Fensalir/docs/README.md
2026-05-29 18:52:07 +01:00

1.8 KiB

Fensalir Docs

Start here if you are trying to understand the engine rather than a specific historical branch scar.

Core Runtime

  • engine-client-boundary.md: what Fensalir owns versus what client repos own.
  • hlsl-renderer.md: current D3D12/HLSL frame path.
  • vortice-spine.md: native host and renderer spine.
  • cult-runtime-surface.md: cache-path and typed-state boundary.
  • input.md: input and camera contracts.

Fields, Reservoirs, And Fractals

  • perfect-machine-architecture.md: end-to-end map for authored/sensor field input, domain binding, evidence candidates, reservoir reuse, residency, and renderer lowering.
  • rendering-teardown-rebuild-protocol.md: current teardown/rebuild authority map for collapsing renderer-era paths into one field-evidence machine.
  • temporal-spatial-evidence-reservoir.md: stable-key temporal evidence cache for fractal rendering, Mimir-style sensor fusion, direct SDF contributors, and mesh-backed field evidence.
  • temporal-sdf-gaussian-field.md: temporal Form-field evidence lane.
  • tsr-inspired-taa-spec.md: temporal resolve design and guide-buffer intent.
  • stochastic-transparent-surface-pipeline.md: density/extinction and transparent field rendering notes.
  • planetary-flow-organ.md: architecture and ownership map for reusable cube-sphere stochastic ocean/atmosphere flow fields.
  • planetary-flow-implementation-plan.md: staged execution plan for dataset provenance, cube-sphere bakes, model training, and runtime integration.

Migration And Demo Context

  • d3d12-best-practices-audit.md and d3d12-migration.md: D3D12 migration and audit notes.
  • zyphos-eusocial-sync.md: Zyphos demo worldbuilding boundary.

Fractal DSL and rendering research starts in ../research/rendering/fractal-brush-architecture-plan.md. Persistent agent state lives under ../state/.