Prove provider material textures survive lowering
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3 changed files with 14 additions and 5 deletions
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@ -484,6 +484,8 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
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.Where(material => material != null)
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.Distinct()
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.Count(HasAnyTexture);
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Assert.That(texturedPlayerMaterialCount, Is.GreaterThanOrEqualTo(3),
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"The provider bundle must retain its advertised native material textures.");
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var directionalLightIntensity = UnityEngine.Object.FindObjectsOfType<Light>()
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.Where(light => light != null && light.enabled && light.type == LightType.Directional)
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.Sum(light => light.intensity);
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