StreamPixels is changing direction: 2D animation could not express what
the spec required, so it is moving to a 3D-rendered overlay, and whether
that runs in WebGL or needs dedicated rendering infrastructure is open.
The client funding it cannot absorb rendering overhead, which is what makes
the WebGL question load-bearing rather than a preference.
Its deployment shape is downstream of that answer -- a WebGL overlay keeps
roughly the current two-unit shape, rendering infrastructure is a new
target class with hardware requirements this host has never expressed. A
binding written now would pin the shape being replaced.
The survey of its current defects stays as a record but is marked
superseded, with an explicit instruction not to act on it. The tsx-at-
runtime path is exactly the kind of thing a passing agent would tidy, and
tidying it would be work spent on something being replaced.
heimdall leads the remaining three instead. Its prerequisite is deeper
than repixelizer's but far better understood: a vendor/CultLib gitlink,
following Ghostlight's existing vendor/eve pattern, replacing a
cultlib_commit hardcoded in a shell manifest.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>