Player activity moves prices both up and down the recipe graph: consumption
is a lot sink so floods find a floor; producers' planned inputs are derived
demand so crashes propagate to inputs; markets admit or refuse lots by
provenance so a diverted shipment re-enters through a black market; corners
are bounded by the scoring rule and answered by supply. Seeding guarantees
every market is served or marked unserved as a fact.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>