scene: terrain fine grain domain-warped so it stops reading as hatching #66

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void merged 1 commit from nibu/terrain-hatching into dev 2026-11-10 14:09:23 +00:00

2026-11-10

Nibu
scene: terrain fine grain domain-warped so its plane waves stop reading as hatching
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The fine albedo octave is three plane waves per projection (about 5 m periods): a regular lattice, resolved
(not aliased) at near-ground pixel size, so it reads as diagonal hatching. Switching the octave off in a SwiftShader
render removes it; coarse grain off does not. The octave's coordinates are now pushed by a slower sine each, in
terrainAlbedo.wavesWarped and the shader's warpq.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 14:00:44 +00:00