275 lines
28 KiB
YAML
275 lines
28 KiB
YAML
experiment:
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name: Ghostlight
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status: active_mvp_build
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phase: ghostlight_dungeon_hosted_playtest
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premise: >
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Build a durable research and implementation home for socially persistent
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generative agents whose behavior emerges from personality, culture,
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memory, perception, incentives, and situation rather than flat persona
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prompts.
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mission:
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ghostlight_dungeon: >
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Build a persistent, Vault-grounded narrative simulation whose WorldKernel
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exclusively owns revisioned world state, while generalized
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Projector-Persona-Interpreter machinery produces bounded proposals for the
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kernel to validate. The paid-alpha surface is single-player; the durable
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authority model intentionally admits multiple authenticated humans as
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controllers of distinct canonical actors later.
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primary: >
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Generate psychologically grounded branching scenes, dialogue, actions,
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social consequences, and eventually storylines, consumer behavior,
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faction decisions, and technology/item manifests for Aetheria.
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near_term: >
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Produce sandboxed, source-grounded branching-scene training data through
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projected local context, responder packets, reviewed outputs, mutation
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receipts, sandboxed coordinator continuity, branch compiler artifacts, and
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IF review.
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voidbot_goal: >
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Keep the appraiser, relationship/perception updater, and memory machinery
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useful for VoidBot's core companion mission: reading specific humans over
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time, forming grounded opinions about them, noticing misreads, and updating
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trust, concern, irritation, respect, boundaries, and expectations from
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evidence rather than generic friendliness.
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active_fixture: >
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Pallas Species Strikes is reference-only story quality material.
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`pallas-training-loop-v0` is the first small receipt-chain pilot.
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`lucent-hostage-feed-v0` is the current open-ended training-loop draft:
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fifteen post-restart turns through safe-line resolution, with responder
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receipts but coordinator turns still Codex-authored rather than sandboxed.
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Call of the Void and Elysium-era gameplay remain procedural consumer
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targets.
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hard_boundaries:
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- Prompt text is projection, not truth storage.
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- Canonical agent state and per-agent perceived state must remain distinct.
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- Characters act from local knowledge, local perception, local pressure, and bounded affordances.
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- Aetheria prose must support tonal range and ordinary life, not only crisis pressure. Wit, warmth, domesticity, ritual, boredom, wonder, and quiet dread are valid state-grounded modes when they fit the scene.
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- Character intelligence is modeled state, not a default model capability. Make the Ghostlight machinery as smart as possible, but project each character's cognition, metacognition, manipulation skill, inference speed, education, and blind spots only to the level supported by their stat sheet, culture, experience, stress, and current state.
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- Listener misread is first-class; intent and interpretation are not the same object.
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- Human-facing appraisal is a first-class target; VoidBot must be able to read people, form grounded opinions, and revise those opinions over repeated contact.
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- Generated action is an event proposal; deterministic gates and reviewed mutation decide what becomes state.
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- Initiative controls action opportunity, not perception. Every affected participant appraises and mutates from an event before the next actor is projected; the scheduler selects eligible actors from readiness, recovery, load, status, and reaction windows rather than handing everyone a round-robin turn.
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- Fuzzy judgments become reviewed training artifacts before they become trained models.
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- Aetheria generation is source-first; check lore for factions, bodies, locations, institutions, and constraints before projection.
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- Do not import species-comfort assumptions across institutions. AU dry-operation cephalopod labor is bare-minimum productivity support, not Navigator-style or cephalopod-native comfort habitat, unless source lore says otherwise.
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- Elysium futures are branch-local canon indexed by lineage, not single-history Sol facts.
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- Technology exploration must emit game-usable item, component, assembly, supply-chain, compatibility, and provenance data mapped toward Aetheria-Economy.
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- Interactive-fiction fixtures should branch and fold: normalize most consequences into compact state variables and shared-scene conditionals, reserving isolated route splits for major world-changing divergence.
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- Interactive-fiction fixtures require independent artifact review before acceptance; tracked variables must materially affect later affordances, risk, appraisal, callbacks, visual state, or outcomes, unless explicitly marked telemetry-only.
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- Ghostlight scenes should feel like puppets on elastic strings, not puppets on rails. The coordinator supplies playable affordances, gates, resources, clocks, posture constraints, route options, evidence objects, and risk pressure; actors choose locally within those constraints; state folds from observed action rather than from the coordinator forcing a plot outcome.
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- Complete illustrated interactive-fiction fixtures should emit visual art direction for website imagery and replay value, with click-through visual scene segmentation, stable visual character refs for recurring named characters, a global style cue when the visual language matters, one durable base image prompt per distinct section, character visibility and stance controls, and additive modification prompts for branch-visible consequences and scene-state changes; assembled prompts include only actually visible character refs, while continuity notes stay in tooling unless rewritten as concrete visible description.
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- Image prompts must be affirmative target descriptions. Describe visible geometry, materials, composition, lighting, bodies, tools, and state deltas; keep forbidden assumptions in reviewer findings or validation errors instead of feeding negative constructions to imagegen.
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- Generated environment images are concept and material reference, not geometry authority. Multi-angle or branch-consistent illustrated IF needs a durable scene-set source such as a hand-built 3D blockout, procedural scene file, layout asset, or camera map with staging slots and occluders; imagegen paints over camera-specific visual input instead of preserving topology from memory.
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- Visual artifacts are auxiliary illustrated replay and website collateral for the corpus, not core training targets for responder, appraiser, mutator, or relationship models. Visual review judges the playable IF experience and visual plan, not clean-run prose receipts.
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live_architecture:
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ghostlight_dungeon:
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- The authoritative ownership and build map is `docs/architecture/ghostlight-dungeon-mvp.md`.
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- One per-campaign WorldKernel mailbox owns canonical state and revision numbers.
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- Every player, NPC, institution, scheduler, import, and reload transition uses the same typed WorldCommand validation and atomic CultCache commit path.
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- Ghostlight owns generalized Projector to Persona to Interpreter machinery; consuming Personas retain their own canonical minds and commit authority.
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- Epiphany consumes the extracted Ghostlight projection crate at an exact Git revision while retaining her canonical Mind, effect admission, and consequence authority.
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- Gestalt Personas own shared population state; first-relevance individuation and later folding are revisioned WorldKernel commits, and durable member deltas preserve specific people between appearances.
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- The multiresolution agency graph derives a connected cohesive/arena cell cover from canonical actors, institutions, and gestalt leaves under a player-selected 1–32 budget.
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- Model-driven strategic cell waves can change remote actors, institutions, gestalts, clocks, and exact-channel news while the absent player remains outside their write authority; the entire wave validates and commits atomically.
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- Population activity effects represent exact attributed attempts to prepare, coordinate, investigate, recruit, obstruct, trade, or communicate; graph scope, locations, channels, and semantics validate before the kernel derives an event, and the effect never claims its own success.
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- Population migration is a separate exact-leaf effect. WorldKernel atomically moves the Gestalt and its agency-profile location along an explicit reachable migration relation; destination populations remain distinct and named members never move by implication.
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- Targetless investigation may inspect an exact current location or unnamed ordinary role, but it cannot invent an actor, response, discovery, or private knowledge.
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- Salient dormant members may emit the same bounded activity vocabulary from their exact location toward their current leaf or adjacent subjects; member activity and migration share one action key, so arena aggregation cannot duplicate or transfer personal agency.
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- Resolution-demand focal IDs are salience hints only; model output cannot force singleton cells or override the player-selected Persona-cell budget.
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- Projectors receive decision-relevant situation state, Personas receive only lived narrative, and Interpreters receive exact action permissions; runtime-owned cell membership and revisions are bound locally rather than copied by a model.
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- Cell Projector perspective ownership is schema-bound to exact constituents and selected member exceptions. Ghostlight lowers unique subject-keyed segments into name/location prose and requires the debt-selected focus before the Persona sees the stream.
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- Local world compilation sees direct-seed evidence only. A separate Flash lane may establish coarse remote institutions from one short witnessed mandate each; deterministic binding omits unsupported entries into non-canonical approval gaps.
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- Remote institutions receive deterministic six-axis coarse profiles with distinct self-authority and explicit unknown facets. The Pro agency compiler profiles only locally materialized subjects; finer remote state compiles on demand.
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- Model-stage receipts expose per-attempt provider identity, latency, validation errors, and prompt/completion/cache token usage without storing reasoning content.
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- Budget and pins own `resolution_epoch`; provider concurrency owns a separate configuration epoch and cannot repartition or advance fiction.
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- Approval-gated gestalt fission creates explicit child leaves plus `other/unknown`, preserves inactive parent lineage, and never erases member deltas.
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- Existing v0 training fixtures are regression evidence and have no runtime write authority.
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- Multiplayer is a post-solo extension of the same campaign mailbox and WorldKernel, not a parallel room-state or party-prompt authority. The intention and unresolved governance policy live in `docs/architecture/ghostlight-dungeon-multiplayer-intention.md`.
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persistence_spine:
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- The hosted runtime uses Rust CultCache/redb `.cc` stores: one store per campaign plus service auth and CultMesh stores.
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- `state/ghostlight-state.cultcache.jsonl`, `state/branches.json`, and `state/evidence.jsonl` belong to the older research pipeline and have no hosted runtime authority.
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- `schemas/agent-state.schema.json` is also the first shared cross-runtime payload contract. CultNet clients should move `ghostlight.agent_state.v0` documents unchanged inside typed document envelopes instead of inventing forked state ontologies per repo.
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state_model:
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- Layer personality through organization, disposition, behavior, presentation, situational activation, relationships, goals, and values.
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- Canonical authored state has no certainty; perceived overlays carry observed activation, attributed disposition, and confidence.
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- Voice style is a broad communication vector; defensive, comic, tender, ritual, poetic, dry, or evasive verbal behavior should emerge from state, circumstance, relationship, tonal mode, and presentation.
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projection:
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- Project canonical state into character-local operating context before any responder sees it.
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- Include scene facts, relevant memory, relationship read, stakes, embodiment/interface affordances, action affordances, projection controls, retrieved lore, tonal intent, ordinary-life texture, and latent pressure handling.
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- Hide raw state internals such as means, plasticity, current_activation, and numeric dimensions from prompt text.
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responder_packets:
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- `packet_only` tests runtime parity from curated source excerpts.
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- `retrieval_augmented` bakes setting texture into reviewed outputs through scoped retrieval.
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- `responder_scoped_repository_search` allows the responder to inspect declared seed scope, follow bounded relevant AetheriaLore links, and requires consulted refs, followed refs, research trace, plus research summary.
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- Gold responder data must preserve exact visible input, raw output, parsed/reviewed output, hidden-context refs, leakage audit, isolation method, and coordinator interventions.
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training_loop_bundles:
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- Scene-loop bundles are the receipt-chain unit for training-shaped sequential character scenes before branch compilation.
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- A bundle must tie scene-local digest, initial state, coordinator turn artifacts, projected contexts, responder packets, raw responder captures, event records, participant appraisals, reviewed mutations, review summary, and coverage status.
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- Training readiness is per organ. A valid responder turn does not automatically make branch compiler, IF reviewer, visual artifact, or whole-fixture coverage training-ready.
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initiative_scheduler:
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- Initiative scheduling is a deterministic runtime seam between reviewed mutation and the next actor projection.
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- Participants carry initiative speed, next-ready time, reaction bias, interrupt threshold, current load, status, and constraints.
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- Actions carry scale, recovery, initiative cost, interruptibility, commitment, and local affordance basis.
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- Reaction windows are event-triggered opportunities with eligible actors, urgency, expiry, and allowed action scales; they are not automatic responses or hidden-state access.
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- Coordinator overrides must record a reason before the artifact can claim training value.
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- VoidBot's newer heartbeat routine is the reference for turning this seam into the cast swarm's live timing law: characters take scene turns through heartbeat initiative, cooldown begins after turn completion, and offstage agents use slower rumination/sleep turns for memory consolidation, resonance, incubation, and dreams. See `docs/architecture/voidbot-routine-adoption-plan.md`.
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coordinator:
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- The coordinator is a trainable soft organ: it stages scenes, chooses next beats and acting agents, invokes specialist machinery, carries unresolved hooks, emits glue prose, and proposes game-engine-shaped state changes.
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- Future coordinator turns should be sandboxed as their own promptable worker outputs, with exact visible input, raw output, parsed coordinator artifact, review labels, and interventions preserved. Codex acts as meta-coordinator: it scopes, launches, reviews, repairs, and wires Ghostlight organs, but should not silently collapse the trainable coordinator organ back into omniscient chat.
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- Glue prose is training signal, not canonical truth.
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- Coordinator prose should choose an intentional tonal mode for the scene and protect breathing room when the story needs routine, levity, domestic texture, wonder, or slow dread before consequence.
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- The coordinator/narrator may be smarter than the characters for reader service: explain opaque maneuvers, stakes, institutional games, and social tactics in accessible prose without retroactively making the acting characters more self-aware than their state allows.
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- The coordinator nudges by affordance, not decree. Prefer concrete game-ergonomic levers such as safe lines, export locks, security holds, handling categories, visible posture scripts, route access, resource scarcity, clocks, and public proof objects over authorial pressure toward a desired ending.
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branch_compiler:
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- The branch compiler turns fixture briefs, lore digests, scene/world state, actor-local branch candidates, reviewed consequence packets, fold plans, and optional visual replay requirements into playable Ink plus training sidecars, separate visual plan artifacts when illustrated replay is in scope, and compiler notes.
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- The branch compiler owns playable structure, click-through segmentation, conditionals, variables, callbacks, fold materialization, visual scene ids, and image prompt handles; it stores visual prompt data in `.visual.json` artifacts rather than bloating training annotations; it does not own hidden character truth, participant appraisal, or durable social mutation.
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coverage_ledger:
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- `state/corpus-coverage.json` tracks accepted, draft, planned, rejected, and superseded fixtures by faction, movement, flashpoint, timeline lane, tonal mode, collision axis, training target, artifact refs, review status, and economy hooks.
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- `npm run coverage:status` validates the ledger and reports coarse corpus gaps before choosing the next fixture.
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training_targets:
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- Coordinator/story runtime
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- Memory and lore retrieval
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- Projector/state interpreter
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- Character agent/responder
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- Participant appraiser
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- State mutator
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- Relationship/perception updater
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- Branch compiler for Ink materialization, fold/callback structure, and sidecar generation; visual plan generation is auxiliary illustrated replay support when a fixture is meant for website or art presentation
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- Interactive-fiction artifact reviewer for fake variables, cosmetic choices, missing state reads, fake folds, and visual callback gaps
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- Visual scene continuity reviewer for illustrated IF replay, click-through segmentation, imagegen-ready prompts, character visibility, stance control, and branch/state visual modifiers; this reviewer protects entertainment and presentation value, not core social-model training signal
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- Human-facing appraisal and opinion model for VoidBot
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- Evaluator/review classifiers
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- Aetheria-tuned responder
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- Institution, faction, and consumer decision models
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active_subgoals:
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- Keep Ghostlight focused on the architecture and data pipeline for socially persistent agents.
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- Build schema-stable, sandboxed responder, coordinator, branch compiler, and IF review data before chasing larger runtime loops.
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- Preserve Aetheria grounding through source-backed lore, branch labels, and reviewed assumptions.
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- Preserve Aetheria tonal range: Adams/Pratchett-style wit-with-stakes is a useful default touchstone, while other controlled modes remain valid when grounded in character, setting, and consequence.
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- Shape every soft judgment as future training data, not permanent prompt folklore.
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- Keep item/technology exploration database-shaped for Aetheria-Economy instead of prose-only worldbuilding, including colony-consumed manufactured trade goods, not only gear assemblies.
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- Track corpus coverage across all major factions, minor factions, movements, and flashpoints so no single fixture becomes the training universe by accident.
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coverage_targets:
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current_lore_counts:
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major_powers: 12
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minor_powers: 21
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movements: 23
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pre_elysium_flashpoints: 24
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defunct_absorbed_powers: 5
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baseline_story_fixtures: 92
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baseline_with_defunct: 97
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practical_first_broad_target: 100-150 reviewed fixtures
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major_power_requirement: founding-era story plus day-in-the-life story
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collision_requirement: every coverage story should involve multiple cultures, factions, movements, institutions, or body/infrastructure assumptions colliding
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current_artifacts:
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canonical_docs:
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- notes/documentation-inventory.md
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- docs/architecture/corpus-coverage-ledger.md
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- docs/architecture/prompt-projection-contract.md
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- docs/architecture/projected-local-context.md
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- docs/architecture/sequential-agent-runtime.md
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- docs/architecture/ink-branching-scenes.md
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- docs/architecture/illustrated-if-visual-pipeline.md
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- docs/architecture/aetheria-lore-grounding-architecture.md
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- docs/architecture/sandboxed-responder-packets.md
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- docs/architecture/soft-model-training-artifacts.md
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- docs/architecture/training-plan.md
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- docs/architecture/technology-item-manifest-plan.md
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- docs/architecture/persistence-spine.md
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schemas:
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- schemas/agent-state.schema.json
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- schemas/projection-example.schema.json
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- schemas/lore-grounding-digest.schema.json
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- schemas/corpus-coverage.schema.json
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- schemas/projected-local-context.schema.json
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- schemas/coordinator-artifact.schema.json
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- schemas/responder-packet.schema.json
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- schemas/responder-output.schema.json
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- schemas/event-record.schema.json
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- schemas/participant-appraisal.schema.json
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- schemas/reviewed-mutation.schema.json
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- schemas/scene-loop-bundle.schema.json
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- schemas/initiative-schedule.schema.json
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prompts:
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- prompts/README.md
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- prompts/sandboxed-responder-packet.md
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- prompts/sandboxed-coordinator-turn.md
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- prompts/interactive-fiction-weaver.md
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- prompts/research-sanity-responder.md
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- prompts/narrative-quality-reviewer.md
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- prompts/lore-grounding-reviewer.md
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- prompts/spatial-geometric-cohesion-reviewer.md
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- prompts/visual-scene-continuity-reviewer.md
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live_examples:
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- state/ghostlight-state.cultcache.jsonl
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- tools/ghostlight_state_store.py
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- vendor/cultcache-py
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- state/corpus-coverage.json
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- examples/agent-state.call-of-the-void.json
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- examples/projections/call-of-the-void.scene-broken-taxi-oz.jsonl
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- examples/projections/call-of-the-void.scene-broken-taxi-oz.pretty.json
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- examples/lore-grounding/historical-flashpoint.template.json
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- examples/lore-grounding/pallas-species-strikes.awakened-labor.v0.json
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- examples/agent-state.pallas-species-strikes.v0.json
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- examples/coordinator/pallas-species-strikes.branch-and-fold.v0.json
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- examples/ink/pallas-species-strikes.branch-and-fold.v0.ink
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- examples/ink/pallas-species-strikes.branch-and-fold.v0.training.json
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- examples/ink/lucent-hostage-feed.branch-and-fold.v0.ink
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- examples/ink/lucent-hostage-feed.branch-and-fold.v0.training.json
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- examples/ink/lucent-hostage-feed.negotiator-branch.v1.ink
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- examples/ink/lucent-hostage-feed.negotiator-branch.v1.training.json
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- examples/lore-grounding/corvid-collective-founding.v0.json
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- examples/training-loops/corvid-collective-founding-v0/corvid-collective-founding-v0.initial-state.json
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- examples/ink/corvid-collective-founding.branch-and-fold.v0.ink
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- examples/ink/corvid-collective-founding.branch-and-fold.v0.training.json
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- examples/visual/corvid-collective-founding.branch-and-fold.v0.visual.json
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- experiments/corvid-collective-founding-v0/sandbox-packets/corvid-collective-founding-v0.coordinator-packet.md
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- experiments/corvid-collective-founding-v0/sandbox-captures/corvid-collective-founding-v0.coordinator.capture.json
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- experiments/corvid-collective-founding-v0/reviews/corvid-collective-founding-v0.narrative-review.final.json
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- experiments/corvid-collective-founding-v0/reviews/corvid-collective-founding-v0.lore-review.final.json
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- experiments/corvid-collective-founding-v0/reviews/corvid-collective-founding-v0.narrative-review.visual-enabled.json
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- experiments/corvid-collective-founding-v0/reviews/corvid-collective-founding-v0.lore-review.visual-enabled.json
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- experiments/corvid-collective-founding-v0/reviews/corvid-collective-founding-v0.spatial-review.final.json
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- experiments/corvid-collective-founding-v0/reviews/corvid-collective-founding-v0.visual-review.final.json
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- experiments/lucent-hostage-feed-v0/sandbox-packets/lucent-hostage-feed.negotiator-branch.v1.coordinator-packet.md
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- experiments/lucent-hostage-feed-v0/sandbox-captures/lucent-hostage-feed.negotiator-branch.v1.coordinator.capture.json
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- experiments/lucent-hostage-feed-v0/sandbox-packets/lucent-hostage-feed.negotiator-branch.v1.weaver-packet.md
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- experiments/lucent-hostage-feed-v0/reviews/lucent-hostage-feed.negotiator-branch.v1.narrative-review.final.json
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- experiments/lucent-hostage-feed-v0/reviews/lucent-hostage-feed.negotiator-branch.v1.lore-review.final.json
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- experiments/lucent-hostage-feed-v0/reviews/lucent-hostage-feed.negotiator-branch.v1.spatial-review.final.json
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- examples/visual/pallas-species-strikes.branch-and-fold.v0.visual.json
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- experiments/pallas-species-strikes/pallas-species-strikes.branch-and-fold-clean-run.v0.md
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- experiments/pallas-species-strikes/pallas-species-strikes.visual-scene-review.v1.json
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- examples/training-loops/pallas-training-loop-v0/pallas-training-loop-v0.bundle.json
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- examples/training-loops/pallas-training-loop-v0/pallas-training-loop-v0.scene-digest.json
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- examples/training-loops/pallas-training-loop-v0/pallas-training-loop-v0.initial-state.json
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- experiments/pallas-training-loop-v0/pallas-training-loop-v0.clean-run.md
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- examples/training-loops/lucent-hostage-feed-v0/lucent-hostage-feed-v0.bundle.json
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- examples/training-loops/lucent-hostage-feed-v0/lucent-hostage-feed-v0.scene-digest.json
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- examples/training-loops/lucent-hostage-feed-v0/lucent-hostage-feed-v0.initial-state.json
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- examples/training-loops/lucent-hostage-feed-v0/lucent-hostage-feed-v0.review.json
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- examples/initiative/lucent-hostage-feed-v0.turn-20.initiative.json
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- experiments/lucent-hostage-feed-v0/lucent-hostage-feed-v0.clean-run.md
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- scripts/materialize_lucent_loop.py
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- scripts/materialize_lucent_loop_continuation.py
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pruned_receipts:
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- Old prototype fixture receipts and local runner files were removed from the live workspace after their lessons were distilled into docs, state, evidence, and git history.
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data_flow:
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- Rehydrate from map, handoff, system map, implementation plan, and `npm run state:status`.
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- Work one bounded organ.
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- Verify the seam that matters.
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- Add distilled evidence only when future belief changes.
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- Steward memory: keep the smallest correct persistent surface current and cut stale steering when it slows re-entry.
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- Commit and push completed work.
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- If state grows faster than understanding, cut it back.
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current_status:
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summary: Starfire serves immutable release b76bb5a8936624513fd0cd5e46d4d9ab11c3a517 with matching typed health, manifest, executable hash 41928dbe73bb3e4a75e3a468d8a2c7ce725254621d17faa8a565ea526b2a3296, DeepSeek readiness, four persisted campaigns, spoiler-safe player projection, loopback-only operator HTTP, resilient browser failure handling, explicit no-roll speech, bounded player/compiler inputs before inference or mutation, per-session replacement of superseded approval previews, durable-before-live auth transitions, collision-proof campaign exports, registry-owned lifecycle-name validation, full public approval previews, canonical destination origin binding, and rollback 12a704a. Local CultMesh and HTTP become ready independently of Odin; remote replication is a coalesced asynchronous batch requiring an acknowledged RUDP handshake. Yggdrasil's missing Odin listener is truthfully degraded, not allowed to own daemon liveness. The accepted runtime lineage passes generated opening/role/approval compilation, canonical nonliteral player identity, private assessment, confirmed d20, wait, restart continuity, fork, export, re-selection, and reset. The 24-subject cover passes budgets 1/4/8/32, including a corrected budget-8/provider-8 wave in 18.35 seconds. The strict budget-one rival-arena refugee golden migrates Mira across nested populations, preserves her exact delta and the player through sustained material background activity, and promotes the same person on return.
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next_action: With explicit approval to transmit one temporary invite credential to the local in-app browser, complete the visual authenticated journey and inspect the compiler, assessment, roll, wait, campaign lifecycle, and resolution controls; rotate two fresh invitations afterward. Then begin supervised human playtesting and treat confusion, composite consequences, latency, or low dramatic yield as evidence without weakening state admission.
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gestalt_population: Gestalt Personas own shared population baselines; persistent member deltas own named individuality; WorldKernel materialization and approval-gated fission preserve lineage and identity. Selected actionable member exceptions are mandatory Projector perspective owners, so aggregation cannot silently erase their decision. Presence projection is limited to nearby active leaves and exact-location dormant members, includes reciprocal player relationship evidence, and may propose an earned cast without committing it. Simulation cells are derived covers only.
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