Add Cold Wake story lab experiment
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17 changed files with 4457 additions and 43 deletions
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@ -48,6 +48,13 @@ Ghostlight now has the persistence spine plus the first architecture payload:
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- `examples/lore-grounding/historical-flashpoint.template.json`
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- `examples/lore-grounding/cold-wake-panic.ganymede-corridor.json`
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- `tools/validate_lore_grounding.py`
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- Cold Wake story-lab seam:
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- `docs/experiments/cold-wake-story-lab.md`
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- `examples/agent-state.cold-wake-story-lab.json`
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- `examples/projections/cold-wake-story-lab.jsonl`
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- `examples/projections/cold-wake-story-lab.pretty.json`
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- `experiments/cold-wake-story-lab/scene-03-maer-veyr.qwen3-5-9b.capture.json`
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- `tools/build_cold_wake_story_lab_fixture.py`
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- Cold Wake fixture note:
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- `docs/architecture/aetheria-cold-wake-training-fixture.md`
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- first projection example seam:
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@ -76,8 +83,9 @@ training feedstock for projection and dialogue scaffolding.
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## Current Next Action
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Choose one room inside the Cold Wake Panic and build the first grounded
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projection fixture from the Ganymede corridor digest.
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Tighten the Cold Wake story-lab projection prompt around unresolved personhood
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suspicion, then run the next response turn through Qwen and keep accepted or
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rejected outputs as training data.
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Cat/Oz remains useful as an Elysium procedural mechanics fixture, but grounded
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training data should start from authored historical lore rather than gameplay
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@ -99,11 +107,17 @@ Completed projection path items:
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- choose Cold Wake Panic as the first authored historical flashpoint
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- fill the first draft lore grounding digest:
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`examples/lore-grounding/cold-wake-panic.ganymede-corridor.json`
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- define the Cold Wake story lab as a four-scene arc with Maer Tidecall as
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protagonist
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- add the first Cold Wake projection example and first Qwen response capture
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- widen projection from dialogue-only turns to response turns that can include
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action, silence, withdrawal, violence, or mixed beats
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Remaining projection path:
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- choose the first Cold Wake room for a grounded projection fixture
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- create speaker-local projection examples from the Cold Wake digest
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- revise the first Maer/Veyr projection so unresolved personhood suspicion stays
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unresolved in Qwen output
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- run additional story-lab response turns through Qwen
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- build a deterministic speaker-local input slicer
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- use a frontier teacher model to generate/audit projection artifacts
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- train a smaller student projector only after the artifact schema, input
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@ -45,6 +45,9 @@ state and re-entry discipline.
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- `docs/architecture/projection-distillation-plan.md`
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- plan for using a frontier teacher model to generate reviewed projection
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artifacts before training a smaller student projector
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- `docs/experiments/cold-wake-story-lab.md`
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- four-scene Cold Wake writing experiment using Ghostlight projection as a
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story-generation crutch and training-data source
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- `docs/architecture/schema-future-mechanisms.md`
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- parking lot for appraisal, transition, belief, action, conversation,
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resource, dyad, institution, memory, and embodiment mechanisms not yet
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@ -72,10 +75,16 @@ state and re-entry discipline.
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stance
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- `examples/agent-state.call-of-the-void.json`
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- first Call of the Void-flavored fixture for schema and projection work
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- `examples/agent-state.cold-wake-story-lab.json`
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- first story-shaped historical fixture for Cold Wake projection work
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- `examples/projections/call-of-the-void.scene-broken-taxi-oz.jsonl`
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- first reviewed Cat and Oz projection examples
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- `examples/projections/call-of-the-void.scene-broken-taxi-oz.pretty.json`
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- pretty-printed mirror for inspecting the first projection examples
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- `examples/projections/cold-wake-story-lab.jsonl`
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- first response-turn projection example for the Cold Wake story lab
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- `experiments/cold-wake-story-lab/`
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- Qwen response captures and reviews from the writing experiment
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- `examples/lore-grounding/historical-flashpoint.template.json`
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- fillable template for the first historical Aetheria grounding digest
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- `examples/lore-grounding/cold-wake-panic.ganymede-corridor.json`
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@ -91,6 +100,8 @@ state and re-entry discipline.
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- dependency-free validator for projection example JSONL records
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- `tools/validate_lore_grounding.py`
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- dependency-free validator for lore grounding digest examples
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- `tools/build_cold_wake_story_lab_fixture.py`
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- generator for the verbose Cold Wake story-lab state fixture
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## What Does Not Exist Yet
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@ -103,7 +114,9 @@ state and re-entry discipline.
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- a relationship engine
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- a culture prior engine
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The canonical agent-state schema, first projection example schema, lore
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grounding digest schema, and first draft Cold Wake grounding digest now exist as
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v0 seams. The next implementation target is choosing one Cold Wake room for a
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grounded projection fixture, followed by the deterministic input slicer.
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The canonical agent-state schema, projection example schema, lore grounding
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digest schema, first draft Cold Wake grounding digest, and first Cold Wake
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story-lab Qwen capture now exist as v0 seams. The next implementation target is
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tightening the first Maer/Veyr projection around unresolved personhood suspicion,
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then running the next response turn through Qwen before building the
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deterministic input slicer.
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@ -51,6 +51,12 @@
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the first draft historical grounding digest.
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- Build the first grounded projection fixture from one specific Cold Wake
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room rather than from the whole crisis at once.
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- Use `docs/experiments/cold-wake-story-lab.md` and
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`examples/agent-state.cold-wake-story-lab.json` as the first story-shaped
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writing lab.
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- Treat projection outputs as response turns, not dialogue-only turns:
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characters may speak, act, withdraw, stay silent, use violence, or combine
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speech and action when state and scene pressure justify it.
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- Use a frontier teacher model to produce reviewed projection artifacts from
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structured state and lore grounding digests.
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- Save accepted and rejected projection examples as supervised data.
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