37 lines
1.6 KiB
Markdown
37 lines
1.6 KiB
Markdown
# Fensalir Docs
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Start here if you are trying to understand the engine rather than a specific
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historical branch scar.
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## Core Runtime
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- `engine-client-boundary.md`: what Fensalir owns versus what client repos own.
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- `hlsl-renderer.md`: current D3D12/HLSL frame path.
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- `vortice-spine.md`: native host and renderer spine.
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- `cult-runtime-surface.md`: cache-path and typed-state boundary.
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- `input.md`: input and camera contracts.
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## Fields, Reservoirs, And Fractals
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- `perfect-machine-architecture.md`: end-to-end map for authored/sensor field
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input, domain binding, evidence candidates, reservoir reuse, residency, and
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renderer lowering.
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- `rendering-teardown-rebuild-protocol.md`: current teardown/rebuild authority
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map for collapsing renderer-era paths into one field-evidence machine.
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- `temporal-spatial-evidence-reservoir.md`: stable-key temporal evidence cache
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for fractal rendering, Mimir-style sensor fusion, direct SDF contributors,
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and mesh-backed field evidence.
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- `temporal-sdf-gaussian-field.md`: temporal Form-field evidence lane.
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- `tsr-inspired-taa-spec.md`: temporal resolve design and guide-buffer intent.
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- `stochastic-transparent-surface-pipeline.md`: density/extinction and
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transparent field rendering notes.
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## Migration And Demo Context
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- `d3d12-best-practices-audit.md` and `d3d12-migration.md`: D3D12 migration and
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audit notes.
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- `zyphos-eusocial-sync.md`: Zyphos demo worldbuilding boundary.
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Fractal DSL and rendering research starts in
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`../research/rendering/fractal-brush-architecture-plan.md`. Persistent agent
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state lives under `../state/`.
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