67 lines
22 KiB
JSON
67 lines
22 KiB
JSON
{"ts": "2026-05-02T10:31:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Initialized Ghostlight with a stripped-down Epiphany-style persistence spine."}
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{"ts": "2026-05-02T10:32:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Rejected old active game-slice drift; Ghostlight targets Aetheria authoring, Call of the Void, and timeline drama scaffolding."}
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{"ts": "2026-05-02T10:33:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Canonical state separates authored state from perceived overlays; perceived reads carry confidence and can be wrong."}
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{"ts": "2026-05-02T10:34:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Projection compiles character-local context from state, memory, relationship, culture, scene pressure, embodiment, affordances, and lore."}
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{"ts": "2026-05-02T10:35:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Cold Wake is the first historical grounding fixture; use as pre-Elysium training feedstock, not product target."}
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{"ts": "2026-05-02T10:36:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Ink is the playable branching scene format; Ghostlight owns projection, annotations, consequences, and reviewed mutation around it."}
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{"ts": "2026-05-02T10:37:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Sequential runtime target: characters act from local awareness; actions become event proposals; every affected participant appraises before next turn."}
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{"ts": "2026-05-02T10:38:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Aetheria generation is source-first and source-repairing; patch blocking lore gaps before projecting details."}
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{"ts": "2026-05-02T10:39:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Soft judgments are training-artifact targets: coordinator, retriever, projector, responder, appraiser, mutator, relationship/perception, evaluator, and decision models."}
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{"ts": "2026-05-02T10:40:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Future branches are branch-local Elysium canon indexed by lineage and constraint labels; technology exploration must emit blueprint-grade item/supply-chain data."}
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{"ts": "2026-05-02T10:41:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Gold responder data must be sandboxed with exact visible input, raw/reviewed output, leakage audit, isolation method, and coordinator interventions."}
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{"ts": "2026-05-02T10:42:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Current live seam is the research-enabled Sella responder packet requiring scoped lore consultation, consulted refs, and research summary."}
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{"ts": "2026-05-02T10:43:00+00:00", "type": "distilled_state", "status": "accepted", "note": "Archived local-model prototype material remains evidence only; do not use those runners for gold responder data unless explicitly testing model plumbing."}
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{"ts": "2026-05-02T10:44:00+00:00", "type": "distilled_state", "status": "ok", "note": "Persisted state was compacted to mission, live seams, and next action; older evidence moved to state/evidence.archive.jsonl."}
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{"ts": "2026-05-02T10:30:22+00:00", "type": "implementation", "status": "accepted", "note": "First no-fork research-enabled Sella responder capture and reviewed mutation receipt were produced; capture preserves consulted refs and research summary, but future gold research samples need auditable research traces beyond responder self-report."}
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{"ts": "2026-05-02T10:41:08+00:00", "type": "design", "status": "accepted", "note": "Research-enabled responder scope is seed-plus-traversal, not a narrow file whitelist: training samples should recover PSC, Jovian territory, resident faction, linked movement, politics, and technology context; parent-visible subagent output does not prove tool calls, so future gold data needs explicit research trace receipts."}
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{"ts": "2026-05-02T10:44:38+00:00", "type": "experiment", "status": "useful_needs_revision", "note": "Quick research sanity check placed a Navigator route steward in a scene missing embodiment and institutional lore. The no-fork responder recovered Navigator acoustic/translation/fluid-space behavior and PSC/Cold Wake/Ganymede Compact context, but parent-visible subagent output still lacks auditable tool-call receipts; capture saved under experiments/research-sanity."}
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{"ts": "2026-05-02T10:51:01+00:00", "type": "design", "status": "accepted", "note": "CompoundCommodityData is not limited to gear assemblies or manufacturing inputs; it also covers finished manufactured trade goods consumed by colonies, habitats, ships, clinics, institutions, species communities, and faction enclaves. Generated setting texture like a Navigator wet-interface cradle should be eligible to become a demand-profiled trade-good blueprint candidate."}
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{"ts": "2026-05-02T10:54:15+00:00", "type": "design", "status": "accepted", "note": "Corpus completeness requires coverage across every major faction, minor faction, movement, and major flashpoint. Major factions need founding-era and day-in-the-life stories, and all coverage stories should involve cultural collision so training captures faction and movement dynamics rather than isolated faction portraits or Cold Wake overfitting."}
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{"ts": "2026-05-02T11:07:05+00:00", "type": "implementation", "status": "ok", "note": "Research-enabled responder captures now have a first-class research_trace seam. Accepted research-enabled gold captures must use runner_captured trace status; existing Sella research capture is labeled coordinator_reconstructed draft audit data."}
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{"ts": "2026-05-02T11:19:14+00:00", "type": "implementation", "status": "ok", "note": "Generated the first accepted runner-traced coordinator-scoped responder sample: Veyr offers a deniable handling category in scene-03 Callisto provenance. Artifacts include projected context, packet, accepted capture, mutation receipt, and updated aftermath state."}
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{"ts": "2026-05-02T14:32:15+00:00", "type": "implementation", "status": "ok", "note": "Accepted trace-backed Isdra convoy-threshold responder sample: limited-contact exception under freeze, Navigator ledger signature, isolation/decon constraints, packet-sound preservation, reviewed mutation, and after-isdra state."}
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{"ts": "2026-05-02T14:41:30+00:00", "type": "architecture", "status": "accepted", "note": "VoidBot social intelligence is a first-class Ghostlight consumer: appraiser and relationship/perception training must support human-facing reads, grounded opinions, uncertainty, repair signals, and opinion updates over repeated interaction, not only fictional scene mutation."}
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{"ts": "2026-05-02T15:56:03+00:00", "type": "implementation", "status": "ok", "note": "Accepted trace-backed Sella authorized-contact sample opens only bounded diagnostic contact under decon, isolation, packet-sound preservation, and Navigator-ledger cost exposure; state advanced to after-sella-bay-opened."}
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{"ts": "2026-05-02T16:09:25+00:00", "type": "planning", "status": "ok", "note": "Next Cold Wake test should be a bounded full-story run from after-sella-bay-opened, with coordinator glue prose and artifacts emitted at material turns; stop only for core invariant failures, not minor prose flaws."}
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{"ts": "2026-05-02", "type": "implementation", "status": "ok", "note": "Full Cold Wake story run advanced through validated Scene 06 Maer diagnostic-channel setup and Scene 07 Sella contact-timing mark. Latest state after-sella-timing-mark; next beat is first diagnostic signal/contact result without premature hidden-truth resolution."}
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{"ts": "2026-05-02", "type": "review", "status": "needs_revision", "note": "Full Cold Wake story run v0 exposed over-procedural speech: responders recited packet constraints in dialogue. Marked Scene 06/07 captures/coordinators as useful_needs_revision and reset next action to restart v1 from after-sella-bay-opened with compressed-speech boundary."}
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{"ts": "2026-05-02", "type": "design", "status": "needs_restart", "note": "Accepted full-story pass must be interactive-fiction-shaped, not a linear clinic-fragment receipt chain. Next Cold Wake run should restart from opening pressure with branch points and cross-scene consequence carryover."}
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{"ts": "2026-05-02T16:55:59+00:00", "type": "design", "status": "ok", "note": "Complete interactive-fiction fixtures should emit scene art direction and image prompt seeds; visual continuity is part of cross-scene consequence carryover for website imagery and branch legibility."}
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{"ts": "2026-05-02T16:58:51+00:00", "type": "design", "status": "ok", "note": "Scene imagery should use a durable base image prompt plus additive branch/state modification prompts, so visual consequences can be edited onto a stable scene instead of regenerated from scratch."}
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{"ts": "2026-05-02T17:06:00+00:00", "type": "design", "status": "ok", "note": "Documented branch-and-fold IF process: local branches should normalize consequences into compact state variables and fold into shared later scenes by default; major route splits are reserved for world-changing divergence that would make convergence false."}
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{"ts": "2026-05-02T17:12:51+00:00", "type": "implementation", "status": "ok", "note": "Created clean Cold Wake branch-and-fold IF scaffold: compiled Ink fixture, training sidecar with visual prompt anchors/modifiers, readable run document, and coordinator artifact. Accepted as coordinator/IF scaffold, not raw responder gold; schema validation passes."}
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{"ts": "2026-05-02T22:14:22+00:00", "type": "review", "status": "ok", "note": "Revised Cold Wake IF scaffold after user review: heat_time, evidence_quality, provisional_category, clinic_exhaustion, and trust now change choice availability, clinic prose, visual modifiers, and final outcome texture instead of acting as set dressing."}
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{"ts": "2026-05-02T22:15:47+00:00", "type": "review", "status": "ok", "note": "Revised Cold Wake IF scaffold again after user review: authority_pressure now creates concrete PSC audit/sanction consequences, can make strong evidence unsafe without provisional_category, and appears in visual/climax modifiers."}
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{"ts": "2026-05-02T22:29:00+00:00", "type": "design", "status": "ok", "note": "IF artifact reviewer required before acceptance to catch Potemkin state variables, cosmetic choices, fake folds, missing state reads, state-named-instead-of-checked prose, visual callback gaps, and endings that ignore major state."}
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{"ts": "2026-05-02T22:30:27+00:00", "type": "design", "status": "ok", "note": "Branch Compiler documented as a separate organ: it materializes playable Ink, sidecars, fold/callback structure, and visual handles from fixture state and reviewed consequence packets, without owning hidden character truth or durable social mutation."}
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{"ts": "2026-05-02T22:40:03+00:00", "type": "documentation", "status": "ok", "note": "Documentation cleanup aligned training plan, system map, handoff, soft-artifact doctrine, Ink architecture, Qwen notes, and content targets with current branch compiler + IF reviewer pipeline; old Qwen/local-model paths are archived plumbing, not active gold-data steering."}
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{"ts": "2026-05-02T22:51:11+00:00", "type": "documentation", "status": "ok", "note": "Completed iterative documentation cleanup: removed live planning from architecture docs, archived local-model Cold Wake experiment wording, aligned training-plan responder/appraiser status, added documentation inventory, and restored next action to broader Aetheria fixture coverage."}
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{"ts": "2026-05-03T00:30:04+00:00", "type": "implementation", "status": "ok", "note": "Added accepted-as-draft Pallas Species Strikes branch-and-fold IF fixture set: lore digest, schema-valid agent state, coordinator artifact, playable Ink, Ink training sidecar, and readable clean-run story with branch variables tied to consequences."}
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{"ts": "2026-05-03T07:36:56+00:00", "type": "implementation", "status": "ok", "note": "Extracted reusable sandboxed sub-agent prompt surfaces into prompts/: responder packet template and research sanity responder template; build_responder_packet now renders packet_prompt_text from the prompt template."}
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{"ts": "2026-05-03T07:47:52+00:00", "type": "implementation", "status": "ok", "note": "Added prompts/narrative-quality-reviewer.md to audit reader orientation, character introduction, branch-fold coherence, pacing, voice, IF playability, and lore accessibility for story/IF artifacts."}
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{"ts": "2026-05-03T07:59:59+00:00", "type": "design", "status": "ok", "note": "Revised narrative-quality reviewer prompt after checking Aetheria stories Rain and When We Get Home: it now treats tonal lane as explicit review constraint and rejects constant-crisis bias in favor of quiet, comic, domestic, technical, or poetic pacing when appropriate."}
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{"ts": "2026-05-03T08:06:28+00:00", "type": "design", "status": "ok", "note": "Broadened narrative reviewer tonal guidance: prior three lanes are examples, not taxonomy; default touchstone now emphasizes Adams/Pratchett-style wit-with-stakes, warmth, absurdity, and humane levity without dissolving consequence."}
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{"ts": "2026-05-03T08:11:57+00:00", "type": "design", "status": "ok", "note": "Audited persistent steering surfaces for constant-crisis/dry-technical bias and added first-class tonal-range doctrine across AGENTS, map, handoff, implementation plan, system map, architecture rationale, README, content targets, and prompt guidance."}
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{"ts": "2026-05-03T08:41:33+00:00", "type": "review", "status": "ok", "note": "Pallas Species Strikes IF fixture was reviewed by narrative-quality subagent, revised for shared character onboarding, conditional folded callbacks, materialized variables, BioElevate/ALF in-text bridges, visual trigger mapping, and accepted as coordinator/IF scaffold training data after cleanup."}
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{"ts": "2026-05-03T09:08:30+00:00", "type": "review", "status": "ok", "note": "Added visual scene continuity reviewer prompt and revised Pallas IF fixture for illustrated replay: click-through visual scene anchors, imagegen-ready per-section prompts, character visibility/stance controls, branch/state visual modifiers, and acceptance after visual review cleanup."}
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{"ts": "2026-05-03T09:25:38+00:00", "type": "review", "status": "ok", "note": "Added stable visual character refs for the Pallas illustrated IF fixture and updated visual review doctrine so named characters cannot rely on imagegen knowing their appearance from names alone."}
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{"ts": "2026-05-03T09:30:46+00:00", "type": "design", "status": "ok", "note": "Illustrated IF fixtures with a target look should store a global visual style cue and include it in every assembled image prompt; the Pallas fixture now carries the Dreams-style volumetric brushstroke cue."}
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{"ts": "2026-05-03T09:37:16+00:00", "type": "design", "status": "ok", "note": "Corrected illustrated prompt assembly: prompts should include only in-frame character refs, while continuity notes remain tooling constraints unless rewritten as concrete visible prompt text."}
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{"ts": "2026-05-03T09:39:31+00:00", "type": "design", "status": "ok", "note": "Corrected illustrated prompt doctrine: environment labels such as manifold line must be rewritten as concrete visible geometry, materials, interfaces, lights, and scale before reaching imagegen."}
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{"ts": "2026-05-03T09:43:55+00:00", "type": "review", "status": "ok", "note": "Ran the visual scene reviewer on the Pallas fixture and expanded environment prompts across the sidecar so imagegen receives concrete geometry/material descriptions instead of lore handles; reviewer receipt saved under experiments/pallas-species-strikes."}
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{"ts": "2026-05-03T09:57:42+00:00", "type": "lore", "status": "ok", "note": "Patched Pallas cephalopod grounding: AU dry-operation support rigs are bare-minimum productivity equipment for zero-g crawl and seal work, not Navigator-style or cephalopod-native comfort habitat; revised Pallas story/state/digest/coordinator/visual prompts and patched AetheriaLore source docs accordingly."}
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{"ts": "2026-05-03T10:05:39+00:00", "type": "fixture", "status": "ok", "note": "Revised Pallas fixture prose and visual sidecar to make Teth Inkwise carry AU cephalopod dry-operation exploitation through visible discomfort, restrained stoicism, and worn harness details without turning the scene into exposition."}
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{"ts": "2026-05-03T10:12:17+00:00", "type": "review", "status": "ok", "note": "Tightened Pallas visual segmentation doctrine and fixture structure: scene-changing arrivals and institutional reframes now require click-through visual transitions; split Nara refusal from Ilya arrival and AU classification from BioElevate legal reframe."}
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{"ts": "2026-05-03T10:20:18+00:00", "type": "architecture", "status": "ok", "note": "Split illustrated IF visual planning out of the Pallas Ink training annotation into a separate .visual.json artifact, with validator support for visual_plan_ref so training sidecars stay focused on branch semantics and mutation surfaces."}
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{"ts": "2026-05-03T10:26:26+00:00", "type": "architecture", "status": "ok", "note": "Removed legacy visual_art_direction/modification_prompts from the Pallas visual plan path. Canonical image variants now come from visual_scene_plan.scenes[].state_image_modifiers and visual_scene_plan.global_branch_image_modifiers only; the counter and validator reject the legacy layer."}
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{"ts": "2026-05-03T10:34:48+00:00", "type": "lore-grounding", "status": "ok", "note": "Corrected Pallas Bloom grounding: Ghostlight artifacts now treat the yard as an engineered rotating Bloom cavity shell made from consolidated asteroid rubble/aggregate and TCS, not a natural hollowed solid-rock asteroid. Visual reviewer and architecture docs now reject cave/monolith assumptions for Bloom habitats."}
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{"ts": "2026-05-03T10:40:50+00:00", "type": "visual-doctrine", "status": "ok", "note": "Persisted affirmative image prompt doctrine: imagegen-facing prompts describe desired visible geometry, materials, composition, bodies, tools, lighting, and state deltas. Forbidden assumptions stay in reviewer findings or validator errors; validate_ink_examples now rejects common negative-prompt markers in visual prompt fields."}
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{"ts": "2026-05-03T10:55:19+00:00", "type": "review", "status": "ok", "note": "Ran narrative and visual reviewer subagents on the Pallas fixture, patched required revisions, scoped global visual modifiers by scene, added the red-alert worker-judgment visual beat, and resolved the final Orrin/Nara route-memory staging mismatch."}
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{"ts": "2026-05-03T10:58:29+00:00", "type": "doctrine", "status": "ok", "note": "Corrected visual reviewer scope: it reviews playable Ink plus .visual.json for illustrated replay and website value, ignores clean-run prose receipts, and treats visual artifacts as auxiliary corpus presentation rather than core social-model training signal."}
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{"ts": "2026-05-03T11:53:40+00:00", "type": "implementation", "status": "ok", "note": "Added BFL image generation script for direct prompts and Ghostlight .visual.json plans. It reads BFL_API_KEY or gamecult-ops/bfl-api.txt, supports dry-run prompt receipts, submits FLUX.2 pro preview jobs, polls returned polling_url, downloads signed result.sample images immediately, and keeps generated outputs under ignored experiments/images/."}
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{"ts": "2026-05-03T12:00:19+00:00", "type": "implementation", "status": "ok", "note": "Updated BFL visual-plan rendering so modifiers use the intended two-pass continuity workflow: generate the base image from the base prompt, then edit that saved image with only the selected modifier prompt. Dry-run receipts now emit separate .base.prompt.txt and .edit.prompt.txt files."}
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{"ts": "2026-05-03T12:06:24+00:00", "type": "visual-doctrine", "status": "ok", "note": "Fixed memory-dependent image prompts in the Pallas visual plan and added visual reviewer guardrails requiring base prompts to stand alone without prior-scene memory. Sandbox visual reviewer pass accepted the fixture with minor revisions; patched its remaining standalone-location and relative-modifier findings."}
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{"ts": "2026-05-03T12:14:28+00:00", "type": "visual-doctrine", "status": "ok", "note": "Generalized visual reviewer guardrails for unnamed drawable groups and stale lore terminology, removed Pallas-specific policing from the reviewer, and revised the Pallas fixture to replace stale dry-side language with anchor-rail/baseline-anchor work-zone language plus concrete group descriptions."}
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{"ts": "2026-05-03T12:34:07+00:00", "type": "visual-doctrine", "status": "ok", "note": "Revised Pallas visual prompts to use cephalopod-specific tentacle/mantle/support-harness anatomy instead of human-limb shorthand, replaced supervisor-glass staging with open catwalk and transparent safety-rail geometry, and added generalized reviewer checks for nonhuman anatomy humanization. BFL FLUX.2 Max spot-check with simplified prompt and prompt upsampling disabled still dropped Teth and missed the Dreams-style target, so BFL remains unsuitable for complex ensemble IF frames without further proof."}
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{"ts": "2026-05-03T12:55:07+00:00", "type": "visual-doctrine", "status": "ok", "note": "Finished Pallas visual prompt cleanup after imagegen spot check: Teth now uses affirmative cephalopod work-support rig language, padded contact bands, support loops, humidity rings, oxygenation, and tool access instead of containment-shaped harness wording. Added generalized reviewer guardrail for assistive/workplace equipment object-class drift. Did not add scene-geometry continuity guardrails; multi-angle continuity should be handled by future Blender/blockout guide assets, not prompt policing."}
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{"ts": "2026-05-04T08:52:29+00:00", "type": "implementation", "status": "ok", "note": "Pallas Kappa fixture corrected from vague crawl/throat imagery to a bounded local service-loop geometry: loop-inner manifold faces and Kappa-7 access ports, loop-outer anchor/staging, far-loop break/access space, and partial operations-gallery sightlines. Future Pallas writing and visuals should treat Kappa-7 False-Seam Artery/Rell's Cut as the dangerous passage, not Kappa itself."}
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