WIP: scene: far heightfield mesh tier with view-depth haze (style 'mesh') #23

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nibu wants to merge 1 commit from nibu/ridge-mesh-haze into nibu/ridge-scene

2026-11-06

Nibu
scene: far heightfield mesh tier with view-depth haze (style 'mesh'), row-haze comparison on the baked ridges
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A third scene style next to 'ridge' and 'raymarch': one WebGL pass, a gradient sky and a 3840-triangle
heightfield far from a fixed camera. The fragment shader hazes by view-space depth, T = exp(-k d / far),
toward hazeColour(skyColours()) with slight desaturation; no ray march, no second sun. Tier flag still
defaults off; the ridge and sky-only paths are untouched except an opt-in rowHaze on the baked layers
(crest hazier than foot, through the same transmittance) as a comparison.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 22:44:30 +00:00