12 KiB
Muninn
Muninn is Odin's portable local telemetry Verse assembler.
It runs on a device body and publishes a typed CultMesh/CultCache surface for what that body can sense or expose locally: screen capture, loopback audio, microphones, cameras, and future sensors.
Authority
- Owner: Muninn owns local telemetry discovery, stream affordance publication, and explicit activation of requested local streams.
- Inputs: cheap local probes, operator or Verse activation requests, and local capture tools such as FFmpeg or WASAPI helpers.
- Outputs:
muninn.telemetry_surface.v1, activemuninn.capture_stream.v1, Quest access records, Move receipt records, and a CultMesh bytes stream carrying live Move evidence frames for Mimir. - Forbidden writers: daemon startup, Idunn keepalive, Mimir ingest, OBS, Odin, Gjallar, and renderer bodies must not start capture by implication.
Runtime
cargo build -p muninn-daemon
muninn serve --store C:\Meta\Odin\state\muninn.telemetry.cc --interval-seconds 15 --idunn-rudp-health 127.0.0.1:17870 --idunn-daemon starfire-muninn --idunn-health-contract muninn.cultnet-rudp-local-telemetry-and-quest-access
muninn --health --store C:\Meta\Odin\state\muninn.telemetry.cc
serve is cheap and idle. It publishes affordances, consumes addressed pending
muninn.move_light_command.v1 records, and keeps the local Verse surface fresh
without starting FFmpeg, screen capture, microphone capture, or loopback
capture.
Muninn also writes an OBS stream catalog as typed CultCache state inside:
C:\Meta\Odin\state\muninn.telemetry.cc
The record is type muninn.obs_stream_catalog with schema
muninn.obs_stream_catalog.v1 at key obs. On Starfire, health-muninn.ps1
syncs Raven's .cc store to the same local path so the OBS plugin can read
CultCache directly without learning Raven SSH.
Activation is explicit:
.\scripts\activate-muninn-raven-av-srt.ps1
That Raven activation starts the requested screen and Realtek loopback stream
and publishes muninn.capture_stream.v1. It is still a background-only Raven
actuator: the remote scheduled task must launch through the hidden WScript /
noninteractive PowerShell trampoline and must not create visible terminal
windows on Raven. Mimir and OBS are stream consumers; they do not own Muninn.
Quest Access And Unity Return Video
Quest hardware attached to Starfire is a Muninn local telemetry surface, not a Mimir-owned preflight. Enable it by running Muninn on Starfire with ADB probing:
muninn serve `
--store C:\Meta\Odin\state\muninn.telemetry.cc `
--host starfire `
--quest-adb `
--quest-serial 1WMHHB68PG1515
When adb devices -l reports the Quest as device, Muninn publishes
muninn.quest_access.v1 at quest-access and
muninn:<host>:quest-access:<serial>. The record advertises:
muninn:<host>:quest-input: Quest buttons/analog/controller input once a Quest/OpenXR witness is running.muninn:<host>:quest-poses: headset and controller poses from that same witness.muninn:<host>:quest-warped-video-input: warp-corrected video frames that Brokkr can route from Starfire Unity editor play mode toward the Quest device.
ADB authorization proves local USB access only. It does not by itself expose OpenXR poses or accept video frames. A Quest/OpenXR witness still owns headset runtime sampling, while Brokkr owns the Unity editor adapter that sends warp-corrected play-mode frames to Muninn's advertised Quest video input.
Read the current record with:
muninn quest-access-status --store C:\Meta\Odin\state\muninn.telemetry.cc
For Starfire's local Quest-attached daemon, Idunn supervises the
starfire-muninn target through:
E:\Projects\Odin\scripts\restart-starfire-muninn.cmd
E:\Projects\Odin\scripts\health-starfire-muninn.cmd
The restart script launches Muninn hidden with --host starfire --quest-adb,
--idunn-rudp-health 127.0.0.1:17870, --idunn-daemon starfire-muninn, and
--idunn-health-contract muninn.cultnet-rudp-local-telemetry-and-quest-access.
If the CultCache store at C:\Meta\Odin\state\starfire.muninn.telemetry.cc
fails MessagePack decode on boot, the restart path archives the corrupt file,
clears the stale .lock, and relaunches the daemon instead of leaving the lane
dead.
The deployed loopback helper must accept Muninn's command contract:
wasapi-loopback-capture.ps1 -Output stdout -Device Realtek -SampleRate 48000 -Channels 2
stdout is an alias for binary standard output, and Device is the requested
render-device hint. Current helper builds may ignore the hint and use the
default render endpoint, but they must accept the argument so Muninn's generated
mux command remains executable.
Move Marker Candidates
crates/muninn-move-tracker is Muninn's native/Rust PS Move optical candidate
extractor. It owns dispatch planning, FFI, configuration validation, a CPU
mirror, and the HLSL 16px-tile luma reduction shader. It emits marker
candidates only: weighted centroid, radius, area, peak/mean luma, and score for
one camera frame.
Muninn owns publishing those candidates as muninn.move_marker_candidate.v1.
Muninn also publishes USB controller facts as
muninn.move_controller_state.v1: accelerometer, gyro, magnetometer, button,
trigger, battery, sequence, and source timestamp. Mimir is the consumer of both
sensor streams. Odin may discover and project the schemas, but Odin does not
own raw capture, candidate extraction, calibration, triangulation, IMU fusion,
prediction, or final 6DoF pose. Muninn does not synthesize wand pose; it
reports what the local body saw and read from USB.
The hot tracking path is a CultMesh stream, not CultCache polling. When
serve has one or more --move-state sources, it declares
muninn:<host>:move-evidence in Verse mimir-live and publishes
MessagePack mimir.muninn_move_evidence_stream_frame.v1 bytes through a
shared-memory frame ring. The frame contains any marker candidates available
from local optical extraction plus the controller states read from USB. The
muninn.move_marker_candidate.v1 and muninn.move_controller_state.v1 records
remain receipts/debug state in the .cc store; Mimir drinks the stream and
owns association, calibration, fusion, prediction, and final pose.
On Linux hosts, enable the controller-state feed by passing one or more Move
joystick sources to serve:
muninn serve \
--store ~/.local/state/gamecult/muninn/muninn.telemetry.cc \
--host nightwing \
--move-state move-usb=/dev/input/by-id/usb-Sony_Computer_Entertainment_Motion_Controller-joystick
The published values are raw Linux joystick/HID counts. Mimir owns calibration,
axis interpretation, unit conversion, fusion, prediction, and resolved pose
publication. Hidraw remains the local output path for LED reports.
Use --move-evidence-stream <stream-id> or --move-evidence-verse <verse-id>
only when the default muninn:<host>:move-evidence / mimir-live address is
not the desired Mimir-facing stream identity.
Move Light Commands
Muninn is also the local output owner for USB-attached PS Moves. When Mimir
wants structured light pulses for calibration or tracking, it publishes a typed
muninn.move_light_command.v1 command over CultNet/CultMesh to the Muninn
daemon on the host that owns the Move. serve consumes pending commands
whose host_id matches the local Muninn host, writes PS Move HID report 0x06
to the command's hidraw_path, and updates the same command record to
running, completed, or failed.
For operator smoke and bring-up, request-move-light writes that typed command
into the local Muninn store without touching HID directly:
muninn request-move-light \
--store ~/.local/state/gamecult/muninn/muninn.telemetry.cc \
--host nightwing \
--move move-usb \
--hidraw /dev/hidraw1 \
--color 35ff6c \
--duration-ms 0 \
--repeat-count 1
muninn move-light-status \
--store ~/.local/state/gamecult/muninn/muninn.telemetry.cc \
--host nightwing
Idunn keeps the Muninn daemon alive. Idunn does not learn a Move-specific
watcher, and Mimir does not write HID directly except through temporary smoke
scripts used to prove hardware behavior before a Muninn daemon is available.
When serve is launched with --idunn-rudp-health, --idunn-daemon, and
--idunn-health-contract, the long-running Muninn body publishes
idunn.daemon_health directly to Idunn over cultnet.transport.rudp.v0 on its
normal cadence. --health keeps the same publication path for manual proof and
compatibility probes, but the live owner is the daemon's serve process.
Quest ADB probing is a telemetry input, not daemon liveness. If adb is
missing or the Quest is unavailable, Muninn publishes muninn.quest_access as
unavailable and keeps serving the local telemetry surface.
Host Deployments
Raven runs Muninn from C:\Meta\Odin\Muninn. scripts/restart-muninn.ps1
recreates the GameCult-Muninn scheduled task with wscript.exe as the task
action and start-muninn-serve-hidden.vbs as its argument. It also repairs
GameCult-Muninn-Activate and GameCult-Muninn-VideoProof to execute hidden
VBS launchers whose bodies call PowerShell entrypoints directly, not .cmd
payloads. The serve VBS launches start-muninn-serve.ps1 with noninteractive hidden
PowerShell. The PowerShell launcher starts muninn.exe with
-WindowStyle Hidden, passes --idunn-rudp-health 10.77.0.2:17870,
--idunn-daemon muninn, and
--idunn-health-contract muninn.cultnet-rudp-remote-telemetry-health, and
redirects logs under C:\Meta\Odin\logs\muninn.
Raven is an operator-consented host: Muninn operations on Raven must be
background-only and must not create visible terminal windows. .cmd files may
exist only as manual compatibility entrypoints that call the same hidden VBS
launchers; neither Task Scheduler nor the hidden VBS layer may route through a
cmdPath trampoline on Raven.
The standalone repair actuator for live Raven task drift is
E:\Projects\Odin\scripts\repair-raven-muninn-task-actions.ps1. It must
register GameCult-Muninn, GameCult-Muninn-Activate, and
GameCult-Muninn-VideoProof with wscript.exe as the task action and the
corresponding *-hidden.vbs launcher as arguments while also verifying that the
hidden VBS bodies reference .ps1 launchers instead of .cmd payloads. If
Raven is unreachable, the repo is prepared but the live scheduler is not clean.
Nightwing Muninn is kept alive by the single Idunn supervisor through the
nightwing-muninn daemon target. Idunn learns that target through Odin's typed
daemon surface and invokes scripts/health-nightwing-muninn.ps1 and
scripts/restart-nightwing-muninn.ps1; those scripts are health/restart
actuators only, not lifecycle owners. The binary is installed at
/home/metacrat/.local/bin/muninn, the store lives at
/home/metacrat/.local/state/gamecult/muninn/muninn.telemetry.cc, and the
restart actuator launches serve --host nightwing --interval-seconds 15 with
--move-state move-usb=/dev/input/by-id/usb-Sony_Computer_Entertainment_Motion_Controller-joystick,
--idunn-rudp-health 10.77.0.2:17870,
--idunn-daemon nightwing-muninn,
--idunn-health-contract muninn.cultnet-rudp-remote-telemetry-and-move-hid,
PID, and logs under
/home/metacrat/.local/state/gamecult/muninn.
With that Move state source attached, serve also publishes the
muninn:nightwing:move-evidence CultMesh stream frame body that Mimir's native
Move evidence reservoir consumes.
Nightwing source discovery must emit one Move source per controller id. The USB
pairing collection and Bluetooth joystick can expose the same controller as
separate /dev/input/js* paths; nightwing-move-state-sources.sh prefers the
Bluetooth HID_ID=0005:0000054C:000003D5 path so Idunn health does not demand
fresh records from two faces of the same controller. The Nightwing health
actuator publishes nightwing-muninn health over RUDP to Starfire Idunn at
10.77.0.2:17870, but that command is fallback proof only; the live keepalive
contract is now published by the long-running Nightwing serve process.