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EveUnity/docs/authority-map.md
2026-07-10 02:27:47 +01:00

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EveUnity Authority Map

Objective

Lower provider-authored Eve surfaces into a playable Unity scene without importing provider product code into the generic runtime.

Owner

EveUnity owns Unity scene projection, GameObject lifecycle, camera and input drivers, asset-provider hooks, package release, runtime tests, and captures.

Inputs

  • gamecult.eve.provider_advertisement.v1
  • gamecult.eve.surface.v1
  • provider asset-manifest documents
  • provider command receipts
  • Unity input and local presentation assets

Outputs

  • disposable Unity scene projection
  • gamecult.eve.command.v1 intents sent through the advertised boundary
  • runtime capability, test, release, and capture evidence

Derived State

ActiveWorld, scene objects, transforms, markers, camera pose, asset caches, presentation counters, and receipt display state are projections. They are not world truth.

Forbidden Writers

Unity transforms, input drivers, camera rigs, scene sinks, asset caches, and pending receipts may not mutate or simulate provider world state. Plugin projection shells may not implement Sai, Norn, or TeX semantics.

Shared Paths

Initial connect, refresh, reconnect, and terminal-receipt reconciliation all consume provider surface documents. Movement, focus, target, and action input all become gamecult.eve.command.v1 through the provider-advertised command boundary.

Cut Line

Aetheria retains its daemon, authored surfaces, assets, command acceptance, receipts, adapter, and provider conformance scenarios. Eve retains contracts and conformance policy. EveUnity retains only generic Unity projection and its runtime lifecycle.