Clarify Aetheria responder training
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@ -92,9 +92,11 @@ latency, and cost, not for final prose quality.
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### Aetheria-Tuned Agent Model
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The character agent or responder is a separate training target. It may be
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adapted on Aetheria source-grounded scenes, reviewed Ghostlight action/dialogue
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receipts, and negative examples so setting priors and tone live in the model
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rather than in a giant prompt sack.
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adapted on a corpus of strong source-grounded Aetheria responses and reviewed
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Ghostlight action/dialogue receipts spread throughout the timeline. The point is
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for setting priors, tone, factional preconceptions, institutional assumptions,
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species affordances, and recurring social failure patterns to live in the
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responder model rather than in a giant prompt sack.
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That model still receives only character-local context at runtime. Fine-tuning
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should teach it Aetheria's pressure ecology, not grant it author vision,
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@ -85,10 +85,16 @@ Training artifacts:
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- constraints violated
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- reviewer notes about voice, lore, embodiment, agency, and scene fit
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This model should be fine-tuned or adapted on Aetheria material eventually. A
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local general model can learn the world, tone, institutions, factional pressures,
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species affordances, and recurring social failure patterns better than a raw
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model prompted from cold storage every time.
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This model should be fine-tuned or adapted on a corpus of strong Aetheria
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responses spread across the timeline. The goal is not a bolt-on lore module.
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The goal is for the responder to internalize the shape of the setting: what
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people assume, what institutions feel like, which pressures are normal, which
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metaphors appear, what bodies can do, and how the universe tends to hurt people
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while insisting it is only doing math.
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That reduces lore handholding at runtime. It does not remove character-local
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context. The tuned responder still needs the specific room, speaker, listener,
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state, memory, affordances, and known facts for the current turn.
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### Appraiser
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@ -145,10 +151,7 @@ Training artifacts:
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This is where confidence belongs. Do not grow a second correction-resistance
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organ because the first one got lonely.
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### Lore And Tone Adapter
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Bakes Aetheria source material into the response model's priors so it does not
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need the entire vault in every prompt.
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### Aetheria Responder Corpus
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Training artifacts:
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@ -159,11 +162,15 @@ Training artifacts:
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- negative examples where generic sci-fi assumptions were rejected
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- reviewer notes tied to AetheriaLore paths
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This is the likely home for an Aetheria-tuned model built from a Qwen-class base
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or another local model. The tuned model should know the smell of the setting:
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Dominion severity, Aya-coded care pressure, Navigator embodiment, corporate
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certification culture, insurer cruelty, upload personhood fights, factional
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misreads, and the dry little horrors of systems pretending to be neutral.
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This corpus trains the character agent/responder directly. It is how a
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Qwen-class base or another local model learns Aetheria's native assumptions
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rather than waiting for every prompt to drag the whole lore vault behind it in a
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little wagon.
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The tuned responder should learn the smell of the setting: Dominion severity,
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Aya-coded care pressure, Navigator embodiment, corporate certification culture,
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insurer cruelty, upload personhood fights, factional misreads, and the dry
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little horrors of systems pretending to be neutral.
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It still must receive character-local context at runtime. Fine-tuning gives it
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priors, not omniscience.
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@ -224,6 +231,7 @@ JSONL wearing a crown.
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- state-mutation corpus
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- relationship/perception corpus
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- lore-grounding digest corpus
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- Aetheria responder corpus
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- Ink branch annotation corpus
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- institution/faction/consumer decision corpus
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- negative-example corpus
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@ -128,8 +128,8 @@ first reviewed mutation receipt showing how a selected generated branch changes
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both involved characters. The soft-model training doctrine is now explicit:
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deterministic gates stay code, while fuzzy judgments become reviewed artifacts
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for future projector, character-agent, appraiser, mutator,
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relationship/perception, lore-tone, and institution/faction/consumer decision
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models.
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relationship/perception, Aetheria responder, and institution/faction/consumer
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decision models.
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## Current Direction
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@ -315,10 +315,11 @@ Remaining projection path:
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- train a smaller student projector only after the artifact schema, input
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slicer, and evaluator stabilize
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- treat the character agent/responder as a training target too: an
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Aetheria-tuned local model can eventually learn lore, tone, factional priors,
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species affordances, and institutional pressure from source-grounded
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Aetheria corpora plus reviewed Ghostlight receipts, while still acting only
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inside character-local context and deterministic mutation gates
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Aetheria-tuned local model can eventually learn lore, tone, factional
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preconceptions, species affordances, and institutional pressure from a corpus
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of strong responses spread throughout the timeline plus reviewed Ghostlight
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receipts, while still acting only inside character-local context and
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deterministic mutation gates
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## Warnings
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@ -80,7 +80,7 @@ state and re-entry discipline.
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- doctrine for treating every non-deterministic judgment as reviewed
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training material for future specialized models, including projector,
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character agent/responder, appraiser, state mutator, relationship/perception
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classifier, lore-tone adapter, and institution/faction/consumer decision
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classifier, Aetheria responder, and institution/faction/consumer decision
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models
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- `docs/architecture/aetheria-cold-wake-training-fixture.md`
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- human-facing note that reframes the recovered Cold Wake scenario as
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@ -280,7 +280,9 @@ retries improved Maer's Navigator embodiment but exposed object-custody drift,
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invalid appraisal paths, Qwen tool dropout, and prompt-constraint leakage into
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responder prose. The soft-model artifact doctrine now makes the broader
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training boundary explicit: deterministic gates stay code, while fuzzy
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projection, action choice, appraisal, mutation, relationship movement, lore-tone
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adaptation, and economic/faction decision judgments become reviewed artifacts
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for later fine-tuning or distillation. Do not materialize another capture until
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it has no failure or repair notes.
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projection, action choice, appraisal, mutation, relationship movement,
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Aetheria responder training, and economic/faction decision judgments become
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reviewed artifacts for later fine-tuning or distillation. The lore/tone goal is
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not a separate adapter; it is a responder trained on strong timeline-spread
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Aetheria responses until the setting's assumptions become native priors. Do not
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materialize another capture until it has no failure or repair notes.
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@ -221,17 +221,18 @@
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- Train or adapt a smaller student projector only after the artifact schema,
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input slicer, and evaluator are stable.
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- Treat the character agent/responder as a training target too. A
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Qwen-class or similar local model can eventually be adapted on the
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Aetheria corpus and reviewed Ghostlight receipts so lore, tone, factional
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priors, species affordances, and institutional pressure are baked into the
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response model's priors rather than pasted into every prompt.
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Qwen-class or similar local model can eventually be adapted on a corpus of
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strong Aetheria responses spread throughout the timeline, plus reviewed
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Ghostlight receipts, so lore, tone, factional preconceptions, species
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affordances, and institutional pressure become native responder priors
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rather than prompt handholding.
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- Keep deterministic gates as code even after fine-tuning: visibility,
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action legality, object custody, resource accounting, schema validation,
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source provenance, mutation authority, prompt leakage checks, and Ink
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compilation.
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- Emit reviewed artifacts for every fuzzy organ before training specialized
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models: projector, character agent/responder, participant appraiser,
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state mutator, relationship/perception classifier, lore-tone adapter, and
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state mutator, relationship/perception classifier, Aetheria responder, and
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later institution/faction/consumer decision models.
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6. Build the first drama-scaffolding loop.
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@ -47,3 +47,4 @@
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{"ts": "2026-05-02T03:29:51+00:00", "type": "documentation", "status": "ok", "note": "Added source-first Aetheria generation doctrine and patched AetheriaLore Cetacean Navigators with habitat/interface ergonomics so Navigator action affordances can be projected from source rather than local improvisation."}
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{"ts": "2026-05-02T03:46:05+00:00", "type": "experiment", "status": "mixed", "note": "Source-checked Navigator projection improved Maer action proposals: v13-v17 route packets through shared clinic displays and wet/dry interface affordances instead of human body defaults. No capture was materialized; failures exposed object-custody drift, invented mutation paths, Qwen appraisal tool dropouts, and prompt-constraint leakage into Sella prose."}
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{"ts": "2026-05-02T07:55:40+00:00", "type": "architecture", "status": "ok", "note": "Soft judgments that cannot be deterministic code are now explicit training-artifact targets: projector, character agent/responder, participant appraiser, state mutator, relationship/perception classifier, lore-tone adapter, and later institution/faction/consumer decision models should all emit reviewed accepted/rejected receipts before fine-tuning or distillation."}
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{"ts": "2026-05-02T07:58:01+00:00", "type": "architecture", "status": "ok", "note": "Clarified Aetheria lore/tone training: the responder itself should be fine-tuned on strong source-grounded responses across the timeline so setting assumptions become native priors, rather than treating lore/tone as a separate adapter layer."}
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@ -137,9 +137,9 @@ accepted_design:
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- Ghostlight's Aetheria generation doctrine is source-first and source-repairing: if a blocking lore gap appears while generating scenes or training data, patch AetheriaLore with a narrow elaboration before treating the detail as available to Ghostlight projection.
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- AetheriaLore now includes Navigator habitat and interface ergonomics for mixed wet/dry, acoustic, translation, and shared operational spaces, so future Navigator scenes should cite that source instead of improvising body affordances.
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- Source-checked Navigator retries v11-v17 improved Maer's generated action affordances but were not materialized; remaining blockers are object-custody semantics, valid appraisal/mutation paths, Qwen tool reliability, and prompt-constraint leakage into responder prose.
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- The soft organs are training targets: projector, character agent/responder, appraiser, state mutator, relationship/perception classifier, lore-tone adapter, and later institution/faction/consumer decision models should all produce reviewed artifacts for future distillation or fine-tuning.
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- An Aetheria-tuned agent model may bake in lore, tone, factional priors, species affordances, and institutional pressure, but it still acts only inside Ghostlight's character-local context, deterministic gates, and mutation authority.
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- The soft organs are training targets: projector, character agent/responder, appraiser, state mutator, relationship/perception classifier, Aetheria responder, and later institution/faction/consumer decision models should all produce reviewed artifacts for future distillation or fine-tuning.
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- An Aetheria-tuned responder should learn lore, tone, factional preconceptions, species affordances, and institutional pressure from strong source-grounded responses spread throughout the timeline, but it still acts only inside Ghostlight's character-local context, deterministic gates, and mutation authority.
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current_status:
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summary: Ghostlight now has the Epiphany-style persistence spine, the first architecture payload, the v0 canonical agent-state schema seam, prompt projection docs, immediate schema fixes from evaluation, first reviewed Cat/Oz projection examples, a revised Aetheria lore-grounding architecture, a lore grounding digest schema, the first draft Cold Wake historical grounding digest, a Cold Wake story-lab fixture, projection controls, validated Qwen capture receipts, a complete Cold Wake short story assembled from accepted projection outputs, a hand-authored Ink-backed Cold Wake branching scene, the first Qwen-generated Ink draft materialized from local awareness with reviewed training annotations, the first reviewed sequential branch mutation that updates both Maer and Sella after a sanctuary intake beat, a v2 sequential Qwen capture proving the symmetrical turn shape produces better action behavior, a v5 sequential Qwen capture proving local thinking-plus-tools invocation works for the scene runner, the first projected-local-context seam that routes sequential prompts through character-local operating prose instead of raw state variables, tightened receipt handling for projector-routed Qwen failures, a default no-thinking policy for strict sequential tool calls, a v10 no-thinking projector-routed capture accepted as draft, the first materialized projector-routed sequential Ink scene with reviewed mutation training data, a source-checked embodiment/interface projection surface for Navigator scenes, a formal source-first Aetheria generation doctrine, v11-v17 source-checked retry receipts showing improved Maer embodiment plus remaining Sella response/prompt-leak blockers, and a soft-model training artifact doctrine for turning every non-deterministic judgment into future projector, agent, appraiser, mutator, relationship, lore-tone, or decision-model training data.
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summary: Ghostlight now has the Epiphany-style persistence spine, the first architecture payload, the v0 canonical agent-state schema seam, prompt projection docs, immediate schema fixes from evaluation, first reviewed Cat/Oz projection examples, a revised Aetheria lore-grounding architecture, a lore grounding digest schema, the first draft Cold Wake historical grounding digest, a Cold Wake story-lab fixture, projection controls, validated Qwen capture receipts, a complete Cold Wake short story assembled from accepted projection outputs, a hand-authored Ink-backed Cold Wake branching scene, the first Qwen-generated Ink draft materialized from local awareness with reviewed training annotations, the first reviewed sequential branch mutation that updates both Maer and Sella after a sanctuary intake beat, a v2 sequential Qwen capture proving the symmetrical turn shape produces better action behavior, a v5 sequential Qwen capture proving local thinking-plus-tools invocation works for the scene runner, the first projected-local-context seam that routes sequential prompts through character-local operating prose instead of raw state variables, tightened receipt handling for projector-routed Qwen failures, a default no-thinking policy for strict sequential tool calls, a v10 no-thinking projector-routed capture accepted as draft, the first materialized projector-routed sequential Ink scene with reviewed mutation training data, a source-checked embodiment/interface projection surface for Navigator scenes, a formal source-first Aetheria generation doctrine, v11-v17 source-checked retry receipts showing improved Maer embodiment plus remaining Sella response/prompt-leak blockers, and a soft-model training artifact doctrine for turning every non-deterministic judgment into future projector, agent/responder, appraiser, mutator, relationship/perception, Aetheria responder, or decision-model training data.
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next_action: Revise the Sella next-action prompt/rendering path so response constraints stay out of in-world prose, then rerun the source-checked Navigator sequential pass and materialize only a capture with no failure or repair notes.
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