Estate navigator stack: background scene, soundscape, cone prepass (opt-in) #15
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Lands #1, #6, #7, #8, #12 (stacked into ratatoskr/estate-navigator). Verified in a clean copy: 145 vitest tests pass; vite build emits no scene chunk; nothing in the app calls startBackgroundScene; config.json backgroundScene.tier is off and resolveTier defaults to off, so the chat default keeps the CSS ground and requests no WebGL context. Soundscape is flag-off and muted by default. Does not include #13 or #14.
Reads the grammar frame (AquaSynth docs/soundscape-grammar.md @ aeae510) into a per-mind table, plans voices (neutral overrides all, Muted, cap, master mute, weak-device off) and the drawn set. No activity source exists yet (ratatoskr❓activity-feed-source) and no audio assets, so nothing sounds. Cites heimdall-body:follow_up:ratatoskr-creature-projection-v2. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>A neutral frame yields no kind and no energy: nothing drawn, nothing sounded, never an Idle. For a non-neutral human, a kind outside {Idle, Working, Speaking} or omitted becomes Idle and Peak reads as High. Minds and personas keep all seven kinds. The subset is provisional until Bifrost's steward cuts the list. Cites heimdall-body:follow_up:ratatoskr-creature-projection-v2. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>