- Rust 98.4%
- TypeScript 1.6%
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| crates | ||
| deployment/idunn | ||
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| notes | ||
| sidecar/claude-sdk | ||
| tools | ||
| vendor | ||
| web | ||
| .gitignore | ||
| .gitmodules | ||
| AGENTS.md | ||
| Cargo.lock | ||
| Cargo.toml | ||
| CLAUDE.md | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
Ghostlight
Ghostlight is a world kernel: typed world state that a language model can
propose changes to and can never write. The valuable part is
crates/ghostlight. The dungeon game in this repo is one client of it.
The thesis. World state is typed documents. Every change to it, and every narrative dependency on it, is an operation in a closed, predefined algebra. Models propose operations; the kernel checks each against the state (references, preconditions, authority, conservation, who knows what) and admits it or refuses it with the complete list of mismatches. Narration describes only what was committed. A model-as-game-master holds the world in a context window and drifts; here the world is a digest-chained journal that survives restarts and cannot be talked into contradicting itself.
Use it as a structured state backend. Do not judge it by the dungeon's prose. The kernel is a library; prose comes from whichever model you plug into its ports.
crates/ghostlight: the sealed library. A consumer gets create/open (WorldMailbox::open,create), immutable snapshots (snapshot), command submission through role-scoped ports (PlayPort,ConsumerPort,ControllerPort,SeedPort), typed receipts, and the runner and inference-port entry points (ControllerRunner,ElaborationRunner,SeedRunner,InferencePort). Mutable state, ID issuers, the reducer and the journal writer are not public.compile_faildoc-tests incrates/ghostlight/src/lib.rsandcrates/ghostlight/tests/external_admission.rsprove the seal.docs/architecture/ghostlight-world-ontology.md: the vocabulary (subjects, places, routes, holdings, knowledge, commitments, pressures), the operation algebra, and what the reducer checks.docs/architecture/ghostlight-world-consumer-api.md: the contract for a program that reads a world and proposes changes to the characters it controls (POST /cultnet/world-patch, served by the Dungeon daemon).
Start with those two documents, then cargo doc -p ghostlight --open.
Populate the algebra first. The kernel owns the component operations; a world owns its
affordance catalog, the verbs its actors can attempt. A fresh world knows one: the built-in
Speak, which records an utterance and changes nothing. Until your world declares affordances
(at genesis, by patch, or through elaborators) for moving, trading, taking, deciding and so on,
every intent a model voices lowers to speech or to a recorded gap, and the prose built on that
will be thin no matter how good the model is. The Aetheria verse genesis
(crates/ghostlight/src/verse/genesis.rs) declares its grammar's verbs, and today they still
only record the act; their effects are the next phase.
Elaborators
An elaborator is a model session, confined to one jurisdiction of the world, that
adds structure where the world is thin: it answers a derived causal boundary
(a destination nobody has described yet) or a scale deficit with typed
declarations, and the kernel verifies the result like any other patch. Sessions
are resumable and checkpointed against committed history. Eight stock lenses
(crates/ghostlight/src/lens.rs: patina, charter, ledger, hearth, tangle, veil,
ember, numen) give each session a role-specific emphasis, for example customs and
local jokes, or money and ledgers. A lens changes the prompt only, never what the
kernel admits. Because boundaries are derived from state, elaborators can be
dispatched as the player approaches a place or a social structure, instead of
authoring the world up front.
Direction (planned, not built)
Use the kernel to simulate a whole world with many kinds of actor: Aetheria's
factions and a persistent cast whose members keep identity, memory and
commitments across sessions. Newspaper-staff simulations before the 2026-08
teardown are the earlier proof of the idea; that code is in git history, not in
the tree. Running this at scale is gated by inference cost, not by the design.
crates/ghostlight-verse is the first slice: ghostlight-verse genesis creates
an Aetheria verse world from the Aetheria catalog and ghostlight-verse run
advances it a number of ticks under a token cap, reporting per tick what each
faction did and what it cost. Nothing loads AetheriaLore prose, models
storylets, or produces episodes yet. Targets: notes/ghostlight-verse-target.md.
The dungeon harness
crates/ghostlight-dungeon is a single-player, DM-led game on one world: free
text in, a Persona's prose out, an Interpreter lowering that prose to proposals
the kernel decides. Status: it is deployed on Yggdrasil under Idunn, but it is a
product under repair, not a demo to judge the kernel by. Its play-session
defects are open (notes/ghostlight-verse-map.md, probed 2026-10-09), its
storyteller is a small local model by default, and a live run with a hosted model
waits on an operator key. An agent that runs it as a game master and finds the
narration incoherent has most likely measured an empty affordance catalog or the model,
not the kernel. Sign-in is
Heimdall's, so it does not serve an anonymous visitor.
Repo map
| Path | What it is |
|---|---|
crates/ghostlight/ |
The sealed kernel library. |
crates/ghostlight-persona-projection/ |
Membrane between structured state and a prose-only Persona. |
crates/ghostlight-dungeon/ |
The ghostlight-dungeon daemon: HTTP and Eve routes, play table, CultMesh publication, Idunn health. |
crates/ghostlight-verse/ |
The ghostlight-verse operator command line (genesis, run). |
web/ |
Thin Eve browser host and Heimdall access adapter; owns no product state. |
sidecar/claude-sdk/ |
Node process serving claude-prefixed models to the kernel; a stopgap for a direct Messages API port. |
deployment/idunn/recipe.toml |
The steps Idunn runs to test, build and seal a release. |
vendor/eve/ |
Git submodule supplying the Eve browser lowering. |
AGENTS.md |
Invariants and where things are. |
docs/architecture/ghostlight-dungeon-mvp.md |
The authority architecture. |
notes/ |
The verse campaign's target and map, the handoff pointer, local smoke notes. |
docs/public-architecture/, docs/articles/ and docs/product/ are design
essays and proposals from before the rebuild. They describe organs (campaigns,
co-op, Nemesis, newspapers) that are not in crates/; they do not describe the
running machine. Pages ending in -cut.md or -postmortem.md are dated history.
Build and test
The release target is Linux on Yggdrasil; a Windows build says nothing about it. The recipe's steps are the verification:
git submodule update --init vendor/eve
cargo test --locked -p ghostlight-persona-projection
cargo test --locked -p ghostlight
cargo test --locked -p ghostlight-dungeon --bin ghostlight-dungeon
cargo build --locked --release -p ghostlight-dungeon --bin ghostlight-dungeon
npm --prefix web ci && npm --prefix web test && npm --prefix web run build
The kernel alone needs only cargo test -p ghostlight. The sidecar has
npm run sdk:build and npm run sdk:test. Four Dungeon tests are #[ignore]d
because they drive the vendored browser lowering through
tools/eve_client_bridge.mjs and need Node beside cargo; the release acceptance
test controllers::tests::real_local_model_cognition_modes_commit_speech is
ignored by default and needs a real model.
Run the Dungeon locally with npm run dungeon:run or
cargo run -p ghostlight-dungeon -- --state-root PATH; configuration is by
GHOSTLIGHT_* environment variables (the recipe's required_environment lists
the deployment ones). Inference is routed by model name: local/ goes to an
OpenAI-compatible loopback endpoint, claude to the SDK sidecar, and the verse
runner's hosted/ to an https endpoint. Ghostlight never reads, stores or
forwards a model credential beyond a key file named at run time.
Runtime documents are MessagePack-backed CultCache. JSON appears only at schema publication, browser, model-provider and diagnostic boundaries.