Tighten agent state schema from evaluation
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14 changed files with 615 additions and 48 deletions
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@ -38,6 +38,8 @@ Ghostlight now has the persistence spine plus the first architecture payload:
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- prompt projection and distillation docs:
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- `docs/architecture/prompt-projection-contract.md`
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- `docs/architecture/projection-distillation-plan.md`
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- evaluation follow-up docs:
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- `docs/architecture/schema-future-mechanisms.md`
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- visitor-facing README refreshed to explain Ghostlight's goals
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There is still no full runtime yet. The live machine is design, state
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@ -62,6 +64,15 @@ state unless explicitly revived.
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Define the projection example schema and create the first reviewed Cat/Oz
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projection artifacts from the Call of the Void fixture.
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The evaluation follow-up fixed the immediate v0 schema issues:
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- `behavioral_dimensions.warmth` became `interpersonal_warmth`
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- `voice_style.warmth` became `verbal_warmth`
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- Cat now has a perceived-state overlay for Oz
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- Cat and Oz now have relationship summary memories
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- `event-drone-lie` now includes observed exchange, private interpretations,
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and event effects
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The projection path is:
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- build a deterministic speaker-local input slicer
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@ -45,6 +45,10 @@ state and re-entry discipline.
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- `docs/architecture/projection-distillation-plan.md`
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- plan for using a frontier teacher model to generate reviewed projection
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artifacts before training a smaller student projector
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- `docs/architecture/schema-future-mechanisms.md`
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- parking lot for appraisal, transition, belief, action, conversation,
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resource, dyad, institution, memory, and embodiment mechanisms not yet
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promoted into the v0 schema
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- `schemas/agent-state.schema.json`
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- v0 canonical agent-state contract for agents, relationships, events,
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scenes, perceived overlays, and dialogue context packs
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@ -23,6 +23,10 @@
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3. Build the prompt projection layer for authoring.
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- Use `docs/architecture/prompt-projection-contract.md` as the first
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renderer contract.
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- Use `docs/architecture/schema-future-mechanisms.md` to keep appraisal,
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transition, belief, action, conversation, resource, dyad, institution,
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memory, and embodiment needs visible without prematurely bloating the v0
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agent-state schema.
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- Render scene and dialogue scaffolds from structured state, relevant
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memories, scene pressure, cultural defaults, and perceived state.
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- Keep the prompt renderer a projection surface instead of a second brain.
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