Mimir/docs/calibration.md
2026-05-18 14:48:16 +01:00

6.3 KiB

Calibration Harness

This is the first physical-device calibration spine for the expanded spatial rig.

Objective

Turn connected cameras, microphones, speakers, and near-field sensors into timestamped observations that can be calibrated into one world coordinate system.

Current Mechanism

The harness uses a repo-local Python environment:

& 'C:\Users\Meta\.cache\codex-runtimes\codex-primary-runtime\dependencies\python\python.exe' -m venv .venv
.\.venv\Scripts\python.exe -m pip install -r .\requirements-calibration.txt

Run discovery:

.\.venv\Scripts\python.exe .\scripts\calibration_probe.py discover

Capture camera snapshots:

.\.venv\Scripts\python.exe .\scripts\calibration_probe.py snapshot --max-index 10

Probe camera mode behavior:

.\.venv\Scripts\python.exe .\scripts\calibration_probe.py mode-probe --api msmf --index 0 --profile 320x240x120

Smoke-test input devices:

.\.venv\Scripts\python.exe .\scripts\calibration_probe.py audio-smoke --duration 1.0

Outputs are written under calibration/runs/, which is ignored by git. The manifest files are the disposable lab notebook for the live machine.

Invariants

  • Observations must include device identity, API/backend, timestamp, and confidence or failure reason.
  • Calibration files may refer to devices by stable identity where possible, not only by fragile camera index.
  • The world model owns truth. Snapshots, audio probes, splat packets, and debug images are evidence.
  • Do not assume LeapUVC raw access and Ultraleap tracking coexist.
  • Do not assume camera-attached microphones share the camera video clock.

First Cut

The first useful calibration target is not a full point cloud. It is:

  1. identify which video devices can produce frames
  2. identify which microphone devices can produce samples
  3. capture snapshots from each accessible camera
  4. record RMS/peak data from each accessible mic
  5. fix driver/backend issues for devices that are attached but inaccessible

First Probe On This Machine

Run artifacts:

  • calibration/runs/20260518T124230Z-discover/manifest.json
  • calibration/runs/20260518T124231Z-audio-smoke/manifest.json
  • calibration/runs/20260518T124257Z-snapshot/manifest.json

Observed video access:

  • dshow:0 / msmf:0: LeapUVC raw stereo IR image, visible as green/magenta packed output.
  • dshow:1 / msmf:1: Razer Kiyo-class RGB camera.
  • dshow:2: second Razer Kiyo-class RGB camera, likely Kiyo Pro.
  • PS3 Eye video interfaces are attached but not usable yet. Both USB\VID_1415&PID_2000&MI_00 devices report Windows problem code 28, meaning the video-side driver is missing. Their audio interfaces are working through generic USB audio.

Mode probe notes:

  • msmf:0 LeapUVC accepts a 320x240x120 request and reports about 115 fps, with rough OpenCV measured capture around 52 fps in the first short probe. Treat that as "tracking mode is plausible," not calibrated throughput.
  • Kiyo RGB devices produce snapshots, but initial isolated mode probes against Kiyo indices timed out. Do not trust FPS configuration for Kiyos until a backend-specific capture path is chosen.
  • PS3 Eye tracking modes cannot be tested until the open driver is installed for MI_00.

Observed audio access over WASAPI at 48 kHz:

  • Scarlett Solo USB microphone
  • Razer Kiyo Pro microphone
  • Razer Kiyo microphone
  • both USB Camera-B4.09.24.1 microphone devices, presumed PS3 Eye audio interfaces
  • Scarlett Solo speaker output

ChArUco Target

A first calibration target has been generated:

.\.venv\Scripts\python.exe .\scripts\charuco_calibration.py board

Output:

  • calibration/targets/charuco-8x6-dict4x4-100.png
  • calibration/targets/charuco-8x6-dict4x4-100.json

Capture intrinsics frames for a camera:

.\.venv\Scripts\python.exe .\scripts\charuco_calibration.py capture --api dshow --index 1 --frames 25

Solve intrinsics from a capture run:

.\.venv\Scripts\python.exe .\scripts\charuco_calibration.py calibrate --images .\calibration\runs\<run-folder>

PS3 Eye Driver Cut

Use the open-driver path first. The current candidate is the opentrack PS3 Eye open driver route:

  1. uninstall any old CL Eye / PS3 Eye video driver
  2. use Zadig on PS3 Eye interface MI_00
  3. install libusb-win32 first
  4. if that fails, try libusbK
  5. re-run:
.\.venv\Scripts\python.exe .\scripts\calibration_probe.py discover --max-index 10
.\.venv\Scripts\python.exe .\scripts\calibration_probe.py snapshot --max-index 10

Do not install the driver over MI_01; that is the working generic USB audio interface.

CL Eye / Code Laboratories is historical reference material only. Do not make this repo depend on a paid, stale, or redistributed proprietary driver. Reverse engineering should stay inside interoperability research boundaries; the live machine should prefer the open driver.

Current post-install status:

  • Both PS3 Eye MI_00 video interfaces are now bound as libusb-win32 devices and show OK in PnP.
  • E:\Tools\opentrack\modules\ps3eye-mode-test.exe sees the cameras well enough to enumerate good modes up to 320x240@205Hz and 640x480@83Hz.
  • Frame reads still fail with repeated ps3eye: payload error, data[1]=78 and can't read any frame.

That means the next fault is not "missing driver"; it is driver/backend/USB streaming. opentrack's guide recommends libusb-win32 first and libusbK as a fallback. PSMove's PS3 Eye documentation says WinUSB through Zadig has been tested with PS3EYEDriver on Windows. If libusb-win32 continues to enumerate modes but fail frames, try the fallback in this order on MI_00 only:

  1. libusbK
  2. WinUSB

After each driver swap, rerun:

& 'E:\Tools\opentrack\modules\ps3eye-mode-test.exe'
& 'E:\Tools\opentrack\modules\ps3eye-frame-test.exe'

Also test with one PS3 Eye unplugged and each camera connected directly to a motherboard USB 2.0/3.x port, not through a hub. A libusb issue report shows PS3 Eye/opentrack access can break when certain USB-C hubs are present, even when the camera itself is not plugged into that hub.

Mirrored references:

  • research/visual-spatial-map/mirrors/opentrack-ps3-eye-open-driver-instructions.html
  • research/visual-spatial-map/mirrors/zadig-home.html
  • research/visual-spatial-map/mirrors/code-laboratories-cl-eye-driver.html