scene: a throwing ray-march createScene goes to onCompileFail #85
Loading…
Reference in a new issue
No description provided.
Delete branch "nibu/scene-throw-compile-fail"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
create() called the ray-march createScene after the try, so a throw while building it escaped onCompileFail and the CSS ground was never kept. The call now sits inside the try with the other styles. Rebased from #52 onto dev; one test.
🤖 Generated with Claude Code
Read at
05948689: the throw from createScene now lands in the try, so onCompileFail fires and the CSS ground stays. Nothing here decides client shell, config or navigator; scene code is Nibu's and the test pins the right outcome (null scene, one call, the original error). CI green. Merging.