Tighten agent state schema from evaluation

This commit is contained in:
Meta Vens 2026-05-01 20:57:34 +01:00
commit 5f4e7c6bb2
14 changed files with 615 additions and 48 deletions

View file

@ -38,6 +38,8 @@ Ghostlight now has the persistence spine plus the first architecture payload:
- prompt projection and distillation docs:
- `docs/architecture/prompt-projection-contract.md`
- `docs/architecture/projection-distillation-plan.md`
- evaluation follow-up docs:
- `docs/architecture/schema-future-mechanisms.md`
- visitor-facing README refreshed to explain Ghostlight's goals
There is still no full runtime yet. The live machine is design, state
@ -62,6 +64,15 @@ state unless explicitly revived.
Define the projection example schema and create the first reviewed Cat/Oz
projection artifacts from the Call of the Void fixture.
The evaluation follow-up fixed the immediate v0 schema issues:
- `behavioral_dimensions.warmth` became `interpersonal_warmth`
- `voice_style.warmth` became `verbal_warmth`
- Cat now has a perceived-state overlay for Oz
- Cat and Oz now have relationship summary memories
- `event-drone-lie` now includes observed exchange, private interpretations,
and event effects
The projection path is:
- build a deterministic speaker-local input slicer

View file

@ -45,6 +45,10 @@ state and re-entry discipline.
- `docs/architecture/projection-distillation-plan.md`
- plan for using a frontier teacher model to generate reviewed projection
artifacts before training a smaller student projector
- `docs/architecture/schema-future-mechanisms.md`
- parking lot for appraisal, transition, belief, action, conversation,
resource, dyad, institution, memory, and embodiment mechanisms not yet
promoted into the v0 schema
- `schemas/agent-state.schema.json`
- v0 canonical agent-state contract for agents, relationships, events,
scenes, perceived overlays, and dialogue context packs

View file

@ -23,6 +23,10 @@
3. Build the prompt projection layer for authoring.
- Use `docs/architecture/prompt-projection-contract.md` as the first
renderer contract.
- Use `docs/architecture/schema-future-mechanisms.md` to keep appraisal,
transition, belief, action, conversation, resource, dyad, institution,
memory, and embodiment needs visible without prematurely bloating the v0
agent-state schema.
- Render scene and dialogue scaffolds from structured state, relevant
memories, scene pressure, cultural defaults, and perceived state.
- Keep the prompt renderer a projection surface instead of a second brain.