Docs: repo renamed to GameCult/Ratatoskr; scene default #93
2 changed files with 5 additions and 6 deletions
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@ -6,7 +6,7 @@ and your own place in it) instead of an invite list. Mobile first.
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**Live now:** the Cinny engine (matrix-js-sdk, Rust crypto, sync) under a
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Ratatoskr UI: branding, GameCult theme, estate navigation, pose portraits
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(opt-in setting), a background scene and soundscape (opt-in, off by default).
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(opt-in setting), a background scene (on in the dev config, `backgroundScene.tier`; the device can lower it) and an opt-in soundscape.
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**Planned:** see [`docs/gamecult/ratatoskr-target.md`](docs/gamecult/ratatoskr-target.md)
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for the target and cut sequence. Internal names that are protocol or stored
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state (`cinny_*` localStorage keys, the `in.cinny.room.power_level_tags` event
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@ -1,7 +1,7 @@
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# Ratatoskr: target and prose map
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Ratatoskr is GameCult's Matrix chat client: this fork of Cinny, forge
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`GameCult/cinny` (to be renamed `GameCult/Ratatoskr`; see the cut sequence).
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`GameCult/Ratatoskr` (renamed from `GameCult/cinny`; the forge redirects the old name).
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Void stewards it. Campaign `ratatoskr` lives in the eureka mind for now, beside
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the rulings it rests on. Under `eureka-body:ruling:ruling-home-steward-mind` it
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is handed to Void's mind once, by procedure, as soon as that hand-off procedure
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@ -346,7 +346,6 @@ Each later cut is one line, with what it waits on.
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attention document, scoped to room members; waits on Huginn publishing it.
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- `rename-ratatoskr`: package name, app name and branding, manifest and
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titles, the `/preview/` path and its deploy, and every in-repo `cinny`
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reference that is ours (not upstream engine paths); waits on Void's forge
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rename of `GameCult/cinny` to `GameCult/Ratatoskr`
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(`eureka-body:ruling:chat-client-named-ratatoskr`), and the campaign's repo
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list moves with it.
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reference that is ours (not upstream engine paths). The forge rename of
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`GameCult/cinny` to `GameCult/Ratatoskr` is done
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(`eureka-body:ruling:chat-client-named-ratatoskr`).
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