Split BFL base and edit prompts
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3 changed files with 133 additions and 37 deletions
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@ -6,6 +6,18 @@
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API, polls the returned `polling_url`, downloads the signed `result.sample`
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image immediately, and writes a metadata receipt beside the image.
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For Ghostlight visual-plan modifiers, the script uses the durable continuity
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workflow:
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1. Generate the scene base image from the assembled base prompt.
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2. Save the base image locally.
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3. Send that base image back as `input_image`.
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4. Send only the selected modifier prompt as the edit instruction.
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Dry-runs write `.base.prompt.txt` and, when modifiers are selected,
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`.edit.prompt.txt` separately so the two prompts can be inspected before
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credits get thrown into the machine.
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The script reads the API key from `BFL_API_KEY` first. If that is not set, it
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falls back to `E:\Projects\gamecult-ops\bfl-api.txt`. It never prints the key.
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@ -21,12 +33,21 @@ Dry-run one Ghostlight visual scene prompt:
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npm run images:bfl -- --visual-plan examples\visual\pallas-species-strikes.branch-and-fold.v0.visual.json --scene-id pallas_yard_wake --dry-run
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```
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Dry-run a base scene plus one edit modifier:
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```powershell
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npm run images:bfl -- --visual-plan examples\visual\pallas-species-strikes.branch-and-fold.v0.visual.json --scene-id pallas_ilya_arrival --global-modifier-id formal_stoppage_visible --dry-run
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```
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Submit one paid render:
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```powershell
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npm run images:bfl -- --visual-plan examples\visual\pallas-species-strikes.branch-and-fold.v0.visual.json --scene-id pallas_yard_wake --width 1536 --height 864 --output-format png --yes
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```
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If modifier ids are supplied, one visual scene costs two BFL jobs: one base
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generation and one edit pass from that base image.
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Render every base scene from a visual plan:
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```powershell
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