Prove authored Aetheria camera composition
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3 changed files with 20 additions and 8 deletions
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@ -469,9 +469,11 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
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aimDotDistance = Vector3.Distance(playerMarker.transform.position, aimRenderer.ViewDotPosition);
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Assert.That(aimDotDistance, Is.GreaterThanOrEqualTo(49.9f));
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Assert.That(camera.cullingMask & (1 << mapLayer), Is.Zero);
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Assert.That(runtime.ActiveWorld.CameraDistance, Is.EqualTo(70f).Within(0.001f));
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Assert.That(camera.fieldOfView, Is.EqualTo(60f).Within(0.001f));
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Assert.That(runtime.ActiveWorld.CameraPositionDamping, Is.EqualTo(2f).Within(0.001f));
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var playerViewport = camera.WorldToViewportPoint(playerMarker.transform.position);
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Assert.That(playerViewport.x, Is.EqualTo(0.9f).Within(0.01f));
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Assert.That(playerViewport.x, Is.EqualTo(0.66f).Within(0.01f));
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Assert.That(playerViewport.y, Is.EqualTo(0.55f).Within(0.01f));
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MeasureViewportCoverage(camera, playerRenderers, out var playerViewportWidth, out var playerViewportHeight);
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var playerRendererFacts = playerRenderers
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@ -469,9 +469,11 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
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aimDotDistance = Vector3.Distance(playerMarker.transform.position, aimRenderer.ViewDotPosition);
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Assert.That(aimDotDistance, Is.GreaterThanOrEqualTo(49.9f));
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Assert.That(camera.cullingMask & (1 << mapLayer), Is.Zero);
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Assert.That(runtime.ActiveWorld.CameraDistance, Is.EqualTo(70f).Within(0.001f));
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Assert.That(camera.fieldOfView, Is.EqualTo(60f).Within(0.001f));
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Assert.That(runtime.ActiveWorld.CameraPositionDamping, Is.EqualTo(2f).Within(0.001f));
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var playerViewport = camera.WorldToViewportPoint(playerMarker.transform.position);
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Assert.That(playerViewport.x, Is.EqualTo(0.9f).Within(0.01f));
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Assert.That(playerViewport.x, Is.EqualTo(0.66f).Within(0.01f));
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Assert.That(playerViewport.y, Is.EqualTo(0.55f).Within(0.01f));
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MeasureViewportCoverage(camera, playerRenderers, out var playerViewportWidth, out var playerViewportHeight);
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var playerRendererFacts = playerRenderers
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@ -21,23 +21,31 @@ active camera rig's leased Unity environment.
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The witness supplies no client-authored light. Aetheria advertises the key-light
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direction, color, and intensity; the generic camera rig lowers that contract to
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the only live directional light (`0.75` intensity).
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Aetheria also advertises the original `ARPG.unity` follow-camera composition:
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`70` unit distance, `60` degree vertical field of view, target screen position
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`0.66,0.55`, and position damping `2`. The generic camera rig lowers those
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values without Aetheria-specific camera code.
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Camera-channel facts:
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- provider-authored player renderers: `12`;
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- pilot changed pixels: `230,359`;
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- pilot changed pixels: `230,248`;
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- pilot average luminance: `0.003696`;
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- pilot bright pixels: `1,319`;
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- map-channel renderers: `11`;
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- map changed pixels: `5,153`;
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- map changed pixels: `4,975`;
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- the pilot camera excludes the advertised map layer;
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- the player prefab's embedded layer-14 map icon contributes exactly `0` pilot
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pixels;
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- the map camera renders exactly the advertised map layer.
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Visual inspection confirms that map glyphs are absent from the pilot frame and
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present in the map-only frame. The pilot presentation remains visually sparse
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and dark. Renderer-isolation facts prove that the hull draws under the
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provider-owned light, so the next native-art work is world composition and
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available pre-generated provider textures, not a client-side lighting fallback.
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present in the map-only frame. Restoring the authored ARPG camera in place of
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the copied TestScene tuning increased hull-renderer pixel coverage by roughly
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four times and bright pilot pixels from `502` to `1,319`. The pilot presentation
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remains dark. Renderer-isolation facts prove that the hull draws under the
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provider-owned light, so the next native-art work is available pre-generated
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provider textures, not a client-side lighting fallback.
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Substance is not part of this path; later texture baking belongs in Blender.
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Primary artifacts:
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