PA.f113: Dungeon's `full_id_text` and the fourth hand-copy of it in the test
module (`subject_id_text`) are deleted. `annotate_actor_tools` and
`parse_dispatch` now read/match ids through the library's own `id_text` and
`id_text_matches`, so a change to what `table_view` actually prints cannot
pass silently again. The test helper `subject_id_text` now reads a subject's
id out of a real `table_view` render's own `Subjects:` section (not the
`Places:` occupant listing, which prints the same "label [id]" shape earlier
in the string) instead of re-deriving it, and every call site was updated to
pass the snapshot. Verified live: mutating table_view's Subjects-section id
print to append a suffix made `dispatch_by_the_printed_full_id_runs_the_persona`
fail with a refusal quoting the mutated text; reverted before commit.
PA.f114: `parse_dispatch` used to silently drop a non-string subjects entry,
a malformed (non-object or non-JSON) body, and a missing `subjects` key,
contradicting PLAY_INSTRUCTIONS' promise that a bad id is refused rather than
dropped. Each shape is now refused in the tool result, quoting what was
given: invalid JSON, a non-object body, a missing `subjects` key, a
non-array `subjects`, and a non-string entry. Three new tests exercise
`parse_dispatch` directly, the exact function the dispatch tool call handler
runs arguments through.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>