A detail rule is a function from place to detail level. Each consumer
chooses its own level-of-detail rule. Dungeon uses ByDistance anchored on
important subjects, the player first. Delvehold starts from Uniform.
Rules are typed world data that the library evaluates, not consumer code.
The deficit a rule produces is an admission input, and journal replay
re-runs reduce, so a changed consumer function would break committed
history. WorldScaleIntent per-kind targets remain the ceiling a rule
distributes.
The eight titles move into the library doc as the stock lens set. The
kernel extraction is ordered as plan step 15 pass L0, ahead of every
library pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>