Clarify Aetheria responder training

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Meta Vens 2026-05-02 08:58:16 +01:00
commit 2a7344c3f7
7 changed files with 50 additions and 35 deletions

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@ -92,9 +92,11 @@ latency, and cost, not for final prose quality.
### Aetheria-Tuned Agent Model
The character agent or responder is a separate training target. It may be
adapted on Aetheria source-grounded scenes, reviewed Ghostlight action/dialogue
receipts, and negative examples so setting priors and tone live in the model
rather than in a giant prompt sack.
adapted on a corpus of strong source-grounded Aetheria responses and reviewed
Ghostlight action/dialogue receipts spread throughout the timeline. The point is
for setting priors, tone, factional preconceptions, institutional assumptions,
species affordances, and recurring social failure patterns to live in the
responder model rather than in a giant prompt sack.
That model still receives only character-local context at runtime. Fine-tuning
should teach it Aetheria's pressure ecology, not grant it author vision,

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@ -85,10 +85,16 @@ Training artifacts:
- constraints violated
- reviewer notes about voice, lore, embodiment, agency, and scene fit
This model should be fine-tuned or adapted on Aetheria material eventually. A
local general model can learn the world, tone, institutions, factional pressures,
species affordances, and recurring social failure patterns better than a raw
model prompted from cold storage every time.
This model should be fine-tuned or adapted on a corpus of strong Aetheria
responses spread across the timeline. The goal is not a bolt-on lore module.
The goal is for the responder to internalize the shape of the setting: what
people assume, what institutions feel like, which pressures are normal, which
metaphors appear, what bodies can do, and how the universe tends to hurt people
while insisting it is only doing math.
That reduces lore handholding at runtime. It does not remove character-local
context. The tuned responder still needs the specific room, speaker, listener,
state, memory, affordances, and known facts for the current turn.
### Appraiser
@ -145,10 +151,7 @@ Training artifacts:
This is where confidence belongs. Do not grow a second correction-resistance
organ because the first one got lonely.
### Lore And Tone Adapter
Bakes Aetheria source material into the response model's priors so it does not
need the entire vault in every prompt.
### Aetheria Responder Corpus
Training artifacts:
@ -159,11 +162,15 @@ Training artifacts:
- negative examples where generic sci-fi assumptions were rejected
- reviewer notes tied to AetheriaLore paths
This is the likely home for an Aetheria-tuned model built from a Qwen-class base
or another local model. The tuned model should know the smell of the setting:
Dominion severity, Aya-coded care pressure, Navigator embodiment, corporate
certification culture, insurer cruelty, upload personhood fights, factional
misreads, and the dry little horrors of systems pretending to be neutral.
This corpus trains the character agent/responder directly. It is how a
Qwen-class base or another local model learns Aetheria's native assumptions
rather than waiting for every prompt to drag the whole lore vault behind it in a
little wagon.
The tuned responder should learn the smell of the setting: Dominion severity,
Aya-coded care pressure, Navigator embodiment, corporate certification culture,
insurer cruelty, upload personhood fights, factional misreads, and the dry
little horrors of systems pretending to be neutral.
It still must receive character-local context at runtime. Fine-tuning gives it
priors, not omniscience.
@ -224,6 +231,7 @@ JSONL wearing a crown.
- state-mutation corpus
- relationship/perception corpus
- lore-grounding digest corpus
- Aetheria responder corpus
- Ink branch annotation corpus
- institution/faction/consumer decision corpus
- negative-example corpus

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@ -128,8 +128,8 @@ first reviewed mutation receipt showing how a selected generated branch changes
both involved characters. The soft-model training doctrine is now explicit:
deterministic gates stay code, while fuzzy judgments become reviewed artifacts
for future projector, character-agent, appraiser, mutator,
relationship/perception, lore-tone, and institution/faction/consumer decision
models.
relationship/perception, Aetheria responder, and institution/faction/consumer
decision models.
## Current Direction
@ -315,10 +315,11 @@ Remaining projection path:
- train a smaller student projector only after the artifact schema, input
slicer, and evaluator stabilize
- treat the character agent/responder as a training target too: an
Aetheria-tuned local model can eventually learn lore, tone, factional priors,
species affordances, and institutional pressure from source-grounded
Aetheria corpora plus reviewed Ghostlight receipts, while still acting only
inside character-local context and deterministic mutation gates
Aetheria-tuned local model can eventually learn lore, tone, factional
preconceptions, species affordances, and institutional pressure from a corpus
of strong responses spread throughout the timeline plus reviewed Ghostlight
receipts, while still acting only inside character-local context and
deterministic mutation gates
## Warnings

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@ -80,7 +80,7 @@ state and re-entry discipline.
- doctrine for treating every non-deterministic judgment as reviewed
training material for future specialized models, including projector,
character agent/responder, appraiser, state mutator, relationship/perception
classifier, lore-tone adapter, and institution/faction/consumer decision
classifier, Aetheria responder, and institution/faction/consumer decision
models
- `docs/architecture/aetheria-cold-wake-training-fixture.md`
- human-facing note that reframes the recovered Cold Wake scenario as
@ -280,7 +280,9 @@ retries improved Maer's Navigator embodiment but exposed object-custody drift,
invalid appraisal paths, Qwen tool dropout, and prompt-constraint leakage into
responder prose. The soft-model artifact doctrine now makes the broader
training boundary explicit: deterministic gates stay code, while fuzzy
projection, action choice, appraisal, mutation, relationship movement, lore-tone
adaptation, and economic/faction decision judgments become reviewed artifacts
for later fine-tuning or distillation. Do not materialize another capture until
it has no failure or repair notes.
projection, action choice, appraisal, mutation, relationship movement,
Aetheria responder training, and economic/faction decision judgments become
reviewed artifacts for later fine-tuning or distillation. The lore/tone goal is
not a separate adapter; it is a responder trained on strong timeline-spread
Aetheria responses until the setting's assumptions become native priors. Do not
materialize another capture until it has no failure or repair notes.

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@ -221,17 +221,18 @@
- Train or adapt a smaller student projector only after the artifact schema,
input slicer, and evaluator are stable.
- Treat the character agent/responder as a training target too. A
Qwen-class or similar local model can eventually be adapted on the
Aetheria corpus and reviewed Ghostlight receipts so lore, tone, factional
priors, species affordances, and institutional pressure are baked into the
response model's priors rather than pasted into every prompt.
Qwen-class or similar local model can eventually be adapted on a corpus of
strong Aetheria responses spread throughout the timeline, plus reviewed
Ghostlight receipts, so lore, tone, factional preconceptions, species
affordances, and institutional pressure become native responder priors
rather than prompt handholding.
- Keep deterministic gates as code even after fine-tuning: visibility,
action legality, object custody, resource accounting, schema validation,
source provenance, mutation authority, prompt leakage checks, and Ink
compilation.
- Emit reviewed artifacts for every fuzzy organ before training specialized
models: projector, character agent/responder, participant appraiser,
state mutator, relationship/perception classifier, lore-tone adapter, and
state mutator, relationship/perception classifier, Aetheria responder, and
later institution/faction/consumer decision models.
6. Build the first drama-scaffolding loop.

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@ -47,3 +47,4 @@
{"ts": "2026-05-02T03:29:51+00:00", "type": "documentation", "status": "ok", "note": "Added source-first Aetheria generation doctrine and patched AetheriaLore Cetacean Navigators with habitat/interface ergonomics so Navigator action affordances can be projected from source rather than local improvisation."}
{"ts": "2026-05-02T03:46:05+00:00", "type": "experiment", "status": "mixed", "note": "Source-checked Navigator projection improved Maer action proposals: v13-v17 route packets through shared clinic displays and wet/dry interface affordances instead of human body defaults. No capture was materialized; failures exposed object-custody drift, invented mutation paths, Qwen appraisal tool dropouts, and prompt-constraint leakage into Sella prose."}
{"ts": "2026-05-02T07:55:40+00:00", "type": "architecture", "status": "ok", "note": "Soft judgments that cannot be deterministic code are now explicit training-artifact targets: projector, character agent/responder, participant appraiser, state mutator, relationship/perception classifier, lore-tone adapter, and later institution/faction/consumer decision models should all emit reviewed accepted/rejected receipts before fine-tuning or distillation."}
{"ts": "2026-05-02T07:58:01+00:00", "type": "architecture", "status": "ok", "note": "Clarified Aetheria lore/tone training: the responder itself should be fine-tuned on strong source-grounded responses across the timeline so setting assumptions become native priors, rather than treating lore/tone as a separate adapter layer."}

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@ -137,9 +137,9 @@ accepted_design:
- Ghostlight's Aetheria generation doctrine is source-first and source-repairing: if a blocking lore gap appears while generating scenes or training data, patch AetheriaLore with a narrow elaboration before treating the detail as available to Ghostlight projection.
- AetheriaLore now includes Navigator habitat and interface ergonomics for mixed wet/dry, acoustic, translation, and shared operational spaces, so future Navigator scenes should cite that source instead of improvising body affordances.
- Source-checked Navigator retries v11-v17 improved Maer's generated action affordances but were not materialized; remaining blockers are object-custody semantics, valid appraisal/mutation paths, Qwen tool reliability, and prompt-constraint leakage into responder prose.
- The soft organs are training targets: projector, character agent/responder, appraiser, state mutator, relationship/perception classifier, lore-tone adapter, and later institution/faction/consumer decision models should all produce reviewed artifacts for future distillation or fine-tuning.
- An Aetheria-tuned agent model may bake in lore, tone, factional priors, species affordances, and institutional pressure, but it still acts only inside Ghostlight's character-local context, deterministic gates, and mutation authority.
- The soft organs are training targets: projector, character agent/responder, appraiser, state mutator, relationship/perception classifier, Aetheria responder, and later institution/faction/consumer decision models should all produce reviewed artifacts for future distillation or fine-tuning.
- An Aetheria-tuned responder should learn lore, tone, factional preconceptions, species affordances, and institutional pressure from strong source-grounded responses spread throughout the timeline, but it still acts only inside Ghostlight's character-local context, deterministic gates, and mutation authority.
current_status:
summary: Ghostlight now has the Epiphany-style persistence spine, the first architecture payload, the v0 canonical agent-state schema seam, prompt projection docs, immediate schema fixes from evaluation, first reviewed Cat/Oz projection examples, a revised Aetheria lore-grounding architecture, a lore grounding digest schema, the first draft Cold Wake historical grounding digest, a Cold Wake story-lab fixture, projection controls, validated Qwen capture receipts, a complete Cold Wake short story assembled from accepted projection outputs, a hand-authored Ink-backed Cold Wake branching scene, the first Qwen-generated Ink draft materialized from local awareness with reviewed training annotations, the first reviewed sequential branch mutation that updates both Maer and Sella after a sanctuary intake beat, a v2 sequential Qwen capture proving the symmetrical turn shape produces better action behavior, a v5 sequential Qwen capture proving local thinking-plus-tools invocation works for the scene runner, the first projected-local-context seam that routes sequential prompts through character-local operating prose instead of raw state variables, tightened receipt handling for projector-routed Qwen failures, a default no-thinking policy for strict sequential tool calls, a v10 no-thinking projector-routed capture accepted as draft, the first materialized projector-routed sequential Ink scene with reviewed mutation training data, a source-checked embodiment/interface projection surface for Navigator scenes, a formal source-first Aetheria generation doctrine, v11-v17 source-checked retry receipts showing improved Maer embodiment plus remaining Sella response/prompt-leak blockers, and a soft-model training artifact doctrine for turning every non-deterministic judgment into future projector, agent, appraiser, mutator, relationship, lore-tone, or decision-model training data.
summary: Ghostlight now has the Epiphany-style persistence spine, the first architecture payload, the v0 canonical agent-state schema seam, prompt projection docs, immediate schema fixes from evaluation, first reviewed Cat/Oz projection examples, a revised Aetheria lore-grounding architecture, a lore grounding digest schema, the first draft Cold Wake historical grounding digest, a Cold Wake story-lab fixture, projection controls, validated Qwen capture receipts, a complete Cold Wake short story assembled from accepted projection outputs, a hand-authored Ink-backed Cold Wake branching scene, the first Qwen-generated Ink draft materialized from local awareness with reviewed training annotations, the first reviewed sequential branch mutation that updates both Maer and Sella after a sanctuary intake beat, a v2 sequential Qwen capture proving the symmetrical turn shape produces better action behavior, a v5 sequential Qwen capture proving local thinking-plus-tools invocation works for the scene runner, the first projected-local-context seam that routes sequential prompts through character-local operating prose instead of raw state variables, tightened receipt handling for projector-routed Qwen failures, a default no-thinking policy for strict sequential tool calls, a v10 no-thinking projector-routed capture accepted as draft, the first materialized projector-routed sequential Ink scene with reviewed mutation training data, a source-checked embodiment/interface projection surface for Navigator scenes, a formal source-first Aetheria generation doctrine, v11-v17 source-checked retry receipts showing improved Maer embodiment plus remaining Sella response/prompt-leak blockers, and a soft-model training artifact doctrine for turning every non-deterministic judgment into future projector, agent/responder, appraiser, mutator, relationship/perception, Aetheria responder, or decision-model training data.
next_action: Revise the Sella next-action prompt/rendering path so response constraints stay out of in-world prose, then rerun the source-checked Navigator sequential pass and materialize only a capture with no failure or repair notes.