Add global image style cue

This commit is contained in:
Meta Vens 2026-05-03 10:30:58 +01:00
commit 56e093de80
10 changed files with 43 additions and 12 deletions

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@ -150,6 +150,9 @@ When the user says to prepare for imminent compaction:
fictional objects and body affordances in visible terms: geometry, materials,
lighting, stance, interfaces, tools, supports, cables, fluids, screens, and
crowd positions.
- If a fixture has a target visual style, store that style cue once in the
sidecar and include it in every assembled image prompt. Do not rely on memory
or unstated website context to carry the look.
- Do not treat a character name as a visual description. Illustrated fixtures
need stable character visual refs for every recurring named character, and
scene prompts should either include those refs during prompt assembly or carry

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@ -384,6 +384,8 @@ the point is to let the image and silence do the work.
Each distinct visual section should preserve an art-direction block with:
- global style cue: the fixture-level visual language when the art direction
depends on a specific non-default look
- establishing shot: location, scale, camera distance, and dominant geometry
- light and color: practical light sources, palette, exposure, haze, glare,
reflection, water, vacuum, screen glow, or other atmosphere
@ -433,7 +435,8 @@ Every visual section should identify:
Prompt assembly for illustrated replay should combine:
```text
global visual continuity
global style cue
+ global visual continuity
+ visual_character_refs for visible named characters
+ visual section base_image_prompt
+ triggered state or branch image modifiers
@ -442,7 +445,9 @@ global visual continuity
The base image prompt is allowed to focus on the room and staging only if the
assembled prompt includes the relevant character refs. If a tool sends the base
prompt alone to imagegen, the base prompt must carry enough character detail by
itself. Names are handles, not faces.
itself. The same applies to visual style: if a fixture depends on a specific
look, the assembled prompt must carry that style cue every time. Names are
handles, not faces.
The coordinator owns this surface for now. The responder should not receive
omniscient visual art direction unless the character can observe it. Character

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@ -1341,11 +1341,13 @@
"trigger": "media_visibility >= 2",
"prompt": "Add an outside-feed or public mirror indicator reflected on a slate or wall display."
}
]
],
"global_style_cue": "Style: Media Molecule Dreams-style 3D volumetric brushstroke painting; visible sculpted fleck strokes; painterly VR-made geometry; every detail is made of brush matter that feels partly solid, partly liquid, partly gas. Extremely detailed but soft, handmade, and non-photoreal. Tiny brushstrokes are allowed and encouraged, but the broad composition must remain readable.",
"prompt_assembly_rule": "Assemble each image prompt from visual_scene_plan.global_style_cue, global location continuity, visible character visual refs, the scene base_image_prompt, and any triggered state_image_modifiers or global_branch_image_modifiers."
},
"visual_character_refs": {
"purpose": "Stable named-character visual identities for prompt assembly. Image prompts must include these refs for every named visible character; scene prompts alone are not expected to teach imagegen what Lio, Nara, Orrin, Teth, or Ilya look like.",
"prompt_assembly_rule": "For each visual_scene_plan scene, assemble the image prompt from global location continuity, each visible character visual_ref, the scene base_image_prompt, and any triggered state_image_modifiers or global_branch_image_modifiers.",
"prompt_assembly_rule": "For each visual_scene_plan scene, assemble the image prompt from visual_scene_plan.global_style_cue, global location continuity, each visible character visual_ref, the scene base_image_prompt, and any triggered state_image_modifiers or global_branch_image_modifiers.",
"characters": {
"lio_vale": {
"display_name": "Lio Vale",
@ -1413,5 +1415,10 @@
]
}
}
},
"branch_compiler_notes": {
"review_notes": [
"Added a global Media Molecule Dreams-style volumetric brushstroke cue so image prompt assembly carries the intended non-photoreal handmade visual language without repeating it in every scene."
]
}
}

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@ -159,7 +159,8 @@ bypass, gives `evidence_of_sentience`, `nara_centered`, and
`formal_stoppage` later reads, and gives visual sidecar states explicit
trigger mappings. It now segments the introduction, branch locations, Kappa red
alert, climax decision, and aftermath into click-through visual sections with
`visual_scene_id` anchors, stable `visual_character_refs`, and imagegen-ready
`visual_scene_id` anchors, stable `visual_character_refs`, a global
Media Molecule Dreams-style volumetric brushstroke cue, and imagegen-ready
prompts that explain fictional equipment in visible terms. Treat it as
coordinator/IF scaffold training data, not raw responder gold.

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@ -54,10 +54,11 @@ touchstone for counterbalancing bleakness without dissolving consequence.
Visual replay is a live seam too. Illustrated IF fixtures need click-through
sections with stable `visual_scene_id` anchors, stable visual character refs
for recurring named characters, imagegen-ready base prompts, character
visibility and stance controls, and branch/state modifiers. One whole-fixture
image prompt is not enough when the prose moves through several places, focal
objects, alarms, standoffs, and aftermath states. Names are handles, not faces.
for recurring named characters, a global style cue when the visual language
matters, imagegen-ready base prompts, character visibility and stance controls,
and branch/state modifiers. One whole-fixture image prompt is not enough when
the prose moves through several places, focal objects, alarms, standoffs, and
aftermath states. Names are handles, not faces.
## Important Contracts

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@ -59,7 +59,8 @@ not carry live next-action lists.
Each visual section needs an imagegen-ready prompt that describes
fictional equipment and body affordances in visible terms. Named
recurring characters need stable visual character refs; names are handles,
not faces.
not faces. When a fixture targets a specific image language, store one
global style cue and include it in every assembled image prompt.
- IF review correction: run an independent artifact reviewer after branch/Ink generation and before acceptance. The reviewer audits fake variables, cosmetic choices, missing state reads, fake folds, unearned convergence, state-named-instead-of-checked prose, visual callback gaps, and endings that ignore major state. The first Cold Wake user review is a seed failure taxonomy for this evaluator path.
- Visual review correction: run a visual scene continuity reviewer for
illustrated fixtures. It audits oversized Ink screens, missing visual

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@ -36,6 +36,9 @@ should be authored here first and referenced from artifacts or tools.
fixture can need several click-through screens inside one narrative scene;
each distinct place, focal area, pivotal moment, and branch-visible state
needs an imagegen-ready prompt or modifier.
- Treat visual style as prompt-relevant state when the fixture needs a specific
look. Store the style cue once in the sidecar and include it during prompt
assembly for every generated image.
- Treat named characters as handles, not visual descriptions. Illustrated IF
sidecars need stable visual character refs for recurring named characters, and
prompt assembly must include those refs when the character is visible.

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@ -41,6 +41,10 @@ intent, but they do not excuse missing reader/player-facing structure.
### Visual Scene Anchors
- Does each major section or location have a stable visual scene id?
- Does the sidecar define a global style cue when the fixture depends on a
specific image language?
- Does prompt assembly include the global style cue in every generated image
prompt rather than relying on a reviewer or human to remember it?
- Does each visual scene have a base image prompt specific enough for imagegen
without requiring Aetheria lore knowledge?
- Does the prompt describe geometry, camera distance, lighting, palette,
@ -139,6 +143,9 @@ Each finding must include:
- Judge replay experience, not only prose quality.
- Do not accept one all-purpose base prompt for a multi-location or
multi-focus scene.
- Do not accept style-critical fixtures that omit the style cue from prompt
assembly. A beautiful scene prompt in the wrong visual language is still the
wrong prompt.
- Do not accept visual prompts that rely on unexplained setting jargon.
- Do not accept named characters as visual descriptions. "Lio Vale stands by
the manifold" is not enough unless the sidecar provides a stable visual
@ -167,6 +174,8 @@ Use these labels when applicable:
- `single_prompt_for_multi_scene_fixture`
- `image_prompt_lore_password`
- `weak_geometry_prompt`
- `missing_global_style_cue`
- `style_cue_not_in_prompt_assembly`
- `weak_character_staging`
- `missing_character_visibility`
- `missing_character_design_ref`

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@ -45,3 +45,4 @@
{"ts": "2026-05-03T08:41:33+00:00", "type": "review", "status": "ok", "note": "Pallas Species Strikes IF fixture was reviewed by narrative-quality subagent, revised for shared character onboarding, conditional folded callbacks, materialized variables, BioElevate/ALF in-text bridges, visual trigger mapping, and accepted as coordinator/IF scaffold training data after cleanup."}
{"ts": "2026-05-03T09:08:30+00:00", "type": "review", "status": "ok", "note": "Added visual scene continuity reviewer prompt and revised Pallas IF fixture for illustrated replay: click-through visual scene anchors, imagegen-ready per-section prompts, character visibility/stance controls, branch/state visual modifiers, and acceptance after visual review cleanup."}
{"ts": "2026-05-03T09:25:38+00:00", "type": "review", "status": "ok", "note": "Added stable visual character refs for the Pallas illustrated IF fixture and updated visual review doctrine so named characters cannot rely on imagegen knowing their appearance from names alone."}
{"ts": "2026-05-03T09:30:46+00:00", "type": "design", "status": "ok", "note": "Illustrated IF fixtures with a target look should store a global visual style cue and include it in every assembled image prompt; the Pallas fixture now carries the Dreams-style volumetric brushstroke cue."}

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@ -42,7 +42,7 @@ hard_boundaries:
- Technology exploration must emit game-usable item, component, assembly, supply-chain, compatibility, and provenance data mapped toward Aetheria-Economy.
- Interactive-fiction fixtures should branch and fold: normalize most consequences into compact state variables and shared-scene conditionals, reserving isolated route splits for major world-changing divergence.
- Interactive-fiction fixtures require independent artifact review before acceptance; tracked variables must materially affect later affordances, risk, appraisal, callbacks, visual state, or outcomes, unless explicitly marked telemetry-only.
- Complete interactive-fiction fixtures must emit visual art direction for website imagery, with click-through visual scene segmentation, stable visual character refs for recurring named characters, one durable base image prompt per distinct section, character visibility and stance controls, and additive modification prompts for branch-visible consequences and scene-state changes.
- Complete interactive-fiction fixtures must emit visual art direction for website imagery, with click-through visual scene segmentation, stable visual character refs for recurring named characters, a global style cue when the visual language matters, one durable base image prompt per distinct section, character visibility and stance controls, and additive modification prompts for branch-visible consequences and scene-state changes.
- Archived local-model prototype runners are receipts and plumbing tests, not the gold-data path.
live_architecture:
@ -182,5 +182,5 @@ data_flow:
- If state grows faster than understanding, cut it back.
current_status:
summary: Pallas Species Strikes now has a reviewer-revised accepted-as-draft branch-and-fold IF fixture grounded in AU cavity-yard labor, Awakened Labor organizing, BioElevate uplift/biodrone systems, baseline displacement fear, cephalopod maintenance leverage, click-through visual segmentation, stable visual character refs, and imagegen-ready scene prompts. Cold Wake remains an archived historical fixture and local-model receipt surface, not the active gold-data path.
summary: Pallas Species Strikes now has a reviewer-revised accepted-as-draft branch-and-fold IF fixture grounded in AU cavity-yard labor, Awakened Labor organizing, BioElevate uplift/biodrone systems, baseline displacement fear, cephalopod maintenance leverage, click-through visual segmentation, stable visual character refs, a global Dreams-style image cue, and imagegen-ready scene prompts. Cold Wake remains an archived historical fixture and local-model receipt surface, not the active gold-data path.
next_action: Add the corpus coverage ledger seam or select the next Aetheria fixture from the 100-150 broad coverage target.