Soundscape: neutral read first, human kind subset (provisional) #7
Closed
void
wants to merge 1 commit from
void/soundscape-human-subset into void/soundscape-audio-socket
pull from: void/soundscape-human-subset
merge into: GameCult:void/soundscape-audio-socket
GameCult:main
GameCult:void/resume-sync
GameCult:ratatoskr/estate-navigator
GameCult:void/soundscape-audio-socket
GameCult:void/pose-bubble
GameCult:hands/estate-h8
GameCult:ratatoskr/file-zone-map
GameCult:hands/estate-h7
GameCult:ratatoskr/research-atmosphere
GameCult:void/gamecult-theme-and-project-nav
GameCult:replace-matrix-js-sdk
GameCult:dev
GameCult:dependabot/docker/nginx-1.31.8-alpine
GameCult:kfiven-patch-3
GameCult:release-v4.12.8
GameCult:renovate/npm-sanitize-html-vulnerability
GameCult:dependabot/github_actions/actions/upload-artifact-7.0.2
GameCult:kfiven-patch-2
GameCult:dependabot/github_actions/dawidd6/action-download-artifact-27
GameCult:dependabot/github_actions/docker/setup-buildx-action-4.4.1
GameCult:dependabot/github_actions/docker/setup-qemu-action-4.4.0
GameCult:dependabot/github_actions/docker/build-push-action-7.4.0
GameCult:kfiven-patch-1
GameCult:release-v4.12.6
GameCult:release-v4.12.3
GameCult:release-v4.12.2
GameCult:more-theme
GameCult:fix-257
GameCult:imporve-thread-reply
GameCult:revert-2402-improve-menu-congestion
GameCult:mxidColor-toggle
GameCult:update-sw-main-msg
2026-11-02
soundscape: neutral read first; human kind subset (provisional) per grammar 5e2eaa9
A neutral frame yields no kind and no energy: nothing drawn, nothing sounded, never an
Idle. For a non-neutral human, a kind outside {Idle, Working, Speaking} or omitted becomes
Idle and Peak reads as High. Minds and personas keep all seven kinds. The subset is
provisional until Bifrost's steward cuts the list.
Cites heimdall-body:follow_up:ratatoskr-creature-projection-v2.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>