Docs: handoff, smoke note, AGENTS and README state the parked, braked-and-stopped truth
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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This is a pointer. It does not carry open work; the Eureka mind does.
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## What runs
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## What exists
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Ghostlight Dungeon runs on Yggdrasil under Idunn at
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`https://yggdrasil.gamecult.org/ghostlight/` (runtime `ghostlight-yggdrasil`,
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target `ghostlight`, ref `main`, state root `/var/lib/gamecult/ghostlight-world-v2`).
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`/health` names the commit it serves (`crates/ghostlight-dungeon/src/runtime.rs`).
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The binary is `ghostlight-dungeon`; its inference reaches Bonsai on Raven
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through a loopback tunnel, and sign-in goes through Heimdall, discovered via
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Odin.
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Nothing is deployed. The Dungeon (daemon, play table, Eve surface, browser host,
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`vendor/eve`, Idunn recipe) is parked at the tag `parked/ghostlight-eve-surface`
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and is not on main. A Thing 2 rebuild starts from that tag.
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## How it deploys
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What is in the tree is the kernel (`crates/ghostlight`), the persona projection
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(`crates/ghostlight-persona-projection`) and the verse runner
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(`crates/ghostlight-verse`). `cargo test` runs them on Linux; use the
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`ygg-verify` stopgap on Yggdrasil, not the workstation, and say which host
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you used.
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Idunn is the only deploy path (`idunn up ghostlight`). The recipe is
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`deployment/idunn/recipe.toml`; the runbook is
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`gamecult-ops/runbooks/ghostlight-dungeon-yggdrasil.md`. The Ghostlight daemon
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cannot start without Odin: its Warming presence and process write lease go
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through Odin. Preflight Odin's route health before a deploy. Do not invoke the
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retired v1 actuator (`gamecult-ops/scripts/deploy-ghostlight-yggdrasil.sh`), its
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wiring test, or `ghostlight-dungeon.service`.
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The Idunn target `ghostlight` is braked and stopped, not retired. Its state is in
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`gamecult-ops/runbooks/ghostlight-dungeon-yggdrasil.md`. Do not run
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`idunn up ghostlight`, the v1 actuator, or `ghostlight-dungeon.service`.
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## Where open work is
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@ -35,9 +31,10 @@ target and probed body facts are `notes/ghostlight-verse-target.md` and
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1. `README.md`: what exists and what does not.
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2. `AGENTS.md`: invariants and where things are.
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3. `docs/architecture/ghostlight-dungeon-mvp.md`: the authority architecture.
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4. `docs/architecture/ghostlight-world-ontology.md`: the kernel's vocabulary and
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3. `docs/architecture/ghostlight-world-ontology.md`: the kernel's vocabulary and
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current mechanism.
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4. `docs/architecture/ghostlight-dungeon-mvp.md`: the parked Dungeon's authority
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architecture. History until Thing 2 revives it.
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5. `docs/architecture/ghostlight-play-agent-cut.md`: the dated record of the play
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agent and of the first deploy on 2026-09-23 (findings PA.f198 to PA.f216).
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It is history; the mind says which findings are still open.
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