Players are a Dungeon concept. The library's own term for a
human-controlled subject is ControllerMode::Human, so its test code now
says so: the principal fixture player() becomes human_principal() (a
local `human` subject binding in action.rs would shadow a bare human()),
and the genesis subject handle, labels, principal address, variables and
one test name follow:
- "player" handle -> "human"; "The Player" -> "The Human";
"Another Player" -> "Another Human";
"player@example.test" -> "human@example.test"
- player_opportunity, after_player, genesis_player ->
human_opportunity, after_human, genesis_human
- draft_activation_player_and_autonomous_actions_share_one_reducer ->
draft_activation_human_and_autonomous_actions_share_one_reducer
Test code only: no production code, schema string, serde name, pinned
digest or fixture file carried any of these values. The library test
count stays 419 passed and 1 ignored.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>