Fensalir/state/scratch.md
2026-05-18 02:23:27 +01:00

2.6 KiB

Scratch

Current Slice

Aquarium's active focus is clean engine architecture and shiny Epiphany agent visuals.

Keep the engine/client boundary strict:

  • Aquarium.Engine owns Win32, D3D12, input, reload, renderer abstractions, debug UI plumbing, and device/toolchain integration.
  • Aquarium.Epiphany owns client policy, semantic state interpretation, role layout, and render-plan configuration through Aquarium.Engine.Contracts.
  • Aquarium consumes AquaSynth.Faust as a pinned package in the repo-local packages feed; AquaSynth.Core arrives transitively for patch editor/parser surfaces. AquaSynth owns synth internals and tests; update the package only through an intentional version bump.

The renderer work that matters next:

  • Continue replacing legacy fixed D3D12 pass execution with the declared render graph.
  • Keep body/SDF proxy passes bounded, per-object, and client-authored.
  • Build role visuals from coherent low-cost form models before ornament.
  • Use research/rendering/cube-sphere-fractal-brushes.md as the live map for the cube-sphere planetary domain and shared IFS brush grammar migration. Its IFS/CSG DSL notes now pull from neighboring VibeGeometry's vg_grammar and vg_csg tree work. Its LOD model uses cached node contribution summaries to select stable hierarchy cuts and stream/fade child detail only when visible pixels justify the cost. Contribution weights are online estimates: update a probabilistic subset each frame, track uncertainty and sample age, and keep conservative summaries as the safety floor if later learned scoring is added.
  • The consolidated architecture and roadmap live at research/rendering/fractal-brush-architecture-plan.md, including module boundaries, mock seams, and unit/performance test strategy.
  • The actionable execution checklist lives at research/rendering/fractal-brush-implementation-roadmap.md; first work packet is Aquarium.Engine.Fractal plus tests, cube-face/tile keys, identity/tangent projections, area distortion sampler, face-edge tests, and a projection report.
  • Use docs/zyphos-eusocial-sync.md before evolving Zyphos world content. Eusocial Interbeing owns canon in E:\Projects\Eusocial Interbeing; Zyphos owns render constraints and feeds design questions back through the vault's Eusocial Interbeing/World/Zyphos Simulation Brief.md.
  • Preserve debug UI as shared chrome and input capture, not parallel panels.

Verification

  • dotnet build Aquarium.Engine.sln --no-restore
  • .\scripts\verify-boundaries.ps1
  • .\scripts\dev-reload.ps1 -Headless -RetainSlots 4