Ghostlight/crates
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Filename Latest commit message Latest commit date
Meta Vens ab95d7897c Name the library's test subject human, not player
Players are a Dungeon concept. The library's own term for a
human-controlled subject is ControllerMode::Human, so its test code now
says so: the principal fixture player() becomes human_principal() (a
local `human` subject binding in action.rs would shadow a bare human()),
and the genesis subject handle, labels, principal address, variables and
one test name follow:

- "player" handle -> "human"; "The Player" -> "The Human";
  "Another Player" -> "Another Human";
  "player@example.test" -> "human@example.test"
- player_opportunity, after_player, genesis_player ->
  human_opportunity, after_human, genesis_human
- draft_activation_player_and_autonomous_actions_share_one_reducer ->
  draft_activation_human_and_autonomous_actions_share_one_reducer

Test code only: no production code, schema string, serde name, pinned
digest or fixture file carried any of these values. The library test
count stays 419 passed and 1 ignored.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 12:19:04 +02:00
..
ghostlight Name the library's test subject human, not player 2026-09-16 12:19:04 +02:00
ghostlight-dungeon Follow the minter by name, not by one literal 2026-09-16 10:59:31 +02:00
ghostlight-persona-projection Take a turn's address as its spans in prose order 2026-09-11 14:20:27 +02:00