- Rust 98.4%
- TypeScript 1.6%
| Filename | Latest commit message | Latest commit date |
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S1 (critical): require_runtime_bundle and require_root_read_only_file required gid 0 on the Idunn runtime bundle directory and its documents. Idunn creates the bundle inside runtime_root, which is setgid to the workload's own group (so the process write-lease record beside it can share that gid, Idunn/src/drivers.rs), and hardens only uid 0 + mode (0555 dir, 0444 files) — never gid. The bundle inherits a real workload group, never 0: the live Odin bundle is root:odin and Odin accepts it. Every managed daemon on Yggdrasil would fail this exact check at Warming. Extracted the rule into two pure functions over (uid, gid, mode) — is_root_service_read_only_directory and is_root_read_only_file — so it is testable without a Linux filesystem instead of sitting unexercised behind #[cfg(target_os = "linux")] the way the real check always has (nothing in this crate built a chowned/chmodded fixture for it before). gid is accepted as a parameter but never checked, with a comment saying why. Also routed require_root_controlled_directory_chain's existing check (which never required gid 0) through the same directory predicate, for one owner of the rule instead of two copies of it. Added root_read_only_accepts_any_gid_and_refuses_group_or_other_write, covering: any gid accepted, owner-write allowed on directories (0o022 never checked it), group/other-write refused on both files and directories, wrong uid refused. Mutation: restored `&& gid == 0` in is_root_service_read_only_directory, confirmed the any-gid assertions fail, reverted (diff-clean). S3: recipe_matches_the_daemon_it_deploys previously matched anywhere in the recipe text, so it passed with Odin's and Heimdall's dependency kinds swapped, passed when only [[provides]]'s schema was wrong (the world slot's own copy was still right), was blind to the world/mesh slot schemas specifically, and never checked STATE_CONTRACT_SHA256 at all. Added recipe_blocks/find_block to anchor every assertion to its own table (by id for state slots, by capability for provides/dependencies), and pinned EXPECTED_STATE_AND_SLOTS_TEXT beside STATE_CONTRACT_SHA256 — the exact [state]+[[state.slots]] source text the hash was computed from (LF, matching the committed git blob, not a Windows checkout's autocrlf) — with a comment that both constants change together. No TOML parser or msgpack encoder is in this workspace, so the test cannot recompute the hash itself; pinning the source text it was computed from is the cheapest honest proxy. Verified all four of Soul's named mutations now fail correctly and were reverted (recipe.toml is git-diff-clean after): provides schema changed alone (world slot untouched) -> fails on the provides block; Odin/Heimdall dependency kinds swapped -> fails on the Odin block; world slot schema alone -> fails on the world block (previously the blind spot); an app-sessions writer/recovery edit -> fails on the STATE_CONTRACT_SHA256 text pin. Found and fixed one collateral break: my new doc comment for EXPECTED_STATE_AND_SLOTS_TEXT named `StateDeclaration`, which matched the existing play::tests::soul_no_forbidden_writer_name_appears_in_dungeons_own_source pin (it scans non-test production source, including doc comments outside a `#[cfg(test)]` line, and it forbids the substring "Declaration"). Reworded to "the recipe's own parsed `[state]` struct" — no functional change. Verification: cargo test -p ghostlight-dungeon --bin ghostlight-dungeon -> 186 passed, 0 failed, 4 ignored (185 -> 186, +1 for the new pure-predicate test). cargo test -p ghostlight --lib controllers:: -> 131 passed, 0 failed, 1 ignored, unchanged. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| sidecar/claude-sdk | ||
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| AGENTS.md | ||
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| README.md | ||
Ghostlight
Ghostlight builds persistent generative people and worlds. Its active product is Ghostlight Dungeon: a Vault-grounded narrative simulation in which places, knowledge, relationships, institutions, clocks, and consequences survive beyond the model's current context.
The project began as a research and fixture pipeline for socially persistent Aetheria agents. That material remains useful regression evidence. The live machine is now a Rust runtime with typed campaign state, one canonical world authority, bounded Persona projection, fiction-first action resolution, and a multiresolution agency graph for keeping large settings active at finite cost.
What Ghostlight Owns
WorldKernelis the sole owner of committed campaign state and revisions.- Every player command, NPC action, strategic tick, wait, import, and reload enters the same validated campaign mailbox and atomic CultCache commit path.
- Foreground actions, NPC reactions, strategic Gestalt activity, waits, travel, and population fission lower into one closed semantic world-mutation algebra. Means and intended effects remain proposals; only an admitted mutation batch can change canonical components. There is no model-authored JSON Patch path.
- Vault evidence constrains world compilation without pretending every playable route, procedure, or local institution is already written down. The compiler synthesizes the smallest compatible branch elaboration, exposes it for approval, and keeps it distinct from canon. Details that must not vary belong in the Vault.
- Hosted lore Vaults are planned as Git-synchronized, Obsidian-compatible Markdown hierarchies. The Vault service owns their indexes; campaigns retain only manifest bindings and exact evidence receipts.
- Projector → Persona → Interpreter turns produce proposals. Models never commit world state.
- Knowledge, perception, capability, location, custody, and authority are validated against the exact actor proposing an action.
- Fiction-first d20 resolution treats player text as an attempt rather than an accomplished fact.
- Multiresolution Gestalts keep people, institutions, and factions active under a bounded Persona-cell budget without merging rivals into one mind or erasing named individuals.
- Away-time simulation advances clocks and remote agency without puppeting or directly harming an absent player character.
- CultMesh publishes typed service and Eve/CultUI state; the browser lowers that surface and does not become a second state authority.
- Odin receives Ghostlight's advertised boundary schemas and typed projections over ACK-bounded RUDP publication. Internal runtime schemas are not treated as discovery contracts merely because Ghostlight owns them.
Eve-native interface
Ghostlight publishes one stable logical surface, ghostlight.play, for
anonymous entry, Session Zero, Contract Review, and campaign play. The browser
contains Eve's canonical provider host and lowering package plus Heimdall's
access-plugin adapter. It does not contain Ghostlight-specific screen renderers
or domain API routing.
Editable Eve bindings are the input model. Text, number, and choice controls bind either provider-owned typed state or renderer-local draft state; an operation captures named bindings and submits one canonical Eve command. Rejected or stale commands preserve local drafts, while an accepted receipt may clear named bindings before the host refetches the authoritative surface. A browser may lower this interaction to an HTML form for accessibility, but forms are not part of Eve's state or command ontology.
Heimdall authentication is composed as the required
gamecult.heimdall.access Eve plugin. Heimdall owns OAuth attempts, provider
callbacks, claims, entitlements, and single-use completion redemption.
Ghostlight owns only its hashed HttpOnly app session and derives campaign
authority from canonical membership. The browser sees an opaque attempt handle,
never a claim, refresh credential, account hash, member ID, or actor authority.
See
docs/architecture/ghostlight-eve-native-interface.md.
Current Status
Ghostlight Dungeon is implemented and deployed as a native Yggdrasil, Heimdall-gated playtest harness. Idunn owns daemon continuity, Odin owns Verse discovery, and the application remains the sole owner of campaign truth. Authentication commands resolve Heimdall's redacted private boundary through Odin; no direct route is browser- or unit-owned, and valid local sessions do not phone home on routine commands. The current acceptance surface covers:
- persistent DM-led Session Zero with shared/private channels, typed contracts, private boundaries, character bargains, digest-bound unanimous approval, and atomic publication;
- source-constrained world compilation from an approved brief: canon evidence pins what must remain true, compatible game-scale connective tissue becomes disclosed branch-local state, and genuine premise conflicts return to negotiation instead of borrowing a nearby story;
- selectable Aetheria and Kalsa Vaults, with Kalsa's player-safe
Publicand GM-onlySpoilersevidence lanes preserved through exact receipts; - persistent campaigns, forks, resets, exports, and Heimdall-account-isolated sessions;
- parallel affected-character Projector/Persona/Interpreter waves;
- impossible-action refusal, assessed stakes, server-side rolls, and receipted commits;
- strategic clocks, away-time catch-up, institution activity, migration, and information-channel-aware news;
- bounded shared-scene co-op for up to eight Heimdall members, with exact member→actor authority, actor-filtered surfaces, unanimous time/budget governance, and no player puppeting or PvP mutation;
- connected cohesive and arena simulation covers at budgets from 1 to 128;
- Gestalt materialisation, folding, member deltas, migration, and later rematerialisation of the same person;
- atomic rejection of malformed, stale, or semantically invalid model waves;
- one kernel-owned mutation reducer for foreground, reaction, strategic, time, travel, population-fission, and bounded region-expansion consequences, with exact component versions and mutation proof receipts;
- provider, token, cache, latency, validation, state-version, and build receipts;
- provider-neutral inference through either direct DeepSeek/OpenRouter boundaries or the independent CodexConnector daemon's encrypted loopback CultNet boundary, while every prompt, schema, retry, interpretation, and world commit remains Ghostlight's;
- exact-build deployment, state migration, public cutover, and restart verification on Yggdrasil.
Initial compiler seed publication is a bounded empty-store creation transaction. Named-person materialisation and folding are resolution transactions that preserve individual deltas without rewriting their Gestalt. The remaining forge gates are expansion and review of the agency corpus beyond its current candidate seed, removal of legacy model effect schemas, multi-account human pressure testing of Session Zero privacy/publication and bounded co-op, and continued multiresolution Gestalt agency pressure. The public site is provisional; checkout is not live.
Bounded Co-op
Campaign creation now supports one to eight authenticated players. One
SessionZeroKernel owns negotiation; after unanimous approval, one
WorldKernel owns the shared campaign. Membership binds each account to one
exact actor, and every player receives an actor-filtered Eve projection.
This milestone is intentionally one shared scene with sequential public
actions. PvP, split parties, private in-play actions, delegation, late joining,
and simultaneous declarations remain closed until their consent and governance
contracts exist. See
docs/architecture/ghostlight-dungeon-session-zero.md
and the longer-term
multiplayer intention.
Lore Vault Product Intention
The hosted product will accept ordinary Obsidian-compatible lore Vaults synced
through Git. Contributor and Private plans provision one active custom Vault;
their Plus variants provision three, subject to combined indexed-source and
import allowances. The entitlement, accounting rules, authority boundary, and
security gates are recorded in
docs/product/lore-vault-entitlements.md.
Custom tenant import is not yet part of the deployed tester harness.
Architecture
The shortest reliable re-entry path is:
docs/architecture/ghostlight-dungeon-mvp.md: runtime authority, compiler, action loop, persistence, hosting, and security;docs/architecture/ghostlight-dungeon-session-zero.md: campaign negotiation, privacy, publication, membership, and bounded co-op;docs/architecture/ghostlight-multiresolution-agency.md: dynamic Gestalt partitioning, cohesive and arena cells, fairness, and atomic strategic waves;docs/architecture/ghostlight-eve-native-interface.md: Eve bindings, the stable provider surface, private Heimdall command plane, app-session custody, and browser cut line;docs/architecture/ghostlight-transition-algebra.md: canonical subjects and components, semantic mutations, admission envelopes, atomic reduction, and the remaining writer migration;notes/ghostlight-current-system-map.md: current implemented pipeline;notes/ghostlight-implementation-plan.md: live sequence and next pressure tests;state/map.yaml: canonical human-readable project state.
Repository Shape
crates/ghostlight/: the library crate — world kernel, ontology and reducer, journal, mailbox, controllers, elaboration, cover, clock, consumer admission, inference ports, and evidence sources;crates/ghostlight-dungeon/: Rust daemon consuming that library — HTTP routes, Eve projection/command ingress, Heimdall and app sessions, CultMesh publication, Idunn health, and acceptance harnesses;crates/ghostlight-persona-projection/: generalized projection membrane owned by Ghostlight and consumed by Epiphany;docs/architecture/: durable contracts and authority maps;docs/articles/: accessible public explanations;notes/: implementation planning, handoff, and current-system maps;schemas/: published JSON Schemas for typed boundary documents;examples/: earlier fixtures and regression material;state/: human-readable project memory plus older research-pipeline state;tools/: state, validation, and fixture helpers.web/: thin Eve browser host, Ghostlight transport, and Heimdall plugin adapter; product state and product-specific rendering remain server-owned.
Runtime documents and campaign exports use MessagePack-backed CultCache .cc.
JSON exists at schema publication, browser, MCP, model-provider, and diagnostic
boundaries; it is not the canonical hosted state store.
Useful Commands
cargo test --workspace
npm run state:status
npm run state:prepare-compaction
npm run schema:validate
For Codex-driven work, read AGENTS.md before changing the repository. It owns
the persistence, grounding, verification, and handoff discipline.