (Android Kotlin and iOS UIKit lowerers to owner repos or retired;
runtimes through Odin's aggregated discovery; a networked CultMesh oracle
sample; surface contract split from iOS; binary sensor framing; live Mimir
presentation snapshots) are all renderer or architecture work, which target r2
puts out of scope ("an id changes, no shape changes"). None belongs in
thing's target. They move unchanged into docs/thing-migration-roadmap.md
in kernel-prose; the follow-up can be withdrawn by Self with that reason.
Ruling and target r3 (2026-10-10)
Question compat-ids-reach-wire is answered rebuild (ruling
thing:ruling:operator-compat-rebuild). Target r3 rewords
rename-whole-per-edge: no renamed type declares CompatibleSchemaIds;
every store holding eve-typed records is deleted and rebuilt by its owning
daemon in the window; a store found to be truth stops its cut as a fork;
conformance packs are re-exported under thing ids and the old packs stay as
dated history. The other r2 invariants carry over unchanged.
Campaigns thing-family, thing-verse and thing-providers are admitted
the same day, before repo-renames lands, with post-rename repo names: an
OrgRepo is a name, and the renamed repos exist by the time any of their
cuts runs, because each held spec's first names thing cut repo-renames.
Each has its own target r1 carrying r3's invariants and citing this file.
Revision 6: hold (2026-10-10)
Imagination (imagination-thing-hold-remap, session
self-2026-10-10c-eureka). Rulings: thing:ruling:hold-renames-for-thing2
and thing:ruling:thing2-one-solver-taffy (both operator, today), under
thing:ruling:operator-compat-rebuild. The task: establish what can land
before a Thing 2.0 map names the surviving repos, without a held cut. Probe
script p1_idreach.py is in the Self's scratchpad
imagination-thing-hold-remap/. Refs are each local checkout's
origin/<default> as last fetched (not refreshed today except Eve and
gamecult-ops); code files only, docs/, *.md and dist/ excluded.
B25. Which repos carry each kernel schema id. Of the 38 kernel schemas,
5 have no carrier outside the kernel (asset_catalog, entity_soa_view.v1,
input_bindings, input_capability, operation_payload). 25 ids are
carried only by held repos (the family, CultLib, Sai, repixelizer). Every id
on the live discovery edge E1 (provider_advertisement, surface,
surface_state, interface_binding, command, command_receipt,
plugin_advertisement, plugin_abi*) has at least one held carrier:
CultLib, and Stonks, Vili or weksa. Only command_result (Ghostlight,
Heimdall) and local_draft (Ghostlight) are live and touch no held repo.
B26. CultLib is on the live edge, not only build-time. CultLib
packages/cultcache-ts/src/swarm-documents.ts:83-99 declares
gamecult.eve.surface_state.v1 and gamecult.eve.interface_binding.
gamecult-ops/scripts/deploy-heimdall.sh:22-27,108-120 archives
packages/cultcache-ts and cultmesh-ts from /srv/build/CultLib at a
pinned cultlib_commit and builds them into Heimdall's release. Heimdall's
spec says as much ("vendored CultLib refreshed after cultlib-wire"). So E5's
"compat, build-time" row is wrong for CultLib: cultlib-wire (held,
thing-family) is a precondition of heimdall-wire and of the window.
B27. The held providers are live. gamecult-ops origin/main
(9aed01f) scripts/idunn/idunn-deployment-targets.ps1 still lists Stonks
(l.49), weksa (l.62) and Vili (l.114) as daemon targets with published
health. StreamPixels runs on Yggdrasil (B15).
B28. Nothing has landed on a wire branch. No origin/thing/wire exists
in Eve, VoidBot, gamecult-ops, Odin or Ghostlight; the only thing/*
branches are the merged persona cuts.
What follows. verse-window cannot run while any E1 carrier is held, so
every cut whose first says "merge inside the Verse window" (the three
kernel cuts, voidbot-wire, the eight thing-verse cuts) could only sit on
an unmerged thing/wire branch, and kernel-prose and ops-prose depend on
the window. The thing-verse cuts are not named by the hold but are held by
it in effect (B26, B27). The subsets that land with no live edge are the five
kernel-only ids and the Android and iOS app ids (E7): they would leave the
kernel in a mixed eve/thing namespace for as long as the hold lasts, and
are the kinds Thing 2.0's closed render-command list is most likely to
reshape or delete. No wire cut is re-specified; the fork is question
thing:question:wire-rename-under-thing2.
One item does not depend on the rename: follow-up
thing:follow_up:stale-voidbot-ignore-and-exclude (three .gitignore
lines and one --exclude in Eve) names a held cut as its owner and can be
fixed on Eve main by itself.